Evilnemesis
05-26-2006, 02:38 AM
Date:
July 8, 2006
Location:
2900 North E Street
San Bernardino, CA 92404
(The address is to a church, the tourney location however is the building right next to the church. It is a gym, just go inside the building right next to the actual Church and you'll be fine.)
Price:
Admission: $5.00 (You will not be allowed inside the venue unless you pay. You will be asked for your 5 dollars at the door.)
Singles Tournament: $5.00
Doubles Tournament: $10.00 per team
Crew Battle Tournament: $20.00 per crew
Contact Information:
AIM Screen name: Coolyoungster1
E-Mail Adress: Coolyoungster1@msn.com
Schedule:
11:00 AM PST - Warm-Up Session
12:00 PM PST- Doubles Tournament
??? - (Depends on duration of Doubles Tournament) - Singles Tournament
??? - Crew Battles (Following Singles)
Rules:
Singles:
4 Stock
8 Minute Time Limit
Items Off
Best 2 out of 3
Finals best 3 out of 5
Double Elimination, there will be a losers bracket
Ties will be determined by lowest percentage
Doubles:
4 Stock
8 Minuted time limit
Friendly Fire On
Life Stealing Allowed
Items Off
Best 2 out of 3
Finals best 3 out of 5
Double Elimination, there will be a losers bracket
Crews:
20 Stock per crew
4/5 players per crew
8 Minute time limit
Items Off
Double Elimination
Explanation on how Crews work:
Basically, one crew made up of 4/5 players play another's crew and their members. One team choose a player from their own crew to fight a player from the opposing crew. Each player will play, each having 4/5 stocks. The winner of that match will stay and wait for the next player of the losing team and play the next player with the same amount of stock he finished the previous match with. The crew to take all 20 stock from the opposing crew will win.
Example:
Team A vs Team B
Luigi vs Joe (Luigi wins with 3 stocks left)
So the next match will be
Luigi vs Jay (Luigi will have 3 stocks while Jay will have 4 stocks)
And the cycle will continue until one crew loses all 20 of their crew's stock.
Random Stages
1. Final Destination
2. Battlefield
3. Yoshi's Story
4. Fountain of Dreams
5. Dreamland 64
6. Pokemon Stadium
Banned Stages
1. Icicle Mountain
2. Rainbow Cruise
3. Flat Zone
4. Brinstar Depths
5. Fourside
6. Big Blue
7. Poke Floats
8. Hyrule Temple
9. Yoshi's Story 64
Additional Stage Rules
1. First Stage is chosen at random from the levels on the random list.
2. The loser of a match has the choice to select the next Stage as long as it's not on the banned list.
3. Only the loser of the previous match may change characters at the beginning of the next match.
4. After each game of a match, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
5.For the first game of a match, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Additional Rules
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.
Extra Information
1. Please notify me via E-Mail if you plan to attend the tournament
2. Any additional Gamecubes (with Super Smash Bros Melee) and/or televisions will help out a lot. So if you can bring any of them, they would help us out a lot.
3. Super Smash Brothers Melee entry is $5 per person and $10 per team.
Prizes
Singles:
First Place: 60% of entry money
Second Place: 30% of entry money
Third Place: 10% of entry money
Doubles:
First Place: 60% of entry money
Second Place: 30% of entry money
Third Place: 10% of entry money
Crews:
Winner Take all
July 8, 2006
Location:
2900 North E Street
San Bernardino, CA 92404
(The address is to a church, the tourney location however is the building right next to the church. It is a gym, just go inside the building right next to the actual Church and you'll be fine.)
Price:
Admission: $5.00 (You will not be allowed inside the venue unless you pay. You will be asked for your 5 dollars at the door.)
Singles Tournament: $5.00
Doubles Tournament: $10.00 per team
Crew Battle Tournament: $20.00 per crew
Contact Information:
AIM Screen name: Coolyoungster1
E-Mail Adress: Coolyoungster1@msn.com
Schedule:
11:00 AM PST - Warm-Up Session
12:00 PM PST- Doubles Tournament
??? - (Depends on duration of Doubles Tournament) - Singles Tournament
??? - Crew Battles (Following Singles)
Rules:
Singles:
4 Stock
8 Minute Time Limit
Items Off
Best 2 out of 3
Finals best 3 out of 5
Double Elimination, there will be a losers bracket
Ties will be determined by lowest percentage
Doubles:
4 Stock
8 Minuted time limit
Friendly Fire On
Life Stealing Allowed
Items Off
Best 2 out of 3
Finals best 3 out of 5
Double Elimination, there will be a losers bracket
Crews:
20 Stock per crew
4/5 players per crew
8 Minute time limit
Items Off
Double Elimination
Explanation on how Crews work:
Basically, one crew made up of 4/5 players play another's crew and their members. One team choose a player from their own crew to fight a player from the opposing crew. Each player will play, each having 4/5 stocks. The winner of that match will stay and wait for the next player of the losing team and play the next player with the same amount of stock he finished the previous match with. The crew to take all 20 stock from the opposing crew will win.
Example:
Team A vs Team B
Luigi vs Joe (Luigi wins with 3 stocks left)
So the next match will be
Luigi vs Jay (Luigi will have 3 stocks while Jay will have 4 stocks)
And the cycle will continue until one crew loses all 20 of their crew's stock.
Random Stages
1. Final Destination
2. Battlefield
3. Yoshi's Story
4. Fountain of Dreams
5. Dreamland 64
6. Pokemon Stadium
Banned Stages
1. Icicle Mountain
2. Rainbow Cruise
3. Flat Zone
4. Brinstar Depths
5. Fourside
6. Big Blue
7. Poke Floats
8. Hyrule Temple
9. Yoshi's Story 64
Additional Stage Rules
1. First Stage is chosen at random from the levels on the random list.
2. The loser of a match has the choice to select the next Stage as long as it's not on the banned list.
3. Only the loser of the previous match may change characters at the beginning of the next match.
4. After each game of a match, the player who lost the previous game may choose the stage for the next game or elect for it to be chosen randomly. After the stage has been selected, the winner of the previous game may change characters. After the winner has chosen their character, the loser of the previous game may change characters.
5.For the first game of a match, a player may call for a double-blind pick. This means that all participating players must tell a judge the character they will use for that game. Each player is required to use that character in the game.
Controllers
1. You are responsible for bringing your own controller.
2. Controller mods of ANY kind (short-hop mod, L-trigger mod, etc), except for cosmetic changes (paint job, different colored plastic), are banned. Tournament staff may randomly inspect any controller at their discretion. If you are caught using a banned controller you will be immediately disqualified from the tournament.
3. Turbo or programmed buttons of any kind are banned. You may use third party controllers or pads that have these features, but if you are suspected of using the banned features you will not be allowed to use that controller any longer.
Additional Rules
1. Any unnecessary pausing of the game will result in a forfeit of that single game.
2. Glitches used to stop your opponent from controlling their character or indefinitely freezing them (Mewtwo's Soul Stunner, the Ice Climber freeze glitch), or any glitch or trick that freezes the game or makes it in any way unfinishable are banned and will result in the immediate forfeit of the entire match.
3. Tactics such as Peach's Wallbombing and Jiggly's Rising Pound are allowed as methods of recovery or to maneuver around the stage. Using them (or any similar tactics) to excessively stall a match, such as droping below levels intentionally and stalling underneath, is banned. If by using one of these tactics, you have put your character in a place to lose a stock by ending the tactic, a judge may force you to stop the tactic and lose a stock.
Extra Information
1. Please notify me via E-Mail if you plan to attend the tournament
2. Any additional Gamecubes (with Super Smash Bros Melee) and/or televisions will help out a lot. So if you can bring any of them, they would help us out a lot.
3. Super Smash Brothers Melee entry is $5 per person and $10 per team.
Prizes
Singles:
First Place: 60% of entry money
Second Place: 30% of entry money
Third Place: 10% of entry money
Doubles:
First Place: 60% of entry money
Second Place: 30% of entry money
Third Place: 10% of entry money
Crews:
Winner Take all