demonictoonlink
06-24-2009, 02:10 AM
I’ll start with Short-Hop, then Full-Hop, Platform, Edge, then random others. Even if I think it’s stupid, if there’s a possible use, I will include. Come to this thread to troll me, Smith. Feel free to add ideas. I’ll keep updating this as time goes on if it receives any attention, which it really should…
Short Hop Section:
+Fast-Fall Arrow Cancel
Short-Hop, fast-fall, and then land in an arrow-cancel. Simple as that…This is recommended after a short-hopped B-Air.
+Double Arrow (SHDA)
Short-Hop and instantly shoot an arrow. Once that arrow is fired, shoot another, landing in an arrow cancel. This is one of Tink’s best spam techniques. LEARN IT. It’s great for starting the match or when you just have some breathing room.
+Bomb-Pull Arrow
Short-Hop and pull out a bomb. Land in an arrow cancel. This is my all time favorite spam technique. The timing is simple and the payoff is great. The arrow should create some space and rack up damage while covering your bomb pull. You get an arrow out and a bomb at your disposal. Double True!
+Bomb-Pull Bomb-Throw
Short hop, pull a bomb and throw it. Pretty frickin’ simple… This is really just preference. It’s a good thing to throw in occasionally in play of SHBA. This is especially true if you would end the arrow cancel without enough room to go unpunished.
+Bomb-Throw Arrow
With a bomb in hand, short hop, throw the bomb, and land in an arrow cancel. This can be fast-falled. This is a pretty useful tech. It’s quick, gets two projectiles out, and it should create some openings. I like this after a Zair with a bomb in hand.
+Bomb-Pull C4 (SHBD)
Short hop, pull a bomb, and drop it on the ground resting. The potential of this tech is in no way obvious, but can definitely be perfected to aid your game. The bomb absorbs a lot of other projectiles and you can push it with D-Air. Try to work it in.
+Boomerang Bomb-Throw
With a bomb, short hop and throw your boomerang, then your bomb. Just another variation of ****…I prefer it to techs landing in QD because there’s no ending lag.
+Double-Bomb (SHDB)
I’m just going to copy and paste Fox’s description if he’s cool with that.
+Bomb-Drop Double-Arrow (SHDAD)
Same as above.
Full Hop Section:
+Charged Double-Arrow
Simply full hop, charge an arrow to a certain point, fire, and land in an arrow cancel. Be creative on where to do it, but I find it works great on an off-stage Snake.
+Bomb-Pull Bomb-Throw Arrow
As you hold jump for a full hop, input commands for bomb pull, bomb throw, and then arrow. The timing for this is about the difficulty of SHDA. Keep in mind you might have to buffer moves slightly.
I would honestly say this is the most useful/ practical of the full hops. It allows for two projectiles to come out without previously holding a bomb.
Bomb-Throw Double-Arrow
Start with a bomb in your hand. Full hop and immediately throw the bomb. Next, input arrow and then another arrow. The result will be three projectiles coming out at once, creating a large area of damage zone. This also helps to create good openings. The downside is that it takes like 2-3 seconds...
The only time I can see this working is when an opponent is knocked off the stage. Still, with characters you should not follow of the stage (MK...) this provides a great damage racking tool and sets up well for a F-Air.
Arrow Bomb-Throw Arrow
Start with a bomb in your hand. Full hop and input arrow command immediately. Next, throw the bomb and land in an arrow cancel. The result will also be 3 projectiles. This also takes like two to three seconds. This is kind of cool because of the odd order of **** flying. The only useful thing of this is that it makes a really weird patter for opponents to deal with.
Boomerang Bomb-Throw Arrow
Start with bomb in hand, full hop, throw 'rang, bomb, then land in Arrow cancel. The timing for this is a little harder that the other.
Though kind of stupid seeming, this creates a LOT of openings. Having three different projectiles out at once in on jump works REALLY well.
Bomb-Throw Bomb-pull Arrow
Start with bomb in hand, full hop, throw bomb, pull another bomb, arrow cancel or boomerang. Pretty simple timing wise... Not much else to say here...
This one is useful if you want to end you spam chain with another projectile in hand. I recommend this if your opponent will be close by the time you land.
Platform Section:
+C4
While jumping up to or dropping down from a platform, drop a bomb so it softly lands on it. This creates...well...you know...and can turn into platform bombing... This also is needed for the platform SHDB. This is a great mindgame that can amount to much more.
+Full-Hop Double-Arrow
Full hop and shoot two arrows...If done right, you should be able to charge the first on a little. Just like SHDA but onto a platform.
+Full-Hop Bomb-Pull Arrow
Full hop while pulling a bomb and land in an arrow cancel. Exact same as short hopping and pull a bomb, landing in an arrow cancel, but onto a platform. This actually puts TL in an AMAZING position on some stages, like battlefield. You can start aerial bomb camping, light throw to hit below, platform bomb...Be creative ****-shelves.
+Full-Hop Bomb-Pull Bomb-Throw
Full hop while pulling a bomb then throw it, landing on the platform. Exact same as the short hop variation, but onto a platform.
+Full-Hop Boomerang Arrow
Full hop while throwing your boomerang. Land on the platform with an arrow cancel. This is interesting because you can't do this from a short hop. (A tink can dream though...) This is borderline broken (not really) if done right on Battlefield.
+Full-Hop C4 D-Air (Platform Bombing)
Full hop with a bomb, C4 on the way up, then dair. The result should be the bomb sliding off the platform. I am no expert on this so I will have someone else mention uses.
Edge Section: coming soon
+
Others Section: coming soon
+
I’m not going to bother filling these out yet until people show they like this idea of a thread. I don’t want to do too much more and then have this die in one week…
Short Hop Section:
+Fast-Fall Arrow Cancel
Short-Hop, fast-fall, and then land in an arrow-cancel. Simple as that…This is recommended after a short-hopped B-Air.
+Double Arrow (SHDA)
Short-Hop and instantly shoot an arrow. Once that arrow is fired, shoot another, landing in an arrow cancel. This is one of Tink’s best spam techniques. LEARN IT. It’s great for starting the match or when you just have some breathing room.
+Bomb-Pull Arrow
Short-Hop and pull out a bomb. Land in an arrow cancel. This is my all time favorite spam technique. The timing is simple and the payoff is great. The arrow should create some space and rack up damage while covering your bomb pull. You get an arrow out and a bomb at your disposal. Double True!
+Bomb-Pull Bomb-Throw
Short hop, pull a bomb and throw it. Pretty frickin’ simple… This is really just preference. It’s a good thing to throw in occasionally in play of SHBA. This is especially true if you would end the arrow cancel without enough room to go unpunished.
+Bomb-Throw Arrow
With a bomb in hand, short hop, throw the bomb, and land in an arrow cancel. This can be fast-falled. This is a pretty useful tech. It’s quick, gets two projectiles out, and it should create some openings. I like this after a Zair with a bomb in hand.
+Bomb-Pull C4 (SHBD)
Short hop, pull a bomb, and drop it on the ground resting. The potential of this tech is in no way obvious, but can definitely be perfected to aid your game. The bomb absorbs a lot of other projectiles and you can push it with D-Air. Try to work it in.
+Boomerang Bomb-Throw
With a bomb, short hop and throw your boomerang, then your bomb. Just another variation of ****…I prefer it to techs landing in QD because there’s no ending lag.
+Double-Bomb (SHDB)
I’m just going to copy and paste Fox’s description if he’s cool with that.
+Bomb-Drop Double-Arrow (SHDAD)
Same as above.
Full Hop Section:
+Charged Double-Arrow
Simply full hop, charge an arrow to a certain point, fire, and land in an arrow cancel. Be creative on where to do it, but I find it works great on an off-stage Snake.
+Bomb-Pull Bomb-Throw Arrow
As you hold jump for a full hop, input commands for bomb pull, bomb throw, and then arrow. The timing for this is about the difficulty of SHDA. Keep in mind you might have to buffer moves slightly.
I would honestly say this is the most useful/ practical of the full hops. It allows for two projectiles to come out without previously holding a bomb.
Bomb-Throw Double-Arrow
Start with a bomb in your hand. Full hop and immediately throw the bomb. Next, input arrow and then another arrow. The result will be three projectiles coming out at once, creating a large area of damage zone. This also helps to create good openings. The downside is that it takes like 2-3 seconds...
The only time I can see this working is when an opponent is knocked off the stage. Still, with characters you should not follow of the stage (MK...) this provides a great damage racking tool and sets up well for a F-Air.
Arrow Bomb-Throw Arrow
Start with a bomb in your hand. Full hop and input arrow command immediately. Next, throw the bomb and land in an arrow cancel. The result will also be 3 projectiles. This also takes like two to three seconds. This is kind of cool because of the odd order of **** flying. The only useful thing of this is that it makes a really weird patter for opponents to deal with.
Boomerang Bomb-Throw Arrow
Start with bomb in hand, full hop, throw 'rang, bomb, then land in Arrow cancel. The timing for this is a little harder that the other.
Though kind of stupid seeming, this creates a LOT of openings. Having three different projectiles out at once in on jump works REALLY well.
Bomb-Throw Bomb-pull Arrow
Start with bomb in hand, full hop, throw bomb, pull another bomb, arrow cancel or boomerang. Pretty simple timing wise... Not much else to say here...
This one is useful if you want to end you spam chain with another projectile in hand. I recommend this if your opponent will be close by the time you land.
Platform Section:
+C4
While jumping up to or dropping down from a platform, drop a bomb so it softly lands on it. This creates...well...you know...and can turn into platform bombing... This also is needed for the platform SHDB. This is a great mindgame that can amount to much more.
+Full-Hop Double-Arrow
Full hop and shoot two arrows...If done right, you should be able to charge the first on a little. Just like SHDA but onto a platform.
+Full-Hop Bomb-Pull Arrow
Full hop while pulling a bomb and land in an arrow cancel. Exact same as short hopping and pull a bomb, landing in an arrow cancel, but onto a platform. This actually puts TL in an AMAZING position on some stages, like battlefield. You can start aerial bomb camping, light throw to hit below, platform bomb...Be creative ****-shelves.
+Full-Hop Bomb-Pull Bomb-Throw
Full hop while pulling a bomb then throw it, landing on the platform. Exact same as the short hop variation, but onto a platform.
+Full-Hop Boomerang Arrow
Full hop while throwing your boomerang. Land on the platform with an arrow cancel. This is interesting because you can't do this from a short hop. (A tink can dream though...) This is borderline broken (not really) if done right on Battlefield.
+Full-Hop C4 D-Air (Platform Bombing)
Full hop with a bomb, C4 on the way up, then dair. The result should be the bomb sliding off the platform. I am no expert on this so I will have someone else mention uses.
Edge Section: coming soon
+
Others Section: coming soon
+
I’m not going to bother filling these out yet until people show they like this idea of a thread. I don’t want to do too much more and then have this die in one week…