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Gazebo
06-07-2008, 07:51 PM
There's no Tink 101 thread of any sort and I would like to know what the Tink community uses as staple tactics.

If you're unfamiliar with the term, a staple is something that can utilized in almost any situation and is generally low risk/medium/high reward.
In trading card games, staple cards are cards that almost EVERYONE uses because they're just SO good, and people will break themed decks just to use these cards. Decks consisting almost entirely of cards that are staples are called cookie-cutter decks and always look very similair and are very boring to watch, but are capable of winning.


I can only throw a couple off the top of my head: Bair->Bair chains, Nair, Boomerang -> Bomb, Quickdrawing, and USmash.

The thread might seem kind of useless but again, theres a lack of a Tink 101 thread and maybe there are some really interesting things people use religiously that work.

Recognize
06-07-2008, 10:38 PM
Too many Toon Link players forget they even have bombs. Bombs are your friends. When that little ****ing piece of **** is too small to SHB/SHN, you bomb the ****er till he flys up in the air and then proceed to rape.

xMiMix
06-08-2008, 04:01 AM
Too many Toon Link players forget they even have bombs. Bombs are your friends. When that little ****ing piece of **** is too small to SHB/SHN, you bomb the ****er till he flys up in the air and then proceed to rape.

Sig'ed.
Meh, full jump once, boomerang diagonally down, then press b and the arrow will be quickdraw'd.
You can chain SH bair -> bair -> bair -> utilt.
You can chanin utilts like maybe 3 at 0%.
That running attack can trip people so thats always fun.

Tr3vlyn
06-08-2008, 05:02 AM
retreating short hop downangled-boomerthrow.
.initiate the reverse dash and short hop the boomer at the ground. momentum keeps you retreating while forcing them to shield/jump/spot. once you make that a staple, you can empty sh mindgame them int a charged arrow for crazy shield pressure. as soon as they let up, let go for free 10+ damage.

it works especially well when you have a bomb as well. if they shield the boomer (usually the case) you shoot an arrow from the ground directly after. they either get hit or lose more shield. finally throw the bomb which generally eats through the shield regardless.

Dark_Meow1
06-08-2008, 06:09 AM
I'm terrible with TL, but!

I know a secret. Toon Link can use his Up B for recovery! I know it sounds dangerous, but with practice and precision, this could be a revolutionary tactic.

TLMarth
06-09-2008, 05:55 PM
Oh wow! I've got to practice that!
Anyways, some staples are: RAR (reverse aerial rush, used for bairs), SHDA (short hop double arrow), using a bomb then boomerang.
Well projectiles in general are used for pressurizing approaching, so you would throw a bomb, then boomerang, then if the spacing allows it an arrow, otherwise an attack on the then stunned opponent.
I'm sort of confused between staples and techniques, so. um.
Anyways, I compiled this sort of directory where there are a few guides that people have posted to Toon Link in general and some specific techniques:
http://smashboards.com/showthread.php?p=4214396#poststop
It also includes links to the techniques I mentioned.

Kresent
06-12-2008, 01:04 AM
I'm terrible with TL, but!

I know a secret. Toon Link can use his Up B for recovery! I know it sounds dangerous, but with practice and precision, this could be a revolutionary tactic.


I call bull on your information source.

3transfat
06-12-2008, 03:34 AM
Use your boomerang. It comes back to you if you miss, and you can trap someone in a smash attack with it.

gkrackerr
06-14-2008, 11:11 PM
Oh wow! I've got to practice that!
Anyways, some staples are: RAR (reverse aerial rush, used for bairs), SHDA (short hop double arrow)


I'm sorry, but RARing is an extremely overrated technique (at least for TL). It's very situational and is best to be changed with simple SHDA/rangs/bombs. TL is supposed to make the opponent come to him, allowing him to control the momentum and range of the match. If you all of a sudden reverse rolls and become the aggressor you take away one of TL's greatest abilities: camping.

sorry about that, but I have seen so many people exclaiming how great RARing is, or how necessary it is, and frankly it's not.

alright, on to some staple techniques...


1) SH Nair/Bair/Fair -> arrow. Doing one of these aerials into an arrow is a great way to back your opponent off. I find it useful to move towards them in the air as I do the aerial and then retreat, or keep moving past them when I arrow. That way you always have space between your opponent and yourself. In addition to aiding TL's spacing, quick drawing after an aerial chinks a bit more away at the opponents shield. TL is not as good at poking through the shield as, say MK, but believe me, being able to catch a shielding enemy with a d-smash is fantastic.

2) SH Bomb pull - > arrow. Again the same idea as before, using the arrow as a buffer to prevent you from getting punished. Many TL players don't utilize bombs and it's truly a waste.

What I'm trying to drive at here is that quick drawing after doing sometime from a SH is wonderful. It's a good habit to get into in my opinion because it can catch an opponent off guard or it can make them shield (or air-dodge if they are playing intelligently, but you should have enough buffer space to avoid any serious repercussions). As with anything though, don't be too repetitive w/ this. If your opponent realizes that you will quick draw an arrow every time they can run/power-shield it and then catch you in the lag. Try to mix it up and keep your opponent on their feet (like double jump after the aerial/bomb pull, or air-dodge and buffer a move, etc.)

3) D-Throw, B-Throw. I haven't seen too many TL players use his throws. I'm not about to claim them to be one of the most ground breaking aspects of TL's game, but they deserve some love.
The b-throw allows for some awesome follow ups if done at the edge because it sends your opponent at an awkward angle allowing you to intercept them as they try to reach stage level.
The D-throw is good at early percents because a decent amount of people will air-dodge or attack and try to catch you off gaurd. If they air-dodge, just shield and wait for the buffered attack, then go to U-tilt or w/e you want. If they attack you, shield and then u-tilt out of shield. Chances are that if you hit them with one u-tilt, you can hit them again. There's alway the chance that they jump and you're stuck sitting there with your shield up, w/e, just drop your shield and follow them with a boomerang.

well, that's all I got for now.

EDIT: just some awkward sentences.