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View Full Version : Uair: Untapped potential?


SLH
10-06-2006, 10:05 PM
Yes, everyone uses it to continue juggles and kill floaty characters, but I think it has more uses than that.

I think Link's uair has many uses as a launcher. On heavier characters, you can shffl uair->utilt juggle, and it's fairly difficult to DI. Only problem being how awkward it is to land a shuffled uair. One way around this might be to use it through platforms; full jump uair, then continue utilts. Or if they DI, follow up with more uairs.

Thoughts? Tips on landing shuffled uairs would be helpful, or more uses for uair outside of the standard.

EDIT: This is about landing uairs on GROUNDED opponents; not ones that are in the air.

Wak
10-06-2006, 10:11 PM
Yes, everyone uses it to continue juggles and kill floaty characters, but I think it has more uses than that.

Those uses are pretty... useful!

I think Link's uair has many uses as a launcher. On heavier characters, you can shffl uair->utilt juggle, and it's fairly difficult to DI.

erm no, it's easy, in fact

Only problem being how awkward it is to land a shuffled uair.

erm this is the easy part, in fact

One way around this might be to use it through platforms; full jump uair, then continue utilts. Or if they DI, follow up with more uairs.

pretty... situationnal, a bit like ganon's down A into warluck punch combo in DK64 >.>

Thoughts? Tips on landing shuffled uairs would be helpful, or more uses for uair outside of the standard.

there is no more tips that can help people at perfecting the "advanced" techniques, they're all listed in my AHTP.

Practice, This Is The Word That People Can't Understand.

SLH
10-06-2006, 10:24 PM
Umm... ok, not the answer I expected.

The reason I find connecting shuffled uairs difficult is because you can't hit most characters with it during the beginning of it. Note that I am talking about doing this while they're on the ground, not while they're in the air. On the ground, you can't hit them unless you're standing nearly on top of them. You have to hit them after you hit the peak of your jump and start falling.

I said it would be difficult to DI because of this fact; the timing is so weird on landing it on a grounded opponent.

Now, please don't treat me like some new guy who doesn't know his stuff. This wasn't made in an attempt to get advice, but to try to make something different besides the repetitive "what are link's worst matchups" and "link should be top tier!!!!1" threads.

You can disagree with me, but don't just shut me down like that and completely ignore what I'm trying to do with this thread.

Link226
10-07-2006, 09:00 AM
LMAO but anyway........


it seems pretty easy to me to shuffle uair....but if im doing it to lets say the space animals i would uair, l-cancel, wavedash, then do it again...cuz for some reason i cant run right off the bat when i L-cancel

Fileffel
10-07-2006, 09:52 AM
I never would have thought of that. Then again, I'd probably never use it anyway.

SLH
10-07-2006, 10:01 AM
Ok, you still don't understand. I'm not having trouble shuffling uairs; that's easy. Try going to training mode, or vs. mode with a dummy characters, and hitting a character with a shuffl'd uair while they're on the ground. You can't hit them until you start falling, and by then your opponent would see it coming and could just shield. I'm asking if anyone has ideas about when and how to use the uair in situations like this anyway.

superryan
10-07-2006, 11:33 AM
He knows how to shffl uairs fine the problem is he's trying to come up with a way /theorize of usages of shffl uairs on grounded opponents aside from mindgaming it. Landing them is not a problem but the problem is in a real match how are you going to land a shffl uair fox style on someone grounded, not that he can't.

God all you link players need to lrn2read

tHrilla`
10-07-2006, 12:50 PM
use it when your opponent is suffering the winding-down lag after an attack. learn which moves have the most lag afterwards.

Marth05
10-07-2006, 02:44 PM
heh no one still understands

SLH
10-07-2006, 02:57 PM
superryan did. That's enough to convince me that it's not my fault, and everyone else is just illiterate.

Marth05
10-07-2006, 03:02 PM
when i said no one understood i was designating all of the link people, superryan doesnt count :p

8000
10-08-2006, 12:50 AM
It's very difficult to pull off. Personally I don't think it would work too well. Link's hitbox is more above him than at his side. If you're going to SHFFL the Uair in the way you would a Fair or a Bair than you'd really have to perfect timing and distance.

Your opponents could of course shield or use a number of other attacks to hit you first. IMO I wouldn't use it as you suggested. Therefore I have no way to offer advice on how to perfect this.

Aiser
10-08-2006, 01:42 AM
Nair to uair can work, though its only at a certain time that it'll work can't remmeber when it was though, I think its when nairs about to end hmm not to sure.

edit: wow wak condecending much?

technomancer
10-08-2006, 03:11 AM
You can full jump bair and then land with a Uair if you're gonna end up on top of them, I think, but I don't see the usefulness.

Link-NY
10-08-2006, 03:04 PM
This is really situational =x thou atleast when L-cancled it has less lag then his dair =x which u can immediatly go for a d-smash to avoid shield grapples at certain times.

smashfan34
10-08-2006, 04:51 PM
Links up aerial is definately one of the best moves in the game, when it is used correctly. I don't know about on the ground, I have tried it and it pops them up nicely, but it's hard to pull off, stick to using it for juggling. It has the highest priority of any move in the game, and is a disjointed hitbox. (Do not go above link :laugh: ) Grab to upthrow to up tilt to up aerial then switch to either up tilt or keep doing up aerial, ridiculous move...

SLH
10-08-2006, 06:13 PM
Hmm, realized something yesterday when I played a friend in a Link ditto. If your opponent is standing too close to the ledge when he's edgeguarding, you can ledgehop a uair, then follow up. I actually lost the match because of a big combo he did, starting from that uair. >_<

OcarinaLink
10-08-2006, 10:31 PM
Yeah, I can't really see any practical use SHFFL-ing an u-air on a grounded opponenet. The lag, although not as bad as d-air, is still pretty bad, plus the hitbox (as 8000 said) is more above Link than anything. You'd have to be right on top of your opponent to connect. It's like trying to land rest with Jiggs or a fire uppercut with Luigi, but way less incentive to do so (mind games? pop someone into the air?). Plus, most characters can just duck it, making it totally useless.

If you want strategies...I'd say this will only work on fairly medium-large characters (i.e. Falcon, DK, Link ditto).

SHFFL arrow -> SHFFL u-air (i can't really see this working unless you're hella fast, and really lucky)

Opponent just landed from Up-B attack -> SHFFUL u-air

...can't think of anything else. N-air just screams out as a better attack, honestly. Maybe there is a way to use u-air as an effective attack in the way you described it, but I just can't see it. Good luck with that.

Skler
10-08-2006, 10:59 PM
If anybody here has watched Aniki play Link you should notice he shffls some uairs on his opponents.

Look at the hitbox of that move for a second, it hits high. If your playing against a character who can be hit by the shffled uair (it might work on space animals, not sure though and too lazy to check) then chances are you will be hitting ABOVE their shield (unless it isn't worn down at all). This happens to work very well on characters with stupidly small shields (like Marth and Roy). Even if shielded the uair knocks them back a fair distance and gives them stun, since it's hitbox is so high it hits right before you land and if you l-cancel it you probably won't get shieldgrabbed (you should be landing behind your opponent anyways).

The attack does have some of the crappiest horizontal range ever though so don't try approaching with it much, but if you fight a shieldgrab happy Marth mix in a few shffled uairs and see what happens!

SLH
10-08-2006, 11:04 PM
Very good ideas. With the shield thing, just keep in mind that it only has one hitbox. You'd need to time it so that the attack hits the area above his head, and doesn't touch his shield.

NJ'zFinest
10-09-2006, 03:10 PM
Y
I think Link's uair has many uses as a launcher. On heavier characters, you can shffl uair->utilt juggle, and it's fairly difficult to DI. Only problem being how awkward it is to land a shuffled uair. One way around this might be to use it through platforms; full jump uair, then continue utilts. Or if they DI, follow up with more uairs.

Aaawww, looks like I'm not the only one who does this :(
Shffl uair to Dair is pretty sexy methinks
Links up aerial is definately one of the best moves in the game, when it is used correctly.
.....

Aiser
10-09-2006, 03:14 PM
uair is like one of the highest priority attacks in the game if I remember right.

Marth05
10-09-2006, 03:16 PM
didnt someone already say that in this thread

Aiser
10-09-2006, 03:16 PM
^ You tell me you've got the photographic memory.

Marth05
10-09-2006, 03:18 PM
yup they did

NJ'zFinest
10-09-2006, 03:53 PM
uair is like one of the highest priority attacks in the game if I remember right.
Doesn't make it one of the best attacks like smashfan said :(

soap
12-16-2006, 03:25 PM
use the cstick for falling uairs, and fastfall first. Down on the stick then immediately up on the cstick. It is less predictable and hits lower so its easier to avoid shieldgrab or follow up. I do the same with sheiks uair, but links works better.

NJzFinest
12-17-2006, 12:23 PM
Most people who are aware of competitive play use the C stick for all aerials and smashes...


Anyways, this thread isn't about how to do a Uair, it's about the potential that attack has.

DippnDots
12-17-2006, 12:27 PM
pretty... situationnal, a bit like ganon's down A into warluck punch combo in DK64 >.>


what is this combo you speak of, I, one of few gannondorf mainers, am very interested in this!

tHrilla`
12-17-2006, 03:43 PM
what is this combo you speak of, I, one of few gannondorf mainers, am very interested in this!

hilarious...

DippnDots
12-17-2006, 03:44 PM
let me restate, one of few gannondorf players in columbus, ohio