View Full Version : OFFICIAL Sonic thread. (Keep it Brawl related, or suffer Xsyven's wrath!)
Considering c.falcon 58 just got back from a banning a few days ago, I'd take anything he sais with a grain of salt.
PITforREV
07-06-2006, 07:07 PM
If sonics in this game I hope to god that they don't use all of his new, ridiculous attacks. I wish they'd focus on his older games and his speed, becasue you can do plenty with that. None of this fire somersault or magic glove crap or ancient light or sonic wind and please, no time stop. You can do enough with his speed and his curling up in a ball...and btw, he does have legs and arms you know, and he can move them pretty fast.
...Fire somersault and Bounce are from Sonic 3. Spindash is from Sonic 2.
Lishy
07-06-2006, 07:27 PM
I know a way to solve the down b thign about people complaining its to much like jigglypuff.
it knocks back people but not far and you just dash through them cuasing juggling.its like rollout without bouncing back when you hit somone and the knockback is low.
problem is spin dash in the air,simple.we put in bounce attack!
imo it should be for racking dmg and juggling.
his BIGest problem is his up b.how shoukd he recover?
anyways heres somthing that might be reasonable
up b:taking idea's
neutral b:taking idea's
side b:sonic wave
down b:spindash and bounce attack
note for people not knowing what alot of the attacks are:
bounce attack:
sonic crashes to the ground like a meteor then bounces back up but higher then the area he used it.
sonic wave:
this is a very cheap move from sonic battle,sonic leaps backward and fires a shockwave heading straight at you. in ssbm it can be part of his recover
PITforREV
07-06-2006, 07:27 PM
...Fire somersault and Bounce are from Sonic 3. Spindash is from Sonic 2.
No, sonic could never perform the fire somersault or bounce (and i dont believe i mentioned bounce....) by himself , without a certain powered shield, until sonic adv. 2. Spindash is from Sonic 2, spindash would be necessary for sonic, but I believe I mentioned ancient light which was collected during a spin dash, and afterwards it was to be unleashed in the air to attack all enemies in one vacinity..it really had very little to do with the spin dash, it just charged in the spin dash.....Plus, I said ancient light, I DIDNT say spindash......big guy.....
Also, the "fire somersault" u claim exsisted in sonic 3 was not liek the fire somersault in adv. 2 at all, in fact it was more like the homing attack that we know today....I actually odnt think it was called a fire somersault in sonic 3 as it looked nothing like a somersault.....
Kaid....do you know what your talking about....?
Lishy
07-06-2006, 07:32 PM
yeah i remember that attack with the flaming shield was like jump dash or somthing i forgot,lol bright side on alot is with a hacking device u can do the sacred jump dash in sonic 3 which actually did exist!
not that im trying to go off topic
Mario couldnt use the fireball or cape without special items... that doesn't stop him...
I think it was something like Flame Tackle or something. Fireshield granted immunity to lava (I think?) and flame tackle, Thunder shield granted an extra jump and ring attraction, and watershield granted Bounce and waterbreathing.
PITforREV
07-06-2006, 07:36 PM
Mario couldnt use the fireball or cape without special items... that doesn't stop him....
Right, but what sonic would be using with the fire shield isnt the somersault in the first place...
plus, throwing a fireball or whipping a cape is differnt than a random fireball appearing around a character....but teh arguement remains-fire somersualt isnt a power up, i just dont liek the idea, you connected the somersault and fire dash as the same thign, theyre far different.
I think this is the seed of our confusion.
...right.
I am a latecomer to the Sonic series, who has played the Sonic Mega Collection and Sonic Gems on the Cube. I feel that newer moves should be used, but in moderation, and never to replace older known moves.
My Sonic moveset, from the first post.
Sonic would be a fastfaller
Sonic would NOT spin during his jump, saving that for one of his moves.
Sonic's Crouch would reduce traction. If sonic is moving while in a crouch, he curls up into his ball form. when it finally comes to a halt, then he enters a more conventional crouch-cancel position.
Neutral air: Classic spinjump
Back air: hedgehog spine attack (Sonic leans back a bit, and his entire backside becomes a hitbox. Very subtle)
Down air: a flipping kick-spike, similar to Mewtwo or Samus, but faster.
Foward air: spins and kicks foward, with good knockback (seen in shows)
Up air: backflip.
A: fire braclet- sonic punches for flame effects
Up a: Sonic leans foward a little, and his entire backside becomes a hitbox.
Tilt a: a really short roundhouse kick.
Down a: Sonic does a small foward kick.
Up B: Hidden Bumper: launches sonic upward (any game)
Side B: Homing Attack: works like C.Falcon's ^B, but knocks straight away, is aimable to a certian extent, and if it hits he can recover again. (Sonic Adventure, SA2, Sonic Heros, Shadow the Hedgehog)
Down B: Bounce: sonic spins straight down like yoshi or bowser, but instead of landing lag, he immediately launches back into the air. (Sonic3, SA2)
B: Fire dash: sonic launches foward, surrounded by flame (Sonic 3)
Downsmash: Swings feet foward, then back, while balancing on a hand
Upsmash: Fireshield (sonic 3)
Sidesmash: Spindash (Sonic 2, onward): Sonic ends the attack in the Run animation.
Dash a: The Sonic Rush "turbo"- similar to shiek's dash attack, but about 2-3 times as long, and he comes out still running.
Grab: Magic Glove(SA2) While being held, a character is shrunk, just like when GW is throwing someone.
grab A: Sonic squeezes the shrunk-character ball
F-Throw: Weak, but with a Flat foward trajectory. (SA2)
^Throw: Sonic Tornado: (Sonic Heros) Sonic tosses opponent lightly upward, and spins around and makes a Smash64 style tornado with opponent inside. (fastfallers might be able to tech out before the tornado forms, at lower %age)
vThrow: sonic drops them to the ground, then does a spindash charge on them.
B-Throw: Carry, just like Dk's move, except Sonic moves (and falls) faster. (SA2)
ALTERNATE B MOVES
B: Sonic Wind (projectile, with upward knockback)
Fsmash: Fire dash
vB in air: Bounce
vB on Ground: Spindash
Shinobi009
07-06-2006, 07:49 PM
i think the ancient light would be perfect as a special, after turning into supersonic of course
Shark X
07-06-2006, 08:05 PM
his BIGest problem is his up b.how shoukd he recover?
Simple and obvious. It should be his classic Sonic Spin attack, and it should work somewhat like Samus' Up B, only instead of combo, knocking away.
i just dont liek the idea
And I don't like the way you spell liek.
Mubariz
07-06-2006, 08:09 PM
I disagree with Sonic using his back to attack. That just feels really lame . . . his quills aren't sharp, strong or sturdy at all.
The rest of the moveset looks nice though. That fsmash Spindash makes a lot of sense.
GaryCXJk
07-06-2006, 08:30 PM
It'd be much easier if Tails were the main character...
I disagree with Sonic using his back to attack. That just feels really lame . . . his quills aren't sharp, strong or sturdy at all.
...you do know what a hedgehog IS, right?
Super Smash Master
07-06-2006, 09:01 PM
I think B should be spindash. It would feel more like playing as Sonic.
If we were going for authentic imputs, it would be either vB or downsmash. NOT B.
McFox
07-07-2006, 02:23 AM
vB has absolutely got to be the Spindash. HAS to be. It's the only thing that makes sense.
vB (ground) - Spindash
vB (air) - Bounce
How can you argue with that?
TDub301
07-07-2006, 10:24 AM
I think the player should have to rev it up like in the orinigal Sonics, remember? I loved doing that, just holding down and, uh, one of those buttons and reving up then letting go and he flies down the board. It would be awesome for nostalgia if he got in Brawl and when he did his spin attack you could rev it up for more damage and speed.
McFox
07-07-2006, 10:57 AM
That's the whole point of it being vB. It wouldn't work as a Smash attack.
GaryCXJk
07-07-2006, 11:02 AM
vB has absolutely got to be the Spindash. HAS to be. It's the only thing that makes sense.
vB (ground) - Spindash
vB (air) - Bounce
How can you argue with that?
Now that you mentioned it, in most, if not all 2D Sonic games which include the spin dash, down+jump was always the spin dash. I've never played any 2D Sonic with the bounce, but it would be logical if down+jump while in the air would actually be bounce.
Actually, in the 3D Sonic games, the spin dash and the bounce were both on the same button, so why not combine both in one special?
But I also need to say that vB should also be a charge to ancient light, only less destructive as the original.
Got Blood?
07-07-2006, 06:37 PM
Make the spindash like Jigglypuffs b attack.
...Got Blood? you won't for long, if I ever meet you...
Hyper-Link
07-07-2006, 09:12 PM
it should be similar but not exactly like Jiggly's. It should be much faster, but you you shouldn't be able to go left and right like Jiggly's. But since you can't do that handy feature, he can come out if it, unlike Jiggly's
McFox
07-08-2006, 02:43 AM
AND you should hold DOWN and keep pressing B to rev it up.
That's how Sonic works. You hold down, you press the button to rev him up. Any idea that is not this is stupid. Sorry, I've tried being nice about it, but you people are making it really difficult.
Down B should be "a charge to ancient light"? Wrong. You fail. "A charge to ancient light" is not something that the Sonic the Hedgehog I remember does. He does the spindash, when you hold down and rev him up.
Jesus Christ.
Got Blood?
07-08-2006, 02:46 AM
...Got Blood? you won't for long, if I ever meet you...
Well,not sure what you mean,but since you're in Boulder Creek,I'm sure we could settle this. :lick:
Heh. I've been going back and playing Sonic Mega Collection... I honestly can't tell the difference between a charged and uncharged spindash, in Sonic 2.
Got Blood?
07-08-2006, 02:50 AM
Well it's not so much the old ones as the newer ones I guess.Either way it's the definitive b attack.
IcEdUp414
07-08-2006, 03:15 AM
Heres what I think his moveset should be :/
B's
Up B. I think he should toss a coin in the air diagnally (about the same length as Marth's wavedash)And he should lightdash into it.
Down B. He should bounce like in SA2B when in the air. Or do his spindash(Gotta rev it like in the original)
Side B. Launchs forward like Peachs except with a bit more range and less lag.
B.Shoots a coin forward a little. Like Marios fireball
Aerials.
U-air. He should backflip kick like Pikachu does but unlike Pikachu, Sonic will hit with his foot not his tail.
D-air. Like Samus's.
F-air.Spins in the air.
N-air.Spins in and upward pattern.(Good for setting up Juggling)
B-air. Stab em with his spikes :P
Regular.
A. Punch, (Multiple times and he does a Mario like combo)
Forward A. He kicks.
Up A.Headbutt.
Down A.Low Kick.
Smash.
Fsmash. Shoots rings from his hand(Much like Pikachu's)
Dsmash. Sweeps around him with his legs.
Usmash. Punchs forward but then launchs the enemy up.
Super Smash. Sonic Wind. Tornado sweeps the arena doing massive damage and launching enemys into the air.
I HATE Sonic Battle-based movesets.
McFox
07-08-2006, 03:54 AM
Down B. He should bounce like in SA2B when in the air. Or do his spindash(Gotta rev it like in the original)
Finally, someone buzzed in with the correct answer.
Either way it's the definitive b attack.
It's the definitive DOWN B attack. Haven't you read any of my posts? Sheesh.
IcEdUp414
07-08-2006, 03:57 AM
Lol, Its gotta be :P Its the way it is in just about all his games.
Muffin_man
07-08-2006, 04:03 AM
I also hope he has the Super Peel-out move from Sonic CD, though god knows how it'd actually work in-game.
Mubariz
07-08-2006, 04:54 AM
I'm actually more concerned about Sonic ending up with a crappy voice actor if he gets in.
Shark X
07-08-2006, 01:42 PM
I'm actually more concerned about Sonic ending up with a crappy voice actor if he gets in.
He's had a terrible voice actor since the day Sonic X aired it's first episode on US television. Sadly, Knuckles had the BETTER voice actor in Sonic X, yet now that he's the official voice for Knuckles, he sounds worse than the original.
Heh. I've been going back and playing Sonic Mega Collection... I honestly can't tell the difference between a charged and uncharged spindash, in Sonic 2.
The more charged, the farther you go, like you couldn't go straight up a sloped wall with one charge, you had to charge that sucker up fully.
He's had a terrible voice actor since the day Sonic X aired it's first episode on US television. Sadly, Knuckles had the BETTER voice actor in Sonic X, yet now that he's the official voice for Knuckles, he sounds worse than the original.
Ive only seen the japanese version, with english subtitles by way of china. ("All the nuke have been put aside!" in the first episode, for example.) The Japaneese voice actors would saythings like "Eggman-sama" and the subtitles would say [Machine King].
It's wouth it for the scene with Knuckles and Rouge on a rooftop, after the ARC incident... There's a reason Knuckles is blushing.
The more charged, the farther you go, like you couldn't go straight up a sloped wall with one charge, you had to charge that sucker up fully.
That's odd... I got past Metropolos in Sonic 2 wouthout charging it... That's close to the end, right?
Shark X
07-08-2006, 02:42 PM
Wish I could find subbed versions, because I gave up on watching Sonic X because the dub annoyed me so much, and edited it down to a kiddy cartoon.
Super Smash Master
07-08-2006, 02:59 PM
Sonic X was just bad...The only good parts were the adaptions of the Sonic Adventure games.
Got Blood?
07-08-2006, 04:31 PM
It's the definitive DOWN B attack. Haven't you read any of my posts? Sheesh.
No,but now I know.
i just thought about the biggest problem with Sonic. His Spindash.
You know how most of the Sonic Games always focused on speed, well in some stages sometimes with my spindash I would rev it up so much, that I would just fly through stages like that. But imagine doing that in a Smash Bros. fight. Chances are unless you can control it, you could be off the cliff every second. It's a disadvantage, much like Kirby's transformation shield. (Still that is cool when the computer does it, and he just falls down.) As you're doing you're spindash because it's so fast, someone could jump out of the way just in time, and because of Sonic and his speed, you wont be able to stop him from going off the cliff.
I hope you get what i'm saying the spindash is cool, but I guess there's a careful warning.
Shark X
07-09-2006, 02:11 PM
Here's a new discussion piece. Since it's a given that Sonic may be in SSB3 or SSB4, lets talk about who we would want to join him most around SSB4 and SSB5 (since we know that even if Sonic made it in SSB3, he won't have company until at least the next game.
Between the rest, there's...
Knuckles
Tails
Amy Rose
Dr. Eggman
Nack the Weasel/Fang the Sniper (least chance)
Metal Sonic
Espio
Vector
Charmy
Shadow
Rouge
Gamma
Omega
Emerl
A few of those others have very little chance, but the list is already to big to add no chancers like Big, Jet, Wave, and Storm.
My choices would be Knuckles, Dr. Eggman, Metal Sonic, Amy Rose, and very possibly Shadow (though I dislike Shadow, I think he'd have good moves for a Smash game).
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