Boolossus
02-18-2008, 12:08 AM
Yesterday, I played Brawl for the 1st time. I used to use him in melee, and I don't think that he's as good as he used to be. It could be that he has a different playing style, but alot of his moves have been nerfed.
Throws:
-Bthrow: Can't kill anymore. It sends them way too high, and not far enough. Maybe if you're on a stage with close walls it could kill.
-Cargo Uthrow: Can't combo very well with this anymore. I was able to connect with a U-air afterwards sometimes, but that may have been because of bad DI by my opponent. Also, opponents break out of cargo carries alot more easily now.
Those were the only throws that I really tried.
Aerials:
-Nair: About the same as last game. Not really a kill move. Not very much lag after landing.
-Fair: Comes out a little more quickly, but hard to short hop this move. Better at killing than last game, and still spikes if you hit with it the right way. Major lag after landing.
-Bair: Still spammable, but you should be careful because of diminishing attack power. Very little lag after landing. This can kill, but only at high percents. And, it's hard to kill with it if you've been spamming it, because of diminishing attacks.
-Uair: Can't juggle with this anymore. Still a good attack though. Can kill, but only at high percents. Very little lag after landing.
-Dair: The lag after landing kills this move for me. I used to use it as a major combo starter in melee, but you can't L cancel in brawl, so that kills the combo potential for this move in brawl. It's beastly as a spike though, it sends the opponents rocketing downwards. You can probably kill up with it too, if you hit a grounded opponent who's at a high percent.
B moves:
-Giant Punch: Less charge up time. Not as much range as in melee. Can't kill unless they're near the edge, and at a high percent. If you're hit out of up B, and you have a charged giant punch, you keep the punch.
-Headbutt: IDK if this still meteor spikes, because I hit a snake user who was in the middle of his Up B with it, and nothing happened. If you hit a grounded opponent with this, they stay trapped for alot longer than they did in melee.
-Spinning Kong: Still has awesome priority. Doesn't have as much knockback. If you're high above the ground, and you're in a free fall after using this move, you have alot of lag upon landing.
-Earthquake: Not much of a difference, but it has alot more range.
Tilts & Stuff:
-Dash Attack: Never used this.
-Jab combo: Has more knockback than in melee.
-Utilt: Never used this.
-Dtilt: Faster than in melee, still awesome for edgeguarding.
-Ftilt: Not much different than in melee.
Smash Attacks:
-Fsmash: More range, and a little faster. Better kill move than in melee.
-Usmash: Much better hitbox. I've actually tried to JC grab and have this move come out, and actually hit opponents who were parallel to me. Better kill move than in melee. Cargo Uthrow to this move works well at low percents.
-Dsmash: Didn't use this move.
So yeah, it seems to me like DK has been nerfed, which is a shame, especially since he wasn't all that good in melee. It could just be the physics, or maybe I wasn't playing him correctly. And I wasn't able to experiment much with him against other people on my level... everyone was already a pro. I would really have loved to try out more of his moves against computers, so I could get a better knowledge of his moveset.
Now, here is the video I pormised you. It's against PsychoMidget, who has an absolutely incredible Snake. He's alot more experienced than I am.
http://uk.youtube.com/watch?v=npc_q_FzjPA
Throws:
-Bthrow: Can't kill anymore. It sends them way too high, and not far enough. Maybe if you're on a stage with close walls it could kill.
-Cargo Uthrow: Can't combo very well with this anymore. I was able to connect with a U-air afterwards sometimes, but that may have been because of bad DI by my opponent. Also, opponents break out of cargo carries alot more easily now.
Those were the only throws that I really tried.
Aerials:
-Nair: About the same as last game. Not really a kill move. Not very much lag after landing.
-Fair: Comes out a little more quickly, but hard to short hop this move. Better at killing than last game, and still spikes if you hit with it the right way. Major lag after landing.
-Bair: Still spammable, but you should be careful because of diminishing attack power. Very little lag after landing. This can kill, but only at high percents. And, it's hard to kill with it if you've been spamming it, because of diminishing attacks.
-Uair: Can't juggle with this anymore. Still a good attack though. Can kill, but only at high percents. Very little lag after landing.
-Dair: The lag after landing kills this move for me. I used to use it as a major combo starter in melee, but you can't L cancel in brawl, so that kills the combo potential for this move in brawl. It's beastly as a spike though, it sends the opponents rocketing downwards. You can probably kill up with it too, if you hit a grounded opponent who's at a high percent.
B moves:
-Giant Punch: Less charge up time. Not as much range as in melee. Can't kill unless they're near the edge, and at a high percent. If you're hit out of up B, and you have a charged giant punch, you keep the punch.
-Headbutt: IDK if this still meteor spikes, because I hit a snake user who was in the middle of his Up B with it, and nothing happened. If you hit a grounded opponent with this, they stay trapped for alot longer than they did in melee.
-Spinning Kong: Still has awesome priority. Doesn't have as much knockback. If you're high above the ground, and you're in a free fall after using this move, you have alot of lag upon landing.
-Earthquake: Not much of a difference, but it has alot more range.
Tilts & Stuff:
-Dash Attack: Never used this.
-Jab combo: Has more knockback than in melee.
-Utilt: Never used this.
-Dtilt: Faster than in melee, still awesome for edgeguarding.
-Ftilt: Not much different than in melee.
Smash Attacks:
-Fsmash: More range, and a little faster. Better kill move than in melee.
-Usmash: Much better hitbox. I've actually tried to JC grab and have this move come out, and actually hit opponents who were parallel to me. Better kill move than in melee. Cargo Uthrow to this move works well at low percents.
-Dsmash: Didn't use this move.
So yeah, it seems to me like DK has been nerfed, which is a shame, especially since he wasn't all that good in melee. It could just be the physics, or maybe I wasn't playing him correctly. And I wasn't able to experiment much with him against other people on my level... everyone was already a pro. I would really have loved to try out more of his moves against computers, so I could get a better knowledge of his moveset.
Now, here is the video I pormised you. It's against PsychoMidget, who has an absolutely incredible Snake. He's alot more experienced than I am.
http://uk.youtube.com/watch?v=npc_q_FzjPA