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View Full Version : How would this affect your character?


kupo15
02-06-2009, 07:07 PM
Hi,
I don't know how many of you know what brawl+ is but its basically a project designed to make brawl more competitive like the previous two smash games by bringing back the mechanics that were found in smash 64.

How would removing the plummeting dair effect TL given the fact that he is a combo machine in brawl+? Think about being able to Dair and stay in mid air (I know this happens when you connect) AND being able to follow up after it because of hitstun. What would this improve about TL and what would it take away and what do you think is best for TL in brawl+ where he and many other characters already can do a lot more things.

I'm asking you because I don't know crap about TL and I know such a code will help sheik, ZSS.

Thanks for your time

iRjOn
02-06-2009, 07:29 PM
Well it would be unfair really
But still awsome
To return fairness probally remove the spike effect it has too
But still it would be amazing to have a floaty spike that doesn't kill you if missed
Thats as powerfuls as Toon Links.

kupo15
02-06-2009, 07:34 PM
Well it would be unfair really
But still awsome
To return fairness probally remove the spike effect it has too
But still it would be amazing to have a floaty spike that doesn't kill you if missed
Thats as powerfuls as Toon Links.

Ok so it would be an improvement then I guess? I mean if you think about it, young link had the same spike and I didn't think it was unfair. Then again, the window is more forgiving.

Aztec Avenger
02-06-2009, 07:36 PM
ZOMG! It's Kupo!XD

iRjOn
02-07-2009, 12:58 AM
Ok so it would be an improvement then I guess? I mean if you think about it, young link had the same spike and I didn't think it was unfair. Then again, the window is more forgiving.
Basically yes the unfairness was just my opinion most might think it would be great
:]

vanderzant
02-07-2009, 04:15 AM
It would drastically improve TL's gimping game. He could recover even if dair misses (aka DI back to the stage).

The only problem is that TL's dair hitbox (the non spike one) continues until he hit's the ground or falls off the screen. So if used from high up, he is still a sitting duck.

kupo15
02-07-2009, 04:50 PM
It would drastically improve TL's gimping game. He could recover even if dair misses (aka DI back to the stage).

The only problem is that TL's dair hitbox (the non spike one) continues until he hit's the ground or falls off the screen. So if used from high up, he is still a sitting duck.

I don't believe it lasts any longer than links does. I can get out of it out from the top of a large custom stage so there def is a timer from the actual move.

TLMarth
02-07-2009, 05:26 PM
Supposedly, in Brawl+, TL pwns.