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View Full Version : maintaning a good uair juggle


Thomas Tipman
12-21-2004, 03:36 AM
ive seen some vids were DK just uairs the crap out of some chars with no probs, but when i try it against the same char i cant get it out as devestating as i saw it. i FF and all but right before my opponent is gonna get hit they usually jump. what can i do to pull this more consistantly?

oh and i also can never get anyone in the grab, jump, up throw, punch. any tips on this aswell?

Wuhubettur
12-21-2004, 02:42 PM
it would help to know which videos you mean, who's getting combo'd in the video. you can't juggle everyone.

Thomas Tipman
12-21-2004, 07:29 PM
ive seen and done the basic fast fallers but i saw a vid with CJ doing some nasty uair juggles to ganon. for some reason i cant even get 2 in a row on him, maybe it might have something to do with pal and ntsc or most likely i just suck.

Wuhubettur
12-22-2004, 04:13 AM
i don't know of any fights with CJ DK vs ganon... that's probably me (AOB).

it depends. if ganon's damage is low and he's close to the ground you should be able to hit him twice. it has nothing to do with PAL. if that doesn't work... maybe you do suck. =)

Thomas Tipman
12-22-2004, 09:38 AM
yep it was you mybad, by looking at the vid i notice catching him in a shffl with an uair can give you more of a juggle than cargo throwing him up (nice match by the way). im still having a bit of trouble with the jump, up throw, punch, is there a high percentage they have to be at to be stunned for a longer period of time or is it just based on tight timing?

The Cape
12-22-2004, 11:09 AM
If by punch you mean forward air then a jumping cargo throw seems to help this be performed.

Thomas Tipman
12-22-2004, 11:15 AM
sorry for not being specific i meant his charged B punch, i can use fairs with the cargo throw without to much problems cause my opponent my sometimes not jump out of range. but charged B punch doesnt land often after the jump, cargo throw up.

Wuhubettur
12-23-2004, 12:08 AM
it works at pretty much any % up until maybe 100 or so. jump and throw at pretty much the same time, then do another jump and punch at pretty much the same time. all about timing.

GanondorftheXXVI
01-16-2005, 11:02 AM
Sometimes instead of shuffling you need to do U-air, then double jump and follow their DI and U-air again. Sometimes shuffled U-air followed by the above is what racks up the insane damage. Against fastfallers, the way you get a Cargo-Uair at 0% is to jump with them, throw them as soon as possible as you jump, and fastfall and then U-air.
It helps a lot to do the U-air with the C-stick so you can follow DI better.

Btw, was I the first one to call the forward throw the cargo?