View Full Version : Pillar advice and fix my SHL :(
xelad1
07-08-2006, 04:08 PM
Ok first off can anyone give me any good solo play advice for practicing my pillars? Obviously ingame with real people is the best way but like most people that option isn't always available. I've practiced getting it down but I tend to usually get grabbed out of it (and even in game i don't get that much practice because if i'm about to start a pillar my friends tend to roll away after that first sffled dair to shine!, should this not be happening because i see pros get pillared all the time?).
Also ever since i really improved my sffled aerials which i am proud of i adversly killed my shl abilities because my reaction time became quicker so now my shls don't come out like 50% of the time unless i REALLY think about them which you don't always have time for in matches, anyway to fix this, and what am i doing wrong, fastfalling too early or pressing b too late or what? i never had this problem with shls before but now it happens all the time and i usually get punished with a smash that i was hoping to stun....
also is there any information out there on how the shine sends certain characters in at different angles or anything? it would be really helpful for improving my waveshining game, but yeah as of right now getting my shines blocked and my attempted pillars grabbed is really killing my game
Falco&Victory
07-08-2006, 04:40 PM
b too late kills the SHL,you want too fastfall as early as possible,but not too early either,ot it goes over their head
xelad1
07-08-2006, 06:08 PM
really b too early???? but that makes no sense can you explain why :(
Vall3y
07-08-2006, 06:27 PM
yeah that really doenst make sence
i think even if you fast fall asap, as long as you hit b fast enuogh you should be ok
and about pillaring - you want to fast fall asap, jump cancel asap, and dair again asap
if they roll and you are pillaring them you should be able to reach them and punish
ForestSage
07-08-2006, 07:05 PM
When JC the shine while pilliaring shielders, do you short hop the jump cancel?
To the thread starter: Try attacking with the d-air once you're closer to the guy shielding, thats when the attack is stronger and it will create more shield stun.
xelad1
07-08-2006, 10:12 PM
When JC the shine while pilliaring shielders, do you short hop the jump cancel?
To the thread starter: Try attacking with the d-air once you're closer to the guy shielding, thats when the attack is stronger and it will create more shield stun.
hm never realized it created more shield stun though it does make sense in retrospect, anyone else have any advice? I'm actually more concerned with pillaring since its a new skill im trying to develop but help with either is still great :psycho:
xelad1
07-09-2006, 11:11 PM
no one :(?
ok guys.
pillaring is something u have to get used to. normally if u d-air at the top of the sheild > FFL > shine > repeat u should be alright. different characters have bigger/smaller shields and they move as u hit them so u use the waveshine to stay on them. but u can simulate it by puttin stars on in the items and put ur opponent as a empty human player. give him a star and try to pillar
SHL u have to time ur fastfall and the laser. if u want, and should, u can hit a crouching shiek (and jiggy!). u can shoot at many different lvls in falcos SH, its all timing. my advice be familiar with falcos blaster (RSHL, LHDL, etc.)
falco = tech :grin:
Sytar
07-10-2006, 02:14 AM
Don't listen to Falco&Victory; he's an idiot.
You can never press B too early. Try and press it as fast as you possibly can. The rule of thumb here is that you have to press B before you fastfall. When you get good, you'll be pressing them ALMOST at the same time. Try going slowly at first, then faster and faster. Try to realize that you can almost always go a little faster. Once you get situated, you'll probably not be doing it as fast as possible.
The reason they are rolling away after the d-air is that you are not l-canceling it properly, or you or not shining as fast as possible after the l-cancel.
You can never press B too early. Try and press it as fast as you possibly can. The rule of thumb here is that you have to press B before you fastfall. When you get good, you'll be pressing them ALMOST at the same time. Try going slowly at first, then faster and faster. Try to realize that you can almost always go a little faster. Once you get situated, you'll probably not be doing it as fast as possible.
if u do that u will have the same height of laser everytime. different situations call for different height lasers. ull need to hold off on pressing B a little to hit a running marth, and a little more to hit the CCing shiek. and as a mindgame to powershielders, time it just enough to were u see the blaster and hear it being shot but u land before the laser can come out, thus slippin them up (ultimately).
Kubba
07-11-2006, 02:21 PM
if u do that u will have the same height of laser everytime. different situations call for different height lasers. ull need to hold off on pressing B a little to hit a running marth, and a little more to hit the CCing shiek..
But if u get it as low as possible and can do that consistenly isnt it a perfect SHL?
itll hit the running marth, CCing shiek, heck if you're doing really well a crouching jigglypuff.
IMO, lowest is best.
Lowest isn't best when a marth is going to SH and Fair you......:-O. Perfect would be if you could always control exactly where it goes and at the fastest speed possible.
I<3Shiek
07-12-2006, 02:15 AM
True, lowest isn't always best, but I prefer my lasers low, albeit, if need be, I can hit them near the peak of my SH.
Lowest can help against like... Kirby.... Or Shiek... or Jiggz.... Or Pichu, or something... >.>;
Lowest isn't best when a marth is going to SH and Fair you......:-O. Perfect would be if you could always control exactly where it goes and at the fastest speed possible.
exactly.
True, lowest isn't always best, but I prefer my lasers low, albeit, if need be, I can hit them near the peak of my SH.
Lowest can help against like... Kirby.... Or Shiek... or Jiggz.... Or Pichu, or something... >.>;
kirby, jiggz, and pichu are small so it makes sense to aim ur lasers lower to hit them :)
I<3Shiek
07-12-2006, 02:31 AM
kirby, jiggz, and pichu are small so it makes sense to aim ur lasers lower to hit them
Exactly why I said that shooting low lasers is helpful. :P
I have the misfortune of having friends that play all of them. ~.~;
Falco&Victory
07-12-2006, 10:10 PM
If I am an idiot,why r u saying I said b too late?Read my post.I said too early can ALSO kill it,and it can.If u laser ASAP,it will go clear over their head.You should have said,"the second you reach the peak of your jump,laser ASAP and follow instantly with the fastfall."U guys read at all?
Kubba
07-13-2006, 06:17 PM
is the fastfall REALLY that necessary? i mean i was training the other day and i could control the height just fine without the fastfall.
o yeah and this may be a little off topic but is the x button meant to be so loud when i hit just the bottom part to SH?
thx,
Kubba
bornfidelity.com
07-13-2006, 07:04 PM
yes the fastfall is a must. >_>'
without fastfalling it's slower and this is falco you dont want him to be slower. obviously...
xelad1
07-13-2006, 08:46 PM
is the fastfall REALLY that necessary? i mean i was training the other day and i could control the height just fine without the fastfall.
o yeah and this may be a little off topic but is the x button meant to be so loud when i hit just the bottom part to SH?
thx,
Kubba
fastfall lets you run around the stage and laser spam like a menace, which is what you want to be able to do. not fastfalling defeats the purpose, you might as well just sit and spam lasers (well not quite that bad but almost). Thanks for all the help guys I think I'm starting to get my timing better, less "clicking" empty laser shots.
do0ber
07-15-2006, 02:59 PM
How I learned was just taking it really slow, and reading bornfidelitys guide for SHL, now I can do it almost consistently but I find myself phatasm'ing off stages semi-often, but Ill fix that with practice.
Just try short hopping and lazering first, then slowly incorporate the fast fall and DI forwards/backwards.
Sorry if this has been said already ;)
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