Link's Oos shield options list
Note: shield drop is 7 frames, Link's jump is 9 frames. Frontal, Upward or Rear determines the direction Oos attack will go. This is important to know. Close, mid, and far is the attacks distance in the direction attack. Turning around is 2 frames.
Grab: 11 frames, frontal, far
Spin: 11 or 12 frames?, frontal and rear, close
Usmash: 10 frames, upward, far
foostool: 9 or 10 frames?close
bombthrow: 8 frames (fastest option), frontal rear and upward, far mid and close
SH Zair: 20 frames, frontal, mid close and far
SH Bair: 15 frames, rear, close and mid
SH Nair: ? frames
SH Fair: 23 frames
SH Dair: ? frames
Shield drop Dsmash:
Shield drop jab: 13 frames (15 frames with turning animation)
Shield jump z drop: 10 frames
There are more but these are what i feel are the most pratical attack shield options Link has. The frames how fast something come outs. A term called "shield advantage" determines how many frames the shielder has to punish an attack on shield.
For Example: Fox's Ftilt is -15 on shield advantage. The - means Link has frame advantage over Fox. This means Link has 15 frames to punish Fox before can react. All you need to do is choose which shield option is 15 frames or less to punish. Link can shield drop jab, shield jump z drop, footstool, bombthrow, spin, usmash, and grab to punish. Other factors that determine whether something is punishable on shield or not is the range, shieldpush and side of the shield the opponent is on. Even though frame wise Link can footstool Fox Oos, he really cannot because of how far Fox is on his shield. He can shieldgrab fox even with shieldpush because of the range on it. Powershielding makes punishing things even easier since it negates all shield push.
Looking up other characters frame data is very important to learning whats punishable on Link's shield. Bombthrow is technically Link's best Oos option because of its range, speed and versatility in attack directions. The only problem is that the explosion can hurt Link. Sometimes, this is worth it. Other times, Shield jump z drop is a 2 frame slower but safer option to escape/punish/pressure.
I wanna bump this thread and also alter the purpose of it. I want a list of every characters attack frame wise and its shieldpush, shieldstun, shield advantage, etc to determine what Link can punish on shield to help out people. (For example: Everything Marth does is unsafe on Link's shield when he has a bomb except a FF Fair. Even Dtilt is punishable.) This can help MU discussions plus i just want some activity around here.