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View Full Version : Knockback of TL's Downsmash


K 2
08-22-2008, 12:12 AM
Hey everyone! I noticed sometimes TL's downsmash had a knockback of fox's or falco's downsmash, where it knocks the opponent horizontally and makes it extremely dificult to recover, but sometimes, whenever I use TL's downsmash, it knocks them veritcally. Do you know why it sometimes does both? I know mr GAW's Dsmash normally knocks the opponent horizontally, but a tipper knocks them veritcally. Is this the same principle? a tipper or something? Does it have to do with your position or the opponents damage?

Thanks

kATAlyst
08-22-2008, 12:16 AM
the first hit knocks them sideways into the second hit which knocks them up. slopes can cause the second hit to miss.

QUIVO
08-22-2008, 12:29 AM
I think if you hit with the front of the first dsmash it'll make them fly backwards.

sasukebowser
08-22-2008, 01:33 AM
It's supposed to send them up.
The first hit send them horizontally into the second hit that sends them up.
A few things can cause them not to get hit by the second one, making them just go horizontally.

vbdood1337
08-22-2008, 01:42 AM
I'm pretty sure you can hit them with both and still have the effect (or near-effect of only hitting them with one). At low percentages against certain characters, you can hit them with both and still gimp them. There have been a few threads about this already:

Hyrulian Royalty's - http://smashboards.com/showthread.php?t=188893

Kizzu's (kinda old, but info is still good) - http://smashboards.com/showthread.php?t=152049

UnderWing
08-22-2008, 05:01 AM
Yeah, the first hit is a set-knockback blow that is intended to lead them into the second blow... but a number of elements (standing on a slope, DI or just lucky positioning) can cause it to miss -- against characters with good (or even really just not bad :P) recoveries, the generally isn't enough to get the kill (or even set up the gimp), but it certainly gives you an advantage -- they're off the edge a ways, and if you're comfortable with attacking them out there (which you should be -- you're Toon Link for crying out loud) you can make it lead to a kill (or, if you're ballsy, a spike... more likely to just turn into an SD, though :P).

Now, there's also another scenario that I've experienced many times before -- both hits landing, but still causing horizontal (backwards, specifically) knockback. I've seen this directly kill where the set knockback of the first hit almost certainly wouldn't, but I'm pretty sure it's really just lucky situations that are out of the TL player's control (realistically). It may have been smash DI on the second hit, or some sort of lucky spot on the hitbox, but it's something that I'm just thankful for when it happens. --EDIT: For the record, I'm talking about higher-percentage scenarios where this happens... I know about the whole "below ~20%" situation, but a similar thing's happened at higher percentages, and actually *added* to the fixed knockback (gotten side-kills in places where normally it would not... and not due to obvious failure in DI).

If you want to work on hitting with the first-only, definitely check out the links vbdood posted, they cover it pretty well. It's never really been a great kill move to me, seeing as how there aren't many Ike's in tourney, but it's still a good thing to know about.

--UnderWing

TLMarth
08-22-2008, 05:29 AM
I thought I put this in my directory..
ANYWAYS....
http://smashboards.com/showthread.php?t=152049

See my signature.

vbdood1337
08-23-2008, 02:30 PM
I thought I put this in my directory..
ANYWAYS....
http://smashboards.com/showthread.php?t=152049

See my signature.

You did, that's where i found it :D

TLMarth
08-23-2008, 03:58 PM
Oops >.<
*hits head*