goblin
12-07-2005, 04:37 AM
so i play my friend's marth and i need mad mindgames to even stand a chance w/ g&w since this is such a horrible match up. while in the air i do ok, when a marth is on the ground, ftilts and fsmashes pwn me.
I feel like in the air g&w can do pretty well with a well timed fair against just about any character, even marth. since i think range is g&w's biggest problem, im gonna use marth as my example here.
anyways, does anybody have good advice on approaches?
maybe its just me but even if i dash in, wd out and marth does any move, even a fsmash, i dont really have enough time to pull out any thing before marth can shield.
imo g&w's grab is garbage. since it's so short i dont have the time to get in and grab him even if he is shielding.
however while most other characters u can take out the box or even the key cuz its sorta deceptive how good it is.
so... suggestions?
I feel like in the air g&w can do pretty well with a well timed fair against just about any character, even marth. since i think range is g&w's biggest problem, im gonna use marth as my example here.
anyways, does anybody have good advice on approaches?
maybe its just me but even if i dash in, wd out and marth does any move, even a fsmash, i dont really have enough time to pull out any thing before marth can shield.
imo g&w's grab is garbage. since it's so short i dont have the time to get in and grab him even if he is shielding.
however while most other characters u can take out the box or even the key cuz its sorta deceptive how good it is.
so... suggestions?