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passiveagressive
06-08-2009, 10:10 AM
chain throwing
what a bizatch
for us Toon links our distinct definciency of viable chain throwing can get very frustrating
for us Toon links our floatiness and viability to experience chain throwing can become frustrating
we are a very versatile character and being thrown relentlessly without escape can be heart breaking
and so i present to you:

THE BOMB HOP

picture this:
snake avoids your bow, weaves your rang, fades your chain, rolls behind you hoping to grab and finish the match when
BOOM
toon link throws a bomb downwards ,damaging both snake and himself but also spreading them out of snakes grab range (but not toons bair or chain or nair or fair) =]

sounds suicidal right?
well, the damage is actually only 3% for both you and your opponent, is guaranteed to knock you both apart and has virtually no lag as it is merely throwing an item!
too good to be true huh

PROS
-small damage
-no lag
-smokescreen from bomb can form cover for a bair or grab
-completely unexpected
-can be used between most chain grabs (Z in air causes bomb to drop=grabber gets stunned=you are freed from chain)
-hit stun is equal for both you and you opponent (could be less for you, needs testing)

CONS
-needs bomb
-causes damage to yourself
-if your damage is alot larger than your opponents can have a dire effect ( potentially leading into a combo on you)
-if opponent avoids leaves you very exposed

the bomb hop resets your boomerang recovery (when your boomerang does not come back to you than toon link is unable to instantly fire another straight after), as does an arrow leading to creative combos.

here is a list of combos conceived in order of viability

DAIR>BOMBHOP>RANG
jump once drop bomb jump again, dair,miss and bombhop/hit and then be hit by bomb cancelling aerial lag from dair,rang for damage and then lead into further combo

BAIR>BAIR>BOMBHOP(with you on same side of blast as opponent)>BAIR>BAIR
short hop bair,short hop bair,reset jump count with bombhop,short hop bair,short hop bair
(by this time you should be at edge of platform) continue on and spike/bombdrop/whatever

BOMBHOP>GRAB/CHAINWHIP
provided this is performed at higher percentages and on a heavier character, bombhop fast fall and then grab

BOMBHOP>BOW
charge arrow immediatly after hit stun and fire through smoke. does about 8-9% to opponent (at higher percentages you get a longer charging time and thus more damage)


fom now on i not only want to consider the bomb as your enemies worst nightmare but as your own best freind. The bomb is essentially the lagless, nonpunishable surprise and counter for chain throwing. Bombhop to the moon and back

#EDIT#
please do not consider this as me telling you to use bombs (never tried bombs before as toon link....cool) but instead maybe to do experimentation of ur own as to their surprising uses in the future

Nehemiah
06-08-2009, 04:30 PM
... yea...

TLMSheikant
06-08-2009, 04:45 PM
.............How many times do I have to tell people to start looking at the stickies? :(. This is getting closed.

copacetic
06-08-2009, 05:49 PM
I keep falling for these threads thinking they're gonna be something new and exciting

DCStyle
06-08-2009, 06:25 PM
So you're telling us to use our bombs?

Why didn't I think of that before! :O

sasukebowser
06-08-2009, 07:33 PM
Why would this get closed?

It's not something we've discussed before thoroughly, and this is a pretty ok guide.

Power of Slash
06-08-2009, 08:21 PM
It's creative.

and we can tell where the efforts being put in, he even has little strings you can do with it.

A nice summary would do, I'm not sure we neccesarily need a whole guide, but he did put effort into it and did a nice job I commend it. =o

Corpsecreate
06-09-2009, 12:58 AM
I dont get it. What exactly is this bomb hopping? It sounds like getting hit by your own bomb after using an attack to avoid punishment should the attack miss or be blocked. The problem is theres not many viable situations where this would actually happen.

SmokeyBBQ
06-09-2009, 08:33 AM
I guess it does have it's uses. Get out of being punished.

Can't see it being used often intentionally though.

passiveagressive
06-09-2009, 11:04 AM
sticky?
whats a sticky thread?
closed wtf

demonictoonlink
06-09-2009, 02:11 PM
Sticky is a thread that stays at the top of a forum. These have to be very useful and should be checked before starting a thread.

This definitely should not be closed as it has not been brought up for a while, or at least like this. This is a decent thread. Let's make what we can of it.

copacetic
06-09-2009, 03:21 PM
I thought this was very well known. I play a mindgamey Ike who punishes very hard, so if I leave myself open I get killed at like 40%. Any time I do something risky I'd rather hit us both with a bomb than just take the punishment, and the followups just come naturally.

Smith
06-09-2009, 04:55 PM
I thought this was old too, I use to do this alot.

TrIkZ
06-09-2009, 05:09 PM
When i fight falcos i carry bombs alot for his nasty chaingrab, lets us free!

Tiersr4Queers
06-09-2009, 06:12 PM
o_O i do this stuff purposely when im thinking of a plan. but not around no hi % and against snake he misses grab then ftilt then ur screwed:(

NeoCrono
06-09-2009, 07:46 PM
Pretty cool, I use this quite a bit. But its nice to see it written down, nice guide dude

professor mgw
06-13-2009, 02:34 PM
Bomb Hopping is easy but not so effective.
only towards big characters such as dk or bowser is there a SMALL chance of it not working.

Shadow Moth
06-13-2009, 09:49 PM
The problem is there is lag because of hitstun. Plus we have to use a faster move than our opponent and it's unlikely we'll be facing backwards. Nair is an option but it has more frames than fair (props to Rutger and his frame data thread)

Overall this is about as useful as the 100% spike. It's too risky. Also consider Pichu from Melee. He only delt about 3-7 damage to himself every time he attacked (okay seven is a lot but still) but as a Pichu player I know for a fact that that damage starts to rack up quickly.

I know we won't be using this every other move (it's very situational regardless of it's viability) so the damage won't be as extreme as the example I gave but it's still very meh.

Finally, I believe that this would fit better in the AT thread. But that's just imo.