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SuperRad
09-11-2006, 07:52 PM
im pretty new to jiggs, but i feel like im starting to get better. the big problem i had was making my approach to my opponent. i felt like too often i would just run at them and use pound or a fair. just wondering if theres any tips for approach.

(i had an especially hard time against shiek peach and of course marth)

KishPrime
09-11-2006, 07:55 PM
Try a bair. If that doesn't work, try another bair.

Seriously...

<_<

SuperRad
09-11-2006, 07:59 PM
>_>
thats kind of waht i would go for. i guess my problem was i was to predictable.

ChozenOne
09-11-2006, 09:01 PM
Try a bair. If that doesn't work, try another bair.
If that doesn't work then try another Bair...

Atomsk_92
09-11-2006, 09:42 PM
Its sad that thats the truth

theAPExp
09-12-2006, 12:01 AM
and another bair.... yeah, your severly limited in approaches
you'll just have to develope some serious mindgames, like random crouching and empty hops

cmart
09-12-2006, 12:41 AM
Try a bair. If that doesn't work, try another bair.

Seriously...

<_<

The key to playing jiggz...

The King
09-12-2006, 02:33 AM
Contrary to popular belief, B-air really isn't a great approach. Honestly, Bair isn't really an "approach" per se, at all. You jump, you Bair once or twice, and from here you have 3 options:
1.) You land right next to them, facing away from them, and try to quickly find a way to maintain your offense.
2.) You retreat back, far away from the range of any of their potential attacks, until you can formulate a real approach.
3.) Wash, Rinse, Repeat over and over until they catch on and punish you severely for it (against the best players, you probably won't even reach the 2nd cycle until they utilize their counter for this strategy).

But this raises some interesting questions: What exactly IS an approach for Jigglypuff? By that I mean, how close must you be to have successfully "approached"? What are your goals once you've approached close enough? What is "close enough" for that matter? And why exactly does Jigglypuff need to approach at all when it has the WoP spam tactic?

That last question, in effect, compliments my first claim that Bair, for the most part, is a flawed approach, as it can leave you extremely vunerable, and tends to make you more predictable, which we all know is a no-no.

For me, the two most effective approaches are 1.) The Neutral-Air, and 2.) Pound. Starting with Pound, when used effectively and not spammed predictably, it has tons of priority, an obscene amount of it, and either trades or beats most moves in the game. It also comes out fast and has quite a bit of range, to boot. It also puts you right inside them, and knocks them either into the air for starting combos, or can knock them to the ground where techchasing can begin.

But Nair takes the cake. It comes out extremely fast, and stays out there. It's got very high priority, and with a full-hop it doesn't even require and L-cancel. If they're shielding, Nair gives you an approach that pressures their shield your entire way down to the ground, and once you're there, new options arise (crouching into resting a missed grab, Utilt, Shieldgrab, Fsmash, etc). Depending on the percent, if you nail that Nair you can actually combo into a grab, Fair, or even Usmash/Fsmash. It's basically a terrific way to get inside the vertical column of your opponent's space.
Just my two cents.

King Out

soap
09-12-2006, 06:14 AM
but then when DO you use the bair, edgeguarding?

ChozenOne
09-12-2006, 07:13 AM
Contrary to popular belief, B-air really isn't a great approach. Honestly, Bair isn't really an "approach" per se, at all. You jump, you Bair once or twice, and from here you have 3 options:
1.) You land right next to them, facing away from them, and try to quickly find a way to maintain your offense.
2.) You retreat back, far away from the range of any of their potential attacks, until you can formulate a real approach.
3.) Wash, Rinse, Repeat over and over until they catch on and punish you severely for it (against the best players, you probably won't even reach the 2nd cycle until they utilize their counter for this strategy).

But this raises some interesting questions: What exactly IS an approach for Jigglypuff? By that I mean, how close must you be to have successfully "approached"? What are your goals once you've approached close enough? What is "close enough" for that matter? And why exactly does Jigglypuff need to approach at all when it has the WoP spam tactic?

That last question, in effect, compliments my first claim that Bair, for the most part, is a flawed approach, as it can leave you extremely vunerable, and tends to make you more predictable, which we all know is a no-no.

For me, the two most effective approaches are 1.) The Neutral-Air, and 2.) Pound. Starting with Pound, when used effectively and not spammed predictably, it has tons of priority, an obscene amount of it, and either trades or beats most moves in the game. It also comes out fast and has quite a bit of range, to boot. It also puts you right inside them, and knocks them either into the air for starting combos, or can knock them to the ground where techchasing can begin.

But Nair takes the cake. It comes out extremely fast, and stays out there. It's got very high priority, and with a full-hop it doesn't even require and L-cancel. If they're shielding, Nair gives you an approach that pressures their shield your entire way down to the ground, and once you're there, new options arise (crouching into resting a missed grab, Utilt, Shieldgrab, Fsmash, etc). Depending on the percent, if you nail that Nair you can actually combo into a grab, Fair, or even Usmash/Fsmash. It's basically a terrific way to get inside the vertical column of your opponent's space.
Just my two cents.

King Out
I was actually going to say this word for word (including "King Out") but i thought I'd be funnier the other way ;)

KishPrime
09-12-2006, 08:07 AM
I don't disagree with anything King said.

But I opt to never approach. I just bair at range and break down their shield until they charge me, at which point I punish them. Neo called my style air camping and it is really pretty appropriate.

I use the fair the same way King uses the nair, but I'm not certain if it is quite as effective. I'd like to see more of King's style because I still feel like I haven't seen any matches against players that I am familiar with. The biggest advantage to the fair is sneaking it around their shield, as I have had huge success with that.

My primary approach if I do choose to do so: I bair into the shield and go over them into a fair from behind, which opens up a ton of options. It's a decent approach because the fair comes out so fast, and the best part about it is that you can slip the fair in under the back of their shield. You end up facing their back. Very few people can do anything in between except roll, and mistiming it gets them hit. Also, you can anticipate the roll away and do more fun things.

When you do this you have to beware usmash out of shield but it is avoidable. If you anticipate it you can often just come down and grab.

Prime to the Hizzle

BearBoy
10-09-2006, 02:46 PM
Hmm the nair idea is interesting ill try that some time.

RPK
10-09-2006, 03:41 PM
I actually did try the nair approach during the weekend and its pretty good but i still need to work on it since i only played 1 match with jigglypuff. Hm...Fair can be sneaked in through their sheild? Never heard of that kinda thing before. By the way Im kinda wondering if this thing Im trying out will work. which is a full jump bair, retreat a little jump bair, jump bair ect you dont touch the ground and jump a little bit before you touch it. It like a Full jump double bair but its continuous. And I still need to get the timing of it down as well. But its just something Im thinking of even though it seems pretty predictable. Just something Im throwing up in the air.

Delphiki
10-09-2006, 11:59 PM
I think the key is luring your opponent into attacking first, then following their miss with an aerial Pound, into a Rest if they DI incorrectly, or into a B-air or two. Two problems that come with this are: being outpredicted by your opponent, or connecting with the Pound but being hit with an aerial while going for the B-air.

Maybe it's just me, but when I think of Jiggs strategies I habitually imagine how effective they would be against a Marth. Preparing for the worst, basically.

I agree with everyone who said it is bad to approach with intent to connect with the B-airs. Against players who rarely play against Jiggs, who may not anticipate the multitude of attacks, it may work, but against others it won't. The B-air is too predictable to be used against a well-prepared and focused opponent.

However this can be turned against the prepared opponent by causing them to expect the B-air:

Take up the stance King spoke of, slowly (but not continuosly) closing distance with dashdances, short-hops, and the occasional B-air once you are somewhat near. Hopefully this will cause your opponent to prepare to shield grab your expected B-air. IF you think they will do so, feint as if you would B-air, but instead fast fall and land behind and grab them out of their shield. Proceed to combo at your leisure. Also the grab is optional, you may want to go with other options after landing. Also this is only one possible scenario, the key idea being causing your opponent to expect the spammed B-air.


King if you happen to pop in here again I just wanted to let you know that the only reason I venture into Jigglypuff's realm is due to some friendlies you granted me at a NCB about a month ago; it was the time you fought a close set against Silent Spectre (CF) in the finals.