PDA

View Full Version : Hookshot Attack...


WiseLugia
09-12-2006, 11:28 PM
Alrighty... please don't flame if this is stupid/already been thought of.


Anyway, I've been tooling around with Link lately, and I came up something. This would be using the aerial hookshot as an offensive maneuver. Okay, so it doesn't deal much damage or knockback, but I thought it could be useful somehow because it has a greater range than any other melee attack Link has. Jump, then hookshot via the air dodge. This way you can retreat/advance or what have you while doing it.

ancientevil11
09-12-2006, 11:31 PM
i agree. it is a great move that many seem to underestimate. its a good surprise as well.

KratosAurion192
09-12-2006, 11:49 PM
I can never get the timing right to hit anyone. My friends hate it when I do hit them though. Just the sound it make when it connects. "WAPSH!"...or however you think it should sound...

bladeofapollo
09-13-2006, 12:11 AM
if you ever seen matches w/ HDL in them, he does this a LOT... and he's really good at it. it's a pretty good idea, but if you don't time/space it right, you're up for some SERIOUS punishment.

highandmightyjoe
09-13-2006, 11:52 AM
I played around with this some last night and found some fun stuff.

1. If you do a full jump then air dodge toward the ground and use the hookshot you will greatly reduce the lag, but it won't have time to come all the way out so you are sacrificing a little of your range.

2. Instead of airdodging straight down air down diagonally down and either forward or backward(as if you where going to waveland but higher off the ground so you don't) then hookshot. This is the same as number one except it allows you to advance or retreat as you do it.

3. If there is a platform above you, then you can air dodge up and hookshot, and landing on the platform will cancel the hookshot just like the ground. Of course this can also be done diagonally.

It still isn't the greatest attack in the world, but it sure is fun to use. Also I find that most players don't see it coming if you air dodge first, sense if I recall correctly link and samus' attacks are the only moves in the game that can be used after airdodging. So alot of players will see the air dodge and think that its an opening only to get hit with the hookshot.

So anyway, it still isn't the best move in the world, and im not the greatest player either so I may have missed something, but I just thought I'd mention what I found.

SLH
09-13-2006, 06:07 PM
Good for pissing Marth players off, since they won't expect you to get inside the range without projectiles.

Just use it sparingly and with good timing. Use it wrong and you'll get punished.

DLK
09-13-2006, 09:55 PM
Nicely said also u said air dodge to platform to cancel i do but cancels to fast to hit ayone. Also would anyoen suggest to use the to edge gaurd?!?

WiseLugia
09-14-2006, 07:49 PM
I figured it really isn't that great of an edgeguard since it can only hit above ledges. If you need an immediate hit and you're lacking in distance, go for it, so long as they will be coming above the ledge.

Raedien
09-15-2006, 01:20 AM
I've been incorporating the hookshot as an additional attack for sometime now and I have to say it is a valuable asset to a Link players game. Don't throw it out there all the time but use it as an additional ranged move. For example, you are most likely already used to using boomerangs and bombs simply as a defensive manuever to interrupt an opponents attack.

Well both of those take a lot of time. The hookshot, however, is incredibly fast and has a VERY high priority. It isn't a regular attack and is fast enough to almost never be cancelled by an opponents attack (if it even can!).

So lets say you've been running a defensive game for a few seconds, you've thrown a boomerang which hasn't come back yet, you just wasted a bomb and you are still on the retreat. Jumping back your opponent follows you and is most likely about to nail you with something hard.

Hookshot. While the damage and knockback are next to nothing, and if you screw up it's major, the frame or so of damage is enough to get you some breathing room more often than not.

In short: It's not a stupid idea, know the distance and use it.

Not to mention it's INCREDIBLY SATISFYING.

Kanzaki
09-15-2006, 01:55 AM
I mainly use hook shot as an attack when I air dodge to.. err.. dodge? Or failed wave dashes.

highandmightyjoe
09-21-2006, 12:22 PM
Okay guys I found something new about this, but im not really a good enough link player yet to find a good application so let me know if you can find something.

Anyway, a few posts up I mentioned dodging toward the ground as if doing a Wavedash then using the hookshot. Well after landing you actually do slide a very little bit as if you were wavedashing. However, it is a VERY little bit, pretty much unnoticable. But anyway the use I found for the was that if you land at the edge of a platform while air dodging and using the hookshot you will slide off the ledge instantly retract the hookshot, and begin to fall as normal. It looks alot like platforming with Ganondorf. So anyway that completely removes the lag from using the hookshot in air. The thing I've been trying to do is follow it up with something. I tried to use an aerial attack as I was falling which worked in slow motion on training mode but was very hard to time in normal speed. Also if you attacked the enemy from the top of the platform and then fell to below it, that means there probably out of your range anyway. Maybe if you could time a double jump well enough you could follow with an aerial, or more likely, if the hookshot hits then the opponent should end up above and infront of you so you could fire an upangeled boomerang as you fell, then run up to follow with an attack.

I'll work some more with this later today and see if I can find out anything else. If anyone else finds out a good application for this, or an easier way to time it(which I find very hard) then please let me know.

Z-N_Freak
09-21-2006, 01:33 PM
You don't wave dash I think. You just cancel an arial attack. This indeed can be done with the hooksoht. Look at perfect control and you see some where in the vid after the Zelda Bowser thing and Peach Double jump canceling while attacking a Link on Hyrule Temple Canceling his Dair by landing on the far edge of a platform/field. This wil completly negate the lag and you will fall of the edge as you said in your post. This what I said, can also be done with the Hookshot so it isn't a wave dash I think where you are talking about ;)


perfect control (look @ 40sec ;) )
http://video.google.nl/videoplay?docid=-8951480404621871932&q=perfect+control

MASAHIROx
09-28-2006, 11:28 PM
i got a question dealing with the hookshot...or more like a comment i guess

does anyone sd themselves when sweetspoting the ledge!?....happens to me way to much....ill be coming back to the stage fairly quick and have decent momentum towards the stage, and ill go to sweetspot the ledge (fairly close but not close enough to sd the normal way) and link like grapples in and then falls to his death...but you hear the noise of the grapple hooking into the stage(when you sd the normal way i dont think you hear it)...and you know you had enough distance and you die anyway...i hate it


does anyone know what i am talking about or can explain this to me?

SLH
09-28-2006, 11:52 PM
That happens when the hookshot hits too high. Pretty much unavoidable, cause it happens to everyone at some point.