View Full Version : High % Jigg play.
numberonenacho
09-04-2006, 03:04 AM
I was wondering if there's any strategy to playing jigg when shes at higher percentages like 60++ and the other person has like 0% when i play people especially fox, when i hit them with any attack theres not enough knock back, soo i always get usmash etc. any ideas? fair and bair dont have enough knockback at low percentages. i was thinking like smashes, any particular strategies to use in this situation?
MarthX
09-04-2006, 03:42 AM
At 60%, you should be ok with DI, unless you hit a fully charged fox U smash. If you need to rack up damage quickly, Bair, float back, Bair, float back...
Edit: Nvm, you should get KO'd off the top with a Quick Fox Usmash anyways.
numberonenacho
09-04-2006, 03:59 AM
lolz thats the thing usmash hella kills jigg fastt soo its hard battle situation.
McRustyJr
09-04-2006, 04:00 AM
uthrow rest them
numberonenacho
09-04-2006, 04:16 AM
uthrow rest isnt good on fast fallers
McRustyJr
09-04-2006, 04:19 AM
wut r u talking about -_- thats the only time it works
numberonenacho
09-04-2006, 04:23 AM
LOL i mean rest isnt good on NON fast fallers
MarthX
09-04-2006, 11:50 AM
You are kind of talking about a fastfaller for the most of it (Fox).
on nonfastfallers (Floaties) Bair should be good if you float in and out of their atack range.
pianodude700
09-04-2006, 11:53 AM
in my exp playin jiggs, what i have found is that on fastfallers, the uthrow to rest will work between mebbe 0-25 if u throw them fast enough so they can't DI. however, you normally have to have hit them once for it to kill them.
if they're higher than that, say 25-50, d throw to rest MIGHT work if you get lucky and they don't DI.
On non fastfallers, you might even be able to pull a rest combo if u up/down throw, then juggle a couple hits w/ u airs, but that's very very tricky and i wouldn't suggest it.
Most of the time, WoP and very tricky floaty hit and run tactics are gonna be your best bet here
doyoung2win
09-04-2006, 10:17 PM
higher percent jiggs is good for me because i can dodge most of the fast strong attacks and the slow attacks hit you out far enough so that they can't combo you. normall i play more defensively and will take more risks like going for a rest when given the chance.
Magus420
09-05-2006, 03:16 AM
If I'm at a high percent, like above 100, the people who play me KNOW I'm going for some kind of rest setup (combo or not) if they are at relatively low damage. It's got to be really irritating because I usually get it for the most part, lol.
KishPrime
09-05-2006, 08:58 AM
Shrug. You really have to watch for the crouch cancel and just expect it. Your bair should outrange anything anyone can do out of a crouch cancel though, as long as you space it right.
There's a whole science to high % play no matter what character you pick. I am more of the opinion you should just continue to play as normal, for the most part, and protect yourself from every hit even at low %s. Why play different? Always do more damage to him than he does to you. <_<
I started crouch=cancelling to fsmash and I have mixed opinions on it. It is nice sometimes but I question whether it is worth the damage since Jiggly dies so early. I'm sure it is worth it, my problem is that I don't always connect with the fsmash.
if they're at zero, go for a rest combo. Virtually any of jiggs's attacks are a set up (or set up a set up) of rest. YES UPTHROW TO REST WORKS ON SPACE ANIMALS. NO IT'S NOT A GOOD TACTIC FOR A PERSON WHO DI'S.
Go for any of the aerials and rest or die trying, it's worst to die without at least attempting to rest than just getting upsmashed of the bat.
Magus420
09-05-2006, 06:46 PM
in my exp playin jiggs, what i have found is that on fastfallers, the uthrow to rest will work between mebbe 0-25 if u throw them fast enough so they can't DI.It actually works well beyond the point you'd want to be using rest on someone, as in past 100%. Also, if they are at reasonably low damage and DI the U-Throw left/right in the direction you're facing, you can catch them with a pound then rest them if they continue to hold away when they get hit by it (which they usually will for the most part by attempting to techroll away from you after the throw).
ChozenOne
09-05-2006, 08:34 PM
I started crouch=cancelling to fsmash and I have mixed opinions on it.
I do the same thing... It's nice not to be grabbed ;) Pretty much as soon as I hit around 80-120 i start CCing, and then Wding until they come near me, and then i space Bairs... Also just like Magus said, most people expect a rest so when you start to rest combo them, don't get greedy, and get them off the stage. They won't expect it. Mindgames FTW...
Good Day Sirs.
numberonenacho
09-05-2006, 10:49 PM
Shrug. You really have to watch for the crouch cancel and just expect it. Your bair should outrange anything anyone can do out of a crouch cancel though, as long as you space it right.
yeah most people will expect a rest comboo i think magus and chozen's ideas are good. CC is probably good in this situation and spacing bairs, but like against attacks with more range? like marths fsmash etc, anything there? cuzz CC and spacing bairs will get hit with that right?
numberonenacho
09-05-2006, 10:51 PM
also, does anyone agree with
Go for any of the aerials and rest or die trying, it's worst to die without at least attempting to rest than just getting upsmashed of the bat.
is that bad stategy? or good?
ChozenOne
09-05-2006, 11:19 PM
It's not bad... just reckless.
KishPrime
09-06-2006, 08:01 AM
If you really want a good strategy, tell people you are going to rest them when you get to high %s, then just play your distance game. When people get scared of rest they tend to hang back more which is beneficial to a standard game. I think I benefit far more from people thinking I'm going to rest them when I get to high % than actually landing those rests, because you can still land at least 40-50% of damage before they kill you if they start playing that distance game.
ChozenOne
09-06-2006, 08:51 PM
If you really want a good strategy, tell people you are going to rest them when you get to high %s, then just play your distance game. When people get scared of rest they tend to hang back more which is beneficial to a standard game. I think I benefit far more from people thinking I'm going to rest them when I get to high % than actually landing those rests, because you can still land at least 40-50% of damage before they kill you if they start playing that distance game.
Most people expect a rest so when you start to rest combo them, don't get greedy, and get them off the stage. They won't expect it. Mindgames FTW...
Good Day Sirs.
Looks like grat minds think alike...
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