Flok
03-05-2004, 05:00 PM
*Splash* Oil Panic hits it's target, *Boom* Parachute flies open, *KABOOM* Forward Smash hits! No one can be so bizar like Mr. Game & Watch.
And no one has to be so afraid of Mr. Game & Watch to run away, wouldn't you? Of course not, because you have no time to run away from him. Why? Because he kicks ***
In general, G&W is know as one of the bottom tier because of his lag in some moves and because he's very light. In my eyes G&W is a counter vs Fox/Sheik. You will slowly learn more why he is a counter to those two especially. Now let me begin to say what's the most important thing to know:
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G&W's Best and Worse moves
BEST
Forward Smash: IMO the best Forward Smash in the game. There is almost no recovery time unlike Marth's Forward Smash and it sticks out and stays all the way until the end, oh yeah, it also HURTS because of it's insane knock power. It flies you up very high at higher percents and kills at usually 90/100/110% vs characters like Luigi, Peach, Fox, Sheik and no they won't recover that easily unlike vs other Forward Smashes.
Forward Arial in air: This cake/shoebag/cementstone/ can be used offensively and defensively. Short hopping with it is a must and needs to be L-cancelled of course in order for it to be effective. Don't be afraid to use this for edgeguarding. A decent move and possible to abuse the whole match. AKA as the "Get the **** away from me" move.
Down Arial in air: This thing rules because it hits twice. Once in the air and once on the ground. Getting shieldgrabbed is almost impossible because of this. And this thing also has an evil range but average damage.
Down tilt: The best CC move and one of the moves that's pretty known around here when talking about G&W. Very useful after using the Down Arial in air. Also, a good strategy is to abuse this move while running(not wavedashing), it begins instantly when stopping the running.
Up tilt: G&W's second "Get the **** away from me" move and one of G&W's good "hidden" ones. This thing stops ANYTHING from up the air and can help if you want to Parachute your enemy. It's not good for comboing characters though.
Neutral Arial in air Another move pretty known around here and for a good reason: it's G&W's best edgeguarder move. You just Forward Arial'ed your opponent away and he's trying to recover? Simply fly in it and Parachute away! Missing with this move is almost impossible because of it's enormous size. Most of the time this move can be used after using any of G&W's throws as well btw, even at higher percents.
Up B Have you ever stood silent and looked at G&W's recovery? It's INSANE, he can comeback very easy. This thing also can COMBO on stages like Battlefield and other Battlefield clones because your opponent won't have a chance to hit you most of the time with it. I KO'ed even someone with this move once by hitting him all the way up.
WORSE
Down B: Impossible to use in a serious tournament match, only if you're lucky to get a big stage and either pokemons or a projectile spamming enemy.
Up Smash: Only useful when combo'ing someone at the beginning. But if it hits, it hits hard.
Neutral A: The move I never use besides Oil Panic, G&W doesn't need this move.
NEUTRAL ONE LINERS
Neutral B: "Get the **** away from me" number three.
Back Arial in air: A simple poor combo move.
Forward B: Are you feeling lucky?
Down Smash:Edgeguarder move.
Forward A: "Get the **** away from me" number four, better to use Forward Smash instead.
Up Arial in air: G&W's fastest arial move, decent combo move and annoying.
Dash Attack: Like most dash attacks, decent knock power but it's always risky to use dash attacks.
G&W's grabs: Basically all of them end with either a parachute or a forward arial in air.
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Countering Fox/Sheik
The moment you've all been waiting for. Wavedashing is REQUIRED to fight the top tier and there should be almost no reason to start ROLLING/GROUND DODGING with G&W, because that kills him. Arial Dodge is required as well.
VS FOX
Usually Fox shoots some lasers at the start of the match, duck when he does so. Fox likes to do cheap Reflector Spikes and abusing the Up Smash/ Up Arial in air. Boy he's gonna get suprised it's not possible to do it easily on G&W. Here's a neat combo if you get the chance to grab Fox at low percents: Grab, Up Throw, Up Smash, Down Smash then try to time the Forward Smash right or use a Forward Arial in air. Fox cannot hit you with his Up Arial because of your Down Arial in air, keep this in mind. Also, the running Down tilt abuse strat works good on Fox but try to mix it with some wavedashes as well. If Reflector Spiked, simply use your Up B at the right moment so that you recover at the edge and hang on it. Fox's Forward Smash is as strong as G&W's Down Tilt, if facing an abusing Fox Forward Smasher, CC his *** with the Down tilt. Fox is VERY WEAK vs the Parachute, don't be afraid to use it in combat or when throwing Fox. Now the best thing comes, vs Fox when he recovers, you can fly so easily with the parachute into him it's ridiculous because Fox jumps high at his second jump. Forward Smash or Forward Arial in air him if he uses Forward B. If you're still not feeling safe enough , try abusing the short hopping Forward Arial in air vs Fox. One last thing, if you're in the lead with the stockes, try to grab Fox, downthrow him, turn around and use the Forward B, if it's 9, congratulations, you will have a huge advantage over him because he will get edgehogged then(by you ;)).
VS SHEIK
A little harder because G&W can die from Sheik's Forward Arial in air when standing next to the edge. If I remember correctly, Sheik's needles can be ducked. Sheik players like to abuse the dash attack because it's the fastest one in the game. Down Tilting usually stops them using it because the Down Tilt stays longer than they might think. Short hopping Forward Arial in air will be needed a lot more vs Sheik. Sheik will be easier to use the parachute on in combos but will be harder to kill when edgeguaring. Don't bother edgeguarding her, instead try to edgehog or kill her with the Forward Smash at higher percents. Especially the Forward throw is good vs Sheik because it lets you land a Parachute on her perfectly. Remember to use the Down Arial in air if she's combo'ing you with the Up Arial and try to use the Up Tilt when she's above you. Another thing Sheik players like to do is abusing the Down Smash, yes even this evil Smash can be stopped by G&W's Down Tilt so try to use it when they are Down Smashing again.
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End of the guide
I would like to thank myself for typing this guide out and thanks for you guys as well for reading this guide. If you still don't believe that G&W can counter some Top Tier, ask The_Doug. He was basically shocked by G&W's usefullnes when I fought him at DT7. ;)
One more thing, DO NOT USE G&W VS MARTH OR GANONDORF BECAUSE THEY COUNTER HIM. Ok vs Marth it's still possibe but be extra careful when facing Ganondorf with G&W.
See ya around. This was my second guide for Smashboards.
And no one has to be so afraid of Mr. Game & Watch to run away, wouldn't you? Of course not, because you have no time to run away from him. Why? Because he kicks ***
In general, G&W is know as one of the bottom tier because of his lag in some moves and because he's very light. In my eyes G&W is a counter vs Fox/Sheik. You will slowly learn more why he is a counter to those two especially. Now let me begin to say what's the most important thing to know:
------------------------------------------------------------------------------------
G&W's Best and Worse moves
BEST
Forward Smash: IMO the best Forward Smash in the game. There is almost no recovery time unlike Marth's Forward Smash and it sticks out and stays all the way until the end, oh yeah, it also HURTS because of it's insane knock power. It flies you up very high at higher percents and kills at usually 90/100/110% vs characters like Luigi, Peach, Fox, Sheik and no they won't recover that easily unlike vs other Forward Smashes.
Forward Arial in air: This cake/shoebag/cementstone/ can be used offensively and defensively. Short hopping with it is a must and needs to be L-cancelled of course in order for it to be effective. Don't be afraid to use this for edgeguarding. A decent move and possible to abuse the whole match. AKA as the "Get the **** away from me" move.
Down Arial in air: This thing rules because it hits twice. Once in the air and once on the ground. Getting shieldgrabbed is almost impossible because of this. And this thing also has an evil range but average damage.
Down tilt: The best CC move and one of the moves that's pretty known around here when talking about G&W. Very useful after using the Down Arial in air. Also, a good strategy is to abuse this move while running(not wavedashing), it begins instantly when stopping the running.
Up tilt: G&W's second "Get the **** away from me" move and one of G&W's good "hidden" ones. This thing stops ANYTHING from up the air and can help if you want to Parachute your enemy. It's not good for comboing characters though.
Neutral Arial in air Another move pretty known around here and for a good reason: it's G&W's best edgeguarder move. You just Forward Arial'ed your opponent away and he's trying to recover? Simply fly in it and Parachute away! Missing with this move is almost impossible because of it's enormous size. Most of the time this move can be used after using any of G&W's throws as well btw, even at higher percents.
Up B Have you ever stood silent and looked at G&W's recovery? It's INSANE, he can comeback very easy. This thing also can COMBO on stages like Battlefield and other Battlefield clones because your opponent won't have a chance to hit you most of the time with it. I KO'ed even someone with this move once by hitting him all the way up.
WORSE
Down B: Impossible to use in a serious tournament match, only if you're lucky to get a big stage and either pokemons or a projectile spamming enemy.
Up Smash: Only useful when combo'ing someone at the beginning. But if it hits, it hits hard.
Neutral A: The move I never use besides Oil Panic, G&W doesn't need this move.
NEUTRAL ONE LINERS
Neutral B: "Get the **** away from me" number three.
Back Arial in air: A simple poor combo move.
Forward B: Are you feeling lucky?
Down Smash:Edgeguarder move.
Forward A: "Get the **** away from me" number four, better to use Forward Smash instead.
Up Arial in air: G&W's fastest arial move, decent combo move and annoying.
Dash Attack: Like most dash attacks, decent knock power but it's always risky to use dash attacks.
G&W's grabs: Basically all of them end with either a parachute or a forward arial in air.
------------------------------------------------------------------------------------
Countering Fox/Sheik
The moment you've all been waiting for. Wavedashing is REQUIRED to fight the top tier and there should be almost no reason to start ROLLING/GROUND DODGING with G&W, because that kills him. Arial Dodge is required as well.
VS FOX
Usually Fox shoots some lasers at the start of the match, duck when he does so. Fox likes to do cheap Reflector Spikes and abusing the Up Smash/ Up Arial in air. Boy he's gonna get suprised it's not possible to do it easily on G&W. Here's a neat combo if you get the chance to grab Fox at low percents: Grab, Up Throw, Up Smash, Down Smash then try to time the Forward Smash right or use a Forward Arial in air. Fox cannot hit you with his Up Arial because of your Down Arial in air, keep this in mind. Also, the running Down tilt abuse strat works good on Fox but try to mix it with some wavedashes as well. If Reflector Spiked, simply use your Up B at the right moment so that you recover at the edge and hang on it. Fox's Forward Smash is as strong as G&W's Down Tilt, if facing an abusing Fox Forward Smasher, CC his *** with the Down tilt. Fox is VERY WEAK vs the Parachute, don't be afraid to use it in combat or when throwing Fox. Now the best thing comes, vs Fox when he recovers, you can fly so easily with the parachute into him it's ridiculous because Fox jumps high at his second jump. Forward Smash or Forward Arial in air him if he uses Forward B. If you're still not feeling safe enough , try abusing the short hopping Forward Arial in air vs Fox. One last thing, if you're in the lead with the stockes, try to grab Fox, downthrow him, turn around and use the Forward B, if it's 9, congratulations, you will have a huge advantage over him because he will get edgehogged then(by you ;)).
VS SHEIK
A little harder because G&W can die from Sheik's Forward Arial in air when standing next to the edge. If I remember correctly, Sheik's needles can be ducked. Sheik players like to abuse the dash attack because it's the fastest one in the game. Down Tilting usually stops them using it because the Down Tilt stays longer than they might think. Short hopping Forward Arial in air will be needed a lot more vs Sheik. Sheik will be easier to use the parachute on in combos but will be harder to kill when edgeguaring. Don't bother edgeguarding her, instead try to edgehog or kill her with the Forward Smash at higher percents. Especially the Forward throw is good vs Sheik because it lets you land a Parachute on her perfectly. Remember to use the Down Arial in air if she's combo'ing you with the Up Arial and try to use the Up Tilt when she's above you. Another thing Sheik players like to do is abusing the Down Smash, yes even this evil Smash can be stopped by G&W's Down Tilt so try to use it when they are Down Smashing again.
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End of the guide
I would like to thank myself for typing this guide out and thanks for you guys as well for reading this guide. If you still don't believe that G&W can counter some Top Tier, ask The_Doug. He was basically shocked by G&W's usefullnes when I fought him at DT7. ;)
One more thing, DO NOT USE G&W VS MARTH OR GANONDORF BECAUSE THEY COUNTER HIM. Ok vs Marth it's still possibe but be extra careful when facing Ganondorf with G&W.
See ya around. This was my second guide for Smashboards.