Fire Field - Neglected mine in fire chaos

World info:
Fire Field was once one of the greatest places in the galaxy to harvest minerals. But the leading resources company was too greedy and dug too deep and hit a volcano. It caused a huge explosion that turned the place into a fire h*ll full of extremely hot magma. The resources company was driven to the crisis of bankruptcy, but teamed up with project F-Zero and constructed a F-Zero circuit amongst the crimson lotus flames.

Cup: Emerald
Difficulty: **
Length: 18700m
Staff Ghost: 2'40"909 (Black Bull)
Strategy: Get to know where all the dash plates are, because to get a good time you need to hit all of them. On every lap that is. Boost on the stretches where zippers arent available. Boost straight after the first dash plate and then burn out when the knot arrives towards the end. Falling off isnt easy on this level but you can sometimes turn too sharply or loose control which will loose you lots of speed. The Iron Tiger, Big Fang and Red Gazelle, if you are confident with it, all work well on this level at maxspeed.
Interesting note: It's possible to see the sky. Isn't hard to find.

Cup: Diamond
Difficulty: ****
Length: 14160m
Staff Ghost: 2'06"916 (Twin Noritta)
Strategy: Always take maxspeed on this level. Black Bull and Death Anchor are good for this level. Do not use Dark Schneider, it doesnt like this course very much. On lap 1 you want to keep to the inside as much as you can. Take the first jump bar if you are confident, but note different machines will take this differently, and some may hit the pipes if you haven't practiced with them before (Death Anchor). Obviously pull up as you land to keep your speed.
On the wavy bits push forward on the control stick, it helps to keep balance. Stay as central as possible. On the big jump push forward and pull up as you land. Always take the second jump bar. When boosting, always hit the health, otherwise you will run out of boost. Never stop boosting on this level. On the first jump bar, if speed is great use a swing turn in mid-air, it works wonders. Use Drift Turns in the energy strips leading up to the jump. Boost as you land, and also pull back on the stick to keep speed. Boost over the last jump bar, with enough speed you will fly over the pipe and land just before the dash plates, which should be taken always. Repeat for last lap, and never stop boosting.
Death Anchor is good for the level, but Black Bull is best.
Interesting note: Beware! The various buildings and pipe are not to be flown through, instead you will bounce off and fall into the lava...

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