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oxyborb
05-11-2006, 01:51 PM
i think the super moves will work a lot like casting out a pokemon, you get the item, and it happens

MajinLink 287
05-11-2006, 01:52 PM
Hey, think Naruto...

Office_Shredder
05-11-2006, 02:33 PM
Drunken, while what you post makes sense, what makes smash so unijque is that each hit is just that, a hit. If you want to combo somebody, you have to really earn it by hitting him with multiple moves. An auto multi-hit mega move could quite possibly turn the game into hit and run until somebody gets set up for a super hit

Zen
05-11-2006, 02:36 PM
In the trailer Mario seemed to grab some sort of a smas coin before the move. It may just be a optional fighter item that I hope can be turned off -_- (it does like nice though)

Drunken_Dragon
05-11-2006, 03:33 PM
to say that is kinda unfair though, because landing certian hits still gives you other free hits in smash, there ARE still unescapable combos. its just % affects whats "Gaurenteed" etc.

example: shine-wd-upsmash. 0% marios fair lcanceld to throw. most of falcons combos lol they are just out there int he relm of "there is very little that can be done about it"

i feel that the supers will be hard to hit, making them viable. i mean, you still have to aquire them, i know i for one think its rediculos to turtle and wait for a "super orb" or get meter or anything, and if their is some way of gauging the time for either of those, then it just adds more of a time element to stratagy. supers in every game are just a way of doing more damage, and looking cool.

you cant say for example, 3s is a bad game because chunli has a really good super. shes good for lots of other reason (standing rk, f+feirce, throw range) the super just gives her damage options.


i mean, high level by definition always works out to less hitting of things, because players maximize their rewards for even the simplest hit. i think supers would be great.


matter of factly, i hope they arent items, or i hope there is a "super meter' mode to say the least.

Zodiac
05-11-2006, 03:36 PM
I cant freaken wait, Link is a ******!

AnubisGX
05-11-2006, 04:12 PM
Why do people assume these "super moves" to KO?
Nobody died from one in the trailer.
Maybe it's just a flashy, sexy way to give a decent amount of damage. Maybe like 25%?
Be it item or charged power, nintendo is very likely to add the on/off option. They're good like that.
And if it's charged, you would only build it up with close combat moves, not projectiles. So you'd have to actually fight to gain power.
But seein as it is gained from an item in the trailer, it's probably an item able to be turned on or off.
But this would be super sexy for FFA. =)
Except for those gay super item campers who rely on it for life and death. They can just die.

~omega~
05-11-2006, 04:14 PM
I m pretty sure it was an item power up so if you turn items of then it will be off

gambolputty
05-11-2006, 04:20 PM
In the trailer it shows Mario hiting the SSB symbol and his eyes kind of glow. Maybe that is an item that lets you use a "super attack" therefore you can turn it off if you want.

FlipStyl3z
05-11-2006, 04:32 PM
are we going to play SSBB with that remote controler?

Aiser
05-11-2006, 04:35 PM
are we going to play SSBB with that remote controler?
I don't want to come off as mean or anything, but if you read the stickies it would have answered your questions.

Yota
05-11-2006, 04:56 PM
Cutscene attacks would utterly ruin the game, but I'm alright with them on ONE condition, and that's if none of the characters are in control (such would be the case if everyone in play is caught in the attack).

If a character is free of the attack, the game should continue in normal speed. Honestly, when Mario preforms that super attack, he isn't begging to be cracked on the spine with a home-run bat (tipper optional), he's DEMANDING it! :chuckle:

This super item reminds me of that item idea to transform characters into more powerful forms. (Link to Oni Link, Pikachu to Raichu, etc.)

YOSHIDO
05-11-2006, 05:25 PM
I like the idea of combo moves. What if they dont have to be ur super Smash attack to be combined. Just think DK does his up b. While having grabed fox. So then since the same team. IT turns into a spining fire fox or somethin like that ya know.

Paranoid_Android
05-11-2006, 05:54 PM
I don't like combos, unless they keep to the smash simplicity. For instance, giving people some combos like Marth and Roy's would be fine. Giving people up down X Y A B Z left right down-to-back up-down X X X is stupid though. Without ingenious simplicity with high level tech, Smash is just another (although strange) fighter.

Finally, on topic: The special moves look pretty cool. I'm guessing they will be avoidable, but it would be hard. For instance, when Link does that triforce attack thing, there should be a critical point (first strike) where you can dodge it and walk away with your life. Lets just hope Fox's shine doesn't work on the Samus blast ;). As for the cutscene moves, I would dislike that. I can see the camera panning out or something, but all the players on the level need to remain in view, regardless.

I also think it's pretty obvious that the item that enables the special move is that orb with the smash logo on it. If they turn out to be annoying and badly implemented, simply turn off this item.

SmAsH_nIMsGcubES16
05-11-2006, 05:57 PM
And it's a bad thing? It's pretty cool, I think.

McFox
05-11-2006, 06:09 PM
Those were not cut-scene moves. Not Mario's anyway, the one shown during actual gameplay. Other people were fighting until Mario's Kamehameha nailed them.

Here's how it works, according to the video. You grab the SSB coin, your character glows with fire, and you can do your move.

Mario grabbed the coin.
Mario started to glow.
Mario did the move.

They just left out the grabbing-the-coin for Link and Kirby. You'll notice both of them were on fire during the Omnislash and Chef Kawasaki bits.

And BTW

http://i.i.com.com/cnet.g2/images/2006/129/reviews/928518_20060510_screen012.jpg

OMNISLASH WII!!!

AKC12
05-11-2006, 06:34 PM
Here's my ideals on how the supermoves will be handeled.

2 different ways, item, and/or a certain condition (like damage, or a meter).
PPl say, 'no KO'. Of course not in low percentages, but it'll have enough knockback to KO below 100%.
No cutscene, please
Make it so it's hard to hit, can be dodged.
Once or twice a game, but what if it's like 50 stock?
I'm thinking damage ranges from 30% (Mario's full screen attack) to 70%, which would be Link's 1 guy rape. (too high maybe, but hey only once a game)

If it's like this, give or take a couple, I'll be happy with this.

Edit: Forgot a few
Lots of lag before and after
More than 1 super move for each character (maybe a bit too much but would be awesome)

Plomid
05-11-2006, 06:54 PM
I said i before but it was flamed i knew there would be super moves and yeah in the video it seemed to be an item.....so it could be turned of...

Fault
05-11-2006, 07:09 PM
Not to sound trite, but does it occur to anyone else that these super moves don't really look any more devastating than legendary Pokemon? It might just be easier to grab the item, get the fire effect, and have it go off than to aim the Pokeball. I think they'd be just as easily run away from or blocked.

Also, the fancy camera angles when Mario gets the Smash logo and in other places just remind me of the special bonus video on SSBM... Achieved by Camera Mode, mostly.

McFox
05-11-2006, 07:20 PM
Yeah. The only gameplay super move we actually saw was Mario's fireball. Him grabbing the coin and the fiery eyes didn't seem to be part of gameplay.

Flamestar666
05-11-2006, 08:20 PM
http://i65.photobucket.com/albums/h210/Junai_no_alex/wii.jpg

i dunno... to me thia looks like a super move...

and if it isn't... awww.... it's the only time kirby looks happy

Varuna
05-11-2006, 08:26 PM
1. Not all chars were shown for the first sight of SSBM. Not even non-secret ones.

2. It's not all gameplay footage, there's some cutscene's in there too. Like could this (http://i.i.com.com/cnet.g2/images/2006/129/reviews/928518_20060510_screen025.jpg) be ingame when it's blowing parts of her own suit off?


I think it would make sense that that could be done in the middle of a game think about Zelda.

~omega~
05-11-2006, 08:29 PM
I thought it looked more like lion heart : /

Zook
05-11-2006, 08:31 PM
I really, really hope these Super-Smashes don't trigger cutscenes. In-game cutscenes + Smash = Crap.

McFox
05-11-2006, 08:35 PM
i dunno... to me thia looks like a super move...

and if it isn't... awww.... it's the only time kirby looks happy

I'm pretty sure I just said this today, but...

Those were not cut-scene moves. Not Mario's anyway, the one shown during actual gameplay. Other people were fighting until Mario's Kamehameha nailed them.

Here's how it works, according to the video. You grab the SSB coin, your character glows with fire, and you can do your move.

Mario grabbed the coin.
Mario started to glow.
Mario did the move.

They just left out the grabbing-the-coin for Link and Kirby. You'll notice both of them were on fire during the Omnislash and Chef Kawasaki bits.

TheBlackrose
05-11-2006, 09:12 PM
did you all miss the begining when mario pick up the melee icon then did the special so...... its probably an item that appears when you get alot of ko's or random.......... but as we all know all items can be turned off

Burning Lava
05-11-2006, 09:23 PM
I think this is gonna turn out like Budokai or some sh*t or Marvel vs. Capcom2...

My thoughts exactly. Yes I know, we don't know anything yet, so don't try to settle me down, cause I've been patient with the controller, and I'm still patient about this... anyway, yeah, I just hope the combos... well, I hope combos don't exist. I mean, I don't want combo starters where you can just type in cetain buttons to do an inescapable combo. No auto-combos. Part of the joy of Smash is the fact that it's so free... free enough to figure out your own unique combos. Some kind of special combo attack might be OK, but I hope it's not a main part of the fighting.

Over all, it looks pretty dern sweet, and looks to have the same basic gameplay and mechanics. (two jumps and an B-up type move... although for a second in the vid, it looked like there were like 3 jumps... who knows.) I'm excited.

Burning Lava
05-11-2006, 09:25 PM
(what the crap?)

Burning Lava
05-11-2006, 09:25 PM
(I don't know why it made a new post when I clicked EDIT!)

BTW, I was actually thinking Marvel vs Capcom 2 also! No combos like that please. :)

McFox
05-11-2006, 09:26 PM
Well, considering we saw some gameplay, and there were no combos, I think it's safe to say that they aren't changing the game fundamentally. Only improving it.

Metaknight and Pit both have more than two jumps because in their games, they can fly like Kirby.

Burning Lava
05-11-2006, 09:31 PM
Yeah probably.

frozenflame751
05-11-2006, 09:33 PM
In the trailer Mario grabs some kind of item before doing that move. So if that item is turned off I guess the move can't be done. Problem solved. Thankyou. That is exactly what happens. Mario obtains the Super Smash Bros symbol (the circle with the perpindicular lines in it) and then uses his massive attack. This leads me to beleive that these super attacks will be related to an item that can be easily turned off by simply clicking it off in the options menu. I could be wrong but I don't see why they would force something like that, something that deviates so greatly from what make SSB what it is, upon us. I'm not at all worried, in fact, that type of thing could increase the fun of a four player frenzy ten fold!

Sol
05-11-2006, 09:45 PM
it looks like every character has their own limit break

joejoe22802
05-11-2006, 09:58 PM
U could easily make one of the legendary pokemon moves from ssbm look that tite so i wouldnt worry its probably just a item or mode

RoadsArePoison
05-12-2006, 04:21 AM
Perhaps we could open up some speculation as to what other characters' specials might be. Anyone with an energy weapon projectile would probably just have a bigger version of it, but i'm curious what other people might have. I'm too tired to think about it right now but that shouldn't stop anybody else.

teh_p3t3r
05-12-2006, 06:11 AM
I really don't mind the special attacks if it involves filling up a meter (but I KNOW that's not the case since the coin seems to be the trigger for special attacks). If dodging attacks or cancelling out your opponents attacks filled the meter, that'd be great because you'd EARN the move, but grabbing a coin is so lucked base it's not even fair.

Anyways, if we turn it off, all we're left with is a prettier version of smash with a different balance of characters (With Ness on top, cough cough). I don't know what else they could add into the gameplay.

AlphaZealot
05-12-2006, 07:31 AM
I think this was already mentioned, but it appears you have to grab some sort of coin to do a super move, which would mean you can only perform it with Item on.

pikaville
05-12-2006, 09:23 AM
I actually said there would be super moves in the next smash and i was ridiculed for it whos laughing now and chill out the super moves appear only useable with the aid of an item which in MLG are banned no problem.Plus messin around with super moves could be serious fun what would pikas or shieks be like,super thunder storm and shieks would summon the sages from OoT and they would cream your opponent.I actually have never wanted a game more EVER!

takun
05-12-2006, 09:40 AM
I dont know if this has been corrected yet, but those are the characters 'super' attacks, (kirbys was shown also when he boiled mario in the pot :lol:) And they can only be acctivated by getting an item that appears to be the ssb logo

^all assumed from the video, dont sue me

Jenkins: Spy Monkey
05-12-2006, 09:51 AM
The Uber moves are exactly the kind of improvement I was looking for. I love the way they seem to be implimented. Fighting in a free for all and suddenly this little ball drops down in the middle and everyone makes this mad rush for it. I really don't think the Smash Ball will make you perform a complicated button combo. The most complicated it'll get is probably Smash+AB. That said, I'd love it if the whole glowing time was only temporary, sort of forcing you to launch your attack or risk losing it. I think this thing adds a great addition to smash, that won't take anything away from the old spirit of the game.