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LtFoeHammer
06-04-2006, 01:19 AM
I made two complete movesets for two of my favorite VG characters.

King Dedede

A - Horizontal hammer swing (swings hammer sideways quickly) = 3 Damage (fast)
Side A - Heavy horizontal swing (winds up, then swings hammer sideways) = 9 damage (slow)
Down A - Hammer Poke (Jabs hammer forward) = 6 damage (medium)
Up A - Hammer Poke up (Stabs hammer straight up) = 6 damage (medium)
Running A - Trip (Trips and slides a short distance) = 13 damage (fast)
Walking A - Kick (Kicks forward slightly) = 8 damage (fast)
Up Tilt - Hammer Spin (Exactly like ICs) = 4 damage per hit, 6 hits possible (medium)

F-Smash - Heavy Hit (Just like ICs) = 10-20 damage (medium)
D-Smash - 360 sweep (Sweeps hammer along the ground in a circle around him) = 15-25 damage (slow)
U-Smash - Heavy Hammer Poke up (Crouches, then lunges upwards with his hammer) 8-22 damage (medium)

Nair - Cartwheel (Like Kirby's, but slower. More damage and knockback) = 4 damage per hit, 5 hits possible (medium)
Fair - Belly Bump (Bumps out with his gut, like Peach does with her butt.) = 15 damage (medium)
Bair - Backhand (Slaps backward with his flipper/hand) = 10 damage (fast)
Dair - Body slam (Slams down to earth face-first) = 15 damage (slow)
Uair - Barrel Roll (Does a barrel roll with the hammer swinging out for better range) = 6 damage per hit, 4 hits possible (medium)

B - Suck (Just like Kirby's, minus the power stealing) = 2 damage. B again - Shoot. Aims in 360 degrees with control stick. Immobile while "armed". Hitting ground or wall causes 15 damage. Hitting another character causes 15 damage to both (medium to suck, fast to shoot)
Forward B - Peck (Stabs with his beak) = 12 damage (medium-fast)
Down B - Stomping (Very similar to DK's) = 4 damage per hit. If done in the air, Dedede stomps down to earth hard, like Bowser's down B = 20 damage (medium)
Up B - Backflip kick (Like Kirby's) = 15 damage (medium)

Z - Grab (Reaches out with his arm) = (medium)
Running Z - Sliding grab (Quickly reaches out and grabs, while sliding to a stop) = (fast)
A while holding - Peck (Stabs with his beak) = 3 damage (medium)
Forward throw - Hammer hit (Tosses the enemy up, then hits them with the hammer. Not DI-able) = 20 damage (slow)
Back throw - Throw into the ground (Swings them over his should into the dirt) = 12 damage (medium)
Up throw - Vertical Toss (Throws them straight up) = 10 damage (medium)
Down throw - Sit (As in, on top of you) = 15 (medium)

Smash Emblem - Fills with air and then floats around level squishing enemies.

Taunt - Puffs up with air, then puffs it out in the direction he's facing. Hits for 0 damage
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He would be a slow character, similar to Bowser and DK. His attacks come off about as fast as DK's, and most of his moves have a lot of knockback. Puffs up with air like Kirby for extra jumps. Has three mid-air jumps to make up for lack of recovery moves. Very floaty for a heavyweight. Unlock by defeating Metaknight, with Kirby, on Halberd. After the fight, Dedede challenges you on Fountain of Dreams. Defeat him and he's yours!

If Kirby takes his power he turns dark blue and gets the hat, beak, and feet of Dedede. (Looks just like a spherical penguin! With a hat...)

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I did one for Dana too. First some info on the character. In the game Fire 'n Ice Dana is the 'hero' of a story an old grandmother is telling two young children. You control Dana through many levels, each one a puzzle. The objective is to put out all the fires by pushing or dropping blocks of ice on flames with faces. In later levels there are pots of water what are either solid or boiling. Boiling water kills Dana, as do the flames. After beating all the stages in a level you 'fight the boss', in this case putting out all the flames while lava rises and consumes the level. (I've never beaten the final boss, so I don't know the ending of the game.) Here's what Wiki has to say about the game: http://en.wikipedia.org/wiki/Fire_%27N_Ice . I decided to focus Dana very heavily on the use of his ice magic, so here goes.


Dana (Pronounced Day-nah)

A - Fast Wand Hit (Quick smack with his wand) = 3 Damage (fast)
AAA(repeatedly) Chill Air (Very similar to Mewtwo's) = 2 Damage per hit (fast)
Side A - Wand Hit (Slower smack with his wand) = 10 damage (medium)
Down A - Wand Trip (Hits opponents ankles, tripping them) = 6 damage (medium)
Up A - Upward Wand Stab (Vertical stab) = 6 damage (medium)
Running A - Running Ice Tackle (Momentarily turns Dana into a large snowball. Freezes opponent) = 10 damage (medium)
Walking A - Wand Flip (Flicks his wand up, sending his opponent into the air) = 10 damage
Up Tilt - Ice Spear (Wand becomes coated with ice (and gets very sharp) and spears upward.) = 15 Damage

F-Smash - Heavy Wand Stab (Jabs forward with wand) = 10-20 damage (medium)
D-Smash - 360 Ice Sweep (Sweeps wand around feet. Freezes Opponent) = 10-20 damage (medium)
U-Smash - Overhead Swing (Swings wand in an arch over his head) = 8-22 damage (medium)

Nair - 1080 Spin (Spins around completely three times in the air) = 3 damage per hit, 6 hits possible (fast)
Fair - Wand Spike (Downward smack with wand. Spikes Enemy) = 10 damage (medium)
Bair - Reverse Jab (Stabs wand backwards) = 15 damage (medium)
Dair - Icy Wind (Ice spray underneath + slowed descent. DIable) = 5 damage per hit (medium)
Uair - Vertical Ice Blast (Sends puff of ice upwards. Freezes oppenents) = 8 damage (medium)

B - Ice Block (Creates block of ice in front of you. One hit kills it, but if you touch it's side it goes flying across the level. If it hits a wall or another ice block it will stop without breaking either one) = 15 Damage (medium projectile movement)
Forward B - Ice Wand (freezes opponent) = 12 damage (medium)
Down B - Ice Bridge (Only usuable on ledges. Creates a section of bridge made of ice. Can then add onto bridge with Down B at the open edge of it. Pressing Down B at a section of ice bridge will make it go away. All sections are destroyed if attacked. Succumbs to gravity, so if the connected segment of your bridge is destroyed, the whole section falls until it drops out of the level or lands on something) = 20 damage if a segment falls on you (slow)
Up B - Ice Torpedo (Launches self in 8-way direction. Move is very similar to Fox/Falco Up B) = 15 damage (very slow startup time, fast movement)

Z - Grab (Reaches with hand) = (medium)
Running Z - Freeze grab (Uses wand for extra range) = (fast)
A while holding - Wand Smack (Quick slap with wand) = 3 damage (medium)
Forward throw - Encase (Freezes enemy in block of ice. Can then be pushed off of the level or attacked for extra damage) = 20 damage (slow)
Back throw - Hot Foot (Throws over shoulder into a flame that pops up) = 15 damage (medium)
Up throw - Ice Blaster (Tosses up then shoots ten snowballs vertically) = 10 damage on throw, each snowball does an additional 2 damage (medium)
Down throw - Blizzard (Drops opponent, then creates a flurry of wind and ice) = 15 (medium)

Smash Emblem - All enemies catch on fire, then Dana drops very large blocks of ice on them

Taunt - Does his victory dance from Fire 'n Ice, hopping three times in the air and then dissappearing in a cloud of sparkles. Reappears very shortly after.
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Dana would be a smaller character with medium-fast running and jumping speed, and relatively light weight. Fairly floaty. Only has two jumps, but Up B can be used for recovery. Unlock by either defeating the ICs 20 times against Bowser, or by killing someone with a Mr. Freezie three times in one match if ICs are cut. He challenges you on his own stage, a bowl with many 'steps' along the inside walls and a platform on top that extends almost all the way across, leaving an opening on either side of the platform. Hitting a button on the center of the platform makes a flame appear on every step. Flames are from Fire 'n Ice as the only enemy you see and kill. They are stationary balls of fire that have a face and kill Dana if he touches them. They would most likely just hurt you in SSBB. He puts them out by pushing blocks into them or dropping them on top of them. Hitting them would put them out in SSBB, but melee attacks would hhurt you as well. Defeat him and he's all yours.

If Kirby stole his power, he would have a green hat similar to Vivi's in shape and size, and longish orange hair.


And that's it for my characters. What do you guys think? Feel free to post your own, but only if it's COMPLETE! Every attack possible, even tilts. Shield, dodge, roll, and airdodge unecessary but welcome.

McFox
06-04-2006, 02:33 AM
Most characters have their own individual topics. Search for them. If you can't find one, feel free to make one.