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View Full Version : What's the best way to DI with Toon Link?


deletedmember
04-09-2008, 09:48 AM
Hey all I was wondering what the best method of DIing is with Toony. When I get popped up in the air, should I try using my dair to try to stop my momentum? Or is it more useful to just use the air dodge method? Thanks.

Umby
04-09-2008, 10:47 AM
Note how DIing has nothing really to do with what move you use after getting hit. It's more of a "which way should I move to better position myself?" type of thing.

DIing depends on how you are hit. If you're in a position to be combo'd/are being combo'd, you ideally want to DI up and away from the opponent. If you're hit by a smash and go flying, ideally you want to DI up and toward the stage.

Basically, it's situation dependent.

Cooper736
04-09-2008, 01:04 PM
I'm not still so familiar with DIing (yes, I know it means directional influence). Can someone link me to a post or thread that tells how to do it? I've tried holding the direction I want to go after being hit, during and after getting hit, and it never really seems to make a difference.

Phoenix~Lament
04-09-2008, 02:41 PM
DI'ing in a direction perpendicular to the direction you are travelling appears to have the most notable impact on your trajectory of flight.

Anyways, the TS used the term DI wrong, showing that he/she doesn't really understand it, but eh it doesn't really matter..

If you use Dair everytime you get launched up into the air, you'll be beaten by nearly everyone. It's just too easy to punish. You want to be more random.

TriforceCore
04-09-2008, 02:53 PM
I just usually stop my momentum with Dair. Once you get used to it it'll become second nature as to when to use the Dair always go for the hover, saved me plenty.

Zenonfury
04-09-2008, 11:01 PM
Dair hover ,toss bombs..AD..and pwn

deletedmember
04-10-2008, 07:56 AM
I thought that DIing was anything you used to influence your direction? So if you're sent flying diagnally up and to the right, you could DI by air dodging to slow yourself down and holding down and to the right to try to curve your trajectory path. Is this not DIing? If not then what exactly is DIing?

My original question was really; is it helpful for Toon Link to do his hover dair as he's flying upwards? Or would it be more helpful just to do his air dodge and hold a direction to curve his path?

Or in other words, what are good methods to stop yourself from flying away asd Toon Link?

Umby
04-10-2008, 10:29 AM
I thought that DIing was anything you used to influence your direction? So if you're sent flying diagnally up and to the right, you could DI by air dodging to slow yourself down and holding down and to the right to try to curve your trajectory path. Is this not DIing? If not then what exactly is DIing?

My original question was really; is it helpful for Toon Link to do his hover dair as he's flying upwards? Or would it be more helpful just to do his air dodge and hold a direction to curve his path?

Or in other words, what are good methods to stop yourself from flying away asd Toon Link?

Yeah, DI is holding in a direction perpendicular to your flight trajectory, usually a little away from the opponent or a little towards the stage.

I haven't really tried to follow up on the dair hover, since I'm not all interested in it, but if it stops your upward momentum completely, I'd only use it if I know I'm headed for the ceiling otherwise. It seems too punishable to try and do otherwise (I've done the same thing with Sonic's momentum shift in his Dair, and been punished for it);

But the ideal thing to do is to DI properly.

Cooper736
04-10-2008, 12:39 PM
I haven't really tried to follow up on the dair hover, since I'm not all interested in it, but if it stops your upward momentum completely, I'd only use it if I know I'm headed for the ceiling otherwise.

In my experience, this actually isn't the case. I've never actually hovered, just traveled down in a more controlled fashion. And if that happens to you, it shouldn't stop your momentum too much. in other words, trying to DI out of an upward hit at high percentages is a much better idea.

Also, there's a little trick I learned on another forum of mine, and I've performed it myself. This (http://www.youtube.com/watch?v=VwUUlpqoPfE)is the video, and the technique is found at 1:33. Basically you grapple to the ledge as you get knocked off the stage, and it stops any backward momentum by tethering. I'm not sure of the specifics (I did it by accident), such as whether you can do it while spinning out of control from the hit, but it seems to work quite well in the vid.

deletedmember
04-10-2008, 08:32 PM
Wow that's really cool. I never even thought of trying to use the tether to stop my horizontal flying away. Thank you for that.