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the grim lizard
07-23-2007, 07:43 PM
Yeah, maybe swap the ^B and dair. That's fine.

colbusman
07-23-2007, 08:06 PM
Eaode, great moveset. really defines Dedede as he should be

sorry grim, he beat ya

the grim lizard
07-23-2007, 08:16 PM
Yeah, but mine has more moves...and it's more original. So :p
I get points for 1) Using moves staying true to the games and 2) Having his personality come out through the rest of the moves.


Also, I really hope the voice actors say "deedeedee" instead of "dehdehdeh." It would be terrible to hear "King Dehdehdeh" or "This game's winner is...Dehdehdeh." :urg:

Eaode
07-24-2007, 07:39 AM
Yeah, but mine has more moves...and it's more original. So :p
I get points for 1) Using moves staying true to the games and 2) Having his personality come out through the rest of the moves.


Also, I really hope the voice actors say "deedeedee" instead of "dehdehdeh." It would be terrible to hear "King Dehdehdeh" or "This game's winner is...Dehdehdeh." :urg:

Okay, you say closer to the games, but in consequence three of his specials are borrowed from other places in the game. Meh.

But yours doesn't have more moves. the only move I forgot was the dash attack, but I have ledge atacks, get up attacks, grabbing and throwing, and a Final Smash


EWWWWW I don't want them the say dehdehdeh. >o<


EDIT: OMG How the ^$&^*$% did I forget his AERIALS!!!!! It's been a while since I made a moveset, I must have forgot. Oh and you do ave the grabs. Nvm. *goes to edit moveset*

the grim lizard
07-24-2007, 07:46 AM
Okay, you say closer to the games, but in consequence three of his specials are borrowed from other places in the game. Meh.

But yours doesn't have more moves. the only move I forgot was the dash attack, but I have ledge atacks, get up attacks, grabbing and throwing, and a Final Smash


EWWWWW I don't want them the say dehdehdeh. >o<


EDIT: OMG How the ^$&^*$% did I forget his AERIALS!!!!! It's been a while since I made a moveset, I must have forgot. Oh and you do ave the grabs. Nvm. *goes to edit moveset*

Sory, I just like mine. :ohwell: I put a lot of research into it.

Three of the special ARE similar to other characters', granted, but they are still the moves he uses in the game. It doesn't matter of other Smashers use it or not; he uses it as an attack in a game, he uses it as a move in Brawl. Every other attack I tried to vary from ICs as much as I could.

Yeah, you forgot aerials, that's why I win. :p

VivaLaPuff
07-24-2007, 07:53 AM
Let's hope the programmers decide that MK simply isn't enough from the Kirby series.

One question - how do you pronounce Dedede? Is it like Dee-Dee-Dee or do you have to pretend you're Carlos Mencia for a second and let out a DEE-DEH-DEE

Eaode
07-24-2007, 07:55 AM
Aerials and Dash attack have been added.


BTW: who said that stars in his Final Smash were small? I was thinking warpstar sized from melee.

the grim lizard
07-24-2007, 08:01 AM
Warpstar-sized = small. I was thinking somewhere in the range of Bowser's size to GigaBowser size for the stars. :p

I like some of your attacks, too, Eaode. I think he might have a combination of each of these. I was trying to put some personality behind my mallet attacks so that they weren't exactly like the ICs.

EDIT: It looks like you "borrowed" some attacks from other characters, too. I mostly tried to use the ones I felt were appropriate and the ones that were similar to the attacks he did as an in-game boss were kind of unavoidable. Plus, don't I get bonus points for using his beak as an attack? ;)

Eaode
07-24-2007, 09:53 AM
Beak attack = win

I was actually thinking of doing that when I editted in the aerials, but I didn't want to copy yours ;)

Jossy
07-24-2007, 09:56 AM
it's actually pronounced deh-deh-deh

the grim lizard
07-24-2007, 09:58 AM
I know but that would just suck if the announcer said that.

@Eaode...it's cool. I'm thinking I'm going to modify my list sometime today. Maybe I'll throw in some pictures, too. I want to do something unique with his floating ability since it isn't exactly like Kirby's...

Pieman0920
07-24-2007, 10:35 AM
Dedede's floating in general is different from Kirby's. I don't know if you're referring it though as an attack, or a extended jump though.

If it's an extended jump, he could have less than Kirby's amount, and while slower, they cover more horizontal distance. Just look at the way he floats in the games. Kirby has quickly hoppity floating jumps, while Dedede's are more like strides...if you can equate those terms to floating.

If an attack, you can always just borrow my idea about how he can ram his underside to damage to an opponent after inflating. :O

the grim lizard
07-24-2007, 10:39 AM
OK, I'm modifying the moveset, and I'll include some pictures this time. Eaode, I might incorporate some of your ideas; I hope that's OK. :ohwell:

Nietendodude
07-24-2007, 11:24 AM
King Dedede Moveset:

A: Right Hammer swing
AA: Left Hammer swing
AAA: Rapid Hammer Combo (he closes his eyes and swings fast)

A dash- He trips (still does damage no lag)
A up- Swing hammer up
A down- Thrust hammer forward
A side- one handed hammer swing swing

A Smash- Holds Hammer over his head and swings downward. (Mallet grows a bit when using attack)
A Smash up- Squats then does a short hop
A Smash down- Holds then spins hammer on ground on the ground

Nair- bloats up
Fair- puts behind back then swipes downspin with hammer
Uair- swipes up
Dair- Hits down with head
Bair-swings back whileturing his head back


B SUCK- sucks in enemy chews then spits out causing a star to spit out(Bigger and stronger than kirby's)
The more you press B the more he does damage
Damage 5%-15%

B> HAMMER THROW- Dedede throws his hammer forward and hits enemy it comes back. (If misses still comes back
High knock back
Damage 10%-20%

B down MEGA JUMP- Jumps high then smashs back down. (Hit him in air does damage)
When hits ground makes two stars on the both sides hits one one target each
Med-knock back
More damage if hit by him
Damage 10%-20%
Can't do in air. (it's a jump not a ground bound)

B^ BOUNCE- Dedede inflates and bounces across the stage
Control direction
Fall is quick
Damage 13%-18%

I'll take a whack at it.

SUPER SMASHS WHELLIE- Dedede calls in his Wheelie and gets on and swings his hammer around while riding the wheelie.
Can jump but, not double or triple jump
Damage 35%-50%

Grab

A: hits with hammer
Throw Foward: under handed swing
Throw Up: inhales and spits upward
Throw Backward: Toss backward
Throw down: body slam

Taunt: Takes an apple and eats it or turns toward the screen and holds a out peace sign.

Winner:
Dances in circles then trips
the Waddle Dees suround him and bow
He swings his hammer really cool like
Same thing as three except he hits his head and knocks himself out.

Pieman0920
07-24-2007, 11:32 AM
^Hmm, that moveset seems to be like an amalgam of all the recent ideas from the last two pages, no? I still dislike the ground pound esque attack, since it's used with other characters.

Also, I'd still like to push for the idea of his inhale being his grab. Or at least not his neutral B. Wouldn't it be weird if Kirby inhaled Dedede, and got the power to inhale?

colbusman
07-24-2007, 11:37 AM
Let's hope the programmers decide that MK simply isn't enough from the Kirby series.

One question - how do you pronounce Dedede? Is it like Dee-Dee-Dee or do you have to pretend you're Carlos Mencia for a second and let out a DEE-DEH-DEE

I always pronounced it Dee-Dee-Dee. but i've heard it like De-De-De.

i like my way cause it reminds me of Mencia making fun of stupid people, and his signature catch phrase

the grim lizard
07-24-2007, 12:28 PM
http://i3.photobucket.com/albums/y62/btlizard/newcomer.jpg

STATISTICS
(I'll just use Eaode's stats because they're pretty good.)

Jump: http://i3.photobucket.com/albums/y62/btlizard/3-star.jpg

Size: http://i3.photobucket.com/albums/y62/btlizard/4-star.jpg

Weight: http://i3.photobucket.com/albums/y62/btlizard/4-star.jpg

Speed/Agility: http://i3.photobucket.com/albums/y62/btlizard/3-star.jpg

Strength: http://i3.photobucket.com/albums/y62/btlizard/4-star.jpg

Recovery: http://i3.photobucket.com/albums/y62/btlizard/4-star.jpg

Fall Speed: http://i3.photobucket.com/albums/y62/btlizard/2-star.jpg

Ability to Combo: http://i3.photobucket.com/albums/y62/btlizard/3-star.jpg

Ability to KO: http://i3.photobucket.com/albums/y62/btlizard/3-star.jpg


King Dedede will have two midair jumps (for three total). His jump can be held down and he will become inflated. At this point, he will become similar to Peach's float, but it will act more like Mario's cape in Super Mario World. He can bob up and down, and the player can control the movement with the control stick.

http://i3.photobucket.com/albums/y62/btlizard/float.jpg

He will slowly descend more and more; so you can't do this for a long period of time. Although, you're basically guaranteed to recover if you're horizontally above the stage when you're knocked off. He can bounce if he touches the ground or a character. He can get out of the float by doing another attack, being attacked by another player, or by letting go of the jump button. After doing the float, D3 has no more jumps, regardless of what jump he began with.



WEAK ATTACKS

Neutral A Combo

Description:
Triple D alternates between slapping the opponent with one fin and swinging his mallet with the other hand.

Forward Tilt

Description:
D3 will push his mallet out like a pool cue to keep the opponent at bay. It will briefly stun the opponent; so it could possibly be followed up by a dash attack or a dash grab. Less affective at low percentages.

Up Tilt

Description:
D3 swings his hammer around his head continuously in a propeller-like fashion (looks like he's swinging a sling) as long as A is held down. Wind-down time is slow, and he is very open to attack from the sides.

Down Tilt

Description:
While crouched, D3 will swing his mallet back-handed in an arc shape, almost like he's doing the Breast Stroke, only with a hammer. (This is basically exactly like Ice Climbers' dtilt.)

Dash Attack

Description:
This will be Dedede's classic run and lunge. He will be running and during the attack will fall on his face and slide a good distance. The attack will strike the opponent during the first half of the animation, and the animation sort of looks like Captain Falcon's >b when he misses the opponent. D3's dash attack is actually a useful dash attack, unlike most character's.

http://i3.photobucket.com/albums/y62/btlizard/lunge.jpg



STRONG ATTACKS

Forward Smash

Description:
This move comes straight from Kirby 64 (one time D3 is actually playable). As this attack is charged, D3 will hold his mallet behind him and wind up like he does in Kirby 64. Then, he will release a powerful hammer slam with a star shooting out. There is a lot of downtime for this attack; so there is a tradeoff . It would be a finishing move, and could not be followed up with combos. The beginning of this move is very different, but the final part of the attack is very similar to Ice Climbers' fsmash.

http://i3.photobucket.com/albums/y62/btlizard/malletslam.jpg

Up Smash

Description:
Triple D holds his hammer straight up and some small stars come out. The star animation/damage is similar to Zelda's utilt. This attack is good for juggling and starting combos as it will make opponents fall at an angle within reach of Dedede. The animation of the mallet will be similar looking to IC's utilt.

Down Smash

Description:
D3 does a very quick hammer slam in front of him; he then immediately strikes behind him going directly back with his mallet. The front strike to back strike is very smooth and very quick. This can be repeated to make a very affective fast attack. Doing this would be similar to DK's vB attack. This is a modified version of the attack below, which only attacks in front. Stars could also come out, but they would not occur every time.

http://i3.photobucket.com/albums/y62/btlizard/rapidslam-1.jpg

While this picture looks similar to the one above in the fsmash, the animation in Brawl would be very different and the affects would be quite different, like those in the Kirby games.



AERIAL ATTACKS

Neutral Aerial

Description:
D3 spins around once in a 360 with his mallet out. This attack would look similar Kirby's >B in the air, but its affects would be more similar to DK's fair. It can spike if sweet-spotted. Opponents down quickly at a sharp angle (direction depends on the point at which the opponent was hit).

Forward Aerial

Description:
D3 exhales a breath of air at the opponent. This attack has a lot of priority and a lot of knock back but no damage. It would be used to interrupt an oncoming strong attack and can deflect (or veer off) some types of projectiles.

http://i3.photobucket.com/albums/y62/btlizard/exhale.jpg

Up Aerial

Description:
D3 points upward and goes upward a very short distance and attacks upward with his beak. This attack is good for juggling, but it doesn't have a lot of power to it.

Down Aerial

Description:
Dedede swings his hammer down in a half moon type arc, much like marth's dair. This move isn't particularly useful for anything. It's best used short-hopped and close to the ground.

Back Aerial

Description:
D3 extends his legs and kicks backwards very similar to what Kirby does.This can be a very good edge guard, but it doesn't knock the opponent back as far. He doesn't "kick" his feet out, though; he just extends them. So, there is no animation after it is pressed. It's almost like a backwards sex kick.



SPECIAL ATTACKS

Neutral B

Name: Inhale

Description:
Yes, Triple D has Kirby's classic move. Why? Because from those games, he also has this ability. He cannot swallow or copy but can only cause damage by shooting the the opponent out as a warp star. This essentially acts as a second grab, much like Bowser's >B. Triple D can decide which side and to some extent the angle that the opponent shoots out. This could possibly be useful for getting an opponent off the edge or for leaving them dazed momentarily for a follow-up attack.

http://i3.photobucket.com/albums/y62/btlizard/inhale.jpg

Side B

Name: Mallet-rang

Description:
This attack is much like Captain America's Shield, only a little slower. D3 throws his mallet forward and it spirals at the opponent. The mallet has a completely horizontal trajectory. If it makes a hit, it will return to him, just like a boomerang. If the mallet does not hit the opponent, it will continue to go forward and not return, unlike Link's Boomerang. If this happens, it will take one or two seconds for him to use a mallet attack again, similar to Jiggly's rest downtime, only a little faster.

Up B

Name: Hammer Slam

Description:

Triple D will go up slightly and then down for about 2 seconds or until he hits the ground. He will have his hammer out for attack when he does this. This attack will be similar to Kirby's up-B. When he hits the ground, a star will come out. D3 jumps directly vertically and there is no horizontal movement with this move whatsoever.

http://i3.photobucket.com/albums/y62/btlizard/hammerslam.jpg

Down B

Name: Penguin Bomb (that was a good name, Eaode...)

Description:
Yes, two other characters have it, but Dedede needs it, and it will be different. I promise. In any case, Triple D will rise to the air and slam to the ground on his bum. When he lands, two stars come out, one on either side, which also hurt the opponent. The twist here is that while the other two characters simply jump up and come straight down, Triple D has more control over it. It's not quite as quick as these other two, but it mostly goes in an arc shape. The angle and distance can be controlled during the move, much like Yoshi's eggs.

http://i3.photobucket.com/albums/y62/btlizard/groundpound.jpg

Don't tell me his specials are too similar...you know he's going to have them!



GRABS

Grab Attack

Description:
D3's grab will not be like Yoshi's. He will simply grab them with his free hand and clobber them on the top of the head with his mallet for his attack.

Forward Throw

Description:
D3 will set the opponent down and hold his mallet sideways. Then, he will swing and follow through like he was teeing off to send them forward.

Up Throw

Description:
This is a simple toss upwards. It's light enough and quick enough to juggle the opponent and to start a combo.

Down Throw

Description:
Dedede will bury the opponent in the dirt with the top of his mallet. They will pop up and fly away; so this isn't particularly useful for anything other than just mixing things up.

Back Throw

Description:
Triple D will lightly toss the opponent back and then follow through hard with his mallet like he's hitting a homerun. This is a great KO move if you're near the edge.



MISC.

Final Smash
Eaode's was good, but I'll modify it slightly

Description:

http://i3.photobucket.com/albums/y62/btlizard/starrod.jpg

Dedede will get the Star Rod from Kirby's Adventure. The star at the tip is slightly larger than your average Star Rod. This Rod is a temporary item, and Dedede can shoot giant stars out of it. The stars range in size from Bowser-sized to as big as GigaBowser. Opponents can avoid the stars, but it may be difficult. Damage/Knock back for any star that hits an opponent will be magnified to its size accordingly.

Running

Description:
Dedede will run with his mallet out like so:

http://i3.photobucket.com/albums/y62/btlizard/malletrun.jpg

Kirby Hat

http://i3.photobucket.com/albums/y62/btlizard/popopo.jpg

Description:
Yes, if Kirby copies Dedede, his ability really will not change much but he cannot copy anyone else. Instead, he gets a sort of upgraded spit attack, which many Kirby fans might find beneficial. At least he is no worse than if he was fighting another Kirby...

------------

Next order of business: A Dedede stage. (Although, I personally think it'd just be Fountain of Dreams...)

silver777
07-24-2007, 03:32 PM
wow grim O_O that is pretty awesome !!!

his moveset holds true to the games!! nice work!!

as kirby's hats goes...he cannot swallow D3 and MK in the games, i think it will be the same in brawl.

maybe D3...but i am SURE he won't be able to copy MK.

the grim lizard
07-24-2007, 03:35 PM
I think most Kirby players don't use the copy ability anyway. In Melee it was just far too easy to lose, and it wasn't worth it. I can't wait to see how Sakurai's improved this game. The cool think about Kirby/D3/MK, is that they are Sakurai's characters; so I think he will make them all awesome this time around.

Fawriel
07-24-2007, 04:03 PM
I have NO idea why I haven't come here sooner already. I love King Dedede. Going to be one of the most original characters in the whole game, I can feel it.

I guess I won't read the whole thread too soon, but while I'm here: Wow, grim, what an awesome moveset.
The only parts that weren't completely awesome were up and down b, which were done before, but even those at least have a basis in the game, so I guess they're fine.

So.. yay!
Dedede Supporter Faw joined your party!
Give a nickname to Faw?
Yes >No

Pomfrod
07-24-2007, 05:11 PM
Lay off the hamma, guys. Nana and Popo already bludgeon, so Dedede's hammer should probably only be used in A moves. Lots of other stuff to draw from; no need to overuse the barrel-on-a-stick. Has anyone thought of a moveset incorporating Dark Matter? An alternate costume featuring his Dark Matter-infected self from KD2 and Crystal Shards would rock beyond belief.

the grim lizard
07-24-2007, 05:19 PM
Lay off the hamma, guys. Nana and Popo already bludgeon, so Dedede's hammer should probably only be used in A moves. Lots of other stuff to draw from; no need to overuse the barrel-on-a-stick. Has anyone thought of a moveset incorporating Dark Matter? An alternate costume featuring his Dark Matter-infected self from KD2 and Crystal Shards would rock beyond belief.

1) ICs will probably get the axe, and even if they don't Sakurai will give Dedede whatever he wants cuz he's his character.
2) The hammer is one of the few things he actually has to go off of.
3) Most of those moves are based off of his in-game moves. That's how it should be.
4) If you read the rest of the moves, I tried to vary them a lot from the ICs attacks. So you probably didn't read it. Plus, Dedede's hammer has stars coming out of it, which I included a lot.
5) Costumes are overrated.

Pieman0920
07-24-2007, 05:20 PM
Wow, very cool, and so many pretty pictures. You do know you could have used his updated sprite version, but that's just nitpicking.

Oh, and his specials are to similar. >.>

the grim lizard
07-24-2007, 05:23 PM
You say that...but that's probably what they'll be. Sakurai likes to draw moves from games.

The moves within his moveset vary a lot. I even changed the up/down B's to be very different (if anyone takes the time to read the descriptions -_-) from one another. As far as being similar to other characters...that's true some extent, but it's also inevitable to some extent. If they want them to be differenet they'll have to change the other characters because Dedede has less to go on.

On the sprite comment...I like the classics. Besides, it's not like his attacks have changed at all...:p

Edit: now that I'm going back and looking at it...I think it would actually be pretty cool if his ^B and vB had the same startup animation. Because your opponent wouldn't be able to tell what attack you were going to do (just like in fighting the boss), and the outcomes would be very different. This might help with mindgames or trying to get the advantage on your opponent.

colbusman
07-24-2007, 05:35 PM
whatever happens, dedede will be badass anyway

Pomfrod
07-24-2007, 06:10 PM
1) ICs will probably get the axe, and even if they don't Sakurai will give Dedede whatever he wants cuz he's his character.
2) The hammer is one of the few things he actually has to go off of.
3) Most of those moves are based off of his in-game moves. That's how it should be.
4) If you read the rest of the moves, I tried to vary them a lot from the ICs attacks. So you probably didn't read it. Plus, Dedede's hammer has stars coming out of it, which I included a lot.
5) Costumes are overrated.

1) Based on what information? Also, Sakurai and team can give any character any moveset because they are developing the game. That's not the point. The idea is to stay true to the precedented depictions of the characters while providing a diverse cast.
2) Considering he is the leader of an entire army of Dreamlanders, I'd say anything's game.
3) Agreed, all moves should be based on in-game scenarios, and certainly, with the number of sword characters pending, two hammer-wielders isn't detrimental. However, your entire moveset is based on Kirby's Adventure. Considering Dedede also appeared in Kirby's Dreamland 1-3, Kirby's SuperStar, Crystal Shards, and Squeak Squad, it seems your moveset is a little skewed. (And those are just the platformers.)
4) Good job.
5) I'm talking primarily about costumes as different iterations of playable characters, with minor changes to the movesets, like the clones were to Melee. Not this Mario-with-a-Wario-palette-swap business. For example, a Blue Yoshi who can fly as a recovery or a Mewtwo with Psychic instead of Shadow Ball. Nothin' fancy, nothin' fancy.

the grim lizard
07-24-2007, 11:22 PM
Don't let this thread drop, guys... >_<

1) Based on what information? Also, Sakurai and team can give any character any moveset because they are developing the game. That's not the point. The idea is to stay true to the precedented depictions of the characters while providing a diverse cast.
2) Considering he is the leader of an entire army of Dreamlanders, I'd say anything's game.
3) Agreed, all moves should be based on in-game scenarios, and certainly, with the number of sword characters pending, two hammer-wielders isn't detrimental. However, your entire moveset is based on Kirby's Adventure. Considering Dedede also appeared in Kirby's Dreamland 1-3, Kirby's SuperStar, Crystal Shards, and Squeak Squad, it seems your moveset is a little skewed. (And those are just the platformers.)
4) Good job.
5) I'm talking primarily about costumes as different iterations of playable characters, with minor changes to the movesets, like the clones were to Melee. Not this Mario-with-a-Wario-palette-swap business. For example, a Blue Yoshi who can fly as a recovery or a Mewtwo with Psychic instead of Shadow Ball. Nothin' fancy, nothin' fancy.

1. No information in particular. I don't care either way. But, Sakurai's Dedede is more important and he can also have different hammer attacks (as I have shown). Staying true to Dedede = having a lot of hammer attacks. I have plenty that don't involve the mallet, but the percentage is fine based on him in previous games.

2. Summoning minions is overrated and unprecedented. I don't know why people suggest this for Bowser/Ganondorf/[insert villain here]. He doesn't need help. His attacks are not only fine, but very will representative of the character from the Kirby games.

3. Ever played those games? Dedede has the same attacks. He even pretty much as the same attacks in 64. So, while all of my pictures are of Kirby's Adventure, Dedede's moveset (much like Ridley's, excluding Prime) doesn't really change from game to game. Provide specific examples if you have any.

4. Thanks. :)

5. Yeah, I know what you mean, but I still am not a fan of the idea. I'm perfectly happy with different colored skin/outfits. But, whatever they do, they do.

Aeris
07-25-2007, 02:37 AM
D^3 was one of the most, if not the most requested characters on Sakurai's poll. Really, I think you all have nothing to worry about: Dedede is almost a shoo-in for Brawl. =)

Nietendodude
07-26-2007, 05:46 PM
He will be in!

Got Blood?
07-26-2007, 08:24 PM
King Dedede is gonna be awesome.I can't wait to see what his final smash is going to be.

axemangx
07-26-2007, 08:28 PM
Where is Pico from F-Zero?

colbusman
07-26-2007, 10:10 PM
have we discussed in detail a possible Final for Dedede?

i don't play kirby games that much, so i can't really think of one. maybe a die hard kirby fan can give us a good one?

the grim lizard
07-26-2007, 10:20 PM
I've played a good number of Kirby games (although not all, there are so many...)

Dedede does a lot with stars, he appears at the Fountain of Dreams a lot (where he built his castle upon, btw), and most of his vileness came from the darkness, which the Star Rod helped to rid. Basically, he's tied to the stars/Star Rod as much as (if not more than) Kirby. I kind of like the giant Star Rod idea. But, I dunno...maybe they could do better. *shrug*

Red_Maniac
07-26-2007, 10:22 PM
I'm pretty sure DeDeDe will be in Brawl.

I've always wanted to see a fat penguin with a hammer fight.

silver777
07-27-2007, 04:22 AM
http://www.smashbros.com/en_us/items/assist/images/assist04/assist04_070727a.jpghttp://

I died a little inside when alot of people didn't know who Knuckle Joe is...:( :( :(

King DDD is so confirmed now :)

OnyxVulpine
07-27-2007, 04:34 AM
Well like I seen someone else say.. If another character from Kirby is down.. Here comes Dedede..

Bassoonist
07-27-2007, 04:37 AM
http://www.smashbros.com/en_us/items/assist/images/assist04/assist04_070727a.jpghttp://

I died a little inside when alot of people didn't know who Knuckle Joe is...:( :( :(

King DDD is so confirmed now :)

He's not quite confirmed.

However this is pretty much giving us a hint, I think.

Black/Light
07-27-2007, 04:40 AM
He's not quite confirmed.

However this is pretty much giving us a hint, I think.

. . .How does this "hint" at anyrhing?
Thats like saying "SG is a A-T!?!?! well than that proves that we will get another FZ character!!!"

Bassoonist
07-27-2007, 04:42 AM
. . .How does this "hint" at anyrhing?
Thats like saying "SG is a A-T!?!?! well than that proves that we will get another FZ character!!!"

Well I do believe this is a bit different... I don't know what to say about the SG thing, but King Dedede is a very popular character. Sakurai is well aware that King Dedede is wanted in the game.

silver777
07-27-2007, 04:50 AM
King DDD is top wanted character in the game.

see how this thread has little posts?? because people are confident that he'll be in the game.

KJ appearance does gives hints at it.

if you don't know who KJ is.. watch this:

http://www.youtube.com/watch?v=HQtkWZ-ZRy0

or this

http://www.youtube.com/watch?v=1Q7XxEIvreI