Rutger
03-22-2009, 12:42 PM
Filling in the Sea Chart
A Toon Link Research Thread
http://i283.photobucket.com/albums/kk314/00Rutger00/chartwindwakersmall.png
Table of Contents.
1. Introduction.
2. Attack Data.
2.1 Basic data.
2.2 Tilts.
2.3 Smashes.
2.4 Aerials.
2.5 Specials.
2.6 Grabs and throws.
2.7 Other options.
2.8 Quick Percent List.
3. Character Specific data.
4. Kill Percents.
5. Current and Future Projects.
6. Helpful Links.
7. Closing.
8. Update history.
1. Introduction.
Well let's start off with my reasons for making this thread. The first is to complete and organize any and all data on Toon Link's attributes as a character in SSBB. The second is to research Toon Link in order to gain a better understanding of his attributes and to improve how he is played by finding new and useful ways to use what has been given to him.
Frame data has been collected using the Homebrew Channel and Gecko OS 1.07b, using a code that allows one to play the game one frame at a time. I am confident that nothing I have collected is off by more then one frame. If for some reason you feel that something is wrong then please do not be afraid to say so, I will look into whatever it may be as soon as I can.
Frame data is only a small part that will let us test at a perfect level. Do not turn away if you are unable to obtain Frame data, there's still many ways you can help. Please feel free to suggest and discuss new ideas as well as posting any findings you feel should be added. ^_^
Now for a little about myself, you can skip this if you want.
I have had an account at this site for a little over a year now and I've hung out around the Toon Link board for about half that time. Sadly, I do not have much experience playing Smash bros competitively, most of which is from playing against people ether much worse than me or much better than me back in High School with Melee. I really want to help out the Toon Link community but my lack of experience forces me to not participate in the match up or stage discussions, but I can help with data, a subject that has not had much discussion on the Toon Link boards.
And now on with the topic. ^_^
2. Attack Data.
Well here's the big one, it says attack but it also includes things like dodges. This section will grow, there is still a lot of data to be collected.
But before we truly move on to everything, there's some terms you will need to know if you don't already.
Terms to know.
Duration - This is how many Frames the input will last. The number listed here is the number of Frames you will have to wait before your next input will start.
Hit - The first Frame that an attack can hit, simple enough.
Hitlag - The number of Frames in which Toon Link will be frozen in place after hitting another character or object.
Block Hitlag - The number of Frames in which your opponent will be frozen in place after being hit by your attack while their shield is up.
Block Stun - After Block Hitlag your opponent will go into Block Stun. This is the number of Frames before your opponent can drop their shield after going through Block Hitlag.
Frame Advantage - this uses all of the above and can be really important. This is the number of Frames between the Frame you can first do something and the Frame your opponent can first do something. This number is always negative, this means that this is the number of Frames your opponent has to punish you for hitting their shield. Frame Advantage is found through the formula below.
(BLOCKHITLAG + BLOCKSTUN) - HITLAG - (DURATION - HIT) = FRAME ADVANTAGE
2.1 Basic data.
-Jump-
Duration: 5
-Landing lag-
Duration for Soft Landing: 2
Duration for Hard Landing: 4
-Shield drop-
Duration: 7
You will go into Jumping animation the frame you press the jump button.
-Spot Dodge-
Duration: 22
Invincibility: 2-20
-Air Dodge-
Duration: 49
Invincibility: 4-29
-Forward Roll-
Duration: 37
Invincibility: 4-19
-Back Roll-
Duration: 37
Invincibility: 4-19
-Grab Release data-
Toon Link's Release Duration: 29
Toon Link's Released Duration, Ground: 30
Toon Link's Released Duration, Air: 50
2.2 Tilts.
For the pictures
Green is the hitbox.
Red is where there is no hitbox during the attack.
Blue is for the first hitbox in attacks with more than one part.
Cyan is where both Blue and Green hitbox's will both hit.
Black is the distance TL moves forward on his F-smash.
Just because the area is not red does not mean you are safe,
it only means the opponent can not be hit in that area.
Red does not represent the true hurtbox.
The pictures are not in anyway perfect.
They are only there to give a general idea.
-Jab 1-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab1hitbox.png
Damage: 3%
Duration into Jab 2: 8
Duration: 19
Hit: 6
Hitlag, Fresh: 6
-Stale: 5
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 1
-Stale: 0
Frame Advantage into Jab 2, Fresh: -6
-Frame Advantage into Jab 2, Stale: -7
Frame Advantage, Fresh: -12
-Frame Advantage, Stale: -13
-Jab 2-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab2hitbox.png
(Assuming as a continuation of Jab 1, no Fresh/Stale change)
Damage: 2%
Duration into Jab 3: 10
Duration: 20
Hit: 6
Hitlag: 5
Block Hitlag: 5
Blockstun: 0
Frame Advantage into Jab 3: -9
Frame Advantage: -14
-Jab 3-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab3hitbox-1.png
(Assuming as a continuation of Jab 2, no Fresh/Stale change)
Damage: 5%
Duration: 36
Hit: 6
Hitlag: 7
Block Hitlag: 6
Blockstun: 1
Frame Advantage: -30
-Dash Attack-
http://i283.photobucket.com/albums/kk314/00Rutger00/c5416940a2bba07a.jpg
Damage: 10%
Duration: 39
Hit: 9
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -28
-Frame Advantage, Stale: -29
-F-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Ftilthitbox.png
Damage: 9%
Duration: 31
Hit: 10 to 12
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -18 to -16
-Frame Advantage, Stale: -20 to -18
-U-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Utilthitbox-1.png
Damage: 9%
Duration: 29
Hit: 8 to 12
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -18 to - 14
-Frame Advantage, Stale: -20 to -16
-D-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dtilthitbox.png
Damage: 9%
Duration: 22
Hit: 9
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 2
Frame Advantage, Fresh: -10
-Frame Advantage, Stale: -12
2.3 Smashes.
-F-smash 1-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fsmash1hitbox.png
Damage: 10%
Duration: 48
Duration into F-smash 2: 19
Hit: 15
Hitlag, Fresh: 9
-Stale: 7
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -31
-Frame Advantage, Stale: -33
Frame Advantage into F-smash 2, Fresh: -14
-Frame Advantage into F-smash 2, Stale: -16
-F-smash 2-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fsmash2hitbox.png
Damage: 13%
Duration: 49
Hit: 12
Hitlag, Fresh: 20
-Stale: 14
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 4
-Stale: 2
Frame Advantage, Fresh: -43
-Frame Advantage, Stale: -42
-U-smash-
http://i283.photobucket.com/albums/kk314/00Rutger00/Usmashhitbox-1.png
Duration: 37
Hit: 11-15
---Front hit---
Damage: 15%
Hitlag, Fresh: 11
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
Frame Advantage, Fresh: -22
-Frame Advantage, Stale: -24
---Back hit---
Damage: 10%
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -20
-Frame Advantage, Stale: -21
-D-smash front-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dsmash1hitbox.png
Damage: 6%
Duration: 49
Hit: 9
Hitlag, Fresh: 7
-Stale: 6
Block Hitlag, Fresh: 7
-Stale: 6
Blockstun, Fresh: 2
-Stale: 1
Frame Advantage, Fresh: -38
-Frame Advantage, Stale: -39
-D-smash back-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dsmash2hitbox.png
Damage: 11%
Duration: 49
Hit: 17
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 9
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -29
-Frame Advantage, Stale: -31
2.4 Aerials.
-Nair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Nairhitbox-1.png
Damage: 10%
Duration in air: 39
Landing lag: 15
Hit front: 6
Hit back: 13
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage in air, front Fresh: -31
-Frame Advantage in air, front Stale: -32
Frame Advantage in air, back Fresh: -24
-Frame Advantage in air, back Stale: -25
Frame Advantage landing, Fresh: -14
-Frame Advantage landing, Stale: -15
-Fair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fairhitbox.png
Damage: 13%
Duration in air: 37
Landing lag: 18
Hit: 14
Hitlag, Fresh: 10
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 6
Blockstun, Fresh: 4
-Stale: 2
Frame Advantage in air, Fresh: -19
-Frame Advantage in air, Stale: -21
Frame Advantage landing, Fresh: -15
-Frame Advantage landing, Stale: -17
-Bair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Bairhitbox.png
Damage: 10%
Duration in air: 30
Landing lag: 10
Hit: 6
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage in air, Fresh: -22
-Frame Advantage in air, Stale: -23
Frame Advantage landing, Fresh: -9
-Frame Advantage landing, Stale: -10
-Uair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Uairhitbox-1.png
Damage at start: 14%
Damage after start: 12%
Duration in air: 59
Landing lag: 21
Hit: 11
Hitlag, Fresh: 10
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
Frame Advantage in air, Fresh: -43
-Frame Advantage in air, Stale: -46
Frame Advantage landing, Fresh: -17
-Frame Advantage landing, Stale: -20
-Dair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dairhitbox.png
Damage on spike: 16%
Damage, no spike: 13%
Damage after bounce: 8%
Landing lag: 40
Hit: 12
Hitlag, Fresh: 11
-Stale: 7
Block Hitlag, Fresh: 11
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
-Zair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Zairhitbox-1.png
Damage: 4%
Duration in air: 70
Landing lag - cancels into normal landing lag, i.e. 2 or 4
Hit: 11
Hitlag: 6
Block Hitlag: 6
Blockstun: 1
Frame Advantage landing: -1
2.5 Specials.
-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/968b8db85e1ad1d6.jpg
Damage: 4%
Duration: 41
Quick Draw Duration: 25
Hit (soonest possible): 18
Quick Draw Hit (soonest possible): 2
Hitlag: N/A
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 1
-Stale: 0
Frame Advantage, Fresh: -16
-Frame Advantage, Stale: -18
-Forward-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/2ca2b44d0b72cd72.jpg
Damage up close:
-hit 1: 8%
-hit 2: 3%
Damage far:
-hit 1: 5%
-hit 2: 3%
Damage returning: 3%
Duration: 45
Hit (soonest possible): 27
Catch Lag: 19
Hitlag: N/A
Block Hitlag, Fresh: 0
-Stale: 0
Blockstun, Fresh: 8
-Stale: 6
Frame Advantage, Fresh: -10
-Frame Advantage, Stale: -12
-Up-B grounded-
http://i283.photobucket.com/albums/kk314/00Rutger00/c6480d1f3f7bc994.jpg
Damage, all but last hit: 1%
Damage, last hit: 3%
Duration: 82
First Hit: 11
Last Hit: 53
Hitlag for last hit, Fresh: 11
-Stale: 10
Block Hitlag for last hit, Fresh: 6
-Stale: 5
Blockstun for last hit, Fresh: 1
-Stale: 0
Frame Advantage for last hit, Fresh: -33
-Frame Advantage for last hit, Stale: -34
-Aerial Up-B-
Damage, first and last hit: 4%
Damage, all other hits: 2%
-Down-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/ba64b9778e55d989.jpg
Damage: 8% ~ 2% Detailed picture explaining it here! (http://i283.photobucket.com/albums/kk314/00Rutger00/Bombpercents.png)
Bomb pull Duration: 39
Throw Duration: 20
Hit(soonest when thrown): 8
Hitlag: N/A
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 2
-Stale: 1
2.6 Grabs and throws.
-Grab-
Duration on miss: 84
Soonest: 12
Latest: 16
-Pivot Grab-
Duration on miss: 94
Soonest: 15
Latest: 19
-Dash Grab-
Duration on miss: 94
Soonest: 14
Latest: 18
-Grab Pummel-
http://i283.photobucket.com/albums/kk314/00Rutger00/a7e8fe5b5efab50a.jpg
Damage: 2%
Duration: 15
Hit: 9
-Down Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/7bcc21e047506337.jpg
Damage: 7%
Duration: 46
Hit: 21
-Back Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/e6251488496e378d.jpg
Damage: 7%
Duration: 38
Hit: 10
-Forward Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/09a411b69af0a4fa.jpg
Damage: 7%
Duration: 40
Hit: 12
-Up Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/80f4ef82009a41e0.jpg
Damage: 7%
Duration: 49
Hit: 27
2.7 Other options.
-Ledge Attack < 100%-
http://i283.photobucket.com/albums/kk314/00Rutger00/56da9b2cf7c1187c.jpg
Damage: 8%
Duration: 55
Invincibility:
Hit: 27
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 2
-Stale: 1
Frame Advantage, Fresh: -26
-Frame Advantage, Stale: -27
-Ledge Attack >= 100%-
http://i283.photobucket.com/albums/kk314/00Rutger00/50e764da7dedf1ed.jpg
Damage: 10%
Duration: 70
Invincibility:
Hit: 51
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -17
-Frame Advantage, Stale: -18
-Get up Attack-
http://i283.photobucket.com/albums/kk314/00Rutger00/dbc73140bd58b74f.jpg
Damage:
-hit 1: 6%
-hit 2: 6%
2.8 Quick Percent list.
These percents were gathered in Training mode.
Training mode has some differences from Vs. mode, such as Stale moves not being in play.
It's not too important, but it is worth noting. I highly suggest looking at this thread (http://www.smashboards.com/showthread.php?p=6099263)
if you are interested in learning more about the mechanics of attack percents.
Jab 1
3%
Jab 2
2%
Jab 3
5%
Dash Attack
10%
F-tilt
9%
U-tilt
9%
D-tilt
9%
F-smash hit 1
10%
F-smash hit 2
13%
U-smash front
15%
U-smash back
10%
D-smash front
6%
D-smash back
11%
Nair
10%
Fair
13%
Bair
10%
Uair at start
14%
Uair after start
12%
Dair spike
16%
Dair no spike
13%
Dair after bounce
8%
Zair
4%
B
4%
Forward B close first hit
8%
Forward B close second hit
3%
Forward B far first hit
5%
Forward B far second hit
3%
Forward B returning
3%
Grounded up B all but last hit
1%
Grounded up B last hit
3%
Aerial up B first and last hit
4%
Aerial up B other hits
2%
Down B
8% ~ 2%
Detailed picture explaining it found here. (http://i283.photobucket.com/albums/kk314/00Rutger00/Bombpercents.png)
Grab Pummel
2%
Down Throw
7%
Back Throw
7%
Forward Throw
7%
Up Throw
7%
Ledge attack < 100
8%
Ledge attack >= 100
10%
Get up attack hit 1
6%
Get up attack hit 2
6%
For section 2.1 I'd like to thank K Prime, his Spot/Air dodge and Forward/Back roll data is the only frame data I did not look up myself.
What you will see for the attacks is something that, quite honestly bugs me. It is the fact that a stale attack will have decreased values. The reason this bugs me is simply because I don't see it said in any other frame data topic. For now, I'm going to leave it in, I don't doubt what I saw and checked multiple times, I'm just concerned that I have not seen it anywhere else.
Now about Frame advantage on the aerials. When landing this assumes the best case scenario, which is that your attack hits your opponents shield one frame before landing. So in the case of the Frame advantage formula, Duration will be (Landing lag + Number of frames before landing after Hit and Hitlag)
ALL PICTURES ARE NOT PERFECT. THEY ARE ONLY ESTIMATIONS AND UNTIL I OR ANYONE ELSE CAN SEE THE REAL HITBOX'S IN GAME THEY WILL REMAIN AS SUCH. IF ANYONE DISAGREES FEEL FREE TO CORRECT IT, IF YOU CAN NOT GET THE PICTURE FOR WHATEVER REASON THAN I OR SOMEONE ELSE CAN.
3. Character Specific data.
This section is big as well, everything from Grab release data to True combos that Toon Link has on that character or True combos that character has on Toon Link will be found here. Everything that can be done that will help ether side will be added. It is far from complete now but expect a lot in the future. The characters will be in the order they appear on the Character select screen, starting with Mario and going down the columns where it will end with Sonic.
All Chain grabs will be included in that characters respective True Combos section. The percent range that a combo will work in shall be included as well. For any Universal True Combos for Toon Link, the percent range will be found for that combo in Toon Link's section in that characters respective section.
Universal True Combos for Toon Link.
-To be worked on-
Mario
-True Combos-
-Toon Link-
-Mario-
-Grab Release Data-
-Toon Link's Grab Release on Mario-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Mario's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Luigi
-True Combos-
-Toon Link-
-Luigi-
-Grab Release Data-
-Toon Link's Grab Release on Luigi-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Luigi's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Peach
-True Combos-
-Toon Link-
-Peach-
-Grab Release Data-
-Toon Link's Grab Release on Peach-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Peach's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 29
Bowser
-True Combos-
-Toon Link-
-Bowser-
-Grab Release Data-
-Toon Link's Grab Release on Bowser-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Bowser's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 19
Donkey Kong
-True Combos-
-Toon Link-
-Donkey Kong-
-Grab Release Data-
-Toon Link's Grab Release on Donkey Kong-
Default Release: Ground
Ground Duration: 20
Air Duration: 50
-Donkey Kong's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 29
Diddy Kong
-True Combos-
-Toon Link-
-Diddy Kong-
-Grab Release Data-
-Toon Link's Grab Release on Diddy Kong-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Diddy Kong's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Yoshi
-True Combos-
-Toon Link-
-Yoshi-
-Grab Release Data-
-Toon Link's Grab Release on Yoshi-
-Yoshi's Grab Release on Toon Link-
Wario
-True Combos-
-Toon Link-
-Wario-
-Grab Release Data-
-Toon Link's Grab Release on Wario-
-Wario's Grab Release on Toon Link-
Link
-True Combos-
-Toon Link-
-Link-
-Grab Release Data-
-Toon Link's Grab Release on Link-
-Link's Grab Release on Toon Link-
Zelda
-True Combos-
-Toon Link-
-Zelda-
-Grab Release Data-
-Toon Link's Grab Release on Zelda-
-Zelda's Grab Release on Toon Link-
Sheik
-True Combos-
-Toon Link-
-Sheik-
-Grab Release Data-
-Toon Link's Grab Release on Sheik-
-Sheik's Grab Release on Toon Link-
Ganondorf
-True Combos-
-Toon Link-
-Ganondorf-
-Grab Release Data-
-Toon Link's Grab Release on Ganondorf-
-Ganondorf's Grab Release on Toon Link-
Toon Link
-True Combos-
-Toon Link-
-Grab Release Data-
-Toon Link's Grab Release on Toon Link-
Samus
-True Combos-
-Toon Link-
-Samus-
-Grab Release Data-
-Toon Link's Grab Release on Samus-
-Samus's Grab Release on Toon Link-
Zero Suit Samus
-True Combos-
-Toon Link-
-Zero Suit Samus-
-Grab Release Data-
-Toon Link's Grab Release on Zero Suit Samus-
-Zero Suit Samus's Grab Release on Toon Link-
Pit
-True Combos-
-Toon Link-
-Pit-
-Grab Release Data-
-Toon Link's Grab Release on Pit-
-Pit's Grab Release on Toon Link-
Ice Climbers
-True Combos-
-Toon Link-
-Ice Climbers-
-Grab Release Data-
-Toon Link's Grab Release on Ice Climbers-
-Ice Climbers's Grab Release on Toon Link-
R.O.B.
-True Combos-
-Toon Link-
-R.O.B.-
-Grab Release Data-
-Toon Link's Grab Release on R.O.B.-
-R.O.B.'s Grab Release on Toon Link-
Kirby
-True Combos-
-Toon Link-
-Kirby-
-Grab Release Data-
-Toon Link's Grab Release on Kirby-
-Kirby's Grab Release on Toon Link-
Meta Knight
-True Combos-
-Toon Link-
-Meta Knight-
-Grab Release Data-
-Toon Link's Grab Release on Meta Knight-
-Meta Knight's Grab Release on Toon Link-
King Dedede
-True Combos-
-Toon Link-
-King Dedede-
-Grab Release Data-
-Toon Link's Grab Release on King Dedede-
-King Dedede's Grab Release on Toon Link-
Olimar
-True Combos-
-Toon Link-
-Olimar-
-Grab Release Data-
-Toon Link's Grab Release on Olimar-
-Olimar's Grab Release on Toon Link-
Fox
-True Combos-
-Toon Link-
-Fox-
-Grab Release Data-
-Toon Link's Grab Release on Fox-
-Fox's Grab Release on Toon Link-
Falco
-True Combos-
-Toon Link-
-Falco-
-Grab Release Data-
-Toon Link's Grab Release on Falco-
-Falco's Grab Release on Toon Link-
Wolf
-True Combos-
-Toon Link-
-Wolf-
-Grab Release Data-
-Toon Link's Grab Release on Wolf-
-Wolf's Grab Release on Toon Link-
Captain Falcon
-True Combos-
-Toon Link-
-Captain Falcon-
Manliness → Awesomeness → More Manliness → More Awesomeness.
or any combination of the above, all percents.
-Grab Release Data-
-Toon Link's Grab Release on Captain Falcon-
-Captain Falcon's Grab Release on Toon Link-
Pikachu
-True Combos-
-Toon Link-
-Pikachu-
-Grab Release Data-
-Toon Link's Grab Release on Pikachu-
-Pikachu's Grab Release on Toon Link-
Pokemon Trainer
Squirtle
-True Combos-
-Toon Link-
-Squirtle-
-Grab Release Data-
-Toon Link's Grab Release on Squirtle-
-Squirtle's Grab Release on Toon Link-
Ivysaur
-True Combos-
-Toon Link-
-Ivysaur-
-Grab Release Data-
-Toon Link's Grab Release on Ivysaur-
-Ivysaur's Grab Release on Toon Link-
Charizard
-True Combos-
-Toon Link-
-Charizard-
-Grab Release Data-
-Toon Link's Grab Release on Charizard-
-Charizard's Grab Release on Toon Link-
Lucario
-True Combos-
-Toon Link-
-Lucario-
-Grab Release Data-
-Toon Link's Grab Release on Lucario-
-Lucario's Grab Release on Toon Link-
Jigglypuff
-True Combos-
-Toon Link-
-Jigglypuff-
-Grab Release Data-
-Toon Link's Grab Release on Jigglypuff-
-Jigglypuff's Grab Release on Toon Link-
Marth
-True Combos-
-Toon Link-
-Marth-
-Grab Release Data-
-Toon Link's Grab Release on Marth-
-Marth's Grab Release on Toon Link-
Ike
-True Combos-
-Toon Link-
-Ike-
-Grab Release Data-
-Toon Link's Grab Release on Ike-
-Ike's Grab Release on Toon Link-
Ness
-True Combos-
-Toon Link-
-Ness-
-Grab Release Data-
-Toon Link's Grab Release on Ness-
-Ness's Grab Release on Toon Link-
Lucas
-True Combos-
-Toon Link-
-Lucas-
-Grab Release Data-
-Toon Link's Grab Release on Lucas-
-Lucas's Grab Release on Toon Link-
Mr. Game & Watch
-True Combos-
-Toon Link-
-Mr. Game & Watch-
-Grab Release Data-
-Toon Link's Grab Release on Mr. Game & Watch-
-Mr. Game & Watch's Grab Release on Toon Link-
Snake
-True Combos-
-Toon Link-
-Snake-
-Grab Release Data-
-Toon Link's Grab Release on Snake-
-Snake's Grab Release on Toon Link-
Sonic
-True Combos-
-Toon Link-
-Sonic-
-Grab Release Data-
-Toon Link's Grab Release on Sonic-
-Sonic's Grab Release on Toon Link-
4. Kill Percents.
Ok, this part is self explanatory really...
But there are a few things that need to be known before you just look at everything, so let's test those reading comprehension skills you have shale we? ^_^
Well first of, the percents listed right now are from training mode with the respective character in the center of Battle Field. No DI or Momentum Canceling was used for any character so the percents are bound to be quite different in a real match. The moves listed are what are in my opinion the most likely to be seen killing the opponent, take that for whatever you will.
I do plan on looking into Kill percents with some of these attacks and with perfect DI from the opponent next.
Mario
U-tilt: 135%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 165%
Dair(after spiking portion): 155%
Luigi
U-tilt: 135%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Peach
U-tilt: 130%
F-smash(last hit only): 105%
U-smash(front hit): 105%
U-smash(back hit): 160%
D-smash(last hit only): 130%
Nair: 155%
Fair: 115%
Bair: 150%
Uair(start of the attack): 130%
Uair(after start): 140%
Dair(spiking portion): 150%
Dair(after spiking portion): 145%
Bowser
U-tilt: 150%
F-smash(last hit only): 120%
U-smash(front hit): 125%
U-smash(back hit): 190%
D-smash(last hit only): 155%
Nair: 180%
Fair: 135%
Bair: 175%
Uair(start of the attack): 140%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Donkey Kong
U-tilt: 155%
F-smash(last hit only): 120%
U-smash(front hit): 130%
U-smash(back hit): 195%
D-smash(last hit only): 155%
Nair: 175%
Fair: 135%
Bair: 180%
Uair(start of the attack): 145%
Uair(after start): 165%
Dair(spiking portion): 185%
Dair(after spiking portion): 175%
Diddy Kong
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Yoshi
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 130%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Wario
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Link
U-tilt: 145%
F-smash(last hit only): 110%
U-smash(front hit): 125%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 165%
Fair: 125%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 175%
Dair(after spiking portion): 165%
Zelda
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 150%
Fair: 115%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Sheik
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Ganondorf
U-tilt: 150%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 170%
Fair: 130%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Toon Link
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 135%
Uair(after start): 140%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Samus
U-tilt: 140%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 170%
Dair(after spiking portion): 160%
Zero Suit Samus
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 115%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Pit
U-tilt: 105%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Ice Climbers
U-tilt: 130%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 130%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 140%
Dair(spiking portion): 155%
Dair(after spiking portion): 150%
R.O.B.
U-tilt: 140%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 170%
Dair(after spiking portion): 160%
Kirby
U-tilt: 120%
F-smash(last hit only): 100%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
Meta Knight
U-tilt: 125%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
King Dedede
U-tilt: 160%
F-smash(last hit only): 115%
U-smash(front hit): 135%
U-smash(back hit): 200%
D-smash(last hit only): 160%
Nair: 175%
Fair: 130%
Bair: 185%
Uair(start of the attack): 145%
Uair(after start): 170%
Dair(spiking portion): 190%
Dair(after spiking portion): 185%
Olimar
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 160%
D-smash(last hit only): 13%
Nair: 150%
Fair: 115%
Bair: 150%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 145%
Fox
U-tilt: 120%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 140%
Fair: 105%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
Falco
U-tilt: 130%
F-smash(last hit only): 100%
U-smash(front hit): 110%
U-smash(back hit): 160%
D-smash(last hit only): 130%
Nair: 145%
Fair: 110%
Bair: 150%
Uair(start of the attack): 120%
Uair(after start): 140%
Dair(spiking portion): 155%
Dair(after spiking portion): 145%
Wolf
U-tilt: 145%
F-smash(last hit only): 110%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 160%
Fair: 125%
Bair: 170%
Uair(start of the attack): 130%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Captain Falcon
U-tilt: 150%
F-smash(last hit only): 110%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 165%
Fair: 125%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Pikachu
U-tilt: 125%
F-smash(last hit only): 95%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Pokemon Trainer
Squirtle
U-tilt: 115%
F-smash(last hit only): 95%
U-smash(front hit): 95%
U-smash(back hit): 145%
D-smash(last hit only): 115%
Nair: 140%
Fair: 115%
Bair: 135%
Uair(start of the attack): 105%
Uair(after start): 125%
Dair(spiking portion): 140%
Dair(after spiking portion): 130%
Ivysaur
U-tilt: 140%
F-smash(last hit only): 110%
U-smash(front hit): 120%
U-smash(back hit): 175%
D-smash(last hit only): 140%
Nair: 165%
Fair: 125%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 165%
Dair(after spiking portion): 160%
Charizard
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 175%
Dair(after spiking portion): 165%
Lucario
U-tilt: 140%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 175%
D-smash(last hit only): 140%
Nair: 165%
Fair: 125%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 150%
Dair(spiking portion): 165%
Dair(after spiking portion): 155%
Jigglypuff
U-tilt: 110%
F-smash(last hit only): 90%
U-smash(front hit): 95%
U-smash(back hit): 140%
D-smash(last hit only): 115%
Nair: 135%
Fair: 105%
Bair: 130%
Uair(start of the attack): 100%
Uair(after start): 120%
Dair(spiking portion): 135%
Dair(after spiking portion): 125%
Marth
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 135%
Nair: 155%
Fair: 115%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Ike
U-tilt: 150%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 165%
Fair: 125%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 175%
Dair(after spiking portion): 170%
Ness
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Lucas
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Mr. Game & Watch
U-tilt: 120%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 150%
D-smash(last hit only): 120%
Nair: 140%
Fair: 105%
Bair: 140%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 140%
Dair(after spiking portion): 135%
Snake
U-tilt: 155%
F-smash(last hit only): 120%
U-smash(front hit): 130%
U-smash(back hit): 195%
D-smash(last hit only): 160%
Nair: 175%
Fair: 135%
Bair: 180%
Uair(start of the attack): 145%
Uair(after start): 170%
Dair(spiking portion): 185%
Dair(after spiking portion): 180%
Sonic
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
5. Current and Future Projects.
Gather Hitbox duration Data as well as gather Invincibility Frame Data and complete Ledge Options.
Gather more Grab Release Data as well as test and add known True Combos.
Gather and add Kill Percent Data when Perfect DI is used.
6. Helpful Links.
The MOST IMPORTANT Thread You'll Ever Read. (http://www.smashboards.com/showthread.php?t=162447) - A thread by Samurai Panda. It has many helpful links that you may not find in this section.
Taking Advantage of Frame Advantage (http://www.smashboards.com/showthread.php?t=213807) - Ankoku's thread, an in depth explanation of Frame Advantage. Recommended to read if you have trouble understanding the Frame data.
Brawl Mechanics: Damage & Knockback Formulae (http://www.smashboards.com/showthread.php?p=6099263) - A thread by ColinJF and Amazing Ampharos, a very detailed description of Brawl's Damage and Knockback mechanics.
The Physics of Attacks (DI included) (http://www.smashboards.com/showthread.php?t=155409) - A thread by SCOTU. This is an in depth explanation on attacks, much of what you find in here will be put to great use in the near future once more data has been collected.
Dodge/Roll Frame Data *now with air dodge!* (http://www.smashboards.com/showthread.php?t=225510) - A thread by K Prime. I used the info he collected on Spot dodge, Air dodge, Forward roll, and Back roll.
Toon Link Frame Data (http://www.smashboards.com/showthread.php?t=193918) - The original topic on Toon Link's frame data made by 3GOD. I used the topic early on to double check my work and make sure I was doing everything right.
The Great Zange-chan presents: Toon Link General Discussion! (http://www.smashboards.com/group.php?groupid=578&pp=50) - The Toon Link Board's chat social group, there's a good chance you will find me hanging out there. ^_^
7. Closing.
Well that's where I'm at for now, I encourage any suggestions/discussions/ideas that anyone has. If you need to contact me about something without posting in this thread for whatever reason then a PM would be great, I will try to get back to you as soon as possible. If you see that I've missed something then please tell me, there is a lot so it would not be surprising if I overlooked something. I hope that you may find this helpful, I look forward to working adding more. ^_^
8. Update history
3/22/09 - Set sail, topic created.
3/23/09 - Organize equipment, minor layout tweaking.
4/18/09 - Charted a small island, DK and Diddy grab release added, pictures added for attacks.
5/08/09 - Charted a large island, started work on a new dungeon. Kill percents section and Quick Percent list subsection added.
http://i283.photobucket.com/albums/kk314/00Rutger00/wwbeachsmall.png
A Toon Link Research Thread
http://i283.photobucket.com/albums/kk314/00Rutger00/chartwindwakersmall.png
Table of Contents.
1. Introduction.
2. Attack Data.
2.1 Basic data.
2.2 Tilts.
2.3 Smashes.
2.4 Aerials.
2.5 Specials.
2.6 Grabs and throws.
2.7 Other options.
2.8 Quick Percent List.
3. Character Specific data.
4. Kill Percents.
5. Current and Future Projects.
6. Helpful Links.
7. Closing.
8. Update history.
1. Introduction.
Well let's start off with my reasons for making this thread. The first is to complete and organize any and all data on Toon Link's attributes as a character in SSBB. The second is to research Toon Link in order to gain a better understanding of his attributes and to improve how he is played by finding new and useful ways to use what has been given to him.
Frame data has been collected using the Homebrew Channel and Gecko OS 1.07b, using a code that allows one to play the game one frame at a time. I am confident that nothing I have collected is off by more then one frame. If for some reason you feel that something is wrong then please do not be afraid to say so, I will look into whatever it may be as soon as I can.
Frame data is only a small part that will let us test at a perfect level. Do not turn away if you are unable to obtain Frame data, there's still many ways you can help. Please feel free to suggest and discuss new ideas as well as posting any findings you feel should be added. ^_^
Now for a little about myself, you can skip this if you want.
I have had an account at this site for a little over a year now and I've hung out around the Toon Link board for about half that time. Sadly, I do not have much experience playing Smash bros competitively, most of which is from playing against people ether much worse than me or much better than me back in High School with Melee. I really want to help out the Toon Link community but my lack of experience forces me to not participate in the match up or stage discussions, but I can help with data, a subject that has not had much discussion on the Toon Link boards.
And now on with the topic. ^_^
2. Attack Data.
Well here's the big one, it says attack but it also includes things like dodges. This section will grow, there is still a lot of data to be collected.
But before we truly move on to everything, there's some terms you will need to know if you don't already.
Terms to know.
Duration - This is how many Frames the input will last. The number listed here is the number of Frames you will have to wait before your next input will start.
Hit - The first Frame that an attack can hit, simple enough.
Hitlag - The number of Frames in which Toon Link will be frozen in place after hitting another character or object.
Block Hitlag - The number of Frames in which your opponent will be frozen in place after being hit by your attack while their shield is up.
Block Stun - After Block Hitlag your opponent will go into Block Stun. This is the number of Frames before your opponent can drop their shield after going through Block Hitlag.
Frame Advantage - this uses all of the above and can be really important. This is the number of Frames between the Frame you can first do something and the Frame your opponent can first do something. This number is always negative, this means that this is the number of Frames your opponent has to punish you for hitting their shield. Frame Advantage is found through the formula below.
(BLOCKHITLAG + BLOCKSTUN) - HITLAG - (DURATION - HIT) = FRAME ADVANTAGE
2.1 Basic data.
-Jump-
Duration: 5
-Landing lag-
Duration for Soft Landing: 2
Duration for Hard Landing: 4
-Shield drop-
Duration: 7
You will go into Jumping animation the frame you press the jump button.
-Spot Dodge-
Duration: 22
Invincibility: 2-20
-Air Dodge-
Duration: 49
Invincibility: 4-29
-Forward Roll-
Duration: 37
Invincibility: 4-19
-Back Roll-
Duration: 37
Invincibility: 4-19
-Grab Release data-
Toon Link's Release Duration: 29
Toon Link's Released Duration, Ground: 30
Toon Link's Released Duration, Air: 50
2.2 Tilts.
For the pictures
Green is the hitbox.
Red is where there is no hitbox during the attack.
Blue is for the first hitbox in attacks with more than one part.
Cyan is where both Blue and Green hitbox's will both hit.
Black is the distance TL moves forward on his F-smash.
Just because the area is not red does not mean you are safe,
it only means the opponent can not be hit in that area.
Red does not represent the true hurtbox.
The pictures are not in anyway perfect.
They are only there to give a general idea.
-Jab 1-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab1hitbox.png
Damage: 3%
Duration into Jab 2: 8
Duration: 19
Hit: 6
Hitlag, Fresh: 6
-Stale: 5
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 1
-Stale: 0
Frame Advantage into Jab 2, Fresh: -6
-Frame Advantage into Jab 2, Stale: -7
Frame Advantage, Fresh: -12
-Frame Advantage, Stale: -13
-Jab 2-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab2hitbox.png
(Assuming as a continuation of Jab 1, no Fresh/Stale change)
Damage: 2%
Duration into Jab 3: 10
Duration: 20
Hit: 6
Hitlag: 5
Block Hitlag: 5
Blockstun: 0
Frame Advantage into Jab 3: -9
Frame Advantage: -14
-Jab 3-
http://i283.photobucket.com/albums/kk314/00Rutger00/Jab3hitbox-1.png
(Assuming as a continuation of Jab 2, no Fresh/Stale change)
Damage: 5%
Duration: 36
Hit: 6
Hitlag: 7
Block Hitlag: 6
Blockstun: 1
Frame Advantage: -30
-Dash Attack-
http://i283.photobucket.com/albums/kk314/00Rutger00/c5416940a2bba07a.jpg
Damage: 10%
Duration: 39
Hit: 9
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -28
-Frame Advantage, Stale: -29
-F-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Ftilthitbox.png
Damage: 9%
Duration: 31
Hit: 10 to 12
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -18 to -16
-Frame Advantage, Stale: -20 to -18
-U-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Utilthitbox-1.png
Damage: 9%
Duration: 29
Hit: 8 to 12
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -18 to - 14
-Frame Advantage, Stale: -20 to -16
-D-tilt-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dtilthitbox.png
Damage: 9%
Duration: 22
Hit: 9
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 2
Frame Advantage, Fresh: -10
-Frame Advantage, Stale: -12
2.3 Smashes.
-F-smash 1-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fsmash1hitbox.png
Damage: 10%
Duration: 48
Duration into F-smash 2: 19
Hit: 15
Hitlag, Fresh: 9
-Stale: 7
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -31
-Frame Advantage, Stale: -33
Frame Advantage into F-smash 2, Fresh: -14
-Frame Advantage into F-smash 2, Stale: -16
-F-smash 2-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fsmash2hitbox.png
Damage: 13%
Duration: 49
Hit: 12
Hitlag, Fresh: 20
-Stale: 14
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 4
-Stale: 2
Frame Advantage, Fresh: -43
-Frame Advantage, Stale: -42
-U-smash-
http://i283.photobucket.com/albums/kk314/00Rutger00/Usmashhitbox-1.png
Duration: 37
Hit: 11-15
---Front hit---
Damage: 15%
Hitlag, Fresh: 11
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
Frame Advantage, Fresh: -22
-Frame Advantage, Stale: -24
---Back hit---
Damage: 10%
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -20
-Frame Advantage, Stale: -21
-D-smash front-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dsmash1hitbox.png
Damage: 6%
Duration: 49
Hit: 9
Hitlag, Fresh: 7
-Stale: 6
Block Hitlag, Fresh: 7
-Stale: 6
Blockstun, Fresh: 2
-Stale: 1
Frame Advantage, Fresh: -38
-Frame Advantage, Stale: -39
-D-smash back-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dsmash2hitbox.png
Damage: 11%
Duration: 49
Hit: 17
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 9
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -29
-Frame Advantage, Stale: -31
2.4 Aerials.
-Nair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Nairhitbox-1.png
Damage: 10%
Duration in air: 39
Landing lag: 15
Hit front: 6
Hit back: 13
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage in air, front Fresh: -31
-Frame Advantage in air, front Stale: -32
Frame Advantage in air, back Fresh: -24
-Frame Advantage in air, back Stale: -25
Frame Advantage landing, Fresh: -14
-Frame Advantage landing, Stale: -15
-Fair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Fairhitbox.png
Damage: 13%
Duration in air: 37
Landing lag: 18
Hit: 14
Hitlag, Fresh: 10
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 6
Blockstun, Fresh: 4
-Stale: 2
Frame Advantage in air, Fresh: -19
-Frame Advantage in air, Stale: -21
Frame Advantage landing, Fresh: -15
-Frame Advantage landing, Stale: -17
-Bair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Bairhitbox.png
Damage: 10%
Duration in air: 30
Landing lag: 10
Hit: 6
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage in air, Fresh: -22
-Frame Advantage in air, Stale: -23
Frame Advantage landing, Fresh: -9
-Frame Advantage landing, Stale: -10
-Uair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Uairhitbox-1.png
Damage at start: 14%
Damage after start: 12%
Duration in air: 59
Landing lag: 21
Hit: 11
Hitlag, Fresh: 10
-Stale: 7
Block Hitlag, Fresh: 10
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
Frame Advantage in air, Fresh: -43
-Frame Advantage in air, Stale: -46
Frame Advantage landing, Fresh: -17
-Frame Advantage landing, Stale: -20
-Dair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Dairhitbox.png
Damage on spike: 16%
Damage, no spike: 13%
Damage after bounce: 8%
Landing lag: 40
Hit: 12
Hitlag, Fresh: 11
-Stale: 7
Block Hitlag, Fresh: 11
-Stale: 7
Blockstun, Fresh: 5
-Stale: 2
-Zair-
http://i283.photobucket.com/albums/kk314/00Rutger00/Zairhitbox-1.png
Damage: 4%
Duration in air: 70
Landing lag - cancels into normal landing lag, i.e. 2 or 4
Hit: 11
Hitlag: 6
Block Hitlag: 6
Blockstun: 1
Frame Advantage landing: -1
2.5 Specials.
-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/968b8db85e1ad1d6.jpg
Damage: 4%
Duration: 41
Quick Draw Duration: 25
Hit (soonest possible): 18
Quick Draw Hit (soonest possible): 2
Hitlag: N/A
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 1
-Stale: 0
Frame Advantage, Fresh: -16
-Frame Advantage, Stale: -18
-Forward-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/2ca2b44d0b72cd72.jpg
Damage up close:
-hit 1: 8%
-hit 2: 3%
Damage far:
-hit 1: 5%
-hit 2: 3%
Damage returning: 3%
Duration: 45
Hit (soonest possible): 27
Catch Lag: 19
Hitlag: N/A
Block Hitlag, Fresh: 0
-Stale: 0
Blockstun, Fresh: 8
-Stale: 6
Frame Advantage, Fresh: -10
-Frame Advantage, Stale: -12
-Up-B grounded-
http://i283.photobucket.com/albums/kk314/00Rutger00/c6480d1f3f7bc994.jpg
Damage, all but last hit: 1%
Damage, last hit: 3%
Duration: 82
First Hit: 11
Last Hit: 53
Hitlag for last hit, Fresh: 11
-Stale: 10
Block Hitlag for last hit, Fresh: 6
-Stale: 5
Blockstun for last hit, Fresh: 1
-Stale: 0
Frame Advantage for last hit, Fresh: -33
-Frame Advantage for last hit, Stale: -34
-Aerial Up-B-
Damage, first and last hit: 4%
Damage, all other hits: 2%
-Down-B-
http://i283.photobucket.com/albums/kk314/00Rutger00/ba64b9778e55d989.jpg
Damage: 8% ~ 2% Detailed picture explaining it here! (http://i283.photobucket.com/albums/kk314/00Rutger00/Bombpercents.png)
Bomb pull Duration: 39
Throw Duration: 20
Hit(soonest when thrown): 8
Hitlag: N/A
Block Hitlag, Fresh: 6
-Stale: 5
Blockstun, Fresh: 2
-Stale: 1
2.6 Grabs and throws.
-Grab-
Duration on miss: 84
Soonest: 12
Latest: 16
-Pivot Grab-
Duration on miss: 94
Soonest: 15
Latest: 19
-Dash Grab-
Duration on miss: 94
Soonest: 14
Latest: 18
-Grab Pummel-
http://i283.photobucket.com/albums/kk314/00Rutger00/a7e8fe5b5efab50a.jpg
Damage: 2%
Duration: 15
Hit: 9
-Down Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/7bcc21e047506337.jpg
Damage: 7%
Duration: 46
Hit: 21
-Back Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/e6251488496e378d.jpg
Damage: 7%
Duration: 38
Hit: 10
-Forward Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/09a411b69af0a4fa.jpg
Damage: 7%
Duration: 40
Hit: 12
-Up Throw-
http://i283.photobucket.com/albums/kk314/00Rutger00/80f4ef82009a41e0.jpg
Damage: 7%
Duration: 49
Hit: 27
2.7 Other options.
-Ledge Attack < 100%-
http://i283.photobucket.com/albums/kk314/00Rutger00/56da9b2cf7c1187c.jpg
Damage: 8%
Duration: 55
Invincibility:
Hit: 27
Hitlag, Fresh: 8
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 2
-Stale: 1
Frame Advantage, Fresh: -26
-Frame Advantage, Stale: -27
-Ledge Attack >= 100%-
http://i283.photobucket.com/albums/kk314/00Rutger00/50e764da7dedf1ed.jpg
Damage: 10%
Duration: 70
Invincibility:
Hit: 51
Hitlag, Fresh: 9
-Stale: 6
Block Hitlag, Fresh: 8
-Stale: 6
Blockstun, Fresh: 3
-Stale: 1
Frame Advantage, Fresh: -17
-Frame Advantage, Stale: -18
-Get up Attack-
http://i283.photobucket.com/albums/kk314/00Rutger00/dbc73140bd58b74f.jpg
Damage:
-hit 1: 6%
-hit 2: 6%
2.8 Quick Percent list.
These percents were gathered in Training mode.
Training mode has some differences from Vs. mode, such as Stale moves not being in play.
It's not too important, but it is worth noting. I highly suggest looking at this thread (http://www.smashboards.com/showthread.php?p=6099263)
if you are interested in learning more about the mechanics of attack percents.
Jab 1
3%
Jab 2
2%
Jab 3
5%
Dash Attack
10%
F-tilt
9%
U-tilt
9%
D-tilt
9%
F-smash hit 1
10%
F-smash hit 2
13%
U-smash front
15%
U-smash back
10%
D-smash front
6%
D-smash back
11%
Nair
10%
Fair
13%
Bair
10%
Uair at start
14%
Uair after start
12%
Dair spike
16%
Dair no spike
13%
Dair after bounce
8%
Zair
4%
B
4%
Forward B close first hit
8%
Forward B close second hit
3%
Forward B far first hit
5%
Forward B far second hit
3%
Forward B returning
3%
Grounded up B all but last hit
1%
Grounded up B last hit
3%
Aerial up B first and last hit
4%
Aerial up B other hits
2%
Down B
8% ~ 2%
Detailed picture explaining it found here. (http://i283.photobucket.com/albums/kk314/00Rutger00/Bombpercents.png)
Grab Pummel
2%
Down Throw
7%
Back Throw
7%
Forward Throw
7%
Up Throw
7%
Ledge attack < 100
8%
Ledge attack >= 100
10%
Get up attack hit 1
6%
Get up attack hit 2
6%
For section 2.1 I'd like to thank K Prime, his Spot/Air dodge and Forward/Back roll data is the only frame data I did not look up myself.
What you will see for the attacks is something that, quite honestly bugs me. It is the fact that a stale attack will have decreased values. The reason this bugs me is simply because I don't see it said in any other frame data topic. For now, I'm going to leave it in, I don't doubt what I saw and checked multiple times, I'm just concerned that I have not seen it anywhere else.
Now about Frame advantage on the aerials. When landing this assumes the best case scenario, which is that your attack hits your opponents shield one frame before landing. So in the case of the Frame advantage formula, Duration will be (Landing lag + Number of frames before landing after Hit and Hitlag)
ALL PICTURES ARE NOT PERFECT. THEY ARE ONLY ESTIMATIONS AND UNTIL I OR ANYONE ELSE CAN SEE THE REAL HITBOX'S IN GAME THEY WILL REMAIN AS SUCH. IF ANYONE DISAGREES FEEL FREE TO CORRECT IT, IF YOU CAN NOT GET THE PICTURE FOR WHATEVER REASON THAN I OR SOMEONE ELSE CAN.
3. Character Specific data.
This section is big as well, everything from Grab release data to True combos that Toon Link has on that character or True combos that character has on Toon Link will be found here. Everything that can be done that will help ether side will be added. It is far from complete now but expect a lot in the future. The characters will be in the order they appear on the Character select screen, starting with Mario and going down the columns where it will end with Sonic.
All Chain grabs will be included in that characters respective True Combos section. The percent range that a combo will work in shall be included as well. For any Universal True Combos for Toon Link, the percent range will be found for that combo in Toon Link's section in that characters respective section.
Universal True Combos for Toon Link.
-To be worked on-
Mario
-True Combos-
-Toon Link-
-Mario-
-Grab Release Data-
-Toon Link's Grab Release on Mario-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Mario's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Luigi
-True Combos-
-Toon Link-
-Luigi-
-Grab Release Data-
-Toon Link's Grab Release on Luigi-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Luigi's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Peach
-True Combos-
-Toon Link-
-Peach-
-Grab Release Data-
-Toon Link's Grab Release on Peach-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Peach's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 29
Bowser
-True Combos-
-Toon Link-
-Bowser-
-Grab Release Data-
-Toon Link's Grab Release on Bowser-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Bowser's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 19
Donkey Kong
-True Combos-
-Toon Link-
-Donkey Kong-
-Grab Release Data-
-Toon Link's Grab Release on Donkey Kong-
Default Release: Ground
Ground Duration: 20
Air Duration: 50
-Donkey Kong's Grab Release on Toon Link-
Default Release: Air
Grab Release Duration: 29
Diddy Kong
-True Combos-
-Toon Link-
-Diddy Kong-
-Grab Release Data-
-Toon Link's Grab Release on Diddy Kong-
Default Release: Ground
Ground Duration: 30
Air Duration: 50
-Diddy Kong's Grab Release on Toon Link-
Default Release: Ground
Grab Release Duration: 29
Yoshi
-True Combos-
-Toon Link-
-Yoshi-
-Grab Release Data-
-Toon Link's Grab Release on Yoshi-
-Yoshi's Grab Release on Toon Link-
Wario
-True Combos-
-Toon Link-
-Wario-
-Grab Release Data-
-Toon Link's Grab Release on Wario-
-Wario's Grab Release on Toon Link-
Link
-True Combos-
-Toon Link-
-Link-
-Grab Release Data-
-Toon Link's Grab Release on Link-
-Link's Grab Release on Toon Link-
Zelda
-True Combos-
-Toon Link-
-Zelda-
-Grab Release Data-
-Toon Link's Grab Release on Zelda-
-Zelda's Grab Release on Toon Link-
Sheik
-True Combos-
-Toon Link-
-Sheik-
-Grab Release Data-
-Toon Link's Grab Release on Sheik-
-Sheik's Grab Release on Toon Link-
Ganondorf
-True Combos-
-Toon Link-
-Ganondorf-
-Grab Release Data-
-Toon Link's Grab Release on Ganondorf-
-Ganondorf's Grab Release on Toon Link-
Toon Link
-True Combos-
-Toon Link-
-Grab Release Data-
-Toon Link's Grab Release on Toon Link-
Samus
-True Combos-
-Toon Link-
-Samus-
-Grab Release Data-
-Toon Link's Grab Release on Samus-
-Samus's Grab Release on Toon Link-
Zero Suit Samus
-True Combos-
-Toon Link-
-Zero Suit Samus-
-Grab Release Data-
-Toon Link's Grab Release on Zero Suit Samus-
-Zero Suit Samus's Grab Release on Toon Link-
Pit
-True Combos-
-Toon Link-
-Pit-
-Grab Release Data-
-Toon Link's Grab Release on Pit-
-Pit's Grab Release on Toon Link-
Ice Climbers
-True Combos-
-Toon Link-
-Ice Climbers-
-Grab Release Data-
-Toon Link's Grab Release on Ice Climbers-
-Ice Climbers's Grab Release on Toon Link-
R.O.B.
-True Combos-
-Toon Link-
-R.O.B.-
-Grab Release Data-
-Toon Link's Grab Release on R.O.B.-
-R.O.B.'s Grab Release on Toon Link-
Kirby
-True Combos-
-Toon Link-
-Kirby-
-Grab Release Data-
-Toon Link's Grab Release on Kirby-
-Kirby's Grab Release on Toon Link-
Meta Knight
-True Combos-
-Toon Link-
-Meta Knight-
-Grab Release Data-
-Toon Link's Grab Release on Meta Knight-
-Meta Knight's Grab Release on Toon Link-
King Dedede
-True Combos-
-Toon Link-
-King Dedede-
-Grab Release Data-
-Toon Link's Grab Release on King Dedede-
-King Dedede's Grab Release on Toon Link-
Olimar
-True Combos-
-Toon Link-
-Olimar-
-Grab Release Data-
-Toon Link's Grab Release on Olimar-
-Olimar's Grab Release on Toon Link-
Fox
-True Combos-
-Toon Link-
-Fox-
-Grab Release Data-
-Toon Link's Grab Release on Fox-
-Fox's Grab Release on Toon Link-
Falco
-True Combos-
-Toon Link-
-Falco-
-Grab Release Data-
-Toon Link's Grab Release on Falco-
-Falco's Grab Release on Toon Link-
Wolf
-True Combos-
-Toon Link-
-Wolf-
-Grab Release Data-
-Toon Link's Grab Release on Wolf-
-Wolf's Grab Release on Toon Link-
Captain Falcon
-True Combos-
-Toon Link-
-Captain Falcon-
Manliness → Awesomeness → More Manliness → More Awesomeness.
or any combination of the above, all percents.
-Grab Release Data-
-Toon Link's Grab Release on Captain Falcon-
-Captain Falcon's Grab Release on Toon Link-
Pikachu
-True Combos-
-Toon Link-
-Pikachu-
-Grab Release Data-
-Toon Link's Grab Release on Pikachu-
-Pikachu's Grab Release on Toon Link-
Pokemon Trainer
Squirtle
-True Combos-
-Toon Link-
-Squirtle-
-Grab Release Data-
-Toon Link's Grab Release on Squirtle-
-Squirtle's Grab Release on Toon Link-
Ivysaur
-True Combos-
-Toon Link-
-Ivysaur-
-Grab Release Data-
-Toon Link's Grab Release on Ivysaur-
-Ivysaur's Grab Release on Toon Link-
Charizard
-True Combos-
-Toon Link-
-Charizard-
-Grab Release Data-
-Toon Link's Grab Release on Charizard-
-Charizard's Grab Release on Toon Link-
Lucario
-True Combos-
-Toon Link-
-Lucario-
-Grab Release Data-
-Toon Link's Grab Release on Lucario-
-Lucario's Grab Release on Toon Link-
Jigglypuff
-True Combos-
-Toon Link-
-Jigglypuff-
-Grab Release Data-
-Toon Link's Grab Release on Jigglypuff-
-Jigglypuff's Grab Release on Toon Link-
Marth
-True Combos-
-Toon Link-
-Marth-
-Grab Release Data-
-Toon Link's Grab Release on Marth-
-Marth's Grab Release on Toon Link-
Ike
-True Combos-
-Toon Link-
-Ike-
-Grab Release Data-
-Toon Link's Grab Release on Ike-
-Ike's Grab Release on Toon Link-
Ness
-True Combos-
-Toon Link-
-Ness-
-Grab Release Data-
-Toon Link's Grab Release on Ness-
-Ness's Grab Release on Toon Link-
Lucas
-True Combos-
-Toon Link-
-Lucas-
-Grab Release Data-
-Toon Link's Grab Release on Lucas-
-Lucas's Grab Release on Toon Link-
Mr. Game & Watch
-True Combos-
-Toon Link-
-Mr. Game & Watch-
-Grab Release Data-
-Toon Link's Grab Release on Mr. Game & Watch-
-Mr. Game & Watch's Grab Release on Toon Link-
Snake
-True Combos-
-Toon Link-
-Snake-
-Grab Release Data-
-Toon Link's Grab Release on Snake-
-Snake's Grab Release on Toon Link-
Sonic
-True Combos-
-Toon Link-
-Sonic-
-Grab Release Data-
-Toon Link's Grab Release on Sonic-
-Sonic's Grab Release on Toon Link-
4. Kill Percents.
Ok, this part is self explanatory really...
But there are a few things that need to be known before you just look at everything, so let's test those reading comprehension skills you have shale we? ^_^
Well first of, the percents listed right now are from training mode with the respective character in the center of Battle Field. No DI or Momentum Canceling was used for any character so the percents are bound to be quite different in a real match. The moves listed are what are in my opinion the most likely to be seen killing the opponent, take that for whatever you will.
I do plan on looking into Kill percents with some of these attacks and with perfect DI from the opponent next.
Mario
U-tilt: 135%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 165%
Dair(after spiking portion): 155%
Luigi
U-tilt: 135%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Peach
U-tilt: 130%
F-smash(last hit only): 105%
U-smash(front hit): 105%
U-smash(back hit): 160%
D-smash(last hit only): 130%
Nair: 155%
Fair: 115%
Bair: 150%
Uair(start of the attack): 130%
Uair(after start): 140%
Dair(spiking portion): 150%
Dair(after spiking portion): 145%
Bowser
U-tilt: 150%
F-smash(last hit only): 120%
U-smash(front hit): 125%
U-smash(back hit): 190%
D-smash(last hit only): 155%
Nair: 180%
Fair: 135%
Bair: 175%
Uair(start of the attack): 140%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Donkey Kong
U-tilt: 155%
F-smash(last hit only): 120%
U-smash(front hit): 130%
U-smash(back hit): 195%
D-smash(last hit only): 155%
Nair: 175%
Fair: 135%
Bair: 180%
Uair(start of the attack): 145%
Uair(after start): 165%
Dair(spiking portion): 185%
Dair(after spiking portion): 175%
Diddy Kong
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Yoshi
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 130%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Wario
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Link
U-tilt: 145%
F-smash(last hit only): 110%
U-smash(front hit): 125%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 165%
Fair: 125%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 175%
Dair(after spiking portion): 165%
Zelda
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 150%
Fair: 115%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Sheik
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Ganondorf
U-tilt: 150%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 170%
Fair: 130%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Toon Link
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 135%
Uair(after start): 140%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Samus
U-tilt: 140%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 170%
Dair(after spiking portion): 160%
Zero Suit Samus
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 115%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Pit
U-tilt: 105%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Ice Climbers
U-tilt: 130%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 130%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 140%
Dair(spiking portion): 155%
Dair(after spiking portion): 150%
R.O.B.
U-tilt: 140%
F-smash(last hit only): 115%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 170%
Dair(after spiking portion): 160%
Kirby
U-tilt: 120%
F-smash(last hit only): 100%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
Meta Knight
U-tilt: 125%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
King Dedede
U-tilt: 160%
F-smash(last hit only): 115%
U-smash(front hit): 135%
U-smash(back hit): 200%
D-smash(last hit only): 160%
Nair: 175%
Fair: 130%
Bair: 185%
Uair(start of the attack): 145%
Uair(after start): 170%
Dair(spiking portion): 190%
Dair(after spiking portion): 185%
Olimar
U-tilt: 125%
F-smash(last hit only): 100%
U-smash(front hit): 105%
U-smash(back hit): 160%
D-smash(last hit only): 13%
Nair: 150%
Fair: 115%
Bair: 150%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 145%
Fox
U-tilt: 120%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 140%
Fair: 105%
Bair: 145%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 145%
Dair(after spiking portion): 140%
Falco
U-tilt: 130%
F-smash(last hit only): 100%
U-smash(front hit): 110%
U-smash(back hit): 160%
D-smash(last hit only): 130%
Nair: 145%
Fair: 110%
Bair: 150%
Uair(start of the attack): 120%
Uair(after start): 140%
Dair(spiking portion): 155%
Dair(after spiking portion): 145%
Wolf
U-tilt: 145%
F-smash(last hit only): 110%
U-smash(front hit): 120%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 160%
Fair: 125%
Bair: 170%
Uair(start of the attack): 130%
Uair(after start): 155%
Dair(spiking portion): 170%
Dair(after spiking portion): 165%
Captain Falcon
U-tilt: 150%
F-smash(last hit only): 110%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 165%
Fair: 125%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 180%
Dair(after spiking portion): 170%
Pikachu
U-tilt: 125%
F-smash(last hit only): 95%
U-smash(front hit): 105%
U-smash(back hit): 155%
D-smash(last hit only): 125%
Nair: 145%
Fair: 110%
Bair: 145%
Uair(start of the attack): 115%
Uair(after start): 135%
Dair(spiking portion): 150%
Dair(after spiking portion): 140%
Pokemon Trainer
Squirtle
U-tilt: 115%
F-smash(last hit only): 95%
U-smash(front hit): 95%
U-smash(back hit): 145%
D-smash(last hit only): 115%
Nair: 140%
Fair: 115%
Bair: 135%
Uair(start of the attack): 105%
Uair(after start): 125%
Dair(spiking portion): 140%
Dair(after spiking portion): 130%
Ivysaur
U-tilt: 140%
F-smash(last hit only): 110%
U-smash(front hit): 120%
U-smash(back hit): 175%
D-smash(last hit only): 140%
Nair: 165%
Fair: 125%
Bair: 165%
Uair(start of the attack): 130%
Uair(after start): 150%
Dair(spiking portion): 165%
Dair(after spiking portion): 160%
Charizard
U-tilt: 145%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 180%
D-smash(last hit only): 145%
Nair: 170%
Fair: 130%
Bair: 170%
Uair(start of the attack): 135%
Uair(after start): 155%
Dair(spiking portion): 175%
Dair(after spiking portion): 165%
Lucario
U-tilt: 140%
F-smash(last hit only): 110%
U-smash(front hit): 115%
U-smash(back hit): 175%
D-smash(last hit only): 140%
Nair: 165%
Fair: 125%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 150%
Dair(spiking portion): 165%
Dair(after spiking portion): 155%
Jigglypuff
U-tilt: 110%
F-smash(last hit only): 90%
U-smash(front hit): 95%
U-smash(back hit): 140%
D-smash(last hit only): 115%
Nair: 135%
Fair: 105%
Bair: 130%
Uair(start of the attack): 100%
Uair(after start): 120%
Dair(spiking portion): 135%
Dair(after spiking portion): 125%
Marth
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 165%
D-smash(last hit only): 135%
Nair: 155%
Fair: 115%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Ike
U-tilt: 150%
F-smash(last hit only): 115%
U-smash(front hit): 125%
U-smash(back hit): 185%
D-smash(last hit only): 150%
Nair: 165%
Fair: 125%
Bair: 175%
Uair(start of the attack): 135%
Uair(after start): 160%
Dair(spiking portion): 175%
Dair(after spiking portion): 170%
Ness
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
Lucas
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 110%
U-smash(back hit): 170%
D-smash(last hit only): 135%
Nair: 155%
Fair: 120%
Bair: 155%
Uair(start of the attack): 120%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 150%
Mr. Game & Watch
U-tilt: 120%
F-smash(last hit only): 95%
U-smash(front hit): 100%
U-smash(back hit): 150%
D-smash(last hit only): 120%
Nair: 140%
Fair: 105%
Bair: 140%
Uair(start of the attack): 110%
Uair(after start): 130%
Dair(spiking portion): 140%
Dair(after spiking portion): 135%
Snake
U-tilt: 155%
F-smash(last hit only): 120%
U-smash(front hit): 130%
U-smash(back hit): 195%
D-smash(last hit only): 160%
Nair: 175%
Fair: 135%
Bair: 180%
Uair(start of the attack): 145%
Uair(after start): 170%
Dair(spiking portion): 185%
Dair(after spiking portion): 180%
Sonic
U-tilt: 135%
F-smash(last hit only): 105%
U-smash(front hit): 115%
U-smash(back hit): 170%
D-smash(last hit only): 140%
Nair: 160%
Fair: 120%
Bair: 160%
Uair(start of the attack): 125%
Uair(after start): 145%
Dair(spiking portion): 160%
Dair(after spiking portion): 155%
5. Current and Future Projects.
Gather Hitbox duration Data as well as gather Invincibility Frame Data and complete Ledge Options.
Gather more Grab Release Data as well as test and add known True Combos.
Gather and add Kill Percent Data when Perfect DI is used.
6. Helpful Links.
The MOST IMPORTANT Thread You'll Ever Read. (http://www.smashboards.com/showthread.php?t=162447) - A thread by Samurai Panda. It has many helpful links that you may not find in this section.
Taking Advantage of Frame Advantage (http://www.smashboards.com/showthread.php?t=213807) - Ankoku's thread, an in depth explanation of Frame Advantage. Recommended to read if you have trouble understanding the Frame data.
Brawl Mechanics: Damage & Knockback Formulae (http://www.smashboards.com/showthread.php?p=6099263) - A thread by ColinJF and Amazing Ampharos, a very detailed description of Brawl's Damage and Knockback mechanics.
The Physics of Attacks (DI included) (http://www.smashboards.com/showthread.php?t=155409) - A thread by SCOTU. This is an in depth explanation on attacks, much of what you find in here will be put to great use in the near future once more data has been collected.
Dodge/Roll Frame Data *now with air dodge!* (http://www.smashboards.com/showthread.php?t=225510) - A thread by K Prime. I used the info he collected on Spot dodge, Air dodge, Forward roll, and Back roll.
Toon Link Frame Data (http://www.smashboards.com/showthread.php?t=193918) - The original topic on Toon Link's frame data made by 3GOD. I used the topic early on to double check my work and make sure I was doing everything right.
The Great Zange-chan presents: Toon Link General Discussion! (http://www.smashboards.com/group.php?groupid=578&pp=50) - The Toon Link Board's chat social group, there's a good chance you will find me hanging out there. ^_^
7. Closing.
Well that's where I'm at for now, I encourage any suggestions/discussions/ideas that anyone has. If you need to contact me about something without posting in this thread for whatever reason then a PM would be great, I will try to get back to you as soon as possible. If you see that I've missed something then please tell me, there is a lot so it would not be surprising if I overlooked something. I hope that you may find this helpful, I look forward to working adding more. ^_^
8. Update history
3/22/09 - Set sail, topic created.
3/23/09 - Organize equipment, minor layout tweaking.
4/18/09 - Charted a small island, DK and Diddy grab release added, pictures added for attacks.
5/08/09 - Charted a large island, started work on a new dungeon. Kill percents section and Quick Percent list subsection added.
http://i283.photobucket.com/albums/kk314/00Rutger00/wwbeachsmall.png