View Full Version : Grabs are fun.
Wobbles the Phoenix
12-11-2006, 04:40 AM
At least, I think so.
But even though we already know fifty gajillion chain grabs, an infinite or two, and we get free fully charged smashes, I think we can get even more out of our chilly friends' grabs.
So, let's talk about how we can do some weird stuff from grabs that your friends probably haven't seen.
First off, let's examine back-throw. We know that you can use it to land a surprise back-air or forward smash, catching your opponent off guard (and not DI'ing, landing early KO's).
But how about for purposes of tech-chasing? On the floatier characters, back-throw can easily send them on to a platform. Now, instead of using an aerial, run and land on the platform with them. Grab them, then charge your up-smash, down-throw, and release.
And the same thing works with down-throw. If you toss your opponent to a higher platform, then land on the platform with them, you can tech-chase very easily and land another grab. If you did a down-throw or back-throw to send them to the topmost platform, where you grabbed them YET AGAIN, that would be spiffy as well. You could easily get a KO 30 percent earlier than normal. Not shabby.
Here's a weird chain-grab. It's funny because it's not in any way a chain grab at all. But it's amusing and surprising, and you never know when a weird tactic can get an opponent to air dodge off the stage in surprise. The grab is thus: Back-throw ice-block. Maybe you can dash-attack afterwards, maybe you can grab. Maybe they try and tech but air dodge because the ice block hits them, then you get another grab. Experiment. Be strange.
Another odd one: forward-throw Nanapult. Follow it up with a wavedash, or maybe even a jumping blizzard of your own. Wouldn't that be funny looking? Mostly useless, but funny looking.
You've probably done this before, but I'll remind you of it: down-throw up-tilt. Finish with b-air for a swift 30 percent.
This one's even better though: when beneath a platform, down-throw up-tilt. Jump, wavedash onto the platform, and catch them. Continue comboing.
Contribute your own strange and unorthodox grab combos. Let's try stuff we haven't really seen before.
I'm new to ICs, so you guys probably know these pretty well.
My favorite is near an edge, grab -> dthrow -> fair meteor. Great to pull off on someone who's never been hit by it.
I pulled off the freeze glitch in a friendly once. :chuckle:
The Babe Ruth. Grab, Nana Taunt, dthrow fsmash FTW
Triple-team pwnage in Teams matches is quite awesome. Or quadruple if you're a double IC team. Partner does a move of their choice while Nana smashes.
If items are on, I make Nana grab an item, then when I grab she smacks them with the item. Works great with a green shell. I'm practicing a grab item smash. Nana with the home run bat? :chuckle: :chuckle: :chuckle:
Another thing I like to do is make Nana grab, then I multi-dsmash with Popo.
Any Nana grab is fun.
Nana grab -> Popo grab rox
I'm still experimenting with all the different desynch grab possibilities.
The one thing I can't do is grab and make Nana do multiple dsmashes. They always go flying after the first one :ohwell:
AzN_Lep
12-11-2006, 11:08 AM
Ooo Oooo, when a Fox finally learns to DI away from you, you can actually chainthrow em with b-throw d-air. It must be done much faster than the d-throw one but man does it confuse the hellz outta their DI for the next time.
Another fun one on fast fallers, d-throw, jump blizzard, wd (or just walk) -> u-tilt, jump (nana) d-air, d-smash *d-air and d-smash are done at the same use of c-stick with Nana/Popo
I'm sure I've said this one before: on levels with low platforms (YS, FoD) grab with Popo on the platform, then have Nana drop below you. Now d-throw with Popo and u-smash with Nana from below, then grab again. Every character that succumbs to the d-throw d-smash can get caught in this. Plus it's much easier to time for those of you who end up smashing your opponent away instead of d-smashing them in place.
N1c2k3
12-11-2006, 05:07 PM
The bthrow, block is a great mixup and if you can read them/tech chase well, is a good grab/smash opportunity. You can also cg with fthrow dair on certain char's. It works better on heaviers because of the throw speed, though. (Practiced on falcon) It's interesting because it seems it has the same effect as the reverse dair because they go backwards, but don't end up behind you, making it seem like it would be harder to escape than the reg. dthrow dair. Haven't really put much time into it since I made my vid. I was gonna put it in there but decided it wasn't necessary...
paulmitchel haircare
12-11-2006, 05:56 PM
Grab, Dthrow, utilt, grab and repeat on peach and c falcon.
Grab, back throw and utilt (cancels out the moves) then from there you can repeat or you can get about two or three desyced utilts.
Not a cg but thought to be funny, solo squall and utilt.
And nana blizzard, turn around wd backwards and blizzard. Lolz
Delphiki
12-11-2006, 06:12 PM
Here is a new one that works on fast fallers:
Popo D-throw, Nana Dash Attack. If not DIed, this will pop the fastfaller right back into Popo's hands, setting up for more grabs.
I'm curious, has anyone seen or thought of this before?
Wobbles the Phoenix
12-11-2006, 06:27 PM
Yeah, I've tried it out. It has the problem that most people instinctively DI away from you, so your dash attack becomes much harder to follow up. If you KNOW they're going to DI both the d-throw and the dash attack away though, you can wavedash and catch them. It's not that bad. You need a lot of room though.
Wobbles the Phoenix
12-14-2006, 08:35 PM
Bump, because nobody cares about my threads.
Also, there's no point to making a new one for the incredible discovery I'm about to share with you.
First off: Backwards Nana Dash Attack Chain Grab - AKA, the BaNaDa CG. I know, you're in love with it already. I have an alternate name for it: The Lunar Nana. You'll see why.
At the moment I can only seem to make it work on Falcon, and nobody else. That's because Falcon's a fastfaller. You can hit other people with it, but it's pretty much useless.
Step 1: Back throw.
Step 2: This is the hard one. You have to tap back and make Nana dash attack. But, there's a very special timing that will make her dash attack the direction you throw while facing the other way! What the eff?! Basically, it looks like Nana's moonwalking backwards into her dash attack. It will pop Falcon into the air right above you. How do you like moonwalks now, Falcon?!
Step 3: Grab
Step 4: ????
Step 5: Profit
Part the second: Okay - this one works on more characters, but I'm pretty sure it's not useful at all. But, I'll share it because it looks very funny.
Step 1: Backthrow.
Step 2: Nana... jabs?
Yep, she jabs. You can catch a variety of characters out of the backthrow with your jab, performing a two hit combo and stalling them right in front of you. You may be able to grab them or down-smash them afterwards... the problem is that you still suffer from lag. Nana can grab after the jab before you can O_O. But still, if you jabbed and had her down-smash, you could very easily confuse somebody's DI, and set yourself up for a safe de-sync right after.
That is all.
DynamicDuo
12-18-2006, 11:50 PM
Wow i had no idea these combos exist, keep up the great work guys.
sometimes dthrow to uptilt doesn't work, so instead of dthrowing, dthrow while wavedashing a little forward with nana and then uptilt. it should connect much easier
N1c2k3
12-20-2006, 06:35 AM
PaulMitchell: You can't grab Peach after an utilt. You can't normally utilt more than once as easy to DI out of as it is. Sometimes you can't even get one in, as mcc is saying, I think. And anything out of bthrow except for the jab is kinda pointless IMO, pretty much cause of the char weight/throw speed dependency. But I'll have to try to backwards jab sometime...
AzN_Lep
12-20-2006, 10:58 AM
Actually you're both right. Of course Peach can DI outta u-tilt from the throw, but that's assuming you're trying to hit her with the u-tilt after she bounces above you. In order to grab Peach outta an u-tilt, she has to be hit on the bottom side of the u-tilt. Obviously if she gets hit when she's above the u-tilt she gets knock up a bit, however if you can catch her with the u-tilt as she's coming up from the throw (sometimes before they can effectively DI) it'll just hit her once or twice, keeping her right infront of you with lag (think sorta like a d-air). Afterwards you can proceed to grab again.
It does take a bit of timing though and this isn't to say that she cannot DI away, but more than likely you can land this a couple times in a match, just to throw in a curve ball.
Wobbles the Phoenix
12-20-2006, 11:42 AM
As they say, the hardest and most important part of magic is making people forget what they already know. I dunno how you're gonna trick somebody into DI'ing the wrong way, but it's what you have to do.
Fortunately, IC's have enough combos that unless the opponent knows you (and the combos) very well, you can trick them easily into DI'ing the way most detrimental to their survival.
Take grab-smashes. If you charge a forward smash, then you can hit them EITHER WAY, and you force them to guess which way they will go. If you down throw, you can smash them forward. If you up-throw, you can smash them backwards.
Or you could do something even trickier. Against a fast faller, like Fox, let's say you land a grab near the edge, and you're facing off the stage.
Start charging a down-smash, then down-throw and PURPOSEFULLY MISS with the d-smash. Fox DI's towards you, expecting to be smashed. Then you catch him again. Suddenly, he's not sure. If he keeps DI'ing towards you, then he's going to keep getting grabbed--racking up the damage and making it so that soon you could easily KO him regardless of his DI.
But if he DI's away, then he's going to get himself KO'ed dozens of percent earlier than normal. Suddenly, he's in a crappy position.
Let's try another example. You have, at low percent, a very awesome combo against Peach--down throw, neutral air (with both IC's), grab. Great combo, looks awesome. But it depends on her DI'ing the down-throw away from you. Heck, you can omit the neutral air and chaingrab a LOT of floatier characters if they DI away from you. But now they don't want to... and you know this, so you can land those types of things like d-throw up-tilt because they DI towards you.
IC's have a lot of mix-ups, so try and switch between things whose counters directly conflict. Teh mindgames, as it were.
Bullfrog
12-23-2006, 06:56 PM
Why aren't the ICs god tier yet? >_>
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