PDA

View Full Version : help please


cllzzrd
03-08-2007, 01:31 AM
I have recently started playing IC for fun, and I was wanting some help. I have done a few desynchs, but when I get them, I have trouble keeping them going, and so when i do manage to desynch them, I only stay in one place. what are some ways to be able to move while desynching? and is there a non luck way i can have nana charge a fsmash while popo runs at the opponent? and I have only done this once, but one time after I got hit I rolled when i hit the ground to the left with popo, and i rolled to the left with nana, then ran towards my opponent and grabbed him. I then tried to hit him with nana and blizard, but I was not able to and he broke out. Is there any way to keep this going?
any help is greatly appreciated.
cllzzrd

Phen
03-08-2007, 02:50 AM
If you just recently started with the ICs I'd say work on your wavedash game and grab game first, before meddling with desynching. The way I look at desynching is just a fancy way to approach for a grab.

Opponents can break out from a blizzard in a grab unless they're at around 50%+

...and... your paragraph really confused me. Could you be more clear?

DemonicShadows
03-08-2007, 08:48 AM
I can use IC, in terms of mindgames and such, and I can desynch, but that's once in a while.

How is recommended to desynch; because I'm planning on using them.

xEnvYx
03-08-2007, 11:40 PM
i recommend that you use spot dodging and rolling to begin learning to desynch.
Those seem to be quick and effective ways to desynch.

DemonicShadows
03-09-2007, 08:51 AM
I mean, I'm good with the IC, I just can't desynch (but I can do everything else).

My IC would probably be my greatest this way...

Delphiki
03-09-2007, 07:24 PM
Phen is taking the right approach. DO NOT BEGIN LEARNING A CHARACTER'S ADVANCED TECHNIQUES. You wouldn't learn to Drillshine > Up-Smash with Fox if you couldn't properly SHFFL Nairs, right? Samus players don't begin with repeater missiling and Super Wavedashing, they begin with the basics.

Build up a strong technical and mental game before trying to learn the advanced aspects of your character.