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Opiate_Crush
01-23-2005, 12:08 PM
I was thinking of making Captain Falcon my main and I was looking for some good guides a while ago. Any suggestions here? Or should I learn to play him and write my own? :P

The_Krumber
01-31-2005, 08:42 PM
aim me at black lynch mob

DYC
01-31-2005, 10:39 PM
There really aren't any good captain falcon guides out, he is one of the chars that probably has the least amount of organized info.

The_Krumber
02-03-2005, 12:28 AM
tomorrow, im gonna make a falcon guide.

mariomaster1220
02-08-2005, 06:47 PM
u dun with that guide yet

Opiate_Crush
02-08-2005, 10:34 PM
Yeah, I wouldn't mind seeing that guide.. :(

DYC
02-09-2005, 11:16 PM
the captain is a pretty simple character move wise. Learn the following:

Nair into grab

Uair chains chasing off the screen.

stomp combos into knee

tech chasing chain throw

tech chasing raptor boost into knee or combo

ledge recovering nair (important!)

The most important thing with the captain is to practice against every character so you can learn their weight and what combos you can do against them, because if you are good with the captain and you hit them once, they should die over 50% of the time. End of story, if you cannot do this, you are only average with the captain (myself included)

mariomaster1220
02-10-2005, 04:17 PM
thanx
i can raptor boost to a knee but i didnt no that i could recover with his nair

Eljin
02-10-2005, 05:14 PM
I don't think you can either (tell me how to if so). I think he meant on a recovering opponent. Now that I begin to think about it, it really doesn't make much sense, could you elaborate on that more DYC?

**eidt** Ok I think he means from ledge hanging, coming back to the stage when recovering and ledge hanging... Is that what you meant, doing nair from the ledge?

DYC
02-10-2005, 07:14 PM
**eidt** Ok I think he means from ledge hanging, coming back to the stage when recovering and ledge hanging... Is that what you meant, doing nair from the ledge?


ledge recovering nair

How could you take it any other way than how it was intended? =P

Ledge recovering nair = when hanging from the ledge (must be done the moment you grab the ledge otherwise your invincibility frames will run out and you will get punished), tap backwards on the stick to drop off WITHOUT fast falling, immediately press towards the stage on the stick and hit jump while letting go of the stick and pressing A (or Z, either one works). If done properly the first hit of the nair will strike BEFORE your invincibility frames run out, and this chains nicely into whatever you normally do out of a nair (grab, knee, uair, stomp, etc). You must, however, remember to Lcancel it because your fingers are doing so much stuff at the same time to pull off the nair that sometimes you forget to lcancel.


And raptor boosting into a knee isn't what i was referring to. if you just raptor boost most of the time you will get shield grabbed and punished, if you watch isai every now and then when someone tech rolls he predicts and times it perfectly and raptor boosts in the same direction they do, catching their roll and boosting them straight out of recovering from the tech roll, and then proceeds to combo them to death.

mariomaster1220
02-11-2005, 03:54 PM
thanx i wasnt thet sure on the nair thingy
but all my friend exept for pwndj00n00b dont no how to sheild grab
know that i think about it l dont think i can either!
<how do u L-cancel?>:(

DYC
02-11-2005, 09:34 PM
Lcancelling is pressing L, R, or Z right before you hit the ground while doing an aerial attack, when done correctly it greatly speeds up the recovering action and allows you to attack faster, it is easiest to notice the difference with bowsers bair and Link's dair. just go into training mode and practice hitting L as you hit the ground during aerials, its hard to do when you first start because you have to think about it everytime but eventually your hands just do it on their own.

The_Krumber
02-12-2005, 07:16 PM
doing it right now- should be done soon.

sorry, i wasn't able to find the time to sit down and actually put a guide up

Opiate_Crush
02-13-2005, 12:53 PM
DYC, thank you very much. You are the man.

Got any tips on helping to time the stomp?

Varuna
02-15-2005, 12:06 PM
I will very much be looking forward to this guide I just started the Character and your right its real hard to find any guides for him.

DYC
02-15-2005, 01:01 PM
go into melee against a level 1 with like a 10min time limit and practice SHFFL'd stomps over and over and over, like immediately one after the other with no stopping, you will notice if you miss an lcancel because instead of jumping and dairing you will downsmash instead. Also practice hitting the comp and timing the lcancel because if you dont ff right before the hit the stomp will slow you down in the air and cause you to sometimes hit L too soon, missing the cancel. and a missed lcancel on a stomp = punished.

Edit: Oh and if you aren't using the cstick for all your aerials (except nairs of course), start using it now. its invaluable.

Varuna
02-15-2005, 07:00 PM
Should I even attempt to FF a knee if i short hoped it. Same question for Stomping and N-air

Crippler
02-16-2005, 10:01 AM
If you FF the nair too early, only the first hit will come out, the second one will be cancelled (that is, if you sh). Make sure you FF after both hits connect. And I always try to FF the Knee, I don't see why not doing it could be good...

DYC
02-16-2005, 03:57 PM
ffing the knee is very important at lower percentages because it gets you to the ground faster so you can combo. otherwise you hover above the ground too long and have too much time b/w attacks.

Varuna
02-16-2005, 04:04 PM
Because when I do a dashing SH I end up canceling the knee if i try to FF it at all...Maybe Im not being fast enough to get the knee out after I SH but I doubt it.

DarkRoom
02-17-2005, 09:42 PM
Originally posted by Varuna
Because when I do a dashing SH I end up canceling the knee if i try to FF it at all...Maybe Im not being fast enough to get the knee out after I SH but I doubt it.

No, you aren't being fast enough. Short hop, and immediately afterwards, bring out the knee. Then fast fall. Don't worry, a bit of practice and you'll have it down in no time. I had the same trouble when I first tried shuffling knees.

Varuna
02-18-2005, 09:51 AM
thnx I'll Keep practicin

The_Krumber
02-18-2005, 12:48 PM
although, shffling knees is good, dont spam them, or you will get predictable

Silver Sytos
02-19-2005, 12:43 PM
Originally posted by DYC
go into melee against a level 1 with like a 10min time limit and practice SHFFL'd stomps over and over and over, like immediately one after the other with no stopping, you will notice if you miss an lcancel because instead of jumping and dairing you will downsmash instead. Also practice hitting the comp and timing the lcancel because if you dont ff right before the hit the stomp will slow you down in the air and cause you to sometimes hit L too soon, missing the cancel. and a missed lcancel on a stomp = punished.

Edit: Oh and if you aren't using the cstick for all your aerials (except nairs of course), start using it now. its invaluable.

Wait, how does using the cstick faster than forward a? Is it just lkike 2 frames faster or something?

Also, when in your jump can you fast fall? Is it after you reach the pinnacle of your jump you hold down, or just tap it once, or can you down stick as soon as you lift off the ground?

DarkRoom
02-19-2005, 03:56 PM
Originally posted by Silver Sytos
Wait, how does using the cstick faster than forward a? Is it just lkike 2 frames faster or something?

Also, when in your jump can you fast fall? Is it after you reach the pinnacle of your jump you hold down, or just tap it once, or can you down stick as soon as you lift off the ground?

You are only able to fast fall after the pinnacle of your jump. After your character reaches the full height of his/her jump you can hold or tap down to fast fall, but tapping is preferable as it leaves your thumb ready when you hit the ground. Also, the c-stick isn't any faster really I don't think, I certainly don't use it for shuffl'd knees. I use it for u-airs and d-airs mostly. I've been using it more and more though, I can see how it's useful, especially since you are able to control your flight direction while doing any aerial you want (except of course n-air).