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View Full Version : Mario's Attack Types by Stickers


Cornstalk
03-31-2008, 12:12 AM
When playing through the single player adventure mode, Subspace Emissary, you have the option to use stickers to enhance the attacks of each character. The trouble comes when you try to figure out which stickers you're going to get the most use out of.

The complete character sticker list:
Coming soon


The brackets match the bracketed portion on the sticker's listed effect.


MARIO'S MOVES

Neutral A: [Arm] First 2 hits [Leg] Final hit

F-Tilt: [Leg]
D-Tilt: [Leg]
U-Tilt: [Arm]

F-Smash: [Arm], [Flame]
D-Smash: [Leg]
U-Smash: [Head]

N-Air: [Leg]
F-Air: [Arm]
B-Air: [Leg]
D-Air: [Body][Spin]
U-Air: [Leg]

N-B: [Flame], [Specials: Indirect]
F-B: [Specials: Direct]
D-B: ?
U-B: [Arm], [Specials: Direct]

Dash Attack: [Leg]

Grab Attack: [Throw]


Stickers will stack with each other as long as they are not the same type. For example, a sticker for [Arm], [Flame], and [Arm][Leg] will all stack their bonuses for Mario's F-smash.

His Down B (FLUDD) -might- be effected by [Specials: Indirect], but I just haven't been able to produce reliable results with it to tell for certain.