noob-lube69
03-16-2006, 03:20 AM
All characters wave the ability to change direction while doing a neutral B attack in the air (short-hopped reverse lasers, reverse Falcon Punch, Reverse Needle Cancel, etc...)
In addition to being able to turn around and Giant Punch in the opposite direction (while in the air), DK can also cancel his charging animation by pressing L or R (Giant Punch Cancel)
Put these two things together and DK can use a "Reverse Giant Punch Cancel" to turn around in the air and then attack with any aerial move.
*The above is common knowledge...
If you are fast enough, you can do a "reverse Giant Punch Cancel" within a short hop and still have enough hangtime to do a Bair in the direction you were just facing. (Short Hop Reverse Giant Punch Cancel to Bair) The advantage of being able to use this technique would give DK the option of substituting a bair for a fair while short hopping and facing his opponent.
I am not sure if this technique has been discovered yet or not (i'm sure it has been though). My reason for making this topic is because I have been having trouble cancelling my Giant Punch quickly enough to give me enough time to get the bair in. Sometimes i'll press R too quickly after charging with B, and the game won't recognize that I cancelled the Giant Punch. Other times when I use the same timing it will work fine.
I guess the main question of this topic is: Is there a way to cancel DK's Giant Punch quickly and consistently enough to make "Short Hop Reverse Giant Punch Cancel to Bairs" a practical DK technique?
In addition to being able to turn around and Giant Punch in the opposite direction (while in the air), DK can also cancel his charging animation by pressing L or R (Giant Punch Cancel)
Put these two things together and DK can use a "Reverse Giant Punch Cancel" to turn around in the air and then attack with any aerial move.
*The above is common knowledge...
If you are fast enough, you can do a "reverse Giant Punch Cancel" within a short hop and still have enough hangtime to do a Bair in the direction you were just facing. (Short Hop Reverse Giant Punch Cancel to Bair) The advantage of being able to use this technique would give DK the option of substituting a bair for a fair while short hopping and facing his opponent.
I am not sure if this technique has been discovered yet or not (i'm sure it has been though). My reason for making this topic is because I have been having trouble cancelling my Giant Punch quickly enough to give me enough time to get the bair in. Sometimes i'll press R too quickly after charging with B, and the game won't recognize that I cancelled the Giant Punch. Other times when I use the same timing it will work fine.
I guess the main question of this topic is: Is there a way to cancel DK's Giant Punch quickly and consistently enough to make "Short Hop Reverse Giant Punch Cancel to Bairs" a practical DK technique?