sasukebowser
08-24-2008, 08:17 PM
Ehh, I know its conman knowledge, but as we all know when you use a move too much it does less damage and knockback. This sucks. Especially for us Toon Link users who have a tough time killing anyway. So I made a list of everything you can hit to regenerate your other moves. It's basically just a list of everything you can hit, but hey, I'm trying guys. To fully regenerate a move use like ~10 other moves on these things. I would recommend Dtilt cuz it's fast and I don't find many uses for that move except for practically"infiniting" against a wall. But you can use whatever move you want. Some things need to be hit with airials anyway. You can't hit some of these that many times, but any hit is better then none.
Stages (Tourney levels are underlined , Non-tourny levels are in (parenthesis), (Iffy ones are both)):
Luigi's Mansion - The 4 pilers of the house.
Norfair - The walls to the escape pod thing
Yoshi's Island (Brawl) - The Shy Guys
Castle Siege - The two statues at the phase part of the level
Distant Planet - The pellets while they're still on the flower, The nests
Smashville - The balloon (<3)
Green Hill Zone - The middle of the level, the checkpoint markers
Yoshi's Island (Melee) - The yellow blocks
Corneria - The guns at the front of the ship
Brinstar - The two "wall-like" things connecting the bottom platform to the side platforms, the chunk of stuff keeping the bottom platform together
(Mario Circuit) - The Shy Guys on carts
(Skyworld) - ....Everything
(Mushroomy Kingdom) - Both the regular and "?" blocks
(Rumble Falls) - The buttons, the presents, the singular spikes, and that one destructible wall on the right side of the waterfall near the begging of the level.
(Bridge of Eldin) - King Bulblin on Lord Bullbo, Bulbin minion that follows them
(Warioware, Inc.) - The "pop it!" party favors, the "chisel it!" marble
(Summit) - The chunk of ice platform on the right side of the level
(Mario Bros.) - The crabs, the turtles
(Hanenbow) - ......Also everything
(Shadow Moses Island) - The walls
Moves (Primarily a time to take advantage of spamming):
Diddy Kong's peanuts - Not hitting them, catching them and throwing them back to hit him.
Snake's grenades - Same as Diddy. Catch them and throw them back at Snake.
Snake's Nikita - When its coming at you, just hit it. Even with a jab attack. Very easy.
King Dedede's Waddle Dees and Waddle Doos - They're particularly easy to hit. Two Dtilts should be fine.
R.O.B.'s gyro - You can either just hit it, or pick it up and throw it back at him. I'd go with hitting it.
Olimar's Pikmin - Just hit them during any of the moves he uses them.
Bomb C-4 (http://www.youtube.com/watch?v=cWTZsTdf3gI)
Two methods:
~Press Z immediately after dropping from a platform.
~Jump through a platform and press Z as the bomb goes through it.
Its not very practical, but I could see it helping people. Messes up spacing. I like to think of it as a weak version of Snakes C-4. But unlike Snakes C-4, it practically makes no noise and is very hard to notice if they're not looking for it (Especially at darker levels). I doubt anyone would see this coming. It works well against spammers who need you to be far away from them in order to spam. Or anyone else who needs to be far away from you to do something like charge a move. It can even be used as an anti-roll. If you know your playing a roller, you can set the bombs, approach with a nair or something, let them roll into the bombs, and follow up. No one sees these kinds of things coming the first time. Its this kind of unorthodox gameplay I love. This technique also gives the opponent something to worry about besides you. They have to pay attention to the bombs. Split their focus a little. The stress will probably make them play worse and shield a lot more. Free grabs. Small things lead up to big things. =)
Dumb things I noticed:
This ones just a joke, don't take it seriously. You can get across any level without taking a step. Repetitiously crouching/ getting up and tilting left/right on the control stick makes it look like he just slides. Like a mini-wavedash. =P
Toon Link Up-B only sweet-spots the edge when he swings his forward forward towards the edge. Make of that what you will.
Stages (Tourney levels are underlined , Non-tourny levels are in (parenthesis), (Iffy ones are both)):
Luigi's Mansion - The 4 pilers of the house.
Norfair - The walls to the escape pod thing
Yoshi's Island (Brawl) - The Shy Guys
Castle Siege - The two statues at the phase part of the level
Distant Planet - The pellets while they're still on the flower, The nests
Smashville - The balloon (<3)
Green Hill Zone - The middle of the level, the checkpoint markers
Yoshi's Island (Melee) - The yellow blocks
Corneria - The guns at the front of the ship
Brinstar - The two "wall-like" things connecting the bottom platform to the side platforms, the chunk of stuff keeping the bottom platform together
(Mario Circuit) - The Shy Guys on carts
(Skyworld) - ....Everything
(Mushroomy Kingdom) - Both the regular and "?" blocks
(Rumble Falls) - The buttons, the presents, the singular spikes, and that one destructible wall on the right side of the waterfall near the begging of the level.
(Bridge of Eldin) - King Bulblin on Lord Bullbo, Bulbin minion that follows them
(Warioware, Inc.) - The "pop it!" party favors, the "chisel it!" marble
(Summit) - The chunk of ice platform on the right side of the level
(Mario Bros.) - The crabs, the turtles
(Hanenbow) - ......Also everything
(Shadow Moses Island) - The walls
Moves (Primarily a time to take advantage of spamming):
Diddy Kong's peanuts - Not hitting them, catching them and throwing them back to hit him.
Snake's grenades - Same as Diddy. Catch them and throw them back at Snake.
Snake's Nikita - When its coming at you, just hit it. Even with a jab attack. Very easy.
King Dedede's Waddle Dees and Waddle Doos - They're particularly easy to hit. Two Dtilts should be fine.
R.O.B.'s gyro - You can either just hit it, or pick it up and throw it back at him. I'd go with hitting it.
Olimar's Pikmin - Just hit them during any of the moves he uses them.
Bomb C-4 (http://www.youtube.com/watch?v=cWTZsTdf3gI)
Two methods:
~Press Z immediately after dropping from a platform.
~Jump through a platform and press Z as the bomb goes through it.
Its not very practical, but I could see it helping people. Messes up spacing. I like to think of it as a weak version of Snakes C-4. But unlike Snakes C-4, it practically makes no noise and is very hard to notice if they're not looking for it (Especially at darker levels). I doubt anyone would see this coming. It works well against spammers who need you to be far away from them in order to spam. Or anyone else who needs to be far away from you to do something like charge a move. It can even be used as an anti-roll. If you know your playing a roller, you can set the bombs, approach with a nair or something, let them roll into the bombs, and follow up. No one sees these kinds of things coming the first time. Its this kind of unorthodox gameplay I love. This technique also gives the opponent something to worry about besides you. They have to pay attention to the bombs. Split their focus a little. The stress will probably make them play worse and shield a lot more. Free grabs. Small things lead up to big things. =)
Dumb things I noticed:
This ones just a joke, don't take it seriously. You can get across any level without taking a step. Repetitiously crouching/ getting up and tilting left/right on the control stick makes it look like he just slides. Like a mini-wavedash. =P
Toon Link Up-B only sweet-spots the edge when he swings his forward forward towards the edge. Make of that what you will.