passiveagressive
06-08-2009, 10:10 AM
chain throwing
what a bizatch
for us Toon links our distinct definciency of viable chain throwing can get very frustrating
for us Toon links our floatiness and viability to experience chain throwing can become frustrating
we are a very versatile character and being thrown relentlessly without escape can be heart breaking
and so i present to you:
THE BOMB HOP
picture this:
snake avoids your bow, weaves your rang, fades your chain, rolls behind you hoping to grab and finish the match when
BOOM
toon link throws a bomb downwards ,damaging both snake and himself but also spreading them out of snakes grab range (but not toons bair or chain or nair or fair) =]
sounds suicidal right?
well, the damage is actually only 3% for both you and your opponent, is guaranteed to knock you both apart and has virtually no lag as it is merely throwing an item!
too good to be true huh
PROS
-small damage
-no lag
-smokescreen from bomb can form cover for a bair or grab
-completely unexpected
-can be used between most chain grabs (Z in air causes bomb to drop=grabber gets stunned=you are freed from chain)
-hit stun is equal for both you and you opponent (could be less for you, needs testing)
CONS
-needs bomb
-causes damage to yourself
-if your damage is alot larger than your opponents can have a dire effect ( potentially leading into a combo on you)
-if opponent avoids leaves you very exposed
the bomb hop resets your boomerang recovery (when your boomerang does not come back to you than toon link is unable to instantly fire another straight after), as does an arrow leading to creative combos.
here is a list of combos conceived in order of viability
DAIR>BOMBHOP>RANG
jump once drop bomb jump again, dair,miss and bombhop/hit and then be hit by bomb cancelling aerial lag from dair,rang for damage and then lead into further combo
BAIR>BAIR>BOMBHOP(with you on same side of blast as opponent)>BAIR>BAIR
short hop bair,short hop bair,reset jump count with bombhop,short hop bair,short hop bair
(by this time you should be at edge of platform) continue on and spike/bombdrop/whatever
BOMBHOP>GRAB/CHAINWHIP
provided this is performed at higher percentages and on a heavier character, bombhop fast fall and then grab
BOMBHOP>BOW
charge arrow immediatly after hit stun and fire through smoke. does about 8-9% to opponent (at higher percentages you get a longer charging time and thus more damage)
fom now on i not only want to consider the bomb as your enemies worst nightmare but as your own best freind. The bomb is essentially the lagless, nonpunishable surprise and counter for chain throwing. Bombhop to the moon and back
#EDIT#
please do not consider this as me telling you to use bombs (never tried bombs before as toon link....cool) but instead maybe to do experimentation of ur own as to their surprising uses in the future
what a bizatch
for us Toon links our distinct definciency of viable chain throwing can get very frustrating
for us Toon links our floatiness and viability to experience chain throwing can become frustrating
we are a very versatile character and being thrown relentlessly without escape can be heart breaking
and so i present to you:
THE BOMB HOP
picture this:
snake avoids your bow, weaves your rang, fades your chain, rolls behind you hoping to grab and finish the match when
BOOM
toon link throws a bomb downwards ,damaging both snake and himself but also spreading them out of snakes grab range (but not toons bair or chain or nair or fair) =]
sounds suicidal right?
well, the damage is actually only 3% for both you and your opponent, is guaranteed to knock you both apart and has virtually no lag as it is merely throwing an item!
too good to be true huh
PROS
-small damage
-no lag
-smokescreen from bomb can form cover for a bair or grab
-completely unexpected
-can be used between most chain grabs (Z in air causes bomb to drop=grabber gets stunned=you are freed from chain)
-hit stun is equal for both you and you opponent (could be less for you, needs testing)
CONS
-needs bomb
-causes damage to yourself
-if your damage is alot larger than your opponents can have a dire effect ( potentially leading into a combo on you)
-if opponent avoids leaves you very exposed
the bomb hop resets your boomerang recovery (when your boomerang does not come back to you than toon link is unable to instantly fire another straight after), as does an arrow leading to creative combos.
here is a list of combos conceived in order of viability
DAIR>BOMBHOP>RANG
jump once drop bomb jump again, dair,miss and bombhop/hit and then be hit by bomb cancelling aerial lag from dair,rang for damage and then lead into further combo
BAIR>BAIR>BOMBHOP(with you on same side of blast as opponent)>BAIR>BAIR
short hop bair,short hop bair,reset jump count with bombhop,short hop bair,short hop bair
(by this time you should be at edge of platform) continue on and spike/bombdrop/whatever
BOMBHOP>GRAB/CHAINWHIP
provided this is performed at higher percentages and on a heavier character, bombhop fast fall and then grab
BOMBHOP>BOW
charge arrow immediatly after hit stun and fire through smoke. does about 8-9% to opponent (at higher percentages you get a longer charging time and thus more damage)
fom now on i not only want to consider the bomb as your enemies worst nightmare but as your own best freind. The bomb is essentially the lagless, nonpunishable surprise and counter for chain throwing. Bombhop to the moon and back
#EDIT#
please do not consider this as me telling you to use bombs (never tried bombs before as toon link....cool) but instead maybe to do experimentation of ur own as to their surprising uses in the future