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comboking
02-08-2008, 09:58 PM
http://www.smashboards.com/Image2.gif

1. TERMS OR VOCAB

jab= standard A move
ftilt= forward tilt or strong side A move
utilt=up tilt or upward strong A move
dtilt=down tilt or downward strong A move
fsmash=forward smash or side smash
usmash=up smash
dsmash=down smash
nair=neutral A arial
uair=up arial A
fair=forward arial A
bair=backwards arial A
dair=downward arial A
upb=up special
b=nuetral special
sideb=side special
downb=down special
fs=final smash

IKE'S SWORD
Ragnell, a sword blessed by the goddess, which is one of the only indestructible weapons in the series.The sword is one of only a few weapons that can damage the Black Knight's blessed (http://en.wikipedia.org/wiki/Blessing) armor.After their final duel, Ike continues to lead the army towards the Crimean capital and defeats Ashnard, ending the Daein occupation and allowing Elincia to take her proper place as the nation's queen.

Pros and Cons
Pros:

Incredibly powerful
Very long range on most attacks
Heavy
Neutral A combo and Side B are fast attacks that can be used to approach. Side B (Quick Draw (http://super-smash-bros.wikia.com/wiki/Quick_Draw)) has incredible versatility, allowing him to perform numerous effective combos
Up Tilt is long-ranged and quick
Back Air is quick and immensely powerful
Forward smash KOs at low percentages
Two powerful, long ranged spikes
Multiple attacks that can KO around as low as 50%
Amazing horizontal recovery.Cons:

Most attacks start up slowly
Significant ending lag on several aerial attacks, special attacks, and Smash attacks
Up-B is short ranged horizontally
Large target
Very slow unless moving with quick draw
2! Edge guarding: Ikes tripple A move is strong and if the last hit hits your opponent he is going to go flying.The best way to actually hit them when they get near you just hold A and one you hit him it will fienish off the three hit combo.

Eruption is actually a good edgeguard because it has desent knockback. For most players, timing Eruption slightly earlier gives you a better chance, since after a point when he begins the actual attack, he has "super armor" and can't be knocked away. I found myself being hit before I could let go of the attack before finally being able to time it right and killing other players at ridiculously low percentages.


You can use a Fair or even a Dair or a Bair which is one of his fastest moves

you could jump off the edge and UP+B you opponent and possible aether spike him.

Down Tilt Spike

Down air Spike

Crouch stab Spike

3! Recovery:Over+B or UP+B 1. You can't over b then up b unless you get hit after finishing the over b move. If you DON'T get hit, you'll simply become exhausted and fall helplessly... so you only get the choice of one.

4! Combos: QuickDraw to aether For quick draw-ing into combos, you need to make sure Ike goes the distance but doesn't get too close to the opponent (he'll hit them)... so most of the time, learning the minimum distance for over b is good on the platform from which you'd be able to do whatever.

QuickDraw to Uptilt
Down throw to Aether
Nair+Nair+Fair
Nair - Jab Canceled jab - Jab canceled jab - grab - dthrow as an effective combo.you might be able to throw in an aether after the down throw at low percentages





5! Final smash:Ike
Name: Great Aether
Date posted on DOJO!: Mon. Nov. 12 2007
Set! (http://www.smashbros.com/en_us/characters/images/ike/ike_071112b.jpg)
Description: I must be fair, since this is the "Final Smash" thread not the "Final Smashes that SonicMario wants to Talk about" thread. So I must give you Ike's Great Aether. Ike 1st grabs the Smash Ball and whoever is caught in it is hurled up in the air and when Ike comes up he bears on the unfortunate soul his Heavy sword in a Piledrive. It also seems to be able to hit Multiple foes into the Air. And if it misses any, they can't hit Ike, but they can add damage to the already screwed players. (Test how mad your Friends get when they are being hti by Ike's FS while your freel able to smash them into Oblivion)
Get Ready! (http://www.smashbros.com/en_us/characters/images/ike/ike_071112c.jpg)
Advice for player using FS: I don't need to put much for 1 v. 1 combat. Just get close when in Standby mode. For multiplayer, try to get as many foes in your reach as possible.
Spike! (http://www.smashbros.com/en_us/characters/images/ike/ike_071112f.jpg)
Advice for player avoiding FS: In multiplayer battles, avoid Ike until he starts damage on other people. Then forget Ike, attack the already woed characters getting attacked!

6! Here are some tricks that work with every character:http://www.smashbros.com/en_us/howto/technique/technique10.html

<Ukemi>
When a blow sends you flying, tap the shield button just before you come into contact with the ground, wall, or ceiling. You’ll bound off the surface with a little hop and, like a judo master, cancel any excess momentum that would have otherwise kept you careening around wildly.

Press with just the right timing.
Since midair move-based recoveries have become more fluid, I believe some will find this technique to be slightly less important than it was in the previous game.


<Perfect Shield>
The enemy closes in to attack. You draw him or her closer, then closer still, and just before the blow connects...
Clang! You just performed a perfect shield! You’ll recover from the blow you just blocked with almost no delay and are in a perfect position to launch a counterattack!



<Stale-Move Negation>
Use a particular move too many times and the damage it deals will begin to decrease!
And so it should. Let’s face it, it takes more skill to use a character’s full move set than to rely on the same attack over and over.
Moves will decrease in attack power when used repeatedly and get progressively weaker with additional usage, so try and weave a wide variety of attacks into your offense.
Also, if you feel like your attacks just aren’t launching the opponent as far as they should... Once again, I suggest you try mixing a few other moves into your offense.



<Glancing Blows>
This isn’t really a technique so much as it is a little tidbit of Smash info.
When your attack just grazes the opponent you’ll hear a little "chik," meaning you’ve just barely grazed the opponent.


<Swim>
In Brawl you can actually swim a little bit when you’re in water. You’ll soon drown though, and the more damage you’ve accumulated, the less time you’ll be able to stay afloat.




<Small Jump>
This technique is absolutely vital in a scuffle.
Every character has a momentary animation before they jump where they sort of hunker down. If you let off the jump button before this animation ends you’ll perform a small jump.
http://www.smashbros.com/en_us/howto/technique/images/technique10/technique10_080211f.jpg (http://www.smashbros.com/en_us/howto/technique/images/technique10/technique10_080211f-l.jpg)
Here’s a comparison with a standard jump.
Try using small jumps to close in and score hits on your opponents while dodging their attacks.




<Pivot Grab>
While dashing, press the direction opposite your current heading while performing a grab. You’ll get more range out of this kind of grab, so try pulling a 180 and scooping up your unsuspecting opponent with it.



Some more good advanced tactics to use!

Jab Cancelling to do this jab crouch stand up and repeat

Ledge dropped aetherpush down from the ledge than up+B it will hit surprised edgeguarders

Strategy & Tips

Ike's Forward-Smash is a good move. Learn to use it effectively, and you'll be KOing opponents before they reach 75%.
Most of Ike's attacks have a long range, use the length of his sword to offset his lack of speed.
Don't overlook Ike's Neutral-A. It's one of his few fast combinations, and can rack up damage early in the battle.
Ike's Forward-B can be held literally forever, so don't be afraid to wait until the perfect moment (especially in multiplayer matches).
Don't forget that Ike's Aether ability hits enemies on all sides of him. Also, try using it in the air
7! KIRK'S VIDZ OF EDUCATIONAL STUFF OF EVERYTHING his thread can be found here http://smashboards.com/showthread.php?t=143306
Video links:
http://uk.youtube.com/watch?v=c208KYdc8W0
http://uk.youtube.com/watch?v=TH0yE5pLt2s
http://uk.youtube.com/watch?v=BLvOlFyhpdo
http://uk.youtube.com/watch?v=xXmfNQyLT5M
http://uk.youtube.com/watch?v=eypJdxa1LZk


8!
move damage percentage % this is from one of Kirk's video Ike Moveset Percentages and Ranges
Before I talk about the strengths and uses I am going to show you someone elses thoughts on the moves he thinks just like I think you!

Ground Attacks

Dash A - Slashes forward
Neutral A - Punches with his left hand, then a step-forward kick, moving forward with each blow, then an overhead swing of the sword
Forward Tilt - Horizontal slash
Up Tilt - Holds his sword out horizontally and raises it to above his head this way, jumping. One of his fastest ground moves
Down Tilt - Slashes along the ground. Slower than Marth's, but longer ranged. Spikes the opponent powerfully
Forward Smash - Overhead swing of his sword to the ground in front of him. Long ranged and very powerful, but very slow
Up Smash - Swings his sword from his feet over his head to behind him. Also powerful, long ranged, and slow
Down Smash - Slashes towards the ground on either side. Powerful, long ranged, and one of his fastest smash attacksAerial Attacks

Up Aerial - Slow swipe over his head in an arc, hits a wide range above him
Down Aerial - Thrusts his sword down under him. Powerful meteor smash if he hits with the blade
Neutral Aerial - Swings his sword in an arc around his body. Shorter ranged than most of his aerials, but hits 270º around him
Forward Aerial - Swings his sword like his forward smash, but a little faster. Overhead arc to horizontal by his feet. Long landing lag
Back Aerial - Quick backwards swing with his sword. Apperance similar to Marth's Neutral Aerial. Very powerful, fastest of his aerialsGrabs and Throws

Up Throw - Puts his hands together and clubs opponent upward.
Down Throw - Throws opponent down to the ground and stomps on them.
Back Throw - Throws the opponent backwards while kicking them.
Forward Throw - Throws opponent forwards while kicking them.A
4 Damage
It is a good combo starter if jab canceled into a combo like Nair - Jab Canceled jab - Jab canceled jab - grab - dthrow!


AA
9 damage
This attack should only be used to use the third hit of the combo

AAA
16 damage
pretty good it is fast and does good damage and has decent knockback

Dash Attack
15 damage
can be used to KO at high percentage and is pretty fast

Down tilt
15 damage
pretty fast and it can spike


UpTilt
14 damage
it is used in the grand viper combo and is Ikes fastest tilt the hilt if you hit with it it is weaker!

Fsmash
23 Damage
Has really good knock back and is ike's best kill move it is really slow!

UPSmash
23 damage
very good move but has a lot of lag like all of Ike's Moves It is good if it is Hyphen smashed!

DownSmash
The first slash does 13 the second does 16 damage
fast attack that attacks on both sides of Ike kind of like Roy and Marth's

Fair
13 damage
Has very good knockback it is a really good aerial.

BackAir
14 damage
is Ikes fastest aerial and has very good knockback!


DownAir
16 Damage
it can spike!

UPAir
14 Damage
can be used to keep people up in the Air also known as juggling!

Grab and hit
3Damage
Not very strong

FThrow
6 Damage
pretty fast for being Ike's throw

DownThrow
6 Damage
leads into a lot of combos In My Opinion

BackThrow
6Damage
thats alot of damage just Kidding

UPThrow
6 damage
how much damage does this throw do the same as they all do!

HOLDB not charged
10Damage
super armor frames YES.

HOLDB fully charged
37Damage
really strong edgeguard

Forward B fully charged
16Damage
one of Ikes best recovery moves

UPB
19Damage
one of Ike's best recovery moves and has Super Armor Frames


Counter
1.2 times the original Damage
better than Roy and Marth put together IMO

Final smash
64Damage
has very good knockback


just for a little fun I am posting his taunts

Taunts (http://super-smash-bros.wikia.com/wiki/Taunt)
Up: Poses with his blade while crouching, and wind blows his cape up.
Side: Poses with his blade and says "Prepare yourself."
Down: Thrusts his sword into the ground, crosses his arms, and wind blows his cape up.
On-Screen Appearance (http://super-smash-bros.wikia.com/wiki/On-Screen_Appearance): He is teleported in with a Warp Staff. His pose is different from Marth's


























Roiths guide
http://smashboards.com/showthread.php?t=142660F
Final Smash information from http://smashboards.com/showthread.php?t=115566


That all I got for now!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!! remember ikes got T3H F!re:laugh:

/~Dogma~\
02-08-2008, 10:03 PM
i hope ull add moar stuff

u should link my thread in here and when ill get the chance ill do the same

comboking
02-08-2008, 10:06 PM
was it ok I will do that

Hokkaido
02-08-2008, 10:31 PM
Some things I noticed as an Ike player:

1. You can't over b then up b unless you get hit after finishing the over b move. If you DON'T get hit, you'll simply become exhausted and fall helplessly... so you only get the choice of one.

The good thing is of course, that you'll barely ever really get knocked far out. It's only dangerous when you get knocked to the side and at a low trajectory (since over b is more than enough to take care of horizontal recovery).

2. For quick draw-ing into combos, you need to make sure Ike goes the distance but doesn't get too close to the opponent (he'll hit them)... so most of the time, learning the minimum distance for over b is good on the platform from which you'd be able to do whatever.

3. For most players, timing Eruption slightly earlier gives you a better chance, since after a point when he begins the actual attack, he has "super armor" and can't be knocked away. I found myself being hit before I could let go of the attack before finally being able to time it right and killing other players at ridiculously low percentages.

4. For edgeguarding, Ike's aerial forward and back A are both amazing. The forward A has more range, and the back A has quicker execution.

5. Ike's crouch tilt is a meteor smash.

I'll add more things as I come to them. As for now I'm balancing my gameplay between Ike and Snake, and play Zamus/Game&Watch/Sonic/Yoshi occasionally.

comboking
02-09-2008, 08:14 AM
i will use some of your stuff you can use some of mine

lukintosh
02-09-2008, 08:56 AM
Bair into FINAL SMASH. Wow. Amazing.

eastheaven
02-09-2008, 10:01 AM
People call quickdraw(that misses) to combo into other moves the GRAND VIPER:laugh:

BigRick
02-09-2008, 10:03 AM
lawl this guide is very useful

Black Waltz
02-09-2008, 10:09 AM
how many guides do we need....

/~Dogma~\
02-09-2008, 10:47 AM
idk waltz but its ok i guess...

Delta Z
02-09-2008, 03:09 PM
Whoa, whoa, back up...did you say his d tilt is a spike?

Delta Z
02-09-2008, 03:10 PM
Ah crap, accidental double post.

comboking
02-09-2008, 03:10 PM
only about 100 guides JK yes someone with the game said it did

Hokkaido
02-09-2008, 04:04 PM
Yes, if he stands edgeguarding and hits somebody trying to recover with his dtilt swing (which I thought wasn't a great attack otherwise... I'd rather use his dsmash if I wanted to hit someone on the ground), they get knocked STRAIGHT down.

comboking
02-09-2008, 04:38 PM
cool
1o chars.

comboking
02-10-2008, 03:24 PM
awesome guide ah i am pretty cool

/~Dogma~\
02-10-2008, 03:27 PM
comboking im about to add yours to my thread

comboking
02-10-2008, 03:36 PM
ok
1o chars

Did you knoow i play Roy in Melee

comboking
02-10-2008, 06:12 PM
Bair into FINAL SMASH. Wow. Amazing.

whats that supposed to mean were you being sarcastic!!!!!!

/~Dogma~\
02-10-2008, 08:37 PM
you should add moar and organize

i cant provide a link but go into the lucario forums and check out dark dragoons lucario database youll see what i mean

comboking
02-10-2008, 08:40 PM
let me gues your on your wii and can't provide a link

/~Dogma~\
02-10-2008, 08:41 PM
you got it man......hey u saw that from I.T.P's video thread..>.>

comboking
02-10-2008, 08:43 PM
how did you know

/~Dogma~\
02-10-2008, 08:48 PM
b/c everytime there is a new post i read it, how do u think i post over 50 posts a day....

comboking
02-10-2008, 08:51 PM
well i updated my guide some more and how is it unorganized

/~Dogma~\
02-10-2008, 08:52 PM
hhmmmm keep working on it and it'll turn out great...:)

comboking
02-10-2008, 08:55 PM
thanks march 9th can't wait

/~Dogma~\
02-10-2008, 08:57 PM
yeah me too, my guide will be the gigantic guide of ike when i get it

comboking
02-10-2008, 08:58 PM
mine to ha haha

comboking
02-11-2008, 05:02 PM
just updated with things from the dojo

/~Dogma~\
02-11-2008, 07:13 PM
hhhmmmm was that the update today, some of the stuff is good.

you should organize by sections now

comboking
02-11-2008, 07:14 PM
okay i will do that iI am updateing it asd we speak.School was boring so don't expect full sentences

/~Dogma~\
02-11-2008, 08:07 PM
its the new semester and now i dont have acces to a com during the day of school..:(

comboking
02-11-2008, 08:19 PM
we just had midterms of the third quarter and i need to practice for a writing test

/~Dogma~\
02-11-2008, 08:20 PM
aahhh so thats why ur busy...ill stop asking for u to add stuff to ur guide...:)

comboking
02-11-2008, 08:23 PM
aahhh so thats why ur busy...ill stop asking for u to add stuff to ur guide...:)

no i am praticing during the school day for the test. plus this is practice for the test I mean my guide but i also don't have brawl so.

Hokkaido
02-12-2008, 12:22 AM
I really don't think the Smash Dojo "Quick Techniques" section is necessary for an Ike-specific guide...

comboking
02-13-2008, 06:46 PM
no one else has complained about it but if they do Ill make a guide for just brawl

suzuki brawl
02-13-2008, 06:57 PM
that post is so noob it's noob a combo it's so easy to get out...riculous

comboking
02-13-2008, 08:05 PM
which combo


also to Roith i updated