View Full Version : Chaingrabbing space animals. . .
Lord Knight
02-20-2006, 07:56 PM
I can't seem to do this with Peach, even though she's supposed to be able to do it from 0%. When I dash after the throw, it doesn't go far enough. Should I dash farther, or do a dash grab instead of a JC'd one?
RyokoYaksa
02-20-2006, 07:58 PM
She can't CG from 0%. 30% is the bare minimum, 40% realistically because people will DI left/right.
get your practice on
http://smashboards.com/showthread.php?t=52230
Lord Knight
02-20-2006, 08:15 PM
Thanks, both of you.
SuperDoodleMan
02-21-2006, 12:05 AM
If they're at 0%, try up throw to down smash.
Reaver
02-21-2006, 12:42 AM
up throw to dsmash @ low % sounds nice :) and yeah, I can usually CT Fox from around 45-50% to well over 100 where you can just fthrow him and border. not so good at Falco though, can usually only get one uthrow and a catch before they DI out of it, or is that how it always goes?
ender
02-22-2006, 02:39 AM
SNAP. I knew you couldnt do it but i kept getting pissed at myself for not being able to do it becuase they were above 10%. im gonna go practice anyway now.
All 3 fast fallers have different timings for the grabs. you can't do the same to falco as you do fox.
<3
DoH
Mikey Lenetia
02-22-2006, 05:59 AM
Not all FFers are able to be up thrown to down smash. It's best to follow their tech and continue the punishment, possibly with a second grab... then a third... and so on.
RyokoYaksa
02-22-2006, 06:36 AM
Falco and Fox, as far as I'm concerned, can be treated identically when it comes to Peach's CG. It's CF that's distinctly different, as you can CG him at 30 guaranteed. He also breaks out of it sooner as a consequence.
uthrow to dsmash is nice on fast fallers, but sometimes they fall too fast or too far...
UTD Zac
02-23-2006, 02:53 PM
Ive done testing with percentages and when to use certain Peach attacks, too much testing in fact. What I have discovered is as follows (though im not 100% sure since i havent done them in months, seeing as my smash buddies no longer use space animals... woops)
Falco - CG upwards at minimum of 7% (yes, it requires very good timing)
Fox - CG upwards at minimum of 11%-12% (not completely sure on this one)
Captain - I forget, I dont know a soul that lives by me who plays this dude.
CG becomes increasingly difficult depending on who you play and how much experience they have at avoiding CGing. For instances, if I were a space animal I would know to hold both joysticks in the opposite direction Peach is facing and waiting to tech-roll once landed.
On a side note, I found the less you chain grab (due to the fact your smash buddy doesnt like cheap dmg) the harder it becomes later, as in two weeks or so.
Reaver
02-23-2006, 04:09 PM
On a side note, I found the less you chain grab (due to the fact your smash buddy doesnt like cheap dmg) the harder it becomes later, as in two weeks or so.
Know what you mean. My buddy who plays Fox discourages me from CGing as he says it's gay to do in friendlies, so it always takes me a little while to get back in a proverbial Chain Grabbing "groove" whenever I play the animals. :/
Sadaharu Inui
02-23-2006, 04:16 PM
Game and Watch FTW.
GanonPWN!
02-23-2006, 04:35 PM
GANON DORf fOR TE H WIN
RyokoYaksa
02-23-2006, 05:04 PM
Not in my forum. Get out.
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