DuLL_RaZer
07-15-2006, 05:07 PM
http://www.htloz.net/archives/htloz/2001/zelda5/oot_art/impa.jpg
Well, since everyone else is throwing out character ideas, I guess I'll join the crowd and do one too. Pardon me if my chars add to the somewhat extensive Zelda list- but its really the only game series I care about by Nintendo (aside from Smash)- and as such, its the only series I feel comfortable enough commenting on.
My suggestion is : Impa, from Oot (and the ?original? LoZ I believe... might have been in Adventures of Link one... can't remember. All I know is that in one of those two, she woke Link up/contacted him about Zelda's plight.)
Impa is the Sheikah (I think that is the race) who is Zelda's personal bodyguard. The Sheikah themselves have long since been the bodyguards for the royal family. She is in (briefly) the original LoZ, and LoZ, Link's Adventure (Adventures of Link?), and is featured more prominently in OoT, as one of the seven sages.
Anyway... I'll offer a moveset which I'll try to make as different from Sheik as possible. I'll list the move, the description, knockback (rated as low, medium, high), and lag (also listed as low, medium, high), special notes will be marked with *
Also, I'm saving the B moves till last-- cuz I got a cool surprise with the B
Please, Take the time to read all the way through. I know its kinda long-- but, I figured that a well thought out moveset speaks alot more for the char than senseless debating.
------------------------------------------
STATS:
*I'm relating the stats to chars to give a better idea*
Speed: ~ Young Link
Laginess: ~ Mario
Power: ~ Link
Weight: ~ Slightly Heavier than Sheik
FF/Floaty?: Intermediate
Jump: High Jumper (btwn Sheik and Falco)
(I know Im prolly forgetting some others)
A: Punch
A,A: Punch Kick
A,A,A: Punch, Kick, then continuous kicks which travel from low to high, back down, and back up (if you continue it long enough)
Dash Attack: Should charge. [Similar to Samus, but much quicker since she doesn't have armor.] Knocks opponent back. Low knockback &medium lag. *Hits similar to a Sheik dash, with the Slashing sound if you hit it right, and a thud if not. If you hear the slashing sound and tap up on control stick when you hear it, Impa angles her shoulder up during the hit (which will give a 2nd hit) and send opponent upward*
-------------------------------
F-Tilt: Elbow, [Stiff Elbow to the opponent's chest/chin area, knocks up a lil] Medium knockback, Medium Lag, *Can be angled*
D-Tilt: Double Leg Sweep, [Similar in looks to the Mario's D-Smash], Knocks opponent up.
High Knockback, Low Lag
U-Tilt: Knee & High-Kick [Stiff knee to opponent's chest/chin, knocks up a lil. Followed by a turn to opposite direction, lift of the leg and kick to the opponent, knocking opponent up.]
Medium knockback, Medium lag, *similar to Sheik's U-tilt in effectiveness*
--------------------------------
F-Smash: Roundhouse Kick, [Impa charges a roundhouse kick, similar to Sheik's stance. She jumps slightly, and executes two roundhouse kicks. Similar to Fox&Falco's F-Air. Knocks opponent away (Left/Right)], High knockback, High Lag.
D-Smash: Downkick, [Impa charges, when released she executes a sharp, stiff kick to opponent's legs. She remains standing. Sends opponent up.] High Knockback, Low Lag. *Since she is still standing, it allows the player to capitalize with a Tilt, or Aerial immediately afterward*
U-Smash: Crescent Fist, [Impa charges the smash, when released she brings a fist up in a crescent motion. Knocks opponent up and away (L/R, depending on which way she faces)] High Knockback, High Lag
---------------------------------------------------
Grab: Grab's opponent by the throat
Smack: An elbow
F Throw: Palm Toss, [Impa hits the opponent extremely hard in the chest with an open palm, releasing them as she does so. Her best KO throw.] High Knocback. Low Lag.
U-Throw: Throat Toss, [Simply put, Impa throws the opponent up. Quite similar to Marth. This will be able to chain into more throws with medium weight chars.] *Not sure on knockback stuff*
D-Throw: Sweep & Heel, [Impa sweeps the opponent, then brings the foot up and over to smash a heel into their chest. Good for chainthrowing almost anyone.]
----------------------------------------------------------
N-Air: Kick [Standard sex kick, one leg extended, the other not. Doll it up however you want in the animations] *Similar to Link's N-air in usage/physics/speed, etc.*
B-Air: Dropkick, [Impa brings both feet together to kick backwards in a dropkick.] Medium knockback, Medium Lag. (think of a sidways Sheik D-air, without the drilling)
U-Air: Bicycle Kick, [Alot like Ganondorf's, Falcon's, and the Mario's U-Airs.] Same medium knockback, medium lag.
D-Air: Elbow, [An elbow/elbow drop (if they are on the ground). Knocks opponent down.] High Knockback, Low Lag. *Similar to usage as Falco's D-Air*
F-Air: Super Punch, [Stiff jab with the fist angled like a knife (similar to Sheik's A button punches. Great KO move.] Very High knockback, Little lag.
------------------------------------------------------------
B: Daggers, [Impa pulls her daggers and fights with them until the B button is pressed by itself again.] *This leads to a whole new moveset. Basically, whatever moveset she would have using the Homerun bat, or Beam sword would be used here. Put the daggers in her hand, and the F-Air will have added damage to it, but not knockback. Put then in her hand for the F-throw, and she'll 'stab' the opponent with it, adding more knockback, making her F-throw a better KO move However, her attacks will have like another frame or two extra of lag, as a trade-off.*
L/R B: Throw Daggers, [Basically a rip off of Sheik's needles, but they do alot more damage.]
Down+B: Grab Counter, [Basically like Marth/Roy's Counter. But, alot faster (since she doesn't use a sword. Will be the same speed as theirs if her daggers are drawn) If done right, she counters into a grab.] (Seems useless, but WAIT) *This can be done in the air, which (unless Brawl has mid-air grabs) makes her the only other person besides Bowser who can grab in Mid-Air. Can throw from mid-air as well. (Dun know if Bowser can throw from the air though.)* Due to the nature of this move, the window for 'countering' is really small. Alot smaller than Marth and Roy's. [So- you can F-Air someone off, DI downard, grab them as they are doing their up+B, and F-throw them to KO. Takes INSANE timing... but, I think its cool]
Up+B: Vanish, [Like Sheik's, however it goes alot farther/more precise, but with longer startp lag.]
--------------------------------
MISC:
Alt Costumes: Blue/Purplish (Default)
Black
White
Red
Taunt: Creates a Triforce sign in the air
___________________
Well, there ya go. My moveset/case for Impa to be in Brawl. Enjoy and Discuss.
Well, since everyone else is throwing out character ideas, I guess I'll join the crowd and do one too. Pardon me if my chars add to the somewhat extensive Zelda list- but its really the only game series I care about by Nintendo (aside from Smash)- and as such, its the only series I feel comfortable enough commenting on.
My suggestion is : Impa, from Oot (and the ?original? LoZ I believe... might have been in Adventures of Link one... can't remember. All I know is that in one of those two, she woke Link up/contacted him about Zelda's plight.)
Impa is the Sheikah (I think that is the race) who is Zelda's personal bodyguard. The Sheikah themselves have long since been the bodyguards for the royal family. She is in (briefly) the original LoZ, and LoZ, Link's Adventure (Adventures of Link?), and is featured more prominently in OoT, as one of the seven sages.
Anyway... I'll offer a moveset which I'll try to make as different from Sheik as possible. I'll list the move, the description, knockback (rated as low, medium, high), and lag (also listed as low, medium, high), special notes will be marked with *
Also, I'm saving the B moves till last-- cuz I got a cool surprise with the B
Please, Take the time to read all the way through. I know its kinda long-- but, I figured that a well thought out moveset speaks alot more for the char than senseless debating.
------------------------------------------
STATS:
*I'm relating the stats to chars to give a better idea*
Speed: ~ Young Link
Laginess: ~ Mario
Power: ~ Link
Weight: ~ Slightly Heavier than Sheik
FF/Floaty?: Intermediate
Jump: High Jumper (btwn Sheik and Falco)
(I know Im prolly forgetting some others)
A: Punch
A,A: Punch Kick
A,A,A: Punch, Kick, then continuous kicks which travel from low to high, back down, and back up (if you continue it long enough)
Dash Attack: Should charge. [Similar to Samus, but much quicker since she doesn't have armor.] Knocks opponent back. Low knockback &medium lag. *Hits similar to a Sheik dash, with the Slashing sound if you hit it right, and a thud if not. If you hear the slashing sound and tap up on control stick when you hear it, Impa angles her shoulder up during the hit (which will give a 2nd hit) and send opponent upward*
-------------------------------
F-Tilt: Elbow, [Stiff Elbow to the opponent's chest/chin area, knocks up a lil] Medium knockback, Medium Lag, *Can be angled*
D-Tilt: Double Leg Sweep, [Similar in looks to the Mario's D-Smash], Knocks opponent up.
High Knockback, Low Lag
U-Tilt: Knee & High-Kick [Stiff knee to opponent's chest/chin, knocks up a lil. Followed by a turn to opposite direction, lift of the leg and kick to the opponent, knocking opponent up.]
Medium knockback, Medium lag, *similar to Sheik's U-tilt in effectiveness*
--------------------------------
F-Smash: Roundhouse Kick, [Impa charges a roundhouse kick, similar to Sheik's stance. She jumps slightly, and executes two roundhouse kicks. Similar to Fox&Falco's F-Air. Knocks opponent away (Left/Right)], High knockback, High Lag.
D-Smash: Downkick, [Impa charges, when released she executes a sharp, stiff kick to opponent's legs. She remains standing. Sends opponent up.] High Knockback, Low Lag. *Since she is still standing, it allows the player to capitalize with a Tilt, or Aerial immediately afterward*
U-Smash: Crescent Fist, [Impa charges the smash, when released she brings a fist up in a crescent motion. Knocks opponent up and away (L/R, depending on which way she faces)] High Knockback, High Lag
---------------------------------------------------
Grab: Grab's opponent by the throat
Smack: An elbow
F Throw: Palm Toss, [Impa hits the opponent extremely hard in the chest with an open palm, releasing them as she does so. Her best KO throw.] High Knocback. Low Lag.
U-Throw: Throat Toss, [Simply put, Impa throws the opponent up. Quite similar to Marth. This will be able to chain into more throws with medium weight chars.] *Not sure on knockback stuff*
D-Throw: Sweep & Heel, [Impa sweeps the opponent, then brings the foot up and over to smash a heel into their chest. Good for chainthrowing almost anyone.]
----------------------------------------------------------
N-Air: Kick [Standard sex kick, one leg extended, the other not. Doll it up however you want in the animations] *Similar to Link's N-air in usage/physics/speed, etc.*
B-Air: Dropkick, [Impa brings both feet together to kick backwards in a dropkick.] Medium knockback, Medium Lag. (think of a sidways Sheik D-air, without the drilling)
U-Air: Bicycle Kick, [Alot like Ganondorf's, Falcon's, and the Mario's U-Airs.] Same medium knockback, medium lag.
D-Air: Elbow, [An elbow/elbow drop (if they are on the ground). Knocks opponent down.] High Knockback, Low Lag. *Similar to usage as Falco's D-Air*
F-Air: Super Punch, [Stiff jab with the fist angled like a knife (similar to Sheik's A button punches. Great KO move.] Very High knockback, Little lag.
------------------------------------------------------------
B: Daggers, [Impa pulls her daggers and fights with them until the B button is pressed by itself again.] *This leads to a whole new moveset. Basically, whatever moveset she would have using the Homerun bat, or Beam sword would be used here. Put the daggers in her hand, and the F-Air will have added damage to it, but not knockback. Put then in her hand for the F-throw, and she'll 'stab' the opponent with it, adding more knockback, making her F-throw a better KO move However, her attacks will have like another frame or two extra of lag, as a trade-off.*
L/R B: Throw Daggers, [Basically a rip off of Sheik's needles, but they do alot more damage.]
Down+B: Grab Counter, [Basically like Marth/Roy's Counter. But, alot faster (since she doesn't use a sword. Will be the same speed as theirs if her daggers are drawn) If done right, she counters into a grab.] (Seems useless, but WAIT) *This can be done in the air, which (unless Brawl has mid-air grabs) makes her the only other person besides Bowser who can grab in Mid-Air. Can throw from mid-air as well. (Dun know if Bowser can throw from the air though.)* Due to the nature of this move, the window for 'countering' is really small. Alot smaller than Marth and Roy's. [So- you can F-Air someone off, DI downard, grab them as they are doing their up+B, and F-throw them to KO. Takes INSANE timing... but, I think its cool]
Up+B: Vanish, [Like Sheik's, however it goes alot farther/more precise, but with longer startp lag.]
--------------------------------
MISC:
Alt Costumes: Blue/Purplish (Default)
Black
White
Red
Taunt: Creates a Triforce sign in the air
___________________
Well, there ya go. My moveset/case for Impa to be in Brawl. Enjoy and Discuss.