Simian Deity
08-01-2004, 01:51 PM
in an effort to bring some meat to DK discussion and to ultimately develop donkey kong towards the higher tiers, i wanted to ask about donkey ground slaps
aside from how rediculous it looks, lets talk about its use in higher level play?
its got a pretty good hit radius and can usually pop up roll-spammers pretty consistently for more up-air or bair action. for those playing against experienced opponents, does its range work pretty well as a fake-out?
im thinking about dashing at someone, say marth. the usual offensive move would be to dash dance to confuse and get a reaction to take advantage of, tilt forward or duck slap, or short hop for abused b-air or f-air or soemtimes even d-air. a good player would be ready with the tip of the sword to keep the kong at bay or shield grab maybe. but what about ground slapping just out of range of his B or forward smash?
im pretty sure the donkey ground slap can outrange most or even any characters smashes. one tap of the b button can pop up to pester an opponent off the side with juggles or dash shield grabs.
this may work in theory, but has anyone seen it used or used it against good players?
also, anyone wish to share thoughts on the up-B twirl on the ground as way to hit vertically, since it starts with quick upstrike thats faster then his other up hits?
aside from how rediculous it looks, lets talk about its use in higher level play?
its got a pretty good hit radius and can usually pop up roll-spammers pretty consistently for more up-air or bair action. for those playing against experienced opponents, does its range work pretty well as a fake-out?
im thinking about dashing at someone, say marth. the usual offensive move would be to dash dance to confuse and get a reaction to take advantage of, tilt forward or duck slap, or short hop for abused b-air or f-air or soemtimes even d-air. a good player would be ready with the tip of the sword to keep the kong at bay or shield grab maybe. but what about ground slapping just out of range of his B or forward smash?
im pretty sure the donkey ground slap can outrange most or even any characters smashes. one tap of the b button can pop up to pester an opponent off the side with juggles or dash shield grabs.
this may work in theory, but has anyone seen it used or used it against good players?
also, anyone wish to share thoughts on the up-B twirl on the ground as way to hit vertically, since it starts with quick upstrike thats faster then his other up hits?