PDA

View Full Version : Jigg Vs Marth


Pages : [1] 2

numberonenacho
09-13-2006, 01:09 AM
yeah having some trouble with this match upp, sword outranges bairs and fairs, and too light to rest combo properly.. any advice on this match up?? i always get killed by the fsmash,
thanks in advancee.

TTB
09-13-2006, 02:14 AM
Personally, I think the most effective means of dealing with Marth is mental preparation. For many, Marth is one of the toughest--arguably THE toughest--match for jigglypuff. Remember that if you focus on the seemingly impossible aspects of the match-up and agonize yourself into rushing, sloppiness, etc., then you've already done your opponent's work for them. It's a problem that I'm sure everybody has at one point or another, myself included.

Try to keep in mind that nobody is perfect, and any Marth player--especially one anticipating a field day with the match-up--is prone to make mistakes, giving you your cue to punish. I usually try to play a bit more defensively against Marth than I would against other characters, racking damage here and there while waiting for a mistake, such as a whiffed f-smash, or an up-b recovery they fail to sweet-spot. Situationally, both of these can often be punished with rest or any other power move/combo starter you'd like.

Also, taking them to Mute City never hurt either. Just repaying them for the counterpick, right? Haha

Hope this helped. I'm sure people wiser than myself can point you to more specific strategies, but I believe that a negative mindset is the first obstacle to be cleared if any player wants to beat their respective counterpick.

Arcnatural
09-13-2006, 02:26 AM
It depends on the skill level. I do well against my brothers Marth, I just bait him till he misses the Fsmash (which fortunately for me he spams alot) and just combo the hell out of him from there.

Against a good Marth however he outranges all your moves, and is faster. With good spacing will also be practically impossible to sheild grab. With jiggly being small I find you can occasionally CC or crouch a SH Fair or Nair straight to Fsmash before they can react. Other than that it is try to get him off the stage and keep him off with whatever it takes. Make the Marth panic out there.

Only other suggestion would be if a Marth is dtilting the edge and you manage to grab the edge immediately do a sing ledge cancel. If you get them asleep I believe it is a free rest/grab/Fsmash (hell you might even be able to push them off). It is a really hard matchup though so good luck!

Jarc
09-13-2006, 10:45 AM
It's alla bout CC'ing and mind games. Marth can get caught up in WoP fairly easily as well. Pound combos are also good to pull off, but you gotta be carefull, cuz if you miss it you'll be severly punished. That's why you gotta mindgame the hell outa him. I have a buddy that's relatively new to Marth and still manages to pull off some wins against my Jiggly. It's an uphill battle for Jiggly, but it's doable and so rewarding when you win =] .

numberonenacho
09-13-2006, 12:04 PM
lol, i seem to use pound a whole lot more on marths, just because it hits a lot more, is this bad or good?

Jarc
09-13-2006, 12:23 PM
It's good if you manage to connect alot, but if you miss it you'll get severly punished. But yeah, it's good if you manage to connect, it's good to set up combos and such, good way to start off the WoP na' mean.

cF=)
09-13-2006, 05:51 PM
Jarc abuse the word severly.

No rly, who do you play with who's relatively new to marth and with whom you've played mutliple games ? Is it Neph ?

ChozenOne
09-13-2006, 06:00 PM
Character Information
Counters

Marth- By far Jigglypuff’s hardest matchup. Marth out ranges you, and can be quite difficult to combo in many situations. Pretty much either do not use Jigglypuff, or hope to mindgame in an UpAir at a low percent, and then combo him up to about sixty Washdashing is probably one the most important advanced tactics in this matchup, because it can mean the difference between a tipper, and a regular Fsmash. Crouch Cancel is also your friend, because it’ll help you live probably an extra 30% and give you some nice rests. Wait for him to try and grab you (because they always do), and then either SH rest him, or WaveDash  Rest. You r@pe his recovery, just don’t get spiked. Most Marths have a tendency to Fair when they are near the stage, so wait it out one second longer than you think you should, and then attack! Don’t get greedy. Use Fairs instead of Bairs when comboing off the stage, but really only when he’s going off the stage. Bair is nice, but only (for comboing off the stage) around 40-60 because you can hit him around 3 times when you space/place them correctly. Uairs combo really quite nicely around 0-45 but past that rely more on your conventional WoP. Whenever you manage to Mindgame in a grab either Dthrow (if he’s around 0-30) and follow it up with an Uair if you can.. otherwise just follow his DI, and do what you can. Bthrow, and Fthrow during the other situations… never Uthrow a Marth. Quite useless. That’s pretty much it.. space, and combo using Uairs first and then Fairs. Good Luck.
.
Look for other matchup q's in the jiggles guide...

Good Day Sirs.

Jarc
09-14-2006, 08:07 AM
Jarc abuse the word severly.

No rly, who do you play with who's relatively new to marth and with whom you've played mutliple games ? Is it Neph ?

Madisson.

1

pkmvodka
09-14-2006, 06:08 PM
Am I the only one thinking that it's almost even?

doyoung2win
09-15-2006, 01:43 AM
il agree vodka, its pretty close, good puffs and good marths have very close matches

KishPrime
09-15-2006, 07:04 AM
I personally think Marth has a very strong edge. But I only lose to ranked Marth's and beat all the others, so maybe he doesn't? I'm questioning everything I know about this game.

ChozenOne
09-15-2006, 07:22 AM
I personally think Marth has a very strong edge. But I only lose to ranked Marth's and beat all the others, so maybe he doesn't? I'm questioning everything I know about this game.
Same... but just b/c we don't lose to non ranked marths and lose to ranked ones shouldn't mean that this match is even.. Marth is a counter. End of Story. He just needs to know how to play against Jiggs inorder to win.

Good Day Sirs.

Magus420
09-15-2006, 10:40 AM
You just need to know how to play against Marth in order to win ^.^

I really can't agree with "By far Jigglypuff’s hardest matchup" at all.

ihatethecape
09-15-2006, 12:33 PM
i don't either. it all depends on each players experience, technical skill and rank imo no matter what character they pick.

Aero
09-15-2006, 02:36 PM
Agreeing with vodka that Marth is not a counter. It's uphill, but calling it "the worst matchup by far" seems a little too much. I never really practice versus Marth (I just play them at tournaments), but I can still beat most Marths at skill levels about equal or below my skill level, and even if they are better than me, I still don't lose that badly.

I've taken off three stocks off KM and Aho's Marths before (although its usually two) and they are much, much better than me.

KishPrime
09-15-2006, 03:34 PM
But then who is the worst matchup? I'm thinking Sheik right now, but it changes regularly.

Sheik/Fox/Marth are all about even and slide up and down with changes in the metagame.

Aero
09-15-2006, 03:46 PM
But then who is the worst matchup? I'm thinking Sheik right now, but it changes regularly.

Sheik/Fox/Marth are all about even and slide up and down with changes in the metagame.I'd probably say Fox, but it's hard to tell. I never really meant to imply that Marth wasn't the worst matchup, just that he wasn't the worst by far. Marth IMO isn't that much harder than say, Shiek, Falcon, Falco, or Peach.

pkmvodka
09-15-2006, 06:41 PM
Puffs's worst matchup is a smart fox :(

numberonenacho
09-15-2006, 08:51 PM
Why is sheik a hard match up? i know fox and marth are but sheik not as much? or is that just me

Magus420
09-15-2006, 09:43 PM
Personally, I'd list the matchups kind of like this from my experience:

Fox
Falco > Sheik = Marth > Falcon
Pikachu = Y Link > ICs
Doc > Peach
Luigi

With everyone else being at least completely even or better.

Atomsk_92
09-16-2006, 12:52 AM
Personally, I'd list the matchups kind of like this from my experience:

Fox
Falco > Sheik = Marth > Falcon
Pikachu = Y Link > ICs
Doc > Peach
Luigi

With everyone else being at least completely even or better.

didn't my doc do good against your jiggs???:confused:

KishPrime
09-16-2006, 02:29 PM
I say more like...
Sheik = Fox = Marth
Falcon
ICs > Pikachu = Y Link
Doc

and everything else is even or better. But that's me. I still hate Falcon but I chalk it up to inexperience mostly.

The_Lunch_King
09-22-2006, 09:39 PM
i agree falcon is definitely a tough matchup

ihatethecape
09-23-2006, 06:41 AM
marth,smart fox, peach.

Mr.C
09-23-2006, 01:08 PM
sheik = jiggs
marth = jiggs
fox, falco > jiggs

KishPrime
09-23-2006, 01:30 PM
No way, Fox and Falco aren't that bad to fight on small stages, and they only have a small advantage on big stages. You can punish Fox/Falco like mad when you catch them.

In the past 3 months alone I've played a ton of crazy space animal players...
Tink (Fox) - won set
Dope (Falco) - won set
Mathos (Falco) - 1-1
Chinesah (Fox) - won set
KoreanDJ (Fox) - lost set 3-2
DA Dave (Falco) - won set

There are probably others I've forgotten, but that's a pretty good sampling right there. You'd be hard pressed to argue that I'm actually better than most of those players.

Mr.C
09-23-2006, 01:34 PM
I didnt say Jiggs cant beat them im just saying they have a sligh advantage/advantage.

KishPrime
09-26-2006, 08:24 PM
So combined with your other post, are you implying that Fox and Falco are the ONLY characters that have an advantage over Jiggly, and that it is slight? Jiggs for top tier then.

Prime to the Hizzle

HoChiMinhTrail
09-26-2006, 10:12 PM
i mean its not like a coutner like ic vs puff, they own her.
allow me to break the ice and show you my list:

killaor: won set
prime: won 3 sets
zulu: won set

King: will win set soon

get frooed.

KishPrime
09-28-2006, 10:47 AM
I still attribute it to inexperience in the matchup...but I could be wrong. There's so many rest combos...

HoChiMinhTrail
09-28-2006, 06:31 PM
it all just comes down to the physics and periods of helplessness of the ball of stretchy flesh.

Deathof1thousandCutz
09-28-2006, 11:42 PM
I think marth is a really hard match up, I would put it as one of his hardest. there is a down, fsmash combo that is pretty killer, and the fact that tha tip is an instant killer means that it can be painfull to try and mind game a compotent marth. things that work well against marth is the WoP, pound combo's and instead of the up throw sleep combo, try a down throw combo, I find that this works really well because it's not expected, and it also has a longer recovery time. Sleep when use properly is extremely effective agianst marth, but an experianced and skilled marth won't give you the space to do it, he will keep you at tip range and pumle you until you come back.

In addition to marths tricks I have noticed that the spike is particularly effective agianst jiggly puff, so watch out with the WoP, if they aren't out there its better to use the fsmash to hit him if he isn't sweet spoting. the dsmash is too close, he will hit you with his Bup if you are on the ledge.

Keep in mind Marth is realy light, moves which combo into sleep are a good bet. Just keep your mindgames out of tipper reach.

Mr.C
09-29-2006, 09:48 AM
youll only see a tipper combo and spike combo once ina blue moon
to kill jiggs u usually rack up damage and get a lucky fsmash which are dangerous vs jiggs
or a utilt

while marth is easy to combo jiggs can bair bair uair run away keep doing that while the only real attack marth can use to hit jiggs is fair unless u space a fsmash
but if u miss it can be a scream/fsmash/bair/grab.

Magus420
09-29-2006, 10:23 AM
Once you reach 100 damage, over b up tilt is probably the best way for Marth to KO Jiggs.

Geofreak
09-29-2006, 01:20 PM
My friend recently started to hipocritically main Marth and he isn't the best. He literally can only L-cancel11 percent of the time. and isn't the best combo-er of sorts. I guess having practicied against his Marth-new ness makes me more aware of things with Marth such as random Fsmashs, random UAirs, and definently alot of dash and sword dancing. Marth is acutually one of my not bad match ups I hate jiggs though.

Loop
10-01-2006, 06:37 PM
I think I had Marth counterpicked on me four time in the last tournament I went to. It's an annoying match, but I'd still take it over a really smart Fox player.

You just really have to keep your distance. I try to stay on the defensive as much as I can. Wait for Marth to miss an attack and then punish him for it.

The King
10-01-2006, 07:24 PM
As long as you know the matchup, lag times for your own attacks and Marths, you know what can actually combo and what can't, know your DI for tippers, throws, Utilts, etc., and you know what openings are most easily punished in both your game and marth's game, the matchup is perfectly even imo. All of marth's advantages are counterbalanced by his deficits in lag times, inability to reliably kill at high%'s, relatively slow movement through the air, and ease of juggle. But if you don't know the matchup or don't know what to look out for, you'll get slaughtered.

King Out

ihatethecape
10-02-2006, 01:55 AM
truer words have never been spoken. on that note give us advice king and tell us how you beat neo's marth ;)

Mr.C
10-02-2006, 02:16 PM
stay away wait for misses dont try to be flashy and try to start a huge combo
just hit run away repeat intill hes high enough to get off the level

but
if the marth is playing perfect, spacing, taking his time etcetc
marth > jiggs
but then this match would be like 10 mins