Smash G 0 D
07-18-2006, 02:24 PM
This is Soren:
http://i2.tinypic.com/20ap66f.jpg
Soren is a Mage in Fire Emblem: Path of Radiance. The above picture is him in his Mage form (Can turn into a Sage at a higher level). When Soren turns into a change, his robe becomes more purple. I think he should be a Sage for SSBB. Here's a move list (Soren gets a knife when he becomes a Sage, knife's blade is always held downwards, just for style):
A (and other jab combos): Slashes with knife- first two hits have small range bad knockback, 3rd hit has further range and better knockback, average damage
Ftilt: Reaches out to stab with knife- Great Range, ok knockback, averange damage
Utilt: Slashes upward in an arcing motion- Bad range, less than average knockback, better than average damage
Dtilt: Slashes diagonally downward with his knife- sends themstraight in an upwards direction, ok damage, average range
Upsmash: Raises free hand in air and lighting shields above him- Lightning only covers about 3 headwdths above his head, lightning in front has better knock back and damage, both sides send enemy diagonally upwards (behind Soren if they hit the back part of lightning and vice-versa)
Fsmash: reaches hand out and a small line of fire comes out- Great range, only a thin line so can't hit above foes, good damage, bad knockback, they only get sent a little bit forward
Dsmash: A wind gust appears around Soren's feet- Good range, both sides have equal knockback range and damage, sends opponent diagonally upwards depending on which side of Soren they are, they get sent up-right diagonally if hit from the back side of Soren and vice-versa
B: Focuses (charges up) his attack, when fully charged, Soren can either move, or release it- When released a great blast of wind unleashes on the foe, the attack's height comes from his head to toe, goes straight forward, great range, good damage, great knockback, sends them diagonally upwards (in the direction Soren is facing)
If the 1 is Soren, and the !s represent the blast, it would look like this: 1!!!!!!!
B^: Wind comes out from his feet and he is boosted upwards- before being boosted he pauses for a moment, good range, good knockback, direction is where you aim the control stick, a little less than average damage, Soren glows while being propelled so on contact the damage is done, the wind doesn't affect opponents.
<B>: Shoots a thin electric bolt from his hand that trails the ground on contact- Thin and almost hard to spot, when shot from air it goes downwards in an arc until it reaches ground, then it trail the ground, stuns the foe for a moment, good damage, horrible knockback (barely sends them anywhere, only slightly backwards), lasts a nice length
Bdown: Aims hand downward and Soren's lower body becomes covered by fire- Fire reaches out a little bit from his lower body giving it less than average range, awesome priority, in midair it stops Soren movement for a moment, good damage, good knock back, sends opponent sideways while on ground, sends opponent diagonally downwards in air (if hit from back, they go diagonally downwards to the back and vice-versa), lol this is the Soren Spike :P
Nair: Lightning circles Soren's body- slightly more than average damage, sends opponent upwards, horrible range (the lightning will only hit if they touch Soren, it is trailing his body), good knockback (or knock-up in this case)
Fair: Slashes from down to up with his knife- Great range, good damage, good knockback, sends opponent forward, they slowly head downward though (obviously)
Uair: Soren reaches upward and a medium-sized ball of lightning encircles his hand- ok damage, good range, bad knockback, sends them barely in a forward direction.
Bair: Soren does a backflip while reaching his knife out- ok damage, great knockback, sends them behind Soren (ya know, the opposite direction of infront), a little less than average range, they must be pretty close to Soren for the knife to hit
Dair: A ring of fire encircles Soren's feet- Good damage, ok range (the range is wider than Soren), bad knockback (sends them very slightly upwards, then they go back down)
Grab Attack: Stabs foe with knife- ok damage
Fthrow: Slashes opponent and they get sent forward- less than average knockback, ok damage
Uthrow: Foe gets electrified then sent upwards- The electricity sends them upward with good knockback and ok damage
Dthrow: Opponent gets burned then thrown downwards- After the burn, Soren throws the foe downwards, but the knock back initially sends them slightly upwards (enough upwards for Soren to chainthrow or attack again), ok damage
Bthrow: Soren blows the foe with wind and then follows with a small bolt of lightning- Good damage, good knockback, sends the foe straight backwards
http://i2.tinypic.com/20ap66f.jpg
Soren is a Mage in Fire Emblem: Path of Radiance. The above picture is him in his Mage form (Can turn into a Sage at a higher level). When Soren turns into a change, his robe becomes more purple. I think he should be a Sage for SSBB. Here's a move list (Soren gets a knife when he becomes a Sage, knife's blade is always held downwards, just for style):
A (and other jab combos): Slashes with knife- first two hits have small range bad knockback, 3rd hit has further range and better knockback, average damage
Ftilt: Reaches out to stab with knife- Great Range, ok knockback, averange damage
Utilt: Slashes upward in an arcing motion- Bad range, less than average knockback, better than average damage
Dtilt: Slashes diagonally downward with his knife- sends themstraight in an upwards direction, ok damage, average range
Upsmash: Raises free hand in air and lighting shields above him- Lightning only covers about 3 headwdths above his head, lightning in front has better knock back and damage, both sides send enemy diagonally upwards (behind Soren if they hit the back part of lightning and vice-versa)
Fsmash: reaches hand out and a small line of fire comes out- Great range, only a thin line so can't hit above foes, good damage, bad knockback, they only get sent a little bit forward
Dsmash: A wind gust appears around Soren's feet- Good range, both sides have equal knockback range and damage, sends opponent diagonally upwards depending on which side of Soren they are, they get sent up-right diagonally if hit from the back side of Soren and vice-versa
B: Focuses (charges up) his attack, when fully charged, Soren can either move, or release it- When released a great blast of wind unleashes on the foe, the attack's height comes from his head to toe, goes straight forward, great range, good damage, great knockback, sends them diagonally upwards (in the direction Soren is facing)
If the 1 is Soren, and the !s represent the blast, it would look like this: 1!!!!!!!
B^: Wind comes out from his feet and he is boosted upwards- before being boosted he pauses for a moment, good range, good knockback, direction is where you aim the control stick, a little less than average damage, Soren glows while being propelled so on contact the damage is done, the wind doesn't affect opponents.
<B>: Shoots a thin electric bolt from his hand that trails the ground on contact- Thin and almost hard to spot, when shot from air it goes downwards in an arc until it reaches ground, then it trail the ground, stuns the foe for a moment, good damage, horrible knockback (barely sends them anywhere, only slightly backwards), lasts a nice length
Bdown: Aims hand downward and Soren's lower body becomes covered by fire- Fire reaches out a little bit from his lower body giving it less than average range, awesome priority, in midair it stops Soren movement for a moment, good damage, good knock back, sends opponent sideways while on ground, sends opponent diagonally downwards in air (if hit from back, they go diagonally downwards to the back and vice-versa), lol this is the Soren Spike :P
Nair: Lightning circles Soren's body- slightly more than average damage, sends opponent upwards, horrible range (the lightning will only hit if they touch Soren, it is trailing his body), good knockback (or knock-up in this case)
Fair: Slashes from down to up with his knife- Great range, good damage, good knockback, sends opponent forward, they slowly head downward though (obviously)
Uair: Soren reaches upward and a medium-sized ball of lightning encircles his hand- ok damage, good range, bad knockback, sends them barely in a forward direction.
Bair: Soren does a backflip while reaching his knife out- ok damage, great knockback, sends them behind Soren (ya know, the opposite direction of infront), a little less than average range, they must be pretty close to Soren for the knife to hit
Dair: A ring of fire encircles Soren's feet- Good damage, ok range (the range is wider than Soren), bad knockback (sends them very slightly upwards, then they go back down)
Grab Attack: Stabs foe with knife- ok damage
Fthrow: Slashes opponent and they get sent forward- less than average knockback, ok damage
Uthrow: Foe gets electrified then sent upwards- The electricity sends them upward with good knockback and ok damage
Dthrow: Opponent gets burned then thrown downwards- After the burn, Soren throws the foe downwards, but the knock back initially sends them slightly upwards (enough upwards for Soren to chainthrow or attack again), ok damage
Bthrow: Soren blows the foe with wind and then follows with a small bolt of lightning- Good damage, good knockback, sends the foe straight backwards