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View Full Version : Toon Link's Match-up Discussion #14: Mr. GameWatch


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Lobos
11-20-2008, 09:55 PM
I think its 55-45 in TL's favor.

Joxer
11-21-2008, 12:52 AM
Toon Link: (4/6)

General Matchup:

Toon link has an exceptional projectile game, utilizing arrows, bombs, and boomerangs to get in on GW's range and priority. All of the projectiles are unbucketable.
Toon link has a fair amount of priority on some of his attacks, namely his dair and upair. You will find the upair consistently beating your dair, which is one of the main ways GW approaches from the air.
Toon Link has an exceptional amount of ways to kill GW. Dsmash and fsmash are strong moves that have particular uses (either good range or speed). Upsmash is the most deadly, allowing toon link to run in quickly and pull out his upsmash, giving this move good range and speed. This move will kill GW quite early, so watch out for it. Up air, when fresh will also kill surprisingly quick.
Toon Link's recovery is potentially one of the hardest to gimp in the game. Because he is such a floaty character, he is able to float below the stage very far, use a double jump and then use his up b (with a good priority) to cover incredible distances. This recovery path is the hardest for GW to punish.
Other than projectile spamming, and the very risky dair off the stage, toon link is nearly unable to edgeguard GW.
Toon Link has an exceptional combo game, making use of his multiple bair chains, grapple setups, projectiles, and uptilts that can rack up quite a bit of damage.
GW has no particular problem comboing Toon Link aside from needing to watch out for the occasional high priority aerial.


General Strategies:

The best method to beat TL's projectiles are to learn which moves will cancel out projectiles. Dtilt and Bair are the best at canceling most projectiles, even bombs if spaced correctly.
Most of gw's approaching attacks (fair, bair, etc) and defensive attacks (dtilt) will be able to out range TL's approaches or defenses.
To avoid getting hit by tl's exceptional smashes and kill moves, learn to optimize your spacing. If you can avoid riskily throwing out dairs (gets countered by an up air) and keep your spacing very tight, you shouldn't have too much trouble avoiding the kill moves. If you get hit by the first part of the fsmash or dsmash I believe it is possible to avoid the second hit by smash di'ing the first straight up and then jumping out.
Some ways to edgeguard toon link are to learn to edgehog at the right times. If you can keep your invincibility frames as he moves by you, you can punish him by ledgehopping an up air (if the spacing is right), a key as he lands on the ground (pop up for a nair possibly), or a nair (good combo starter). Other options would be to get very aggressive with a fair off the stage or to try to cut through his up b with a dair.
To avoid the back air chains against tl, make sure to di away every time.
Learn to use the up air well, as it will slow down the dair (allowing room for you to punish tl) and it will usually open up a free smash if you can get under his up b.


Stages:

Rainbow Cruise works well as you can maneuver the stage much better than tl and avoid his projectiles quite easily
Avoid big open stages like FD, the more platforms, the better


This seems to sum it up.

Sasuke the Sheik Main
11-21-2008, 12:56 AM
"tl's exceptional smashes and kill moves"

I wish this was true. T_T

Neb
11-21-2008, 06:28 AM
This seems to sum it up.

That's so old and outdated.

VietGeek
11-21-2008, 03:04 PM
Avoid getting hit by tl's exceptional smashes and kill moves

BRAWL HYPE.

Really, so outdated. What Omega speaks of doesn't exist. o_O

Meh, I find it even to be honest. But good GameWatches are like impossible to find when you need one. <_<

omegablackmage
11-27-2008, 02:19 AM
his smashes aren't that bad, especially when considering who he's fighting. Killing gw at 100 with an upsmash certainly isn't unheard of.

I would personally rate this matchup a 6/4 gw, since initially we thought the projectile spam would hinder gw's game more, but its mostly just bombs and zairs that actually can do damage to gw's approaches. And ya the write up is old but for the most part still holds true.

VietGeek
11-27-2008, 10:52 AM
Well, okay, I guess in this match-up, TL getting kills isn't something unheard of.

I'll agree with 60:40 Game & Watch. Or 55:45.

Anyone who opposes this please say so with your explanation. ^_^

Thanks to all the GW players who contributed.

:shyguy:

QUIVO
11-27-2008, 04:23 PM
Os üsed to tell me tl had the favor but i always disagreed. Im glad u guys are on the same Page