VietGeek
04-15-2009, 03:14 PM
Rarth+ Base of Operations.
http://img687.imageshack.us/img687/3329/8893c4004c6b4f3ad0f5130.jpg"Break the unbreakable."
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Table of Contents
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?. Rules of Rarth+ Discussion Thread
I. National Anthem
II. Metagame
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?. Rules of Rarth+ Discussion Thread
-----------------------------------------------------------------
1. Talk about Rarth in general. Retell the legends of lore, tales of love and deceit, rebellion and defeat. Tell the legends of the forefathers of old, the great "Marth" and his kingdom in Altea, his grassroots to his great ascent to king of Archanea to his fall before the Mulberry Tree by the hands of The Cape.
2. Train yourselves in the sword and harness the inner fire of your magmatic hearts to explode into warriors that will one day take back the throne of Archanea from the hands of "Veril" and The Cape.
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I. National Anthem (revised)
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[Requiem aeternam. Dona eis, Domine]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
Power to the peeps, power for the dream
still missing piece scattering, so incomplete
we be the most incredible soldier from underground
see how easy, they all fall down
digging to the core to see the light
Let’s get out of here babe, that’s the way to survive, ya
top of the head, I’m on the set
do the impossible, don’t you wanna bet?
cuz, a lot of things changed, we be waiting in vain
if you wanna get by, no pain no gain
wow! fakers wanna test me again
sorry, my rhyme’s gonna snatch your brain, yo
I’m still starving for the straight up ****
we gonna make it happen with the crazy rap skill
get ready to rumble, now is the time, uh huh
if you ain’t know, now you know
good luck fellows!
[Libera me, Domine, de morte aeterna,
in die illa tremenda. in die illa
Quando coeli movendi sunt terra,
Dum veneris judicare saeculum per ignem.
Tremens factus sum ego et timeo,
dum discussio venerit atque ventura ira.]
2nd verse dedicates to the real peeps
what we got to say is so real thing
cuz, revolution ain’t never gonna televise
kicking the mad flow, microphone phenotype
open your third eye, seeing through the overground
I’m about to hit you with the scream from the underground
whole city is covered with the cyber flavor
“G” is in your area, one of the toughtest enigma
[Dies illa, dies irae,
calamitatis et miseriae]
[dies illa dies magna]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
[et amara valde. et amara valde]
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
FIGHT THE POWER!!!
[Requiem aeternam, dona eis Domine]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[Requiem aeternam, dona eis Requiem]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[et lux perpetua luceat eis]
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[Libera me, Domine]
Do the impossible
see the invisible
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
[Libera me, Domine]
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
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II. Metagame
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~ The F-air: Despite being laggier and possibly making Rarth sadface in terms of pure air-to-air combos, forward air is still one of the top dog aerials in his arsenal. Let's listen to Veril and his "sore muri!" number crunching skills display the prowess of Rarth's fair when shorthopped fastfell:
KK here's some stuff for you kids, updated from before:
jump startup: 4 frames •••• SHFF airtime: 27 frames •••• SH airtime: 40 frames •••• FH airtime: 58 frames
Fair
Hits: 4-8
min frame for fair to hit: 4
reasonable frame for tipper fair to hit: 5
Aerial IASA: 39
landing lag: 7
Can be SHFF autocanceled or land-canceled (optimal). Fair is absolutely insane when landed well. If there are platforms... O.o Its also possible to SH fair and double jump or up-b. SH sjr fair ;p
fair effective shield advantage (accounting for SHLD)
landed tipper fair: 8 - #frames excess airtime - 7: max adv of 1
landed non-tipper fair: 10 - #frames excess airtime - 7: max adv of 3
optimal landed non-tip fair effective advantage@0 on hit:~21 (AFW: 17)
optimal ledge-canceled fair adv@0 on hit: 27 (AFW: 27)
*AFW: aerial followup window
frame perfect SHFF fair frame map: cause I am that sad. You can input fair earlier as long as you land asap after the hit. This is just the ideal. Practice yo' tech skill, Rarth+s.
Frame 0: input jump for SH
Frame 24: input FF
Frame 26/27: input fair for tipper/non-tipper
frame 31: hit!
Frame 32: land
frame 38: input... something
Frame 39+: no mo' lag... profit
combos into: almost anything. Self-combos. Hawt.
:jigglypuff:
Simply put, there is an actually good window for SHFF fair -> combos. The window for a non SHFF tipped fair is naturally less because of the laggier aerial IASA frames. But that's not the point because SHFF is the undisputed tool for low to mid/mid-high percent rape.
You can also see that landed correctly on shield, it is one of the few moves to have positive frame advantage on block. This will allow you to almost always be able to land a dtilt or even a grab (with tight timing: from the +3 advantage off [optimal] untipped fair, there is a 4 frame window for your opponent to do something. However there is almost no character in the game that has a [good if any] below 4-frame option to escape, hence rape. :012:
Credits for Veril again for caring.
http://img687.imageshack.us/img687/3329/8893c4004c6b4f3ad0f5130.jpg"Break the unbreakable."
-----------------------------------------------------------------
Table of Contents
-----------------------------------------------------------------
?. Rules of Rarth+ Discussion Thread
I. National Anthem
II. Metagame
-----------------------------------------------------------------
?. Rules of Rarth+ Discussion Thread
-----------------------------------------------------------------
1. Talk about Rarth in general. Retell the legends of lore, tales of love and deceit, rebellion and defeat. Tell the legends of the forefathers of old, the great "Marth" and his kingdom in Altea, his grassroots to his great ascent to king of Archanea to his fall before the Mulberry Tree by the hands of The Cape.
2. Train yourselves in the sword and harness the inner fire of your magmatic hearts to explode into warriors that will one day take back the throne of Archanea from the hands of "Veril" and The Cape.
-----------------------------------------------------------------
I. National Anthem (revised)
-----------------------------------------------------------------
[Requiem aeternam. Dona eis, Domine]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
Power to the peeps, power for the dream
still missing piece scattering, so incomplete
we be the most incredible soldier from underground
see how easy, they all fall down
digging to the core to see the light
Let’s get out of here babe, that’s the way to survive, ya
top of the head, I’m on the set
do the impossible, don’t you wanna bet?
cuz, a lot of things changed, we be waiting in vain
if you wanna get by, no pain no gain
wow! fakers wanna test me again
sorry, my rhyme’s gonna snatch your brain, yo
I’m still starving for the straight up ****
we gonna make it happen with the crazy rap skill
get ready to rumble, now is the time, uh huh
if you ain’t know, now you know
good luck fellows!
[Libera me, Domine, de morte aeterna,
in die illa tremenda. in die illa
Quando coeli movendi sunt terra,
Dum veneris judicare saeculum per ignem.
Tremens factus sum ego et timeo,
dum discussio venerit atque ventura ira.]
2nd verse dedicates to the real peeps
what we got to say is so real thing
cuz, revolution ain’t never gonna televise
kicking the mad flow, microphone phenotype
open your third eye, seeing through the overground
I’m about to hit you with the scream from the underground
whole city is covered with the cyber flavor
“G” is in your area, one of the toughtest enigma
[Dies illa, dies irae,
calamitatis et miseriae]
[dies illa dies magna]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
[et amara valde. et amara valde]
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
FIGHT THE POWER!!!
[Requiem aeternam, dona eis Domine]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[Requiem aeternam, dona eis Requiem]
Do the impossible
see the invisible
row! row!
fight the power!
touch the untoucheable
break the unbreakable
row! row!
fight the power!
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[et lux perpetua luceat eis]
what you gonna do is what you wanna do
just break the rule, then you see the truth
this is the theme of “G” coming through baby!
row! row!
fight the power!
[Libera me, Domine]
Do the impossible
see the invisible
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
[Libera me, Domine]
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
row! row!
fight the power!
-----------------------------------------------------------------
II. Metagame
-----------------------------------------------------------------
~ The F-air: Despite being laggier and possibly making Rarth sadface in terms of pure air-to-air combos, forward air is still one of the top dog aerials in his arsenal. Let's listen to Veril and his "sore muri!" number crunching skills display the prowess of Rarth's fair when shorthopped fastfell:
KK here's some stuff for you kids, updated from before:
jump startup: 4 frames •••• SHFF airtime: 27 frames •••• SH airtime: 40 frames •••• FH airtime: 58 frames
Fair
Hits: 4-8
min frame for fair to hit: 4
reasonable frame for tipper fair to hit: 5
Aerial IASA: 39
landing lag: 7
Can be SHFF autocanceled or land-canceled (optimal). Fair is absolutely insane when landed well. If there are platforms... O.o Its also possible to SH fair and double jump or up-b. SH sjr fair ;p
fair effective shield advantage (accounting for SHLD)
landed tipper fair: 8 - #frames excess airtime - 7: max adv of 1
landed non-tipper fair: 10 - #frames excess airtime - 7: max adv of 3
optimal landed non-tip fair effective advantage@0 on hit:~21 (AFW: 17)
optimal ledge-canceled fair adv@0 on hit: 27 (AFW: 27)
*AFW: aerial followup window
frame perfect SHFF fair frame map: cause I am that sad. You can input fair earlier as long as you land asap after the hit. This is just the ideal. Practice yo' tech skill, Rarth+s.
Frame 0: input jump for SH
Frame 24: input FF
Frame 26/27: input fair for tipper/non-tipper
frame 31: hit!
Frame 32: land
frame 38: input... something
Frame 39+: no mo' lag... profit
combos into: almost anything. Self-combos. Hawt.
:jigglypuff:
Simply put, there is an actually good window for SHFF fair -> combos. The window for a non SHFF tipped fair is naturally less because of the laggier aerial IASA frames. But that's not the point because SHFF is the undisputed tool for low to mid/mid-high percent rape.
You can also see that landed correctly on shield, it is one of the few moves to have positive frame advantage on block. This will allow you to almost always be able to land a dtilt or even a grab (with tight timing: from the +3 advantage off [optimal] untipped fair, there is a 4 frame window for your opponent to do something. However there is almost no character in the game that has a [good if any] below 4-frame option to escape, hence rape. :012:
Credits for Veril again for caring.