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1337
06-24-2004, 04:58 PM
I play a fairly good Falco,but when it comes to peach i have some problems.

How does Falco deal with turnips when recovering?
Should i counterpick with FD?
What if the peach floats above your SHB?
Is there a way to get around her Uthrow?

Any help will be uhh helpful.

mslano
06-24-2004, 05:34 PM
If the Peach is any good, turnips become very hard to overcome while recovering because she can float out and reach you almost anywhere. There are some options though. One is to shine before you use your jump to recover. It's not much, but it may prevent a turnip intercepting the jump, which is death. Another thing to make sure to do is vary the angles of approach. Coming from below will avoid many of the turnips, but presents problems with Peach's other moves (downsmash, down tilt). Coming from above and mixing the recovery between using up b down to the ledge or over Peach should help. Often though, Peach's edgegaurding prowess, which goes well beyond turnips, will be the death of Falco.

FD is generally a good stage for Falco, but in this matchup it is equal for both characters. While Falco can laser spam to try and keep Peach pinned on the ground or out of certain planes in the air, she can get some good chain throw opportunities, plus FD is one level where she just won't die. I've found Battlefield, Pokemon Stadium and Yoshi's Story to be better levels against Peach. The platforms help avoid chain throws. Battlefield and Stadium are long enough to play a laser spamming/running game and Yoshi's Story has a low ceiling, allowing for shine kills, plus close side walls, which allow for easier kills against Peach and nullifying her recovery advantage to some extent.

You probably realize that there are varying heights to Falco's shb, from low enough to hit a crouching Shiek, to high enough to hit Marth in the head. Mixing up these heights will help keep Peach from getting as many opportunities to float over the lasers. If she does get above, yet is still far away, you can use full jumps and delay the shot to hit her out of her float. If you're on a level with platforms, you can stand on those and shoot or try to get some spikes in. If she is above and there are no platforms, try to hit her with a shine as it goes through a lot of her moves and then from there hit her with shine combos.

Getting around her up throw requires a lot of variety of recoveries. Avoiding patterns is the key here. DI to different sides at the start of the chain and also tech roll to different sides upon landing. Be sure to mix this up often, even using non rolled techs or just hitting the ground. If you constantly have the Peach guessing as to which way you'll move, she won't be able to get as many throws in a chain, and may abandon that avenue of attack.

Hope that helps.

RyokoYaksa
06-24-2004, 06:12 PM
It's really very easy for Peach to up throw Falco on FD from 40% until he reaches 100% (DI up and jump out). Unless of course, you DI right off the stage, where you're likely to eat nair, dmash or something.

David Kirk
06-27-2004, 06:50 PM
1337, you just need more practice playing against Peach. You play the same game with Falco against every character. You should change your game depending on how your opponent plays and the strenghs of their character.

Come over some time and we will play more Peach and Falco matches. With some experience fighting her I am sure that you will find some nice things that will work. I mean, maybe next time you could take me lower than three stock...

^_^

FlowinWater
06-27-2004, 11:58 PM
LASER LASER LASER! If she jumps up to avoid it, jump above her and Dair, or if she jumps and starts floating aproach her with a Short hopped Nair. If she happens to be a good peach user witch can beastly throw a turnip and grab it, you grab it by air dodging when the Turnip is coming or press A when is comming to you in the ground. Try not to let peach get out a Turnip. If she up throws you DI to the right/left and when you tech, tech to the oppossite side where peach is running from or she will grab you again.

and Peach is not hard to kill in FD, Falco can kill her easily with Dtilt. You can approach her with SHLs to try to set up the Dtilt. It can kill at least 100 and up if not less. Also a good Fsmash can kill her to.

Now when shes trying to come back to the stage there's really not anything that'll work 100%. But if you see her above you and near the edge go up for a spike. If shes coming above you but shes too far to spike, shoot lasers to annoy and cause more damage. Just Jump normaly and fire lasers.

Peach is tricky to beat with Falco but is not impossible.

Just remember this:
Don't let her get turnips!
LASER HER *** to death!
your Dair will pwn her
Simple shine combos do good against her (shine, jump up bair for example)
and Dtilt kills her quickly.

thank you and good bye.

Aeris
07-01-2004, 12:09 AM
Peach's B > Falco

Haha, only joking. But Ryoko makes a good point about the uthrow. Also there is the dsmash. When playing against a good Peach just try to be aware that the dsmash is always looming and be cautious when there's a turnip.

Aeris
07-02-2004, 12:29 PM
Originally posted by FlowinWater
your Dair will pwn her


Does it really? In my experiences, a simple and well-timed dsmash on Peach's part will negate the dair from Falco. Or a well-timed usmash, assuming the Falco is positioned above Peach. I think even a sh nair from Peach can counter Falco's dair. I dunno, I'm tired but that's if I remember correctly. :p

RyokoYaksa
07-08-2004, 07:41 PM
If Falco is hoping to connect with d-air when Peach is on the ground, he'll probably eat her utilt or Up+B. Yes, the utilt hits...

Qwester
07-09-2004, 03:56 AM
When peach does her u-smash she is practically invincible due to the huge attack field is has, falco would take damage from trying to do a d-air. It's not the best aproach tactic in that match up.

Keep using SHB, peach is too slow to get a turnip out and throw it through the lasers and can only try and run through the lasers or jump over them. When air born falco can push peach out repeatedly with b-air and lead to edge guarding.

loserlad89
07-09-2004, 11:12 AM
my main characters are mostly fox and falco. my friend loves to annoy me by using peach. he always owns me by using peach. its those **** turnips. if you plan on beating peach with fox/falco, either you have to be pretty good, or your opponent has to suck.

Glide
07-09-2004, 11:34 AM
It's all about supremacy in control. Unfortunately, Peach has that down pat. You however fall much more quickly as Falco. Use that to your advantage when coming out of an aerial match up. The time between when peach is at the peak of her jump, and the time it takes her to come back down after her aerials is the time when you can do the most damage. In essence, you have to fake her out and make her believe there's an aerial battle, fast fall, and make with the hurtin' in any way you know how. The best defense she'll have is a turnip, and that's a one shot.

Aeris
07-11-2004, 12:53 AM
But a turnip can be just enough to break up your tactics, thus allowing Peach to strike with a ff-dair and get the crap outta there. That is, assuming she was being struck from above. If so, then the ff-dair to escape would work. As simple as one shot may seem, it could be enough to break up your plan.

TWP
07-17-2004, 01:22 PM
Guah I hate fighting Peach as Fox or Falco

The worst part is once again trying to survive Fox / Falco's recoveries. The Peachs I've played seem to enjoy smacking me with a turnip as I try and come-back with Up-B , spellign instant doom for either character. They also enjoy d-smashing an over-B attemp and then turnipin me.

The only way to avoid this is put a reflector somewhere along your recovery and throw off their timing enough to come back and/or beat away incoming turnips.

GanondorftheXXVI
07-17-2004, 09:10 PM
I know what you guys mean, it's hard-*** **** when fighting Peach. She can screw up your recovery easily. Fox may have a greater chance due to the range of his up-b, but with falco... you'll have to be lucky and if your opponent is good chances are you wont make it back. I played my friend's peach using fox (I pick fox for the vertical KOs, which work much better against peach). Whenever I tried to recover by sweet-spotting the ledge he would throw a barrage of turnips at me. If I went above the edge he would grab me and fthrow me off the stage again (slap of death). Peach's down smash is death since it does good damage and gets you off the edge, and also has little lag, reducing the retribution possibilities should she miss. That combined with the insitinct of shielding against smashes *shudders*. I've also found that peach can chain running A attacks at low percentages. She can combo the fastfallers to ****.

Now, with Peach it's all about control. DON'T let her combo you. Fox seems to me like a better bet, but it's falco were talking about. From my experience spiking will not work that much, since whenever I thow her away most likely it's at a medium or high angle, so once she jumps and uses her parasol she'll be above me. Though this may nullify one of your options, it opens up others. If you can perfect your aerial accuracy, you can try to sweetspot uair her whenever she comes from above. With uthrow, just DI and tech, nothing else to do.

This is an idea, I don't know if it would work since I don't play falco that much, but if she floats above your SHB, then use high jump blaster! Should work, no?

Peach one of the most tedious chracters to fight IMO. Just try to keep the pressure up, and stay away from dsmash. Remember, VERTICAL KILLS.

P.S. Can anyone clarify for me what it means to counterpick a stage?

TWP
07-17-2004, 11:20 PM
P.S. Can anyone clarify for me what it means to counterpick a stage?

I'm fairly sure this refers to the idea that each character has a stage that is hard for them to fight on, and basically it's choosing such a stage to help you in battle. Some tourney hosts do it by choosing only stages that help their character :(

Cubed64
07-17-2004, 11:30 PM
Originally by GanondorftheXXVI: P.S. Can anyone clarify for me what it means to counterpick a stage? To counterpick a stage is to choose a stage where the character that you are using has a slight advantage on it. FD is a good stage for falco due to the excellent SHL abuse that can be used on it.

When fighting peach with falco, there are several factors working against you from the begining such as Peaches chain throw, the down smash, turnip spam and the butt slap. Ill go through them now:

1) The Chain Throw: Try to avoid it. If you get caught in it you are going to get some serious damage before you can DI out of it. The best tactic to get out of the chain throw would have to be DI'ing left or right and then teching in the opposite direction to the way you DI'ed. Another thing you can do is DI upwards and then Reflector.

2) The downsmash: This rapes Falco, especially when trying to recover. One hit at the right time and you have no chance of recovering. To stop this, try using Reflector and throw off the timing of the downsmash. Also, dont use dtilt against peach, in fact, dont press down at all. If you do and you get caught in the down smash, you will get 50%+ no problem.

3) Turnip Spam: Reflector is good against this when you are on the stage or recovering because the turnip could either hit peach or make her dodge. Turnip techinques are another stage altogether. If your opponent is good with the turnip, you can only counter with SHL. You must fear the turnip, otherwise you wont treat them with the respect they deserve and you will get owned by them. Be afraid of the Stitchface, Dot face, Bob-omb and Beam Sword.

4) The Butt Slap: This is Peaches bair, and it is killer egde guarding stuff. Peach can hover all the way off the edge of the stage, hit you with this and float all the way back while you fall to your doom. Once again the reflector can help by changing the timing of your recovery but most of the time the only thing you can do is forward+b and hope for the meteor smash.

These are Peaches advantages over falco and the ways you can counter. Look out for these things. Ill write up the advantages of Falco over peach soon, but right now i can be bothered.

stilettotrap
07-18-2004, 01:32 AM
In tournaments, you fight each of your opponents in a set of (up to) 3 matches. The player that wins 2 of the 3 matches in the set is allowed to continue to the next round; the other is either sent to the loser's bracket or out of the tournament.

The first match-up during a set is generally random. Both players choose their first character without knowing the other player's character, and the stage is chosen randomly from a set of "neutral" stages.

The loser of the match is given an advantage in the next match to boost his chances of winning - he can either choose the stage (barring restricted stages such as Yoshi 64 and Hyrule Temple) or change his character. Some tournaments allow the loser to choose both, but also allow the winner to switch character.

This is known as counterpicking. For example, if you're using Marth and you lose a match against, say, Falco, it wouldn't be a bad idea to "counterpick" Fountain of Dreams.

Hope that helps.