View Full Version : Short Hop Double Arrow Cancel Double Bomb (SHDACDB)
Dalub
06-19-2009, 04:56 PM
Hi guys ^^, this is me, the Venezuelan smasher Dalub =)
Well, i dont know if someone have done this trick before, but whatever, i find it useful actually ^^.
See the video: http://www.youtube.com/watch?v=7P30YaKxGdQ
The way to do it its very simple:
1-Short Hop, Grab a bomb, quickdraw/arrow cancel.
2-Up Throw the bomb.
3-Repeat step 1.
4-Short Hop, throw the first bomb with c stick and then throw the second one with L+A+Control Stick
I hope you enjoy ^^
Optional: You can do NeutralB after the step 4 ^^
Shadow Moth
06-19-2009, 05:04 PM
Interesting, myuru!
But it seems like it takes a while. This might be a good tactic against recovering opponents but I have trouble seeing a good way to use it as a regular offensive (or even defensive) tactic, myu.
Dalub
06-19-2009, 05:08 PM
Interesting, myuru!
But it seems like it takes a while. This might be a good tactic against recovering opponents but I have trouble seeing a good way to use it as a regular offensive (or even defensive) tactic, myu.
I thought the same thing! =S
But like you sayed ya it can work for recovering opponents ^^
Althought i think it can be slow, i think it can still work =), i will use it in normal battles to see how it does ^^
demonictoonlink
06-19-2009, 05:11 PM
I do it in my new video....
Shadow Moth
06-19-2009, 05:18 PM
I thought the same thing! =S
But like you sayed ya it can work for recovering opponents ^^
Althought i think it can be slow, i think it can still work =), i will use it in normal battles to see how it does ^^
It's "said", myu.
Also it's not that slow it's just easy to get in between the attacks.
Drig786
06-19-2009, 05:42 PM
thats interesting, i'll try it out
Dalub
06-19-2009, 05:54 PM
It's "said", myu.
Also it's not that slow it's just easy to get in between the attacks.
Sorry, ya Said, sometimes my english sucks xD i'm still learning english and thanks!
Well, if you just shield, idk, i will try it out with people later ^^
droughboi
06-19-2009, 06:07 PM
wow, lmao I wasnt to suprised. I've done that before xD
Fox Is Openly Deceptive
06-19-2009, 09:07 PM
So do you smash throw the Bomb up or tilt throw it up? It just says Up throw the Bomb.
Also, yeah I can see it being cool to do and all, but wouldn't it be even better if the SHDB was quickdrawed?
Edit: I will say though, it looks safer then the SHDB because you're at least sending some arrows out there. Could be useful, still gotta check it out though.
DCStyle
06-19-2009, 09:31 PM
You smash throw it up. It's kind of pointless though.
More efficient to do a SHDA and then a SHDB, but I guess this can go into the mind game category...
demonictoonlink
06-19-2009, 10:06 PM
It's useless...SHDB is much better
Fox Is Openly Deceptive
06-19-2009, 10:09 PM
You know, the first part isn't really necessary. I'm sure that we can find a way to Pull out a Bomb. So once you've got a Bomb in any way you want (you don't have to be standing in the same spot) Simply smash throw it up, SH, Bomb pull, Quickdraw, SHDB (quickdraw).
Much easier and it means you're not standing in one spot for so long. Which means it's much more likely to be accepted as a possible move.
But as some of them have said, it's not new. You where right to post this though, seeing as no one else has yet (I think, correct me if I'm wrong here).
(XD still yet to try it)
Shadow Moth
06-19-2009, 10:47 PM
You know, the first part isn't really necessary. I'm sure that we can find a way to Pull out a Bomb. So once you've got a Bomb in any way you want (you don't have to be standing in the same spot) Simply smash throw it up, SH, Bomb pull, Quickdraw, SHDB (quickdraw).
Much easier and it means you're not standing in one spot for so long. Which means it's much more likely to be accepted as a possible move.
But as some of them have said, it's not new. You where right to post this though, seeing as no one else has yet (I think, correct me if I'm wrong here).
(XD still yet to try it)
This sounds much better but I still feel it would be best used as a means of gimping an opponent rather than an offensive tactic. Nice AT either way.
Fox Is Openly Deceptive
06-19-2009, 10:52 PM
I've got no time now, I'll see if I can add it later on. (All depending on what the responses are in this thread, so keep posting and it will help me make my decision.)
Bye for now, not forever.
Smith
06-20-2009, 11:07 AM
DemonicToonLink, stop posting if your going to discourge.
Though I don't think it has it's possibilities because it takes to long to pull all of it out. It's a nice idea, but it won't work.
Shadow Moth
06-20-2009, 12:08 PM
DemonicToonLink, stop posting if your going to discourge.
Though I don't think it has it's possibilities because it takes to long to pull all of it out. It's a nice idea, but it won't work.
>_______>
You're doing the same thing, just in a more kind manner.
You can't possibly know if it's useless until you learn it and try it in a match right?
Stop shooting down ideas because you don't "think" they'll be usefull. I'm really seeing potential for a new edge game for TL.
Be aware you can probably do retreating bombpulls->quick draws, and then jump back when you double bomb.
And discouraging posts like that is why our metagame is stale. People refuse to open their eyes to new possibilities.
Think about this. From the first arrow cancel to the bomb toss up, depending on your situation, you can control whether it's a smash throw or a tilt throw up. With the bomb falling down, your opponent can forget and try to attack you. Assuming it's a grab or a dash attack, they might be in range of the bomb falling. If they remember, that means you're keeping them at bay, which is what we want anyways. Doing a bomb pull -> arrow cancel once more gives many more options for you, and less for them.
Smith
06-20-2009, 04:24 PM
>_______>
You're doing the same thing, just in a more kind manner.
You can't possibly know if it's useless until you learn it and try it in a match right?
Stop shooting down ideas because you don't "think" they'll be usefull. I'm really seeing potential for a new edge game for TL.
Yeeeah my friend told me that before I posted.
DCStyle
06-20-2009, 08:48 PM
The thing is, it doesn't take any character that long to recover once off the edge, unless you're dealing with a mk/kirby/d3/multihop characters that can afford to delay their edge grab.
I'd say a bomb throw and bomb drop would be more effective as guarding the edge, don't you think?
Shadow Moth
06-20-2009, 08:52 PM
Well obviously you'd be hitting them with the first part of the attack so you won't take so long to hit them. It doesn't take long to start just to finish.
demonictoonlink
06-20-2009, 08:55 PM
DemonicToonLink, stop posting if your going to discourge.
Though I don't think it has it's possibilities because it takes to long to pull all of it out. It's a nice idea, but it won't work.
Man up, kid.
There is nothing wrong with discouraging a dead-end tactic. Learn to recognize usefullness. It will help the boards move more efficiently.
EDIT: Also at Shadow Moth: I HAVE been trying it in matches. I pulled it off in full ONCE out of about fifteen tries. One arrow hit...that was it...It ISN'T practical in any way. The startup compared with the random hit zones results in something barely flashy and completely useless.
Guys...I've been posting here long enough that you should recognize me as a helpful member of the Tink boards...And I've certainly contributed more than you, Smith.
Man up, kid.
There is nothing wrong with discouraging a dead-end tactic. Learn to recognize usefullness. It will help the boards move more efficiently.
However at least explore it until it's for sure a dead-end tactic. People shot down my Link's BACL for a very long time. However months later, and repeatingly bringing the idea up they tried it and saw it was useful - and it can guarantee a KO.
This tactic won't be guarantee'ing a KO - but it can be good edgeguarding. Launching 3 things quickly (arrow+2 bombs) can be hard to dodge. After the double bomb you could even throw a boomerang. This can be optional to do against characters you can't really gimp (tell me how many times you've gimped Meta Knight) so instead of sitting there waiting for them to recover and tossing a projectile here and there, why not toss 3-5?
demonictoonlink
06-20-2009, 09:04 PM
Quality is MUCH better than quantity here. If you have the time, throw a bomb, pull another, shoot an arrow, and throw a boomerang. Getting all three out takes less time than this and works much better.
However dodging projectiles slowly tossed at you is a bit easier then many within a short time. Simply airdodging can get you hit by the second bomb in some cases. Sometimes quantity can be good (EG: Samus Missile Canceling, SH Zair)
Obviously you don't want to do this everytime, but against some characters I can see this being relatively useful.
demonictoonlink
06-20-2009, 09:15 PM
Alright...I didn't want to make a long post...but whatever...
TL is AWESOME off-stage. In many, (IMO most) places, it's best to go offstage and bair, Zair, Nair, or Fair the opponent. Obviously, throwing a few things first in neccessary. Against certain characters, this doesn't work *cough* *cough* Meta *cough**cough*
Against these type, projectiles are the key. Is these circumstances, bombs and boomerangs are the key. Arrows are nice, but not as helpful. It works MUCH better to pull some bombs and throw them along with boomerangs then just see how much you can get out.
I could talk a lot more, but I has a bonfire to go to ^^
sasukebowser
06-20-2009, 09:19 PM
DTL, TL can't gimp for crap against almost everyone.
He doesn't send people horizontal enough.
Just let it be. I think it's a pretty legit tactic, but I honestly don't think this deserves its own thread. There really should be a place for mix ups. Cuz, you know, there are so many of them. ._.
Probably belongs in Fox's thread.
demonictoonlink
06-20-2009, 09:23 PM
THERE WAS A PLACE FOR MIXUPS! I made a thread and this board let it die...Whatever...
And...can't gimp? Have you played a falco? ICs? Ganon? Link? Marth? If you can't gimp these guys, you're doing it wrong
Shadow Moth
06-20-2009, 09:26 PM
LOLWUT Marth?
Exactly how are you gimping a Marth?
sasukebowser
06-20-2009, 09:27 PM
Those characters all have horrible recoveries.
demonictoonlink
06-20-2009, 09:52 PM
If you can't gimp marth, you're not good...simple as that. Any none up aerial plus edgehog = ko
The problem is everything that TL has (aerial wise) hits up if they simply DI. Your least up hitting move is fair, and that's also one of your slowest (if not your slowest) aerials.
Go gimp a Kirby, Meta Knight, Jigglypuff, Samus (can avoid projectiles/aerials pretty well) etc.
Sometimes when edgeguarding you either can't gimp. So damage racking is good. The characters you can't gimp can also generally avoid projectiles.
I'm not saying this is OMFG GREAT TACTIC good, but it's not worthless either.
Fox Is Openly Deceptive
06-20-2009, 09:55 PM
Ok. This discusion is nice and all, but I've now only got one question.
Do I add it to my thread as the original move (SHDACDB), as the slightly tweaked version (you already have a Bomb, smash throw it up, SH, Bomb pull, quickdraw, SHDB) or not at all...?
I'll come back later. (Math report due, sorry I can't help to much atm.)
demonictoonlink
06-20-2009, 10:02 PM
Well...you refused to put any of my actual useful ones in....
Full hop, bomb pull, bomb throw, arrow cancel is actually useful...This is just long....Eh, I'm done posting in this thread...
Last thing: Even if you don't gimp, the damage done by aerials in an attempt to gimp> Projectile racked up damage. This is for Susa
sasukebowser
06-20-2009, 10:02 PM
Nair and Fair are the only thing you can edge guard with in an attempt to gimp (unless its on like, ICs, Diddy Kong, ect). And if they're at low percents, they won't be knocked back enough for it to "gimp" them, just damage them more before trying to recover again.
I would say just make a "mix ups" section or something, and add little things like this in here.
BBQ should be in there too, and stuff like that.
But stuff like instant throwing and safe spiking would stay where they are, get what I mean?
Shadow Moth
06-20-2009, 10:09 PM
What Sasuke said. There's probably all kinds of things we can do to existing moves.
Fox Is Openly Deceptive
06-21-2009, 02:28 AM
Sasuke, thats not a bad idea. I think some AT's could go in both places, such as SHDA.
If I do add a new section for mix ups, I'd have to even change the title of the thread and a whole load of other things.
I like this idea though, it just makes sense, you know?
So yeah, not now, maybe in a few days, I'll do a massive update of my thread! (Definately by the end of next week)
(I'll also need another picture, I'll PM you Sasuke once I've found one I like.)
(and DTL, this also means that things like Full hop, bomb pull, bomb throw, quickdraw will finally have somewhere to go. Maybe just post a link in my thread of your thread, you know, the one that had all those things, and I'll include them in the massive update.)
Dalub
06-21-2009, 09:50 PM
So do you smash throw the Bomb up or tilt throw it up? It just says Up throw the Bomb.
Also, yeah I can see it being cool to do and all, but wouldn't it be even better if the SHDB was quickdrawed?
Edit: I will say though, it looks safer then the SHDB because you're at least sending some arrows out there. Could be useful, still gotta check it out though.
Smash the bomb, sorry if i didnt especificate it before.
Shadow Moth
06-21-2009, 09:59 PM
Smash the bomb, sorry if i didnt especificate it before.
Specify.
Also if we're smash throwing it up isn't there time to do something else in between moves? Even if there isn't it means at least we can cut short the move if they successfully recover.
I've done this before, but not so...in place ya know? It's just another mixup. Sometimes it's hard to stand in one spot to SHDB, so what I do is this:
Run away and JCT a bomb up. It'll automatically be a smash throw. Immediatley after this, you can jump away and do a bomb pull to QD. Short hop, throw the first bomb, and by that time, they second bomb can be instant throwed. It's a SHDB. And yeah, when you do your bomb pull to qd, you don't have to stay under your first bomb. You can just move into your bomb when you short hop. If your opponent approaches anytime when you're trying to SHDB, just let the first bomb hit them while you spam some more.
Shadow Moth
06-22-2009, 12:28 AM
Building on this idea you could go so far as to use the first bomb for cover and throw out a 'rang instead of QDing.
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