View Full Version : Link vs. Marth Strategies/Discussion
I can't find a topic in this forum for this (other than the one that is closed), so I would like to know some opinions about Link vs. Marth. I know that some people have said that Link has the advantage.
If Link has advantages, what are they? How should Link play vs. Marth?
I'm guessing that you want to play mostly defensive until Marth makes a mistake. Stay away as much as you can and spam projectiles to make him come to you. Use grabs to get Marth air-born and then spam u-air. D-air or Up-B for the kill.
Is this the basic match? Does Link really have the advantage?
Thanks
Arcnatural
09-07-2006, 10:34 PM
The only advantage Link has over marth is his items (boomerang, bomb, arrows). The boomerang especially. Watch the Aniki vs. Ken videos on youtube for a good idea on how to exploit Link's strengths and hinder the Marths.
FlipX
09-07-2006, 10:34 PM
Yay another one of the great "who is better" threads. -.-
yes i think link has a slight advantage due to his projectiles and throw. Shield throw is pretty useful. Use/Learn throw combos and utilize ur projectiles and the match should go in your favor asuming you are not out skilled by much.
(now watch sum1 say i am wrong and say marth is better =/)
I've been watching the Aniki vs. Ken videos and one thing I noticed is that Aniki rolls a lot...should this be your main evasive tactic?
ancientevil11
09-08-2006, 12:16 AM
Aniki has a style unlike any other Link. his ability to predict the opponent is amazing. plus the fact that he does not wavedash is also why he rolls alot.
i wouldn't say rolling should be your main evasive tactic, but it doesn't hurt to mix it in with wavedashing and jumping etc.
as for the matchup, Link has certain qualities that Marth does not besides the projectiles. his crouch cancel is much better meaning you can CC almost any move by Marth and either shieldgrab from it or downsmash/spin attack. Link's moves are also stronger with more knockback. of course Marth also has other qualities that Link does not.
Link-NY
09-08-2006, 12:43 AM
Use projectiles alot and aerial hook shot attacks. lay low on the spin attacks,play defensive. crouch cancle his aerial attacks or just stop his aerial with a hook shot attacks. If u get the chance to grapple him at like 75%++ d-throw to dair will kill him.D.I away from his fairs it will lead into more fair madness and a dair off the stage -=(.He also hates bairs whuch will lead into reverse grapples.Use the Blue tunic Link XD~
tHrilla`
09-08-2006, 03:33 PM
Link and Marth are about even on final destination. Other than that, marth has the overall advantage against link, especially on smaller levels with platforms.
It all depends on which player using link/marth has better spacing abilities and better prediction and manipulation tactics
other than that...link can handle more of a beating than marth, link has better recovery, cc and the ability to use projectiles...(also, link´s spot dodge can evade every single attack Marth has)
but, Marth has some serious speed and tipping power...
sooo...IT ALL DEPENDS ON THE USER!
tHrilla`
09-08-2006, 09:48 PM
of course it depends on the user; that's already a given. however, in general, marth has the advantage over link. oh and by the way, hito, your link is fine-tuned.
flaco
09-08-2006, 10:11 PM
Well link has the upper hand just becuase of his projectiles I know that link is a lower tier and marth a higer tier but that doesent mean nothing is all about skill and mindgames like ken says some people dont have the skill or experation to play the game thats all.Link could kill marth all you need is patience and skill.
Link-NY
09-08-2006, 10:41 PM
The thing about this match up is that most Links loose because 1)There not using enough projectiles. 2)There trying to take marth head on...Link does not have the speed of Falcon to just waltz in into any bodys attack range without much worries. To beat marth you have to play a VERY strong and patient defensive game. Crouch cancle works wonder in this match up if marth tippers you right off the stage without a second jump you'd best know how to do a bomb recovery its not hard to learn or get used to. Another thing that would be in your best interest is to avoid certain gay stages... like battle field. in this stage its easy for marth to spike da **** out of you to oblivian and hook shoting yourself back into the stage can be quite difficult sometimes.
I got a little experience yesterday and was improving in this matchup. Marth is just the hardest match for me regardless of who I pick.
Things I had success doing:
-Sitting still throwing projectiles
-If Marth gets too close in the air, do an f-smash
-If Marth misses a fast fall from a nair, shieldgrab him
-U-tilt is too good
-Roll away with c-stick if he gets too close for comfort
Things that messed me up:
-Pulling bombs when Marth was running at me - free combo for him
-Trying to be offensive instead of capitalizing on mistakes
-Using the Up-B recovery instead of hookshot - spiked many times
-Trying to go aerial on him instead of camping
Things I need to learn:
-How to really capitalize on my grabs
-When I have time/room to pull a bomb or boomerang
-How to edgeguard him better (I guess just use nair)
Comments welcome!
flaco
09-09-2006, 04:00 PM
Well bad mistake link ariels against marth areials are suicidal marth right there has the upper hand hads down he gots too much pority on the air dont challange it thats a bad thing to try against marth.To edge guard marth you need to learn the pc move or hold from the edge like wd back to the end of the stage to hold on and when he use the dolphin slash press shield and he wont be able to hold from the edge is rasy and it kills marth.
don't be predictable with your throws-- that's what ****s me.
but if you land a grab at about 30%,
Dthrow->Utilt->fullhop Bair->DJ Nair = Marth @ 70%
DI can affect this, naturally. In fact, I've only gotten this off on only two good marth players, but it WILL pwn noobs/people with lazy DI
flaco
09-09-2006, 08:32 PM
don't be predictable with your throws-- that's what ****s me.
but if you land a grab at about 30%,
Dthrow->Utilt->fullhop Bair->DJ Nair = Marth @ 70%
DI can affect this, naturally. In fact, I've only gotten this off on only two good marth players, but it WILL pwn noobs/people with lazy DI
bro dont you mean down throw to cyclone lol.That wont work if he di correctly.
bladeofapollo
09-10-2006, 01:16 AM
i think playing a defensive game against Marth works very well (although i've yet to work CC'ing into my strategy, i'll get on that soon). Link can hold his own against Marth on most stages due to his ability to control the stage w/ projectiles and his longer grab range.
sitting still while pulling out projectiles is a bit of a bad idea. i find it better to jump towards Marth when attacking and jumping away when retreating.
linkapprentice
09-10-2006, 07:29 AM
Isn't the PC move where you do light shield at the very edge of the stage when Marth tries to recover and you end up edge hogging due to Marth's attack hitting your shield?
dthrow->cyclone can get you punished. I know that an uptilt at 25-30% will lead to at least Bair, which can earn you a sex kick off of the dble jump
im gonna test this tomorrow with DI'nutz
I've heard about this edgehog against Marth where you light shield at the edge of the level and his Up-B makes you slide off and edgehog him, but in my experiments last night, I could not get it to work. Do I need to angle my shield toward the edge or something?
Everytime I tried it, Marth's Up-B made me slide toward the middle of the stage instead of off the edge.
What do you guys think of f-smash as an anti-air strategy? It outranges his f-air as far as I can tell, and it can knock him down at short-hop height. If he double jumps out of his SH to evade the f-smash, you should have enough time to have your shield up/roll/dodge before he comes back down I think. I'm talking about just the one f-smash keep in mind - not doing both slashes. I guess he could possibly air-dodge toward you through the smash and get a grab in, but I'm not sure really since he has a slow air-dodge.
Anyone else wish they could use U-Tilt out of shield? :)
Also, I saw in Aniki vs. Korius that he (Link) was using f-tilt as a kind of edgeguard against the sweetspotted Up-B (Marth's). Anyone got experience with the timing/hitbox of this edgeguard?
flaco
09-10-2006, 04:46 PM
Isn't the PC move where you do light shield at the very edge of the stage when Marth tries to recover and you end up edge hogging due to Marth's attack hitting your shield?
Yes the pc move works against marth perfectly.Also is a good move to do also you could wd back to hold from the edge when marth does his up b called dolphind slash press the shield botton and he will die anyways lol.I hoped these helped.
Yes the pc move works against marth perfectly.Also is a good move to do also you could wd back to hold from the edge when marth does his up b called dolphind slash press the shield botton and he will die anyways lol.I hoped these helped.
Come again??????:confused:
flaco
09-11-2006, 12:26 AM
that the pc move is good to use against marth,also try these combo wd to fowad smash.
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