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View Full Version : How do you fight Ike?


FishkeeperTimmay!
05-02-2008, 01:06 PM
Hello, this is a thread designed to collect up-to-date info on Match-ups for the Ike boards, which is always in desperate need of good info.

I come to you today with a simple set of questions, attempting to get the "other side" of ideas pertaining to the Matchups against Ike. Its just a few simple questions I'm hoping to get answered;

1. What is your general opinion of Ike as a character?
2. What moves do you fear from Ike?
3. Which moves do not trouble you at all?
4. Which moves/techniques do you use against Ike to gain the advantage?
5. What specific edgeguards do you employ versus Ike?

Feel free to add anything else that doesn't fit into the questions criteria. The goal is to collect information, so anything s useful.

On a side note, I may feel the need to quote this info. If you don't wished to be quoted, please tell me in your posts, and I will not quote you.

Thanks in advance. ^^

Umby
05-02-2008, 02:55 PM
1. What is your general opinion of Ike as a character?


Slow character who is easy to underestimate due to the fact. Generally easy to camp. Jab combo has surprising range and wind down lag, making it extremely annoying and a controlling factor in any match. And the *****'s strong as ****. He pretty much forces every one to avoid combat in close quarters, or to at least consider it in one point in time.


2. What moves do you fear from Ike?


Jab Combo and Side Special, especially a Side Special that's timed to just come in front of you so there's no ending lag, which then connects easily to a Jab Combo. His Ftilt is serious business as well.


3. Which moves do not trouble you at all?


Generally all his smashes. Horrid wind up lag usually means you can spot it from far away. His Down Special is fairly easy to avoid as well.


4. Which moves/techniques do you use against Ike to gain the advantage?


As Toon Link, without a doubt projectile spam is called for. I often leave a boomerang hanging around, and space as many Nairs as I can until my boomerang comes back. I can keep pressure on him this way, and the boomerang helps me to avoid:

a) Getting shield grabbed if I mess up my spacing.
b) Getting dash attacked while in the air.

I also use bombs during the match as a pretty decent control factor. Stops his movement and forces his approach to come from the air, which usually works out pretty advantageous for me.


5. What specific edgeguards do you employ versus Ike?


If an Ike starts charging a Side Special, I like to jump out and take the hit so he can fall to death. If he uses Aether below the stage and I don't screw up the timing, I use a bomb slide earlier so he can do one of a few things. One of them is roll, in which case I'll be waiting with a forward smash. If he jumps, he's in a spot that's a bit more advantageous for me. Anything else, and he'll probably take bomb damage. I haven't really gotten good at edgeguarding Ike in any way.

edde
05-02-2008, 03:38 PM
1. What is your general opinion of Ike as a character?
ike is a noob friendly character, so, since im arrogant i think all ikes i fight are begginers, ofc, a good ike player is something that i really fear

2. What moves do you fear from Ike?
fsmash, usmash, ftilt, dtilt, bair, dair, uair, utilt, dtilt and neutral b.... all those kill great

3. Which moves do not trouble you at all?
all moves have a trouble magnitude, you can say fsmash troublesyou if it hits you, but the leat troublesome are counter (it has some weird delay which makes it very innefective compared to marth's at least), side+b, up+b, grabs are pretty lame, his dsmash is slow and weak, his fair is pretty predictable yet hard to avoid (lol) and well, jab combo is too predictable and easy to counter

4. Which moves/techniques do you use against Ike to gain the advantage?
projectiles, fast aerials (nair and bair), grabs and i like to keep some distance against him

5. What specific edgeguards do you employ versus Ike?
gimping... its easy to gimp him, either get in his side+b's way or nair/fair him (that should finish him)

also, if onstage oyu hit him any of the 3 projectiles, consider him done
tether hogging to regain invincibility frames... if you want to find out how to do this, read a topic around named EddE's TL tips or something

AvantGarde
05-02-2008, 04:27 PM
1. What is your general opinion of Ike as a character?
Slow and beastly. His smashes are amazing, but so laggy they aren't really troublesome.
2. What moves do you fear from Ike?
Nair, SideB, Standard combo. Not much else, really
3. Which moves do not trouble you at all?

Anything but the above, really
4. Which moves/techniques do you use against Ike to gain the advantage?
Projectile spam makes him essentially useless. He also can't do much in air, so once you get him up, I don't find it hard to get a good 30+% off him in air.
5. What specific edgeguards do you employ versus Ike?
you're basically and idiot if you think Ike will try to recover without using his UpB, making an opening on the ledge for him. Footstool jumping off the edge or using a projectile before Aether that pushes him even a little to the side are death sentences for ike, basically.

If your looking for good ways to beat toon link with ike, you just can't fear gravy damage at all. Any toon link that has a functioning B button on their controller will be able to get lots of damage off you while you're approaching. TL is also more nimble than ike is, so it really comes down you taking what abuse you will to get close to TL and force close combat.

PyroJet
05-02-2008, 05:19 PM
Ike = nub magnet

samdaballer
05-02-2008, 06:31 PM
Ike = nub magnet

niguh speaks da truth

nukethemall73
05-02-2008, 06:38 PM
his Fsmash has huge start up time, so is easy to spot dodge, but i find it hard to punish. i just tend to spam projectiles, boomerang is useful, but i especially use SHDA as it makes approaching from the ground a costly mission. i only tend to use quick aerials and utilt combos to rack up close quarter damage, and try to finish with a Fair or Fsmash.

Johnknight1
05-03-2008, 01:15 AM
Ask [for some information] and you shall recieve [some information].

1. What is your general opinion of Ike as a character?

As I Ike main (Toon Link Super Main! :chuckle:), I think Ike is a character about mind games, knowing your opponents, and using his somewhat fast attacks to add up to his slower (and stronger) attacks. It's about knowing your opponent, knowing how to counter them, and knowing WHEN to counter them.

2. What moves do you fear from Ike?

For starters, n00b tactics don't scare us. Smash smashes as long as you want. We'll fire our arrows away, regardless if you are using n00b or skillful tactics. You are basically going to be stuck fighting in the shade. :laugh:

a. Ike's fTilt is usually underused against Toon Link players, and can REALLY be a powerful tool. Use it, but don't overuse it. It shouldn't be one of the moves you use most, but it should be used to keep Toon Link at bay, and to stop his quick movements and attack. It can also counter and stop his short range Melee attacks, too.

b. uB on occasion offensively when Toon Link is above you might also work very well.

c. When your opponent is rolling, or you sense they'll roll, use a fSmash (backwards) to f***ing send them off the screen. A good move to use against predictable foes for immediate and powerful use.

d. dB (counter) to counter Toon Link if he uses his tilts to defensively pressure you, and dimish your shield. Or do it when Toon Link is being predictable with Melee attacks.

e. Use Ike's fAir from a distance to keep Toon Link at bay, or footstool hop into one on your foe to really get to them. Also, use a nAir as a nice mix up. Actually, use the nAir more, since it's quick, powerful, and covers a lot of area in many directions.

f. Grab out of defense, to throw your opponent off, to set up for an attack, or to put your opponent in a bad situation. Grab whenever you can, and set it up effeciently. Grabbing with Ike racks up a lot of damage, and know which throw to follow up with as well.

g. The standard A-A-A combo works fairly well against most characters as Ike, and Toon Link is hardly a exception. Ike can use this to keep Toon Link offensively at bay, to deteriate Toon Link's shield, to use as a damaging attack (duh! :laugh:), or to possibly follow with something (I don't know what, though). It can be a powerful tool...in moderation.

h. Ike's bAir can work real well against Toon Link's fAir (I'm not sure how it works against TL's bAir). But try doing it at a distance. Same with the fAir, but against Toon Link's fAir, you have to be at a distance where your foe basically knows they are going to miss.

i. Ike's fB can be pretty dreadful when used on some occassions. But only some occassions.

j. Just do a lot of unpredictable stuff, in general, for everything else. Ike's nB can be a very useful tool, especially with all it's invicible frames every once in a while to throw your opponents off.

3. Which moves do not trouble you at all?

Basically, smash attack abuse does nothing. Use your dSmash if your opponent is going left and right with shield rolling, or is shielding like a maniac. But basically, smash attacks don't do crap, unless you setup for it, see your opponent do a predictable manuever, or mind game your foe into it real good.

Ike's dAir generally does not bug me. It's easy to avoid, air dodge, and get around. Even when recovering, Toon Link has such GREAT RECOVERY, he can air dodge. TL does, after all, recover from everything with relatice ease. With air dodging, Ike's uAir is also easy to dodge, along with his dTilt and uSmash. Ike's dSmash is generally easy to dodge. Also, Ike's uTilt isn't used very much, and IMO, really isn't too useful against Toon Link.

4. Which moves/techniques do you use against Ike to gain the advantage?

I keep my distance. I run, but I still fight blade to blade. I fight Melee and ranged at the same time. I change my strategy constantly. Ike has to generally stay on defense, so I take advantage of that. I spam bombs when I can, arrows to setup for attacks and offensive dominance over a given situation, boomerangs to throw Ike players off, and so forth. I use fAirs to get them in a vulnerable position, bAirs to combo the life out of them, and I shoot them with arrows before for the setup. I use my tilts to kill shields and wrack up damage, dSmashes to kill, uSmash to keep Ike vulnerable in air, and fSmashes for mind games and to keep Ike offensively at bay.

I keep my distance, so that Ike's strength and above all range does not overwhelme me. I try to bring out my strengths, and try to terrorize Ike with his weaknesses. Basically, I do whatever I can to keep Ike on the run, and in a fearful, defensive stance. I focus my efforts on small combos, wracking up damage in various ways, avoiding (massive) damage, and killing Ike's shield. I kill Ike in many ways, while Ike is limited. I make Ike's limited moves even more limited, each with limited use, and limited time you can use it. Basically, I attempt to make the Ike user's life HELL! :lick:

LOL, I make that sound epic...almost! :grin:

5. What specific edgeguards do you employ versus Ike?

I use bombs, arrows (when I can), fAirs, bAirs, and footstool jumps to hurt and kill Ike. I use bombs when Ike is a distance (at a angle) or below me, arrows from a distance, and fAirs and bAirs to combo and chase Ike off the screen, wrack up damage, and/or do combos. I use footstool jumps to counter Ike's uB as well.

Basically, I try to do as much damage to Ike as possible, and I try my hardest to keep him away from the edges as possible without totally endangering myself. With Toon Link's legendary recovery, I'll try my hardest to chase you off the screen, and either hit you off the screen, spike you (rarely), or make it to where you cannont recover. I'll stop you before the edge, in simple. If you're grabbing a edge, I'll fire bombs and arrows away as neccissary until you get up and fight. O, and I counter Ike's fB recovery with fAirs and bAirs, of course. But more fAirs, because those keep Ike is a painful situation that Ike does NOT want to be in. Basically, I just wrack up damage on Ike, and I try to limit Ike's options the best I can.

If I'm wrong, O well. It's just my opinion, so I'm probably wrong somewhere. But for the most part, I think I'm right, since I use both characters, and have contrasted boths strengths, weaknesses, and how those go down when they fight each other. Have fun with my opinions on this info! ;)

Warlock*G
05-03-2008, 01:22 AM
Wow. Did you post that on every character forum except Ike?

Shanky
05-03-2008, 05:16 AM
As a random site note, Ike is the easiest character to get a gimp kill with the D-smash at low percentages (hitting with only the first slice), because it sends him down and behind you, leaving his recovery absolutely useless. Awesome fun I have to say :-D

BKrkr
05-07-2008, 05:51 PM
Hello, this is a thread designed to collect up-to-date info on Match-ups for the Ike boards, which is always in desperate need of good info.

I come to you today with a simple set of questions, attempting to get the "other side" of ideas pertaining to the Matchups against Ike. Its just a few simple questions I'm hoping to get answered;

1. What is your general opinion of Ike as a character?
2. What moves do you fear from Ike?
3. Which moves do not trouble you at all?
4. Which moves/techniques do you use against Ike to gain the advantage?
5. What specific edgeguards do you employ versus Ike?

Feel free to add anything else that doesn't fit into the questions criteria. The goal is to collect information, so anything s useful.

On a side note, I may feel the need to quote this info. If you don't wished to be quoted, please tell me in your posts, and I will not quote you.

Thanks in advance. ^^

1) Ike is a very good melee player, and can get in close and punish if you don't watch out for the 'grand viper'. Good range as well.
2) His AAA combo at high percentages, his fair and bair, and obviously the smash attacks.
3) All of his other moves.
4) Toon has an easy time vs. Ike (no offense) because of Ike's inability to get close when I'm spamming my projectiles. If Ike comes in via the air, I dominate with nair and spam some more.
5) Direct edge-guarding (edge hogging) doesn't work vs. Ike, so I predict an aether and toss a bomb and an arrow in his path, or if I'm feeling lucky/am ahead by a few lives I dair spike the aether.

WuTangDude
05-08-2008, 12:14 AM
1. What is your general opinion of Ike as a character?
I got to the semi-finals of the Smash tourney at Gamestop with Ike! He's pretty fun! :p

Of course, Ike is seen by most as a noob character, which he kinda is, but just because he's a noob character doesn't mean he's not a good character. He can be very good when executed properly and the user is aware of the lag of certain moves and such.

2. What moves do you fear from Ike?
Uhhh, everything really.

Nah, just his MANY kill moves. His F-smash, f-tilt, etc. and also his very fast b-air, becuase that often is a surprising one considering the speed of the rest of his moves.

3. Which moves do not trouble you at all?

I never underestimate any move, but the nuetral B isn't really a big deal to me.

4. Which moves/techniques do you use against Ike to gain the advantage?
Arrows, bombs, boomerangs, projectiles re the thing to use against Ike. He doesn't have any projectiles, so peppering him with projectiles is a great and easy way to rack up damage on the guy.

5. What specific edgeguards do you employ versus Ike?
TL's f-air is really an edgeguarding dream. A little start-up lag, but easily one of TL's best kill moves. It's guarenteed to KO you if your damage percent is high (I'd say around 80-90% for Ike, but take that with a grain of salt, because I'm not very sure).


There you go, and I hope my info helped you and the other Ike users.

Coselm
05-08-2008, 03:48 AM
1. What is your general opinion of Ike as a character?

Slow and way too powerful.

2. What moves do you fear from Ike?

Every single move he has.

3. Which moves do not trouble you at all?

Aether when Ike does it very far off the stage.

4. Which moves/techniques do you use against Ike to gain the advantage?

Camp to force Ike to approach where he is generally easily punished due to being such a slow character. If Ike approaches sloppily and I am able to punish with a combo/kill/etc. I simply repeat the process.

Edgeguarding is also particularly useful against Ike.

5. What specific edgeguards do you employ versus Ike?

I try to keep Ike off the edge and force him into aerial combat as much as possible. Ike generally loses to Toon Link in the air IMO. His recovery is easily edgehogged. If he tries to use B-over to recover, situationally I can take the hit and Ike dies. Also, I have a VERY easy time Dair spiking Ike. If he uses aether directly below the edge, I simply jump off the edge an with decent timing I dair spike Ike, and if I miss the timing, I still get a free hit against Ike.

-sonny-
05-09-2008, 11:19 AM
Honestly I think that Ike is one of TL's easiest matchups. It's so easy to spam projectiles against him and go in for a quick fsmash or fair. I've never really had any problems playing him.