Green Plant - Biotech green planet made to generate oxygen

World info:
Because of an explosive increase in population humans have been forced to emigrate to other parts of the universe to secure the necessary means for life, especially oxygen. To assist this struggle, biotechnologists have created plants of unusual vitality, using them to build a completely automated oxygen-generating facility, the "Green Plant." The plants, however, turn out to be more intelligent than humans, and while faithfully fulfilling their function as oxygen generators, breed quietly throughout the universe.

Cup: Sapphire
Difficulty: ***
Length: 11580m
Staff Ghost: 1'35"169 (Death Anchor)
Strategy:
Interesting note: Stop your machine and watch the trees beautifully sawg side to side.

Cup: Emerald
Difficulty: ***
Length: 16700m
Staff Ghost: 2'24"897 (Mighty Hurricane)
Strategy: A machine with a good grip is very useful on this track. The Pipe does get a little too twisty at times, and so if your racing the staff ghost as Blood Hawk you might get a little annoyed. Go with maxspeed as per usual.
Do hit every zipper, except on the boosting laps when you should get the health instead at a certain point in the pipe (you should know the bit). Do not boost until you enter the pipe, the zippers will grant you enough speed up until that point. Burn it through the pipe, grabbing as much health and avoid sliding.
At the Intersection at the end, use drift turns if you have maxspeed on, and always get 5 zippers on all laps (its quicker this way). You will have boost left then and can replenish the majority of it in the last health strip, therefore leaving you a good amount for the last lap.
Watch out for the small rise at the end, on GP Master this was can kill you more then often. Be aware of it and anticipate it-a sharp drift turn to the left will be enough when timed correctly.
Interesting note: Before the pipe notice how the leaves hurls from the ground as you race by.

Cup: AX
Difficulty: ******
Length: 27970m
Staff Ghost: 3'50"740 (Rainbow Phoenix)
Stategy: Blood Hawk is good on this level. Also Phoenix, Zoda, Jody Summer and bizzarely Pico can also do well on Spiral.
This track is a test of all aspects of the game, and whilst the computer aren't too great in a GP race, the staff is good so there is a great deal of depth to the strategies.
Hit the first zipper and turn left, aligning yourself in the pipe to smoothly hit the second zipper. Use Drift Turns on the bends here, and swing turns on the last one. Stay on the inside of the pipe, grabbing all the available energy. Take the left fork first, and at the jump cross-over, go left again. This is hard to do first time, but can be done very smoothly to save lots of time. Hit the zippers on the hill and at the bottom of it use swing turns to navigate safely. After the straight, be wary of the turns, and ofcourse take the inside health to save time. Swing around the next corner to safely get the zipper. On the Spiral at the end, you can use swing and then take it normally, your machine will be off grip and this lets it turn easier. The final corner is a bit sharper, but then its a small straight to finish. Obviously boost at all times on the course due to the large amount of health available.
Interesting note:

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