UncensoreD
02-07-2006, 12:13 PM
Where: Gameclucks in Lynnwood www.GameClucks.com
When: March 18th 2006
Super Smash Brothers Melee
General Rules and Regulations
1. During scheduled warm-up periods the winner stays and the loser must get up.
2. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
3. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
4. All decisions made by tournament officials are final.
5. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
6. Spectators may not communicate with a player while he or she is competing. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
7. Any other sign of cheating will also result in forfeit of the game.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Tournament Format
Singles (1v1) and Teams (2v2) will run under the same format: Randomly seeded round-robin groups will play for rankings that will determine placement within double elimination brackets. Special attention will be paid to attempt to separate crews and players from the same region during the round robin rounds. Once the brackets start, however, nothing can be changed to accommodate player’s wishes. That means it is possible for you to face your own crew within the elimination bracket if your Round Robin seeding places you near each other.
Tournament Rules
1. Each player will play a best of 3 match against all other players in their Round Robin group. Scores will be recorded and used to rank players for the Elimination Bracket.
2. The Elimination Bracket will be Double Elimination.
3. All matches are best of 3 except for the Finals (best of 5).
4. Lives will be set at 4 stock with an 8 minute time limit.
5. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
6. Items will be turned off.
Stages & Character Select
1. The first round stage is selected by random, but if both players (teams) can agree on a stage then the first match can be played on any stage they agree upon except one from the banned list below.
2. Random Select Stages - Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Rainbow Cruise, Kirby 64, & Pokemon Stadium.
3. Stages Banned - Hyrule Temple, Fourside, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, and Yoshi's Island 64.
4. Stages not listed on the random select list, that are not banned, are open for counter picks by the losing player.
5. Advanced Slob Picks - the loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.
6. Double-Blind Pick - at the beginning of a match, any player may call for a double-blind pick. This means that all participating players tell a judge their character secretly and are required to use that character for the first game.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.
Match Format
1. Each player chooses a seat and controller port. If both players want the same controller port, a coin flip will determine the winner of the port. The loser may then choose whichever seat he wants.
2. Players then choose their character and have 30 seconds to do so. If any player does not select their character at the end of 30 seconds or if any player calls for it, a double blind pick will be used. Once a player has placed their coin on a character’s image to select it, they may not change characters
3. Once characters have been selected the highest player in the highest controller port position may press start to go to the level select screen. Then either agree on a stage together or select a stage at random. Any arguing over stages will be interrupted by the judges and random stage select will be used.
4. Players play their first match.
5. Once they have returned to the character select screen, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.
6. If the winning player wins again, he wins the set and must report the score to a judge. If the losing player from the previous match wins, repeat #5 (above) and play the third match. Winner of the third match must report the score to a judge.
Prizes
1st Place - 40% of Entry Fee's Collected
2nd Place - 20% of Entry Fee's Collected
Entry Fee
48 Hr Pre-pay - $7.00/Person
At The Door - $10.00/Person
Start Time
Register at 11:00am
Tournament Starts at Noon!!
If you show up late, you will be seeded last.
When: March 18th 2006
Super Smash Brothers Melee
General Rules and Regulations
1. During scheduled warm-up periods the winner stays and the loser must get up.
2. If a player or team doesn't show up on time for their match, they will be given a 5 minute grace period before it will go down as a forfeit.
3. In the case of a GameCube/TV malfunction, the game will be restarted from the beginning, no matter what time it crashed.
4. All decisions made by tournament officials are final.
5. Players must conduct themselves in a reasonable manner. Permanent ejection of a player from the tournament is at the staff's discretion.
6. Spectators may not communicate with a player while he or she is competing. Breaking of this rule will result in ejection of the spectator and forfeit of the game.
7. Any other sign of cheating will also result in forfeit of the game.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Tournament Format
Singles (1v1) and Teams (2v2) will run under the same format: Randomly seeded round-robin groups will play for rankings that will determine placement within double elimination brackets. Special attention will be paid to attempt to separate crews and players from the same region during the round robin rounds. Once the brackets start, however, nothing can be changed to accommodate player’s wishes. That means it is possible for you to face your own crew within the elimination bracket if your Round Robin seeding places you near each other.
Tournament Rules
1. Each player will play a best of 3 match against all other players in their Round Robin group. Scores will be recorded and used to rank players for the Elimination Bracket.
2. The Elimination Bracket will be Double Elimination.
3. All matches are best of 3 except for the Finals (best of 5).
4. Lives will be set at 4 stock with an 8 minute time limit.
5. Ties will be broken by stock left and then by percentage of health. Sudden death will be played if both the stock and percentage are tied at the end of the time limit.
6. Items will be turned off.
Stages & Character Select
1. The first round stage is selected by random, but if both players (teams) can agree on a stage then the first match can be played on any stage they agree upon except one from the banned list below.
2. Random Select Stages - Final Destination, Battlefield, Yoshi's Story, Fountain of Dreams, Rainbow Cruise, Kirby 64, & Pokemon Stadium.
3. Stages Banned - Hyrule Temple, Fourside, Flatzone, Brinstar Depths, Icicle Mountain, Big Blue, and Yoshi's Island 64.
4. Stages not listed on the random select list, that are not banned, are open for counter picks by the losing player.
5. Advanced Slob Picks - the loser may choose the next stage or elect to go random, then the winner may change characters, and then the loser may change characters.
6. Double-Blind Pick - at the beginning of a match, any player may call for a double-blind pick. This means that all participating players tell a judge their character secretly and are required to use that character for the first game.
Other Rules & Special Issues
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.
Match Format
1. Each player chooses a seat and controller port. If both players want the same controller port, a coin flip will determine the winner of the port. The loser may then choose whichever seat he wants.
2. Players then choose their character and have 30 seconds to do so. If any player does not select their character at the end of 30 seconds or if any player calls for it, a double blind pick will be used. Once a player has placed their coin on a character’s image to select it, they may not change characters
3. Once characters have been selected the highest player in the highest controller port position may press start to go to the level select screen. Then either agree on a stage together or select a stage at random. Any arguing over stages will be interrupted by the judges and random stage select will be used.
4. Players play their first match.
5. Once they have returned to the character select screen, the losing player from the previous match must announce their choice for the next level or elect to have the next level selected at random. Once the stage selection has been announced, the winning player may choose to change their character. Once the winning player has chosen his character for the next match, the losing player may then choose to change characters. After the stage and characters have been set, the players play their second match.
6. If the winning player wins again, he wins the set and must report the score to a judge. If the losing player from the previous match wins, repeat #5 (above) and play the third match. Winner of the third match must report the score to a judge.
Prizes
1st Place - 40% of Entry Fee's Collected
2nd Place - 20% of Entry Fee's Collected
Entry Fee
48 Hr Pre-pay - $7.00/Person
At The Door - $10.00/Person
Start Time
Register at 11:00am
Tournament Starts at Noon!!
If you show up late, you will be seeded last.