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Fault
05-16-2006, 04:40 PM
The reason I would map it to the A button, personally, is really just a matter of ease of programming. The A button is currently the only button that activates items, with L/R+A to toss the item (Z being basically just mapped to L+A, as I recall). Of course, I wouldn't see any problem with changing the buttons. I would personally prefer A+B over Taunt (D-Pad Up) in that case just because the D-Pad takes the player's thumb away from movement controls, and in the case of a dash super like Link's, that might make it more difficult to aim.

zelazon
05-16-2006, 04:50 PM
the reason I dont believe there will be cutscenes during the super moves is because of the fact that this game goes online, and doing a cutscene would cause an unbelievable amount of lag. Also, I think supers will help character that are deemed bad.

Edit:
From what I'm seeing, there is like 4 seconds of lag... long enough to get some good hits in when mario does that move.

Fault
05-16-2006, 05:08 PM
Thanks to zelazon's signature, I got a good, more repeated look at Mario's super, and it doesn't look very hard to avoid at all, save for the fancy camera angles that are, I'm sure, only for the sake of the trailer, and seem much like what the developers do with camera mode.

Even on such a small stage, his animation looks like it gives enough time to get prepared, and in this particular case, jumping to the top platform, and then jumping (even once, it seems) would clear the attack with most characters. I see the move as being more useful in the case of three or four player FFAs, where the other combatants are distracting each other before the move comes.

(Edited for grammar. Boy, am I tired today)

Sensai
05-16-2006, 05:36 PM
(there is yet to be a A+B attack, oddly)

Because that's going closer towards Street Fighter and Capcom vs SNK.

MeleeUltimate
05-16-2006, 06:33 PM
I really don't think the maker's of this game would be as stupid as to put annoying, long super powered cut scene's that would SLOW the game down, in the SUPER SMASH franchise ,: Remember they picked smash fanatics to work on the game. I think that there ARE new special moves, but the one link did was just a close up shot, for showing off. If they added these super moves:

1.They could probably be countered or dodgable.

2.They would be difficult to pull off, for masters of the game.

3.They wouldn't stop the flow of game with some stupid cut scene.

therefore this new addition is a good thing and will add depth to the game.

Fault
05-16-2006, 06:53 PM
I agree with points 1 and 3 of MeleeUltimate, but have to disagree with 2.

While there are advanced techniques in the Smash series, I don't believe they would make the super attacks difficult to execute, especially as it is widely accepted at this point that they are activated from an item in some way or another.

Shadow Ganon
05-16-2006, 07:10 PM
yes the super move is activated by an item. If you dont like you can simply turn that item off (assuming that option would be available) right?

Fault
05-16-2006, 07:19 PM
The Item Switch may be something that needs to be unlocked, but I seriously doubt Nintendo would remove it, so I believe everyone can have it their way.

Redhairedpenguin12
05-16-2006, 07:47 PM
If they did remove item switch I think that'd be a mistake, but I seriously doubt they will.

dsk
05-16-2006, 08:57 PM
ah, cmon
you all complaining about removing it...
soon you'll be complaining to add it
mark my words... I'm gonna play with Link just for the Triforce's Rage

YAY

Ryuuseiken Marth
05-16-2006, 09:11 PM
Why don't they just put a meter for it, for the super smash item i mean, like the trophies? I mean, it's still early and we've just seen that E3 Trailer. I wonder what else they have in store for us that's already been put in the game but we haven't been shown...

Also, I think attacking them while or before the superattack is fully executed might cancel it out.

MajinLink 287
05-16-2006, 11:17 PM
I agree with points 1 and 3 of MeleeUltimate, but have to disagree with 2.

While there are advanced techniques in the Smash series, I don't believe they would make the super attacks difficult to execute, especially as it is widely accepted at this point that they are activated from an item in some way or another.
You know, there was never a use for the down, left, and right on the D-pad...

They could finally put that to use, say, when you grab the item that allows you to do a super, you glow red indicating you have a super ready at your disposal and can activate it using one of the D-Pad directions that isn't taunt.

I'm also thinking that single-target supers will probably act as a dash, which would be blockable btw, and if you are hit, an in-game cutscene would occur, Naruto style, and then commence the attack. I think that would work fairly well, I'd say.

That's the only logical explanation for Link's super...

nomis
05-16-2006, 11:38 PM
As stated, they grab "Smash Icons" to activate these super moves. Then after 4 seconds of realizing you're f*****, you get f*****.

What I thought they would do is make a power bar like the ones in CVS.

Super Move icons will surely be removed by me and my friends though!

Kabyk-Greenmyst
05-16-2006, 11:40 PM
You know, there was never a use for the down, left, and right on the D-pad...

They could finally put that to use, say, when you grab the item that allows you to do a super, you glow red indicating you have a super ready at your disposal and can activate it using one of the D-Pad directions that isn't taunt.

I'm also thinking that single-target supers will probably act as a dash, which would be blockable btw, and if you are hit, an in-game cutscene would occur, Naruto style, and then commence the attack. I think that would work fairly well, I'd say.

That's the only logical explanation for Link's super...
If you have a bright screen, you can tell that Kirby and Link's Supers are set on the Greek Battlefield. So, what I'm assuming, is that the move will be like what MajinLink said, using a D-pad direction. However, I believe they made the scenes into movie for effect. But whatI'm thinking of, a dash attack, and if it connects, time will 'freeze' like Roy Counter, then proceed to the move. I'm still debating whether the participants should be attackable or not....

A wide AOE one is easy to set, let everyone be in-game and the caster is targetable for those not in the shockwave. But one-to-one supers are a lot trickier. I mean, it would be easy if the 2 ppl inside Link's OmniSlash, to be sort of, phased out, like a really long lasting air dodge.

Think about it. Link just summoned this giant magical Triforce, locked someone in it, and is furiously slicing and dicing. I know in anima's that people this dedicated can't get distracted..... :chuckle:

MajinLink 287
05-16-2006, 11:41 PM
What I thought they would do is make a power bar like the ones in CVS.
Well, they should, but that option should be able to be taken off as well if something like that was implemented.

FastFox
05-16-2006, 11:43 PM
The use of "super-moves" in the game horrifies me to no extent. I agree with everyone who said that it'll turn melee into a conventional fighter.

MajinLink 287
05-16-2006, 11:45 PM
If you have a bright screen, you can tell that Kirby and Link's Supers are set on the Greek Battlefield. So, what I'm assuming, is that the move will be like what MajinLink said, using a D-pad direction. However, I believe they made the scenes into movie for effect. But whatI'm thinking of, a dash attack, and if it connects, time will 'freeze' like Roy Counter, then proceed to the move. I'm still debating whether the participants should be attackable or not....
Yeah, that's what I mean, if the dash connects, or whatever the attack start up is for the super, time should freeze for all other participants that isn't the victim and the attacker, let an in-game attacking cutscene commence, allow to finish, then resume normal play for everyone. Just think Naruto.

BTW, I'm clearly talking about supers that are single target.

Kabyk-Greenmyst
05-17-2006, 12:22 AM
As long as the in-game cutscene is just for the participants of the Super, that's perfect. If Link is OmniSlashing Mario on the bottom of Hyrule Temple....I don't see why the other 2 ppl fighting up top can't continue their fight. If it's a 1v1, Roy Counter seems like the whole game froze, but in 2v2 or FFA, people on the outside aren't affected.

So, if THAT'S the case, then the participants should be 'phased out' like Air Dodge.

"Supers" seems kinda arbitrary...I wish we knew the real name of these moves, or at least come up with something cooler. :ohwell:

The_TooCool_Master
05-17-2006, 12:46 AM
Yeah. Using the word "Super moves" makes them seem so generic. How about Brawl Move?

Ember Joe
05-17-2006, 03:20 AM
How I think they could work effectively and fairly:

Apon collecting the item, a fire aura surrounds the cahracter. Whilst like this, the character cannot perform standard A attacks, A instead becomes the activation of their super move. B is still available.
A limited time is aloud to utilise the move, if this time is exceeded, the character inflicts punishment, in the case of Mario, for example, he would explode similar to a luigi misfire but straight up with excessive damage. This would discourage getting the item without being able to effectively use it.
Activating the attack would always start with some form of wind up, so that it is not automatic. In the case of mario, he would draw back his arms to attack, if hit during this time, his attack would be canceled. This would allow opponents to stay close and attack mario to stop him from executing his ability, forcing him to suffer the penalty. Doing this would also come with consiquences, however, in that marios explosion would hurt those immediately about him, so skilled players would time an escape just after cancelling his attacks. In the case of Link, his dash would act as his 'windup'. If his dashing attack missed, he would stumple over at the end of it, planting his sword tip down, to bring himself back up, this would leave him open.

Kabyk-Greenmyst
05-17-2006, 07:51 AM
But would the dashing attack be homing like a Rush in DBZ: Budokai Tenkaichi? Maybe not that severe, but I could see it.

Although we have created a good system for the "Supers," I believe in Nintendo to throw us something so far off what we've expected, as they have many times before. But I would be happy with ours.

Ember Joe
05-17-2006, 08:47 AM
Dashing attack deffinetly not homing, it should simply be a sideways thing like Fox/Falco's smash B

Master_Sheik
05-17-2006, 10:01 AM
More than likely, the super moves are items that can be turned off.....but I think that they're awsome. The kids are going to love em'. LOL

dsk
05-17-2006, 10:50 AM
After reading previous posts.... I remembered something...
The King of Fighters... Anyone remember it?
it had a special move system quite interesting... You perform the command... and the game "freezes" and you dash to the opponent. If it connect, it suffers serious punishment. Also, if you have more than one full bar, you can initiate the Ultimate Move, doing a command during the special move, inflicting MAXIMUM damage...

yay...

BIRDMAN22
05-17-2006, 02:11 PM
How I think they could work effectively and fairly:

Apon collecting the item, a fire aura surrounds the cahracter. Whilst like this, the character cannot perform standard A attacks, A instead becomes the activation of their super move. B is still available.
A limited time is aloud to utilise the move, if this time is exceeded, the character inflicts punishment, in the case of Mario, for example, he would explode similar to a luigi misfire but straight up with excessive damage. This would discourage getting the item without being able to effectively use it.
Activating the attack would always start with some form of wind up, so that it is not automatic. In the case of mario, he would draw back his arms to attack, if hit during this time, his attack would be canceled. This would allow opponents to stay close and attack mario to stop him from executing his ability, forcing him to suffer the penalty. Doing this would also come with consiquences, however, in that marios explosion would hurt those immediately about him, so skilled players would time an escape just after cancelling his attacks. In the case of Link, his dash would act as his 'windup'. If his dashing attack missed, he would stumple over at the end of it, planting his sword tip down, to bring himself back up, this would leave him open.
If it's set up the way Ember Joe has it then the supers might be interesting to at least play around with. As long as they are not instantaneous and you can be knocked out of them, they might be fun to play with. Dosen't matter though because a skilled smash player will end up turning off the items and supers(if possible) when it comes down to serious competiton.

Deka~Fox
05-17-2006, 02:48 PM
Dosen't matter though because a skilled smash player will end up turning off the items and supers(if possible) when it comes down to serious competiton.

I agree wit you, dogg.

You think when it comes out tho, that we'll leave them on? If they look tight enough and are avoidable, I think so. But knowing my bad luck, you'll prolly always be the one that picks it up, especially if Falco still has that lame laser.......

killbeast301
05-17-2006, 04:12 PM
Yeah. Using the word "Super moves" makes them seem so generic. How about Brawl Move?
maybe an ultra smash attack?

Also I trust nintendo not to totally ruin theirbest selling series, the super moves look kinda col if you're not playing just to see who's better, and they look like an item so they prabably can be turned off

Master_Sheik
05-17-2006, 04:25 PM
I think that it has been established that the super moves are items. Nintendo knows what it is doing, although we may not have the slightest clue as to why (I.E. The Wii vs The Revolution), there is an underlying reason. The specials will offer an excellent divergence from traditional game play. I'm an experienced tourney champ, but I am so sick of all the extra baggage necessary to compensate for a player’s skill. I think that it’s completely ludicrous for a player to have the audacity to challenge me in Pokemon Stadium, yet is unsure of his skill at Big Blue or Hyrule Temple. There is so much more to this game than just fighting, there’s also a little thing called strategy that so many of us has forgotten.
~~Master Sheik Out.

MewMewKachooTwo
05-17-2006, 04:48 PM
The reason I would map it to the A button, personally, is really just a matter of ease of programming. The A button is currently the only button that activates items, with L/R+A to toss the item (Z being basically just mapped to L+A, as I recall). Of course, I wouldn't see any problem with changing the buttons. I would personally prefer A+B over Taunt (D-Pad Up) in that case just because the D-Pad takes the player's thumb away from movement controls, and in the case of a dash super like Link's, that might make it more difficult to aim.We don't even know if you HAVE to aim! In the trailer, link dashes without a background. So, you may randomly target whoever. Auto target the person who's in the lead (unless it's you, of course). Action may freeze and give you a way of choosing your target yourself.

Then, while the super move commences, everyone's attention is focused on the beatdown!

That's just what I imagine. Sorry for a late post, I don't come here on the weekends... :cry:

Falco&Victory
05-17-2006, 04:56 PM
Everyone is looking at all the problems:mad:!!!As the trailer implies, It IS an item,it CAN be turned off,it WILL be cool,and pros WON'T USE IT!!!Ridicule me while you can.You have until 2007.:rotfl:

BIRDMAN22
05-17-2006, 05:26 PM
I think that it has been established that the super moves are items. Nintendo knows what it is doing, although we may not have the slightest clue as to why (I.E. The Wii vs The Revolution), there is an underlying reason. The specials will offer an excellent divergence from traditional game play. I'm an experienced tourney champ, but I am so sick of all the extra baggage necessary to compensate for a player’s skill. I think that it’s completely ludicrous for a player to have the audacity to challenge me in Pokemon Stadium, yet is unsure of his skill at Big Blue or Hyrule Temple. There is so much more to this game than just fighting, there’s also a little thing called strategy that so many of us has forgotten.
~~Master Sheik Out.
Very well stated. I agree completly

Sensai
05-17-2006, 05:52 PM
Everyone is looking at all the problems:mad:!!!As the trailer implies, It IS an item,it CAN be turned off,it WILL be cool,and pros WON'T USE IT!!!Ridicule me while you can.You have until 2007.:rotfl:

I'm not going to ridicule you, and I agree with ya. It does seem like it's an item but what I'm worried about is the amount this item is dropped, and also maybe it's NOT an item.

Falco&Victory
05-17-2006, 06:06 PM
Yeah,it would be annoying if it had a high drop rate.But Ninetendo knows what it is doing,and won't be putting in a gauge for power.Also,the hammer and bat have a low hit rate,as do tomatos and hearts,becuase of their usefullness.Also,Metaknight's super is going to be b****in

POST 50!!!

Paranoid_Android
05-17-2006, 06:12 PM
Super Moves should be counterable, but not easily. For instance, when Link does the Omnislash, there should be a point as he's running up to slice you that you can avoid it, which would also cancel the Link's ability to use his move. Mario's huge fireball would be avoidable by jumping, staying on the good side of Mario, or shielding (but would break your shield). It would suck if it triggered a cinimatic - I don't think Nintendo is that stupid.

launchpadmcqak13
05-17-2006, 06:15 PM
From what I see it looks like its a multiplayer item, the HAL symbol i believe, Mario grabs it and he becomes all full of fire. Samus may be a cutscene, I don't know about that one. But the link one looks like its a 1 on 1 in camera mode. JUst supers brought on by an item, if thats the case you can just turn them off. No big deal.

Redhairedpenguin12
05-17-2006, 06:30 PM
I hope the clones have different smash moves.

LeonVII
05-17-2006, 08:14 PM
:mad: There aren't any F****** cutscenes when you use a super in the game so people need quit B******* about it. It's just a trailer to show off the new supers. This isn't Naruto people.

MajinLink 287
05-17-2006, 09:56 PM
:mad: There aren't any F****** cutscenes when you use a super in the game so people need quit B******* about it. It's just a trailer to show off the new supers. This isn't Naruto people.
Dude, calm the **** down, you don't know that. Also, all we are saying is merely speculation, it's not like we are trying to state a fact. We are simply giving and throwing out ideas as to what SUPERS would be capable of doing, strengths and weaknesses, etc., nothing else.

wing zrow
05-17-2006, 10:00 PM
I think kirby crash ability or microphone ability might have been better.

Redhairedpenguin12
05-17-2006, 10:01 PM
Isn't kirby's super move chef ability?