View Full Version : Counter Draw on Steep Slants
Yah, Jigglypuff has a "wavedash" up steep slopes....
So remembering counter draw...
Inb4vidplz
http://www.youtube.com/watch?v=g0qoj3WjwM8
:mewtwo:
Rykoshet
12-24-2008, 10:46 PM
I thought it was known that hitting a slant when you counter causes it to slide?
Kinzer
12-24-2008, 10:46 PM
So the video is unavailable... yeah...
:093:
@ryko
I don't lurk the Ike boards, I wouldn't know. I also don't think I meant it the way you took it.
QD Counter, not Counter.
@kinzer
Processing, it'll be ready soon.
:mewtwo:
Palpi
12-24-2008, 10:53 PM
Awesome find Havokk, always good stuff.
Rykoshet
12-24-2008, 10:54 PM
I understood what you meant but my point was that hitting a slant whatsoever as long as you're fast falling and counter will cause you to slide, all you really did there was counter draw the exact same distance he would have slid (actually less distance) had he just done a counterdraw on a flat surface.
So , uh... thanks.
I understood what you meant but my point was that hitting a slant whatsoever as long as you're fast falling and counter will cause you to slide, all you really did there was counter draw the exact same distance he would have slid (actually less distance) had he just done a counterdraw on a flat surface.
So , uh... thanks.
I thought it was funny, not useful.
Might I add I don't lurk here (Ike boards bore me), and only found out about Counter Draw when I posted the DACIT thread.
:mewtwo:
HeroMystic
12-24-2008, 11:49 PM
I... guess this was topic worthy...
It's something, I didn't feel like searching (Search function never works properly for me anyways), and it seemed postworthy at the time.
*shrugs*
:mewtwo:
HeroMystic
12-25-2008, 12:22 AM
There's nothing wrong with the topic itself, it's just that Counter Draw isn't really useful in the first place since QD leaves you too vulnerable. Even though you made this topic out of amusement, I just thought it'd be something better left to the general discussion.
Merry X-mas btw.
:roy:
Let me explain the Mewtwo thing.
Mewtwo is epic.
Maining Random is epic.
I main both.
I'm making it a symbol for Random mains. Because Random mains are epic.
But like the Haunter, I am the special person who hands out the permission slips to use it.
Also, for Counter Draw, it makes a semi-decent mindgame at best, maybe 1/100 games, and using it on a slope can make it somewhat useful (for the left slope more then the right one...) when that stage isn't banned. lol
"Look, he's going to QD, I should charge a smash!"
*Releases QD just above ground* *counters*
*Smash is released*
"WTF!?!?"
:mewtwo:
HeroMystic
12-25-2008, 12:35 AM
But Roy is epic too... :(
Roy was nowhere as epic as Mewtwo is.
I really need to start finding Random mainers to hand the :mewtwo: out to.
:mewtwo:
HeroMystic
12-25-2008, 12:55 AM
There's always NinjaLink.
Lain too.
Like Ninjalink would use it.
eh... Lain still seems like an IC/D3 CG ***** to me. (he's a great player, I'm just say'n.... a lot of his vids is him going for the grabs WAY to much)
:mewtwo:
vBulletin® v3.7.1, Copyright ©2000-2010, Jelsoft Enterprises Ltd.