Juker
03-15-2008, 10:02 PM
I noticed a few interesting things about Toon Link's dair spike.
If the character's body is majority off the stage, but still partially on the stage, such as when getting on from the ledge with an attack, and you spike them, it' will count them as off the stage. It doesn't seem to work when they're getting on with a roll or something. The same idea applies to when someone is recovering. Obviously DI can also can play a part as well when they're in the air. The primary advantage to this is that you're not putting yourself in danger of kill yourself with a miss. This works well with a back throw near the edge, but be careful not to get too far off and miss.
Secondly, when playing a level with water below, such as Toon Link's level, or the melee DK level, you can still spike through the water; you will not however be killed if you miss because the water will catch you. It's interesting, the water will catch you, but not the person you are spiking, so it's a completely safe attempt hit or miss.
Sorry if this has been posted before, I didn't notice it anywhere.
P.S. I'm sure plenty of people have noticed this, but for those who haven't: if you are hit, and soon after use the dair, he won't shoot down quickly; instead he'll slowly go down. I would imagine this could be used while holding a bomb and letting it detonate on yourself to give a slow dair for spiking, and alternatively you could try and time it and go for the regular dair and hope it goes off in your hands.
Also, you may have noticed the direction of the kockback changes, it depends on the direction the character is going. If they are recovering and moving upword, it will send them up. I had noticed earlier that the direction the dair sent in changed, but I hadn't noticed until tonight that it was dependent on the diection your opponent is moving.
spike will also kill people hanging on edge, and people who are pressed against the underneath of an edge that is fairly thin; I did it to Dedede when he was floating on the underneath of, if I remember correctly, the Starfox stage. My blade hit him through the bottom and spiked.
If the character's body is majority off the stage, but still partially on the stage, such as when getting on from the ledge with an attack, and you spike them, it' will count them as off the stage. It doesn't seem to work when they're getting on with a roll or something. The same idea applies to when someone is recovering. Obviously DI can also can play a part as well when they're in the air. The primary advantage to this is that you're not putting yourself in danger of kill yourself with a miss. This works well with a back throw near the edge, but be careful not to get too far off and miss.
Secondly, when playing a level with water below, such as Toon Link's level, or the melee DK level, you can still spike through the water; you will not however be killed if you miss because the water will catch you. It's interesting, the water will catch you, but not the person you are spiking, so it's a completely safe attempt hit or miss.
Sorry if this has been posted before, I didn't notice it anywhere.
P.S. I'm sure plenty of people have noticed this, but for those who haven't: if you are hit, and soon after use the dair, he won't shoot down quickly; instead he'll slowly go down. I would imagine this could be used while holding a bomb and letting it detonate on yourself to give a slow dair for spiking, and alternatively you could try and time it and go for the regular dair and hope it goes off in your hands.
Also, you may have noticed the direction of the kockback changes, it depends on the direction the character is going. If they are recovering and moving upword, it will send them up. I had noticed earlier that the direction the dair sent in changed, but I hadn't noticed until tonight that it was dependent on the diection your opponent is moving.
spike will also kill people hanging on edge, and people who are pressed against the underneath of an edge that is fairly thin; I did it to Dedede when he was floating on the underneath of, if I remember correctly, the Starfox stage. My blade hit him through the bottom and spiked.