PDA

View Full Version : Landing.


Veggieburger_802
02-28-2009, 06:05 PM
Basically, this thread is an evaluation of the possibilities for a Toon Link when he lands. Each option should be assessed with pros and cons, ideal situations for use, etc.

To get started, I'll list a few possibilities.

Arrow cancel

pros:
• always a nice distancing technique
• can be performed in either direction
cons:
• if you don't do it correctly (use too late) you'll have to deal with a bit of lag
• if used too often, easily punishable by counters


Shield —>Roll Dodge (or ukemi)

pros:
• invincibility Frames
• always usable regardless of falling state
cons:
• punishable by grabs
• can't stay in the same place


Nair

pros:
• hits on both sides
• very nice range
cons:
• if used too late, animation will not finish in the air, resulting in lag


Dair

pros:
• if used higher up, the slight midair pause could save your @$$ from a Usmash
• if it hits, it's very easy to spam on some characters
• if you only miss by a little bit, the shockwave is nice for keeping your opponent at a distance
cons:
• INSANE lag if it misses, you WILL be punished
• Also if you miss, the shockwave is counterable


Boomerang

pros:
• can easily be performed in either direction
• angling can protect from aerial opps (great for mindgames as well)
cons:
• does NOT cancel like an arrow, so no matter when you start it, it will always go through the entire animation (unless you get hit, of course)
• you have to anticipate catching it (or rather not catching it)


Zair

pros:
• ideal for distancing
• no additional lag on landing
• can be used directly out of an air dodge
cons:
• takes a while to fully extend
• can only be performed forwards


Bair

pros:
• epic range
• spammy
• very little lag
cons:
• can only be used backwards (duh)

May this thread grow to great heights, be of use to many a TL, and the bane of many a challenger. Thank you.

iRjOn
02-28-2009, 10:35 PM
Hmm nice idea Mr. OP

I'll contribute later maybe if I feel.

sasukebowser
02-28-2009, 10:56 PM
Bomb dropping and Ibomb are always good.

Fox Is Openly Deceptive
03-01-2009, 12:43 AM
Please someone mention Zair..... Oh well, I did.

Tiersr4Queers
03-01-2009, 05:28 AM
Short hop double arrows

oOJaseOo
03-01-2009, 01:39 PM
Angled rang helps stop opps aproaching from the air example marths fair

Marauder
03-01-2009, 03:55 PM
Umm Air dodge?

Tektite
03-01-2009, 04:15 PM
Sexy Bair.

Drig786
03-01-2009, 07:48 PM
arrow cancel ?

Tektite
03-01-2009, 09:22 PM
Oh yeah boomerang works pretty good too.

Veggieburger_802
03-03-2009, 10:05 AM
arrow cancel ?

Arrow canceling is when you hit B right before you land, so that the animation is cancelled and the arrow is fired immediately when you hit the ground. To perform an arrow cancel in the opposite direction, tilt the control stick slightly backwards (but not quite enough to do a rang) and hit B.