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Zinc
08-08-2007, 10:04 PM
Me again with another topic :d From the Yoshi Storybook and Route 118 I bring you...

http://img512.imageshack.us/img512/4369/zombizisbacksp1.png
Crocodile Cauldron!

http://img512.imageshack.us/img512/9363/zombizisbackii1.png

This stage takes place in Crocodile Cauldron from Donkey Kong Country 2.
The stage also takes some uniqe things from the levels including Hot-head hop and Squaks shaft.
The level has a single long platform and 2 side platforms on the edge of the screens.
There is no bottomless pit but there is lava becareful!

http://img107.imageshack.us/img107/1143/zombizisbackbf8.png

Down in the lava there are two Crocodiles if you land on one...

http://img164.imageshack.us/img164/3159/zombizisbackqm3.png

Boing! You will be thrown in the air! Sometimes a Crocodile won't suspend you and rather dive into the lava, be careful!

http://img369.imageshack.us/img369/2456/zombizisbackkf8.png

The platform also has a surprise.
If you stay on it too long...

http://img457.imageshack.us/img457/2646/zombizisbackoo6.png

You will fall! Try and survive by landing on one of the Crocodiles heads!

http://img239.imageshack.us/img239/6035/zombizisbackoc0.png

Sometimes during a Match the lights will go out! But don't worry thats what the Squaks are for!

Well how you like that? The DK stages could use a little more less Klamps and Barrels don'tcha think?

freeman123
08-09-2007, 02:01 AM
Any stage based off of DKC2 would almost definately be a pirate ship stage, since that was the main theme of the game.

Got Blood?
08-09-2007, 02:08 AM
The squaks idea is actually pretty cool...

vesperview
08-09-2007, 05:09 PM
Awesome Idea love it! :)

Gumbyolia
09-30-2007, 11:02 PM
Marvelous, also, nice drawings.

Space_Pirate_Fox_McCloud
10-01-2007, 12:09 AM
I really like this idea, it's interactive and interesting, but not overdone so there's pleanty of room for controlled fighting. I really like the crocodile head and Squaks ideas, those are both really nice. I'm not so sure I'm into the upper platform opening up unless this was some sort of peiodic action or activated by a player hitting a switch rather than if any one character stays on it too long, just so there's a little more room for fighting than just jumping around. All in all, a great stage, a very nice change of pace for DK, and some really creative ides, nice job.

BudDudandSlash
10-01-2007, 06:01 AM
It actually looks like a fun level design. The lights-out idea is my favorite, as long as it doesnt overstay its welcome in battle.

T-major
10-01-2007, 08:17 PM
I LOVE your illistrations!! they're so awesomely adorable, and just make the suggestion so much easier to understand!

as for the stage, I love it! very interesting, and we need more DKC stages! very good job!