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Dark_Lite
06-13-2004, 03:31 PM
The semi-infinite throw of the Ice Climbers... I read the little post that was in the guide topic and got 2 results, Nana grabbing as soon as Popo threw down, and Nana hitting the opponent with her down-tilt attack.

I'm assuming that I want the one where Nana grabs.

Basically, can anyone give me a link or a video on how to do this? The 1 sentence in the guide post didn't really help much.

Thanks.

expletivedeleted
06-13-2004, 05:02 PM
I assume then one you want is where Popo (the one you control, which could be Nana depending on the costumes) grabs, and Nana does down-tilts alternating with Popo's headbutts. Personally, I find that this works better using Forward Tilt or Down-Foward Tilt.

Unless there's something I'm just not aware of, you can't to infinite (or semi-infinite) throw combos that involve Nana grabbing because you have no control over when or in which direction she'll throw.

Another good one I like is to have Popo grab, and do a down throw, and have Nana quickly shorthop and Dair. This will knock most characters forward a little, so you can run forward and grab again. This doesn't work on all characters though. Whith Fox, Falco, Pikachu, Mario, Luigi, and a few others, you will throw too far foward, and Nana will have to do a full jump forward and Dair. This is better at low percents--after a while you grab again and go into the above combo.

There is a video on the DC++ hub by (I believe) CODY, which is called "Ice Climbers Infinite" or something.

EDIT: The video is called "IceClimbersInfinite" and it seems to be by M3D. It doesn't look like he's doing it very well...the hits don't alternate evenly, particularly when done in cotext of a match. On the thread about this, someone (CODY or M3D?) was saying that it was always broken out of around 580%, as in the video, although under the same conditions (practice mode, computer on Stand), I've gotten it past 999%.

CORY
06-13-2004, 10:01 PM
the chain you're talking about was something i figured out right before dallas vgames. just dthrow, make nana hop/dair, then you run up and grab as fast as you can. i took people all the way across fd and poke stadium with it (unless i messed up my timing or nana decided to be a ******* on me.)

the ic infinite grab is alternating dtilts/headbutts between nana and popo. m3d made a few vids of that that are circling dc++.

M3D
06-14-2004, 12:37 PM
Originally posted by expletivedeleted
EDIT: The video is called "IceClimbersInfinite" and it seems to be by M3D. It doesn't look like he's doing it very well...the hits don't alternate evenly, particularly when done in cotext of a match. On the thread about this, someone (CODY or M3D?) was saying that it was always broken out of around 580%, as in the video, although under the same conditions (practice mode, computer on Stand), I've gotten it past 999%.

Do you want to be banned ED? ... ;-) j/k

I'm not exactly an IC player and I made that vid in a rush. But yeah, my pace wasn't exactly perfect. As for them breaking loose from the grab around 580%, that wasn't in practice mode, that was against Lvl 9's in a regular match. But of course, if my timing wasn't perfect, then I might have been finishing the downthrow once their % got to a point that my pace couldn't maintain the infinite anymore.

In any case, good luck pulling this off in a regular match against a human. It's hard as all get out. I have much better luck with some of the quicker and less difficult throw combos.

Cloud Strife X
06-14-2004, 12:46 PM
Interesting....why do I have a feeling that some random guy out there is going to sit down and find an ez way to catch people with this infinite combo....

If this is so....wouldn't that ban Ice Climbers from tourneys? Since it is a type of glitch that may possibly not be noticed until it is a bit to late???

Just leaking random thoughts into this thread to hear peoples reactions to this glitch....

Edit : I never said that this were possible....but I would really like to hear opinions on this thought....it has been bugging me alote lately I just want to hear what multiple others think...

and please people....no forest fires...

expletivedeleted
06-14-2004, 03:38 PM
Do you want to be banned ED?
You wanna fight, punk? :crazy: :crazy: :crazy:
that wasn't in practice mode, that was against Lvl 9's in a regular match.
The combo in the vid ended at 583% (or something close) and was in practice mode. I've also tried this againsta level 9 computer, which was frustrating because the computer doesn't like it when you just keep trying to run up and grab blindly, and have managed to go up to 999%. That doesn't necessarily mean it will work on a person, but I have yet to try it out.
the chain you're talking about was something i figured out right before dallas vgames.
Sorry for not giving proper credit. I knew I had seen this somewhere, but couldn't remember exactly where.
Interesting....why do I have a feeling that some random guy out there is going to sit down and find an ez way to catch people with this infinite combo....

If this is so....wouldn't that ban Ice Climbers from tourneys?
It's called grabbing :chuckle:

As it is, it can already kill with one grab. When this will become bannable is when people use it to stall matches--but that just means that tournaments have to make a rule, like you must kill once you get to 999% or something.

I don't really go to big tournaments, so what was done about the Peach SmashWallbombing stall? This technique could be dealt with just as that was/is.

EDIT: I just went back and tried this again against some level 9 computer pwnage. Someone could check frames on this, but I definitely think that using Forward Tilt (or Down-Forward Tilt) is faster than Down Tilt. Try it out.

Falcon 20X6
06-14-2004, 04:59 PM
I play ICs as one of my secondary characters. Against a human, if I'm doing it right, I can usually get their percentage up to around 50 before they break free. But it is pretty hard to get off. Half the time I forget to do and throw the person up for a combo.

CORY
06-15-2004, 02:03 AM
haha, ed, it's cool, it's cool. didn't mean to imply that you were stealing credit or whatever, just that while you might've heard about that throw chain, i don't know of any vids that show it yet; i also know that i didn't have any out last i checked, also (unless drew released them already, in which case AWESOME.)

cHaNg-sTa
06-15-2004, 02:16 AM
I hate that chain throw, kills my falco :( or was that my falcon? Anyways, I dun think there was a vid of you chain throwing CORY. You can always come over and do so and we can record haha

CORY
06-15-2004, 02:21 AM
i know i got some vids recorded of me doing it (to a shiek and i think to your falco). i just didn't know if drew had gotten them up yet since i haven't been on dc++ in ages.

cHaNg-sTa
06-15-2004, 02:27 AM
Well, Drew got a new comp, so he's still putting all the matches back onto his comp. I'm pretty sure he got them most on. I guess we'll see.

I've been trying to do that chain throw actually since IC's are one of the characters I have little idea how to play. Nana likes to hate me as well and messing up a lot.

expletivedeleted
06-15-2004, 08:18 PM
I didn't literally mean that I had seen it. It probably was posted here by you.

How do you guys record vids? Besides just pointing a camera at the TV screen, of course...

*cough* to get back on topic...Uh, ICs RULE! YEAH!
Anyway, CORY, have you been able to get this to 999% against a level 9? I'd just like to hear that someone else had done it too...and also if you could try against a good human masher. Unfortunately these are a rare commodity around here, and so I still haven't tested this against a human.

Dr Drew the Dragon
06-16-2004, 12:00 AM
Yes I finally have the vids up on DC++, just got the last ones today, and there's a vid of your dair chain against my Sheik on FoD, though I still win since you were nice enough to suicide on your last life :)

ED: I have what's called a video capture card, which is basically a cord that runs from my VCR to the USB port in my PC, it lets me record whatever's going through the VCR, whether it be TV shows or Smash. It also comes with software that allows me to make movies.

CORY
06-16-2004, 12:22 AM
i think we lost each other again, ed. what i'm talking about is my dair chain (grab, dthrow, nana dair, grab) not the infini-grab. it's hard to get people up past 500 with the dair chain since that's about where dthrow kills and you can't turn it around. (basically, you get to the edge of the stage, you just kill them unless they're stupid and let you set them free then grab them again.)

for the life of me i can't get the infini-grab to work. at all. so, i just said, "screw it, i'll stick to my fun trick."

expletivedeleted
06-16-2004, 09:04 AM
for the life of me i can't get the infini-grab to work.
Hmm...I don't know about the other versions, but in the US at least it should work...

As I mentioned earlier, using the Dair chain puts Nana in a good position to do the infinite grab, so I usually switch after a few throws. But either kills, so it's all good. I'm also pretty bad at Dair chain, so I can't do it for very long anyway.

What about using the air spike instead of Dair (which I think is also something I got from one of your posts)? I've tried this, but I can never get Popo to grab fast enough after the spike. Not that a third killing combo is really necessary, but the more the merrier, eh?

Anyway, I really need to improve my Ice Climbers. I can do some grabs, but otherwise, my ICs are complete jank. Maybe someday I'll get good enough to actually make use of these combos.

And I can see all the smilies again! Whoo! :D ;) :p

Kasperkr
06-17-2004, 08:21 AM
I don't understand the combo where you are using tilt-attacks:/

should you just grab and go crazy with forward tilt and headbutt??? Or do you trow? Please tell me(in details... im so stuoid x_x)

Thanks in advance

expletivedeleted
06-17-2004, 02:18 PM
If you can use DC++, find M3D's video, IceClimbersInfinite. The video quality is crap (tiny and fuzzy), but that should give you the idea.

You never throw. Grab with Popo, and alternate Nana's forward tilt (the combo was introduced with down tilt, but I'm convinced that forward or angled forward works better) with Popo's headbutt. It requires faily precise timing to go very far. Maybe twice a second? Five times in three seconds? Three times in two seconds? Something like that. Just a guess. Popo should never stop moving.

When you grab with Popo, Nana must be standing nearby. This works well with Shield Grab, Wavedash->Grab, and I think jump-cancelled running grab will work too. As soon as you grab with Popo, get your control stick to point forward or down-forward, and just keep tapping A. Too fast or too slow and they'll escape. Be careful about throwing right away or doing a smash with Nana.

I'm so awful at explaining things. Basically, you're quickly alternating Popo headbutts with Nana tilts so that the opponent never has the opportunity to escape the grab.

---

I was messing around with this against lvl 9 computers, and I've found that my biggest timing problem is with the music. When the stage music is playing, I find that I start pushing A to the beat instead of the correct combo rhythm. It's really irritating. But mute the TV and I'm good :D

Kasperkr
06-18-2004, 08:10 AM
Thanks!

Cool, but is this possible against a human? If so... why are IC not banned from turnaments?

Benjie
06-18-2004, 08:37 PM
No one has been able to abuse it in a tournament to the point of being unbeatable. Since it hasn't made the IC's unbeatable yet, there's no reason to ban it.

D'oH
07-11-2004, 07:52 AM
What about the IC infinate grab combo with the fan?

gore
07-31-2004, 04:24 AM
It is interesting to see such discussion over some of the same Idea's i have had. I beleive that there is at least a semi-infinite against every character, but there are some variations that must be done depending on the character You are playing against. If you are interested, view some of my Threads.

And remember everyone to always try new things with the IC's, because they are the deepest character in the game, and there are literally hundreds of different tricks such as De-synchs, chain grabs, and repeated smashes.

tsetse
10-12-2004, 09:33 AM
Originally posted by Benjie
No one has been able to abuse it in a tournament to the point of being unbeatable. Since it hasn't made the IC's unbeatable yet, there's no reason to ban it.

Well at our tourneys we have a guy (dingothedon) who pulls this off every freaking time. I'll be beating him and next thing you know he grabs me and just starts alternating. Trust me if it ever happens to you in a tourney you will be asking for it to be banned. It should be banned. Of course you will hear people say that it is not broken or that it is to hard to take someone up to 999% with it. But it is not hard to take someone up to 350% with it. It should be banned until someone finds a way to break free from it.

JesusFreak
10-12-2004, 09:46 AM
I think he means a large/major tourney Rey. ;)

tsetse
10-12-2004, 10:17 AM
I know but if it is banned at small tourneys why not ban it at large tourneys. I do not banned it at our tourneys because it is still consider not broken but until someone finds a way out of it i don't know why it is not banned. Could I ban it yes but I wont until this is researched a little more.

Who decides what gets banned at tourneys?

JesusFreak
10-12-2004, 10:22 AM
The host.

tsetse
10-12-2004, 10:34 AM
I know the host does but Like when does it become recognized as banned by everyone. Take wallbombing, and stages like termina for example. Those are banned at alot of tourneys.

Will other tourneys follow suit I dont want to ban something and then be considered the only tourney that bans it cuz then I look PICKY.

And will people not like me if i ban it. :)

gore
10-14-2004, 10:58 AM
this is really hard to do, I can't ever seem to do it. But even if I could I don't think I would, seeing as how people already ***** about my chain-grabbing enough.

Edit: Yesterday I learned this and I was able to take a yoshi from 0-103 before I accidentally knocked him off the edge with the foward tilt. I think this would only be usefull against Characters that can't be chain-throwed to 100% or above and then smashed.

Rwing_Wurm_Champ
10-29-2004, 12:23 AM
IC'S are the very first and only characters since I started playing Smash for the GC...

I need to know everything there is about these two...
As you can see I basically suck with everybody else...

I play the my friend CAliburChamp....he's in WA (wolf Assassins) and I realized that I can hold his Adult .Link off with them(IC'S).
he is awfully good and hard; Impossible to beat if I use any other characters from GC...9since I don't own the game or a GC)

But its pretty funny once I started to use them....I was comfortable, and none of his combos scared me much...even though I only knew how to Ice freeze em, or shoot em with ice blocks or grab and do a grand slam home run on emwit hmy billy club... I think this Grab thing would be a big step for me, in not only beating Cal...but holding my own against him and anybody else for that matter.
I felt different when using them....so if anyone is interested in sending me to a site or something...to help me learn more of their moves..I would be much appreciative...

Well thank you all for your time...:p

The Cape
10-29-2004, 11:58 AM
After only about 30 minutes of practice in training mode, I pulled this off about 6 times (out of 10) while playing against a friend of mine. He was not happy that I got a free 200+ percent on him. This will probably not be banned in tournies (fox's infinite isn't is it?) unless its used for stalling.

gore
10-29-2004, 03:12 PM
Yo Wurm, I can teach you a few things. I will tell you with all honesty that from reading your post, I came to the assumption that you aren't extremely skilled at IC's, but I see potential. So I will try to help you as much as I can.

First of all you have to learn De-synchronizing. The simplest way to do it, is to side dodge, and then shoot an Ice block immediately after. It will take you a while to figure out the timing, but after the side dodge, nana will do an Ice block by herself. You have to keep the rythym to keep them perfectly alternated, but you can do some crazy stuff with them. You can shoot a block with nana and then run and attack with popo, and all kinds of stuff. I'm short on time so I have to go, but I will Private message you some more tricks later.

Influenza
10-30-2004, 04:45 PM
In case it helps, I find that it's easiest to de-synch an ice-block or blizzard by holding B (or down+B) during the dodging animation. When the dodge ends, Nana will do the move, but not Popo, even if you're still holding the button.

Neophos
11-14-2004, 02:43 PM
I´ve just picked up IC...

They are great fun ^_^

But, i tried around a little with d throw to blizzard, then grab them while they were stunned..

Is this a viable tactic, or can DI easily get you out?

Also, is there somewhere a (preferably pretty big and such ^_^) guide on De synch stuff? Because i cant seem to use it to anything better then edgeguard, as in sidestep, get Nana to charge d smash, SH to edgehog...>_<

CORY
11-14-2004, 05:37 PM
not really, but desynching is all just set ups and mindgames. desynch to iceblocks, follow behind the block with an aerial or some such is a nice basic one. if someone's predictable with their approaches, desynch to icebreath is a nice safetynet, also, but it can be dealt with if they know what they're doing and are expecting it.

other fun stuff is to desynch-nana charge smash then just walk backwards so she slides right behind you. best when someone's recovering from higher angles off the side since they don't always notice what nana's doing. and if they do and hit her, you're still free to turn around and smash or grab them yourself.

you can also do that, then wd back right before they come in and release the smash as you do so. she'll end up sliding as she smashes, which could be a decent mixup. and if they're recovering with platforms, you can desynch-nana charge smash, then jump at them with an aerial, messing up their options a bit since the platform won't be completely safe.

that's just some stuff. mess around a bit in training to see what you can pull off then see what out of that can work for your advantage in actual matches.

Neophos
11-14-2004, 08:26 PM
(Only tried this in training)

Against a Fox...

I used the d throw, to blizzard, then WD in to u tilt, then a grab with Nana..Lucky enough, she did a d throw, so i could continue with my chain....

But, can this be used in a math? Or is the u tilt to DIable? I gave him a nice 30% or so, and can easily be used as a killer if you get Nana to WS a u smash or so..=D