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View Full Version : Interesting tidbits on dair


Juker
03-15-2008, 10:02 PM
I noticed a few interesting things about Toon Link's dair spike.
If the character's body is majority off the stage, but still partially on the stage, such as when getting on from the ledge with an attack, and you spike them, it' will count them as off the stage. It doesn't seem to work when they're getting on with a roll or something. The same idea applies to when someone is recovering. Obviously DI can also can play a part as well when they're in the air. The primary advantage to this is that you're not putting yourself in danger of kill yourself with a miss. This works well with a back throw near the edge, but be careful not to get too far off and miss.

Secondly, when playing a level with water below, such as Toon Link's level, or the melee DK level, you can still spike through the water; you will not however be killed if you miss because the water will catch you. It's interesting, the water will catch you, but not the person you are spiking, so it's a completely safe attempt hit or miss.

Sorry if this has been posted before, I didn't notice it anywhere.

P.S. I'm sure plenty of people have noticed this, but for those who haven't: if you are hit, and soon after use the dair, he won't shoot down quickly; instead he'll slowly go down. I would imagine this could be used while holding a bomb and letting it detonate on yourself to give a slow dair for spiking, and alternatively you could try and time it and go for the regular dair and hope it goes off in your hands.

Also, you may have noticed the direction of the kockback changes, it depends on the direction the character is going. If they are recovering and moving upword, it will send them up. I had noticed earlier that the direction the dair sent in changed, but I hadn't noticed until tonight that it was dependent on the diection your opponent is moving.

spike will also kill people hanging on edge, and people who are pressed against the underneath of an edge that is fairly thin; I did it to Dedede when he was floating on the underneath of, if I remember correctly, the Starfox stage. My blade hit him through the bottom and spiked.

o0kieran0o
03-16-2008, 03:27 AM
thank you for sharing, I appreciate the tip

o0kieran0o
03-16-2008, 03:31 AM
thank you for sharing, I appreciate the tips

LouBega
03-16-2008, 04:39 AM
cool about the water thing. i didn't know that (although i haven't been able to play much).

let us know about the other thing though, it'd be pretty cool if it worked.

Robostrike
03-17-2008, 10:27 AM
Spiking DAir on destructable objects (ie. slope on Sonic stage) also cause you to turn from DAir spike to DAir slow glide, just make sure it isn't a smart bomb or something explodable.

BTW, thanks OP for the water thing, kinda worried if I spiked people down on water that I land myself to doom. hehehe ^.^

Juker
03-19-2008, 05:05 AM
No problem Robostrike.

Domon
03-19-2008, 12:40 PM
i found this vid on youtube and thought it should probably go in this thread:

http://youtube.com/watch?v=BnRmDoJm0VI

apparently you can hover in air if you use TL's dair to counter forward or upper momentum. i have to try this out myself just found that vid, and thats about all i can gather from the comments people left on the vid.

Fire52388
03-21-2008, 10:48 PM
Yea, I definitely noticed the water spike thing. I have a whole lot of fun with that on the pirate ship level. There's something just so joyful about spiking multiple opponents through water.

Young_Link808
03-21-2008, 11:06 PM
ya this happened 2 me 2 i was playing agaisnt my bro and i spiked him threw the water in toon link's stage i was liek what the hell

WuTangDude
03-22-2008, 01:14 AM
I knew all this stuff, but yeah. dair can be quite the beast, ESPECIALLY on stages like Pirate Ship and Isle Delfino. :)

SPAWN
03-22-2008, 09:37 PM
Dair doesn't always spike, you have to hit with the first part of the move. So the sooner you hit them with dair, the more likely it'll spike... based on what I've seen from playing so far.

nukethemall73
03-23-2008, 09:28 PM
spawns right, whether Dair spikes them or sends them up isnt dependant on their direction, but on how soon after you pull it out, it connects. if you hit them very soon after pulling it out, spike, otherwise just sends them flying up in the air and secures their recovery. sucks.