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knightpraetor
02-06-2007, 04:37 PM
What should i be trying for?

also, what percents can marth catch me no matter what direction I di, and when is the first time i can get out guaranteed?

i guess i'm just trying to learn how to do marth's chaingrab and to get out of it at the same time..i've never had cause to learn it before...none of my friends played fox or falco...and neither did I back then

takieddine
02-06-2007, 09:27 PM
DI to the sides..either right or left (holding the stick), you can also slightly DI and make the person miss a grab, or shine out of it.

pockyD
02-06-2007, 09:29 PM
i remember hearing there's some small percentage in the middle (somewhere around 20-30) where if you don't DI at all, the marth can't grab you without doing a perfect pivot grab or something like that

takieddine
02-06-2007, 09:32 PM
Naw, i think its a result of slight DI...i could be corrected though...

GamerGuitarist7
02-06-2007, 09:47 PM
man, i think your sig is one of my favorites on SWF. But, is Business Kick like some ganon move? sorry if that's a noob question rofl.

either way the sig is halarious.



AS FOR THE THREAD!

I usually DI left and right randomly (with falco though but its abuot the same) and when you're in the 40s or 50s start DIing up to avoid tipper smashes.

marthsword
02-06-2007, 10:08 PM
If you DI far away from the Marth it sets the Marth player up for an f smash. this is bad. The correct way to DI is just slightly behind the Marth so he will have to turn around to grab. You can then DI behind him again, and he will have to turn around again, or no DI. Just don't DI far away against a good marth player.

shadydentist
02-07-2007, 03:28 AM
Marthsword is basically right. At low percents you want to DI randomly left or right to make marth miss. After about 60 percent, though, don't DI at all or you'll get tippered.

Brookman
02-07-2007, 05:11 PM
If you are fighting a serious chain grabber 0-7% marth will forward throw, you can buffer a roll or spot dodge, Possibly a shine or tap a. 7~28% Marth doesn't need to move to regrab you if you DI left or right, so the best thing to do here is just not DI, then DI towards his back. Doing this means the marth has to pivot grab to get you. Chicken-Noodle-Soup. 27~35% if you DI left or right Marth will up tilt. If you are still DIing away from marth when the up tilt connects you will just float in front of him asking to be grabbed, so you need to DI towards him before you get hit, the marth can chase you down and dash attack/regrab after this, if they are quick enough. the best thing to do is just never miss an L-cancel, though it's pretty hard to put into practice in a serious match. If, around 50% you are still being grabbed, full left or right DI will result in a tipper. You don't want that.

Umbreon
02-07-2007, 06:08 PM
marth can continue to CG with pivot grabs until about 34% and you can't shine him out here.

You should DI his uptilt backwards and try not to be predictable when you tech roll, that's the one time you can get out.

Apocalypse™
02-07-2007, 06:57 PM
Don't think you got away with the Chicken-Noodle-Soup Brookman...

I say go crazy on the analog stick and shine out of the grab.

knightpraetor
02-28-2007, 02:11 AM
brookman..question from marth's perspective since i play marth too...the uptilt part..is marth supposed to hit you with the back of his blade or the front when he's trying to uptilt you when you go to either side...because marth's uptilt hits both in front and behind him

krazyzyko
03-10-2007, 05:05 PM
Since it's really easy for Marth to keep chaingrabbing Fox, try to Roll the Joy-stick as fast as you can so you can get loose before he starts U-tilting Fox. PLus since you will be using the Joy-stick there will be some random DI anyways, if there are paltforms around ten try DI'ing to them.

Shai Hulud
03-10-2007, 07:26 PM
If you are fighting a serious chain grabber 0-7% marth will forward throw, you can buffer a roll or spot dodge, Possibly a shine or tap a. 7~28% Marth doesn't need to move to regrab you if you DI left or right, so the best thing to do here is just not DI, then DI towards his back. Doing this means the marth has to pivot grab to get you. Chicken-Noodle-Soup. 27~35% if you DI left or right Marth will up tilt. If you are still DIing away from marth when the up tilt connects you will just float in front of him asking to be grabbed, so you need to DI towards him before you get hit, the marth can chase you down and dash attack/regrab after this, if they are quick enough. the best thing to do is just never miss an L-cancel, though it's pretty hard to put into practice in a serious match. If, around 50% you are still being grabbed, full left or right DI will result in a tipper. You don't want that.
Marth can chainthrow Fox from 0% with upthrow. It's not that difficult. I think Marth can chainthrow Falco with upthrow from 0% as well, but I could be mistaken (I can't really do it until 2%). In any case it's far more difficult with Falco.

takieddine
03-13-2007, 10:04 AM
Holding R while constantly tapping left right left right on the stick helps you be random in your tech game :).

Does the marth really need to pivot grab sometimes, or can he just turn around?(is it because of his awkwardly protruding grab hitbox?)

linkmastersword
03-13-2007, 01:02 PM
just shine the first opportunity you get with out DIing.

you can also DI up, try and pressb to do an up b, and fox's fire hurts marth.

Brookman
03-13-2007, 01:31 PM
Fire fox >_> that's a bad idea on so many levels. The best thing to do would just slight DI behind and shine. If they pivot grabs then you're screwed just spin the stick around in a circle and hope for the best.

Aesir
03-13-2007, 01:44 PM
Marth can chainthrow Fox from 0% with upthrow. It's not that difficult. I think Marth can chainthrow Falco with upthrow from 0% as well, but I could be mistaken (I can't really do it until 2%). In any case it's far more difficult with Falco.

its more difficult, its easier to forward throw since fox recovers faster but not fast enough to really do anything except jab.

Marth can chain throw falco at 0% if falco doesn't try to DI behind marth if he does falco falls to fast to really react to it. thats just in my experience.

best way to chain throw a fox is 0-7 forward throw. then up throw to from 10-20ish. around 20ish its really up in the air imo. some foxs try to DI behind you which makes it really easy or try to DI in front which is even easier. its when they don't DI that makes it hard cause you have to pivot grab =(

after that you just need to uptilt 30ish to about 45ish after 45ish I'm really at a loss, I just string like uairs and ****. however if they screw up and DI after 45ish from a throw, just fsmash yum.

Brookman
03-13-2007, 02:28 PM
its more difficult, its easier to forward throw since fox recovers faster but not fast enough to really do anything except jab.

You can buffer a roll/side step. You can see m2k do this vs ken at some mlg. Ken starts waiting for it in the match though, lols.

Marth can chain throw falco at 0% if falco doesn't try to DI behind marth if he does falco falls to fast to really react to it. thats just in my experience. ALWAYS pivot grabs, obviously. Yes, even if they DI left or right. Just sit in place pivoting grabs till you grab them.

best way to chain throw a fox is 0-7 forward throw. then up throw to from 10-20ish. around 20ish its really up in the air imo. some foxs try to DI behind you which makes it really easy or try to DI in front which is even easier. its when they don't DI that makes it hard cause you have to pivot grab =(

forward throw to 7%. After that use up throws. Marth doesn't need to move to regrab fox until 18% If fox DIs horizontally in the direction marth is facing marth needs to move to regrab. You don't actually NEED to pivot. You can just dash dance and JC grab and get the same effect as a pivot, so long as you don't hit the grab button on the last frame of the jumping animation (when you do that you maintain momentum from running or jumping, as opposed to just halting.)

after that you just need to uptilt 30ish to about 45ish after 45ish I'm really at a loss, I just string like uairs and ****. however if they screw up and DI after 45ish from a throw, just fsmash yum.

Learn to percent.

Since it's really easy for Marth to keep chaingrabbing Fox, try to Roll the Joy-stick as fast as you can so you can get loose before he starts U-tilting Fox. PLus since you will be using the Joy-stick there will be some random DI anyways, if there are paltforms around ten try DI'ing to them.

..>_>


Clever marth players will throw you to the ground if they think you're going for a platform, then they tipper you. It works so well if you don't expect it.

Reese
03-13-2007, 08:50 PM
What do you if you are being cg'd near the edge of a platform? Is it a good idea to di off the platform to escape the cg (possibly getting hit by the fsmash? Or di toward the middle of the platform where marth can continue to cg you?

Brookman
03-13-2007, 10:11 PM
Who cares. Just do whatever, that'll work.

Reese
03-18-2007, 11:57 PM
<__________<

Brookman
03-19-2007, 02:04 AM
DI off the platform and towards the stage. Be prepared to DI an fsmash/random aerial.

6th Sense
03-20-2007, 02:24 AM
ya some marths cant divot grab so try not DI'ing @ small percentages..from time to time.....

knightpraetor
03-26-2007, 01:09 PM
If you are fighting a serious chain grabber 0-7% marth will forward throw, you can buffer a roll or spot dodge, Possibly a shine or tap a. 7~28% Marth doesn't need to move to regrab you if you DI left or right, so the best thing to do here is just not DI, then DI towards his back. Doing this means the marth has to pivot grab to get you. Chicken-Noodle-Soup. 27~35% if you DI left or right Marth will up tilt. If you are still DIing away from marth when the up tilt connects you will just float in front of him asking to be grabbed, so you need to DI towards him before you get hit, the marth can chase you down and dash attack/regrab after this, if they are quick enough. the best thing to do is just never miss an L-cancel, though it's pretty hard to put into practice in a serious match. If, around 50% you are still being grabbed, full left or right DI will result in a tipper. You don't want that.

so at 30-35% i understand that fox can shine to sometimes get out of the combo..however, i thought marth should always just uptilt at 30% even if they are not DIing to make sure they can't shine..i mean you can still juggle them at 30% from no DI..i didn't think you were supposed to just grab

knightpraetor
04-04-2007, 05:19 PM
so i'm starting to get better at this..except i didn't know what to do when i got to 30+%..it seems i should regrab if they float in front of me? i just thought fsmash and went at it..but it looks like it won't tipper..so unless they are near an edge i guess i should just regrab??

knightpraetor
04-05-2007, 02:01 PM
Possibly a shine or tap a. 7~28% Marth doesn't need to move to regrab you if you DI left or right, so the best thing to do here is just not DI, then DI towards his back. Doing this means the marth has to pivot grab to get you. Chicken-Noodle-Soup. 27~35% if you DI left or right Marth will up tilt. If you are still DIing away from marth when the up tilt connects you will just float in front of him asking to be grabbed, so you need to DI towards him before you get hit, the marth can chase you down and dash attack/regrab after this, if they are quick enough. the best thing to do is just never miss an L-cancel, though it's pretty hard to put into practice in a serious match. If, around 50% you are still being grabbed, full left or right DI will result in a tipper. You don't want that.

so i'm getting a lot better at this..but there are still somethings i don't understand..so at the 27-35% range..the fox can get out by diing left or right and then shining at the right moment...so the marth uptilts instead of grabbing.

but what if they don't di? do you continue dashdancing into a jumbcancelled grab (or pivot cancelling)?

can you still grab them or will the shine catch you..i was wondering if maybe the fall time was different on a di-ed throw vs a nondied one...but that doesn't make sense...anyways, i can now do a decent job from both perspectives...though i don't know what to do from marth's perspective if he doesn't di at that range..it seems easiest just to grab fox again...but i assume he can shine so i should try for a uptilt instead.

knightpraetor
04-05-2007, 02:03 PM
one last question...the computer..does it di randomly in training mode or vs? or is it no di from throws?..wondering if i can practice that way or only with people

grr that was supposed to be an edit of the last post..i am officially a moron

TGM
04-05-2007, 02:04 PM
Honestly a good marth is going to f-you up if u dont di and f-you up if u di.

Brookman
04-06-2007, 07:41 PM
OMFG why would you quadruple post?!

Giggidax
04-09-2007, 06:14 AM
LOL @ quad post

TGM is basically right, get grabbed by marth = chains grabzz > utilt > fsmash / aerials
attempting to DI out = tipper

Reese
04-10-2007, 12:37 AM
This may sound dumb, but is it a good idea to di marth's uthrow upward ?

MVPaintballer
04-10-2007, 01:15 AM
Not sure if this would work but would DI'ing down work? So you fall straight down and theres not enough time to grab you again?

Giggidax
04-10-2007, 01:22 AM
in MY opinion, its best to not DI because u fall ontop of marth, and he has to like dash dance to grab u again. or at least i couldnt grab the cpu when it didnt DI. it just kept falling on me, i tried to pivot grab, and jus regular grab.

this method could work, but i think marth would jus wavedash Fsmash u in the dome piece

Ankoku
04-10-2007, 02:16 PM
A good mindgame is to mix no DI with half back DI because they're barely distinguishable. If you don't DI the throw where they must u-tilt you, the tilt will sometimes send you horizontally allowing you to escape. Also against a good chain grabber, after 50-60% you will eat a tippered f-smash regardless of DI (they may have to wavedash to do it but it works). If you are feeling really daring, when the marth u-tilts you, you can SDI to the ground for a ground tech. You can only shine out after 32% btw.

Brookman
04-10-2007, 02:27 PM
@ Ankoku: No.

SCOTU
04-10-2007, 05:23 PM
A good mindgame is to mix no DI with half back DI because they're barely distinguishable. If you don't DI the throw where they must u-tilt you, the tilt will sometimes send you horizontally allowing you to escape. Also against a good chain grabber, after 50-60% you will eat a tippered f-smash regardless of DI (they may have to wavedash to do it but it works). If you are feeling really daring, when the marth u-tilts you, you can SDI to the ground for a ground tech. You can only shine out after 32% btw.

This post by Ankoku was actually me with some weird login issues.

Sorry for the inconvenience.

Tipo mastr
04-11-2007, 11:29 AM
Holding R while constantly tapping left right left right on the stick helps you be random in your tech game :).

Sorry, but that's the dumbest thing I've ever read in my life. <_<